Monk/Rogue PrC

Jon Potter

First Post
After asking over in THIS THREAD about multi-class monks to fill the character niches created by the Ascetic series of feats in Complete Adventurer and discovering that there weren't necessarily any out there I took it upon myself to design one for the Ascetic Rogue. It's in the footsteps of the Sacred Fist and the Enlightened Fist.

This draws heavily on the Ninja of the Crescent Moon PrC from the 3.0 Sword & Fist splatbook as well as a view dips into the Ninja base class. Badaxe Games' Mercurial PrC, Monte Cook's "Arcana Evolved", and The Le Games' "17 Monk Feats" helped as well.

I'm no game designer and this is my first attempt at a Prestige Class, so I'm not sure if I got the power curve right. I'd like to know what the community thinks.

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Shadowed Fist

HD: d8

Requirements:
To qualify to become a Shadowed Fist, a character must fulfill all of the following criteria.

Base Attack Bonus: +3

Skills: Balance 7 ranks, Climb 7 ranks, Jump 7 ranks, Tumble 7 ranks

Feats: Improved Unarmed Strike, Stunning Fist

Special: Evasion class ability, Sneak Attack or Sudden Strike +1d6 or better

Class Skills:
The Shadowed Fist's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Move Silently (Dex), Open Lock (Int), Profession (Wis), Search (Int), Swim (Str), Tumble (Dex). See Chapter 4: Skills in the Player's Handbook for skill descriptions.

Skill Points at each level: 4 + Int modifier.

Code:
Table 1-1: The Shadowed Fist
	Class	Base Attack	Fort	Ref	Will
	Level	Bonus	Save	Save	Save	Special
	1st	+0	+2	+2	+2	Monk Abilities, Master Acrobat, Sneak Attack +1d6
	2nd	+1	+3	+3	+3	Uncanny Dodge
	3rd	+2	+3	+3	+3	Fast Climb, silencing attack
	4th	+3	+4	+4	+4	Acrobatic Motion, Sneak Attack +2d6
	5th	+3	+4	+4	+4	Fast Sneak, Improved Evasion
	6th	+4	+5	+5	+5	Opportunist, Empty Air (1/round)
	7th	+5	+5	+5	+5	Sneak Attack +3d6
	8th	+6	+6	+6	+6	Ki Surge
	9th	+6	+6	+6	+6	Empty Air (2/round)
	10th	+7	+7	+7	+7	Always Sneaky, Sneak Attack +4d6

Class Features:
All the following are class features of the Shadowed Fist.

Weapon and Armor Proficiency: Shadowed Fists gain no proficiency with any weapon or armor. Many of the shadowed fists abilities depend on unfettered movement and a shadowed fist loses access to these powers when wearing armor (as described below).

Monk Abilities: A shadowed fist adds her class level to her monk level (if any) to determine her class-based AC bonus, her unarmored speed bonus, and the number of daily attempts of her Stunning Fist feat. If she has no monk levels, she gains the AC bonus and unarmored speed bonus of a monk whose level equals her shadowed fist level, but she cannot add her Wisdom bonus to her AC.
A shadowed fist does not count her class levels for the purpose of determining when she gains other monk class features, such as improved unarmed damage, reduced penalties for flurry of blows attack rolls, bonus feats, evasion, or other special abilities.

Master Acrobat: The shadowed fist is a master of the acrobatic arts. Provided he is wearing no armor and is carrying no more than a light load, he may add all levels in the shadowed fist prestige class as a bonus to all Balance, Climb, Jump, and Tumble checks.

Sneak Attack: A shadowed fist deals an extra 1d6 points of damage when flanking an opponent or any time the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. It increases to 2d6 points at 4th level, 3d6 at 7th level and 4d6 at 10th. This is identical to the rogue class feature of the same name, described in the Player's Handbook. This damage stacks with Sneak Attack damage gained from another source (such as levels of rogue) and with the Sudden Strike ability if both apply to the same target.

Uncanny Dodge: At 2nd level, a shadowed fist gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC is immobilized.
If a shadowed fist already has uncanny dodge from a different class (such as the rogue class, for instance) he automatically gains improved uncanny dodge instead, and the levels from that class as well as levels of shadowed fist stack to determine the minimum level a rogue must be to flank the character.

Fast Climb: The shadowed fist can scurry up and down walls and slopes with great speed. She can climb at her normal speed as a move action with no penalty; however, she must begin and end the round on a horizontal surface (such as the ground or a rooftop). If she does not end her movement on a horizontal surface she falls, taking falling damage as appropriate for her distance from the ground.
A shadowed fist retains his Dex bonus to AC when climbing. A shadowed fist needs only one free hand to use the Fast Climb ability. This ability can only be used if the shadowed fist is wearing no armor and is carrying no more than a light load.

Silencing Attack: If the shadowed fist successfully hits a flat-footed opponent with a melee attack dealing Sneak Attack damage, the opponent may be rendered unable to speak. Using this ability reduces the number of Sneak Attack dice by 1 or more and the effect lasts for a number of rounds equal to the number of dice sacrificed. For example, if a shadowed fist sacrifices 3d6 of Sneak attack damage dice then the opponent is rendered unable to speak for 3 rounds. This prevents casting spells with verbal components of shouting warnings or alarms. This attack works only against opponents subject to Sneak Attacks. A shadowed fist cannot sacrifice more sneak attack dice than he is normally allowed per attack.

Acrobatic Motion: The shadowed fist is able to leap, run and tumble with a free-flowing movement and to jump down from great heights, regardless whether there is a wall close to them or not (as per the standard slow fall monk class ability). The shadowed fist receives a +2 competence bonus to Tumble and Jump checks and treats any fall as though it were twenty feet less than it is. This ability can only be used if the shadowed fist is wearing no armor and is carrying no more than a light load.

Fast Sneak: When using the Move Silently and Hide skills, the shadowed fist can move at his normal speed without suffering the usual -5 penalty to those skills for moving at greater than half speed. This ability can only be used if the shadowed fist is wearing no armor and is carrying no more than a light load.

Improved Evasion: If a shadowed fist of 5th level or higher is exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, she takes no damage with a successful saving throw and half damage if the saving throw fails. This ability does not work in conjunction with the Empty Air ability gained at 6th level (see below) but it is otherwise identical to the monk class ability described in the Player's Handbook.

Opportunist: Shadowed Fists excel at taking advantage of their foes’ weaknesses. Once per round, a shadowed fist of 6th level or higher can make an immediate attack of opportunity against an opponent whom another character has just damaged with a melee strike. The shadowed fist gets this attack regardless of whether the foe has taken an action that normally would provoke an attack of opportunity. This attack counts as the shadowed fist’s normal attack of opportunity for that round. Even a shadowed fist with the Combat Reflexes feat can’t use the Opportunist ability more than once per round, however.

Empty Air: Beginning at 6th level, the shadowed fist can avoid a single blow against her, once per round by simply knowing not to be where the strike would fall. She may attempt a Reflex save (DC equal to her opponent’s attack roll) in order to completely avoid the attack. This can only be done once per round and cannot be used to avoid breath weapons and other area effects; it can only be used against normal ranged attacks and melee attacks. Avoiding an attack in this way uses up one of the Shadowed Fist's daily Stunning Fist attempts.
At 9th level, the shadowed fist may use this ability twice per round although it can still be used only once per attack; if the first Reflex save fails, she may not attempt a second save against the same attack.
She needs only try to avoid blows that would otherwise ‘hit’. This ability can only be used if the shadowed fist is wearing no armor and is carrying no more than a light load.

Ki Surge: Beginning at 8th level, the shadowed fist is able to further master her ki, enabling her to move very fast in short bursts. By sacrificing one of her daily uses of Stunning Fist, the shadowed fist can instead take an extra move action in a single round.

Always Sneaky: At 10th level, the shadowed fist has fully mastered the art of not being seen. The shadowed fist is considered to be always taking 10 on Move Silently and Hide checks. Unless the shadowed fist wants to be seen or heard, enemies must make opposed Spot and Listen checks todetect the shadowed fist's presence.
This ability ceases to function if the shadowed fist is rendered unconscious or otherwise helpless.
 

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I like it.

I do have two questions, though:

1. The Empty Air ability can be used several times each day, limited by stunning fist attempts and number of times per round?

2. If you used the Complete Adventurer as a source/guide, why not include more purely acrobatic abilities, like the Thief-acrobat's Kip Up?
 

jaker2003 said:
I like it.

Thanks. I was trying to fill one of the roles created by the Ascetic feats. Now I just need to come up with Monk/Ranger and Monk/Paladin versions.

1. The Empty Air ability can be used several times each day, limited by stunning fist attempts and number of times per round?

Correct.

2. If you used the Complete Adventurer as a source/guide, why not include more purely acrobatic abilities, like the Thief-acrobat's Kip Up?

Specifically because I didn't want to eliminate the usefulness/apeal of that PrC. I did look pretty closely at Thief-Acrobat when I was cobbling the Shadowed Fist together, but only so that I didn't actually duplicate too much. There's some overlap, but not so much as to make either class redundant (I hope). As I see it now, Thief Acrobat would be a natural next class step, presenting a nice way to round out 20 levels.
 

good stuff. I always like to see "The Le Games" mentioned. In anycase, I think you could vamp up the 10th level ability a bit. "Always Sneaky" is good, but a little plain. Not to mention he has alot of sneak abilities already.

How about something like this:
---------------------------------
Shadow Strike (Su): At 10th level the Shadow Fist is able to tap into the shadow world to strike any opponent, even ones outside of his normal reach. The Shadow Fist throws an attack into the shadow realm, and it materializes as a normal strike against an opponent that is far away. Three times per day he may attempt Shadow Strike with one normal melee attack against any opponent with a 30-foot radius. The Shadow Fist must have a clear line of sight to his target, and makes a meelee attack as if the target were adjacent to him. This may not be used in conjunction with Sneak Attack; however since the attack is imbued with the power of shadow, the critical threat range is increased by 2 when performing Shadow Strike.
optional: This ability cannot be used against adjacent opponents.
---------------------------------

Err, I just wrote it on the fly, so it probably needs some editing.

`Le
 

TheLe said:
good stuff. I always like to see "The Le Games" mentioned.

I have to admit that I had a momentary flash of panic when I saw your name on the thread; I was sure you were going to say something like "How dare you seal from me!"

I'm glad I was wrong. :)

In anycase, I think you could vamp up the 10th level ability a bit. "Always Sneaky" is good, but a little plain. Not to mention he has alot of sneak abilities already.

Good point. I just like the image of the "hard to see" character.

Steve, the Barbarian: "Hey, what happened to Bob?"

Bob, the Shadowed Fist: "I'm sitting right next to you."

Steve: "Oh! I ddin't see you there."

Of course, maybe I'm alone in thinking that would be amusing in game. :uhoh:

How about something like this:
---------------------------------
Shadow Strike (Su):

I like it, but I was trying to steer a bit away from the mystical nature of the traditional Monk when I threw this together. I wanted all of the abilities to be non-spell-like/non-supernatural.

It does need something though... I'll see what I can come up with when I'm not on my lucnh hour. :D
 

Jon Potter said:
I like it, but I was trying to steer a bit away from the mystical nature of the traditional Monk when I threw this together. I wanted all of the abilities to be non-spell-like/non-supernatural.

Fair enough. How about this:

Shadow Strike: At 10th level the Shadow Fist learns to make a strike with a shadowy fear. By focusing on her inner soul and examining her opponents, she is able to stike at them with extreme prejudice. Three times per day she may attempt may attempt a Shadow Strike with one normal melee attack against any opponent. For this attack, her critical threat range in increased by an amount equal to her Wisdom bonus (if any). Using this ability requires great concentration and can be tiring, hence it may only be attempted three times per day. With practice though, the Shadow Fist may do this more -- whenever she gains a new feat from gaining a level, she may sacrifice that feat in order to permanently gain the use of Shadow Strike one additional time per day.

`Le
 

TheLe said:
Fair enough. How about this:

Shadow Strike:

Nice! This is what I came up with:

One With the Shadow: At 10th level, the Shadowed Fist has fully realized the ability to avoid blows such that they can gain the benefit of concealment in combat. For a number of rounds equal to the Shadowed Fist's Wisdom bonus (if any) opponents suffer a 20% miss chance to strike him in combat as if the Shadowed Fist was Blurred. Activating this ability is a Swift Action and is useable up to 3 times per day.

But I think I like yours better. Which explains why you're the professional, I suppose. ;)
 

Jon Potter said:
Thanks. I was trying to fill one of the roles created by the Ascetic feats. Now I just need to come up with Monk/Ranger and Monk/Paladin versions.

Oh yes! But with these, you might try looking at the other side of the monk: not the Kung Fu master but the inner discipline.
 

Jon Potter said:
Nice! This is what I came up with:

One With the Shadow: At 10th level, the Shadowed Fist has fully realized the ability to avoid blows such that they can gain the benefit of concealment in combat. For a number of rounds equal to the Shadowed Fist's Wisdom bonus (if any) opponents suffer a 20% miss chance to strike him in combat as if the Shadowed Fist was Blurred. Activating this ability is a Swift Action and is useable up to 3 times per day.

But I think I like yours better. Which explains why you're the professional, I suppose. ;)

lol. If you can call me that, sure.

You could always give him Both abilities at 10th level, or bump one of them down to 9th level. Just make them more mutually exclusive:

Using One With the Shadow requires precise concentration; as such the Shadow Fist cannot use Shadow Strike while One With the Shadow is active.

~Le
 


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