Sadrik
First Post
Well, here is another monk, one that I think epitomizes where they should be- a psionic striker. My power design is not completely up to par... I think that some of them are appropriate and some of the powers are a little weak. I didn't know if I should give them a base unarmed damage or a damage bonus to their regular unarmed damage. I settled on bonus damage in case a race has 1d6 unarmed attack and because that seemed to fit better with how a striker is defined. Also, their implements could be bladed gauntlets, brass knuckles or magical gloves. Also, should monk weapons be able to be used with their unarmed attack powers?
Monk
"My body is my temple."
CLASS TRAITS
Role: Striker
Power Source: Psionic
Key Abilities: Wisdom, Dexterity, Constitution
Armor Training: Cloth
Weapon Proficiencies: Kama, Shuriken, Staff, + more weapons
Bonus to Defense: +1 Fort, +1 Ref, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges: 6 + Constitution modifier
Trained Skills: Acrobatics and Athletics plus two others. From the class skills list below, choose two more trained skills at 1st level.
Class Skills: Endurance (Con), Heal (Wis), Insight (Wis), Diplomacy (Cha), Insight (Wis), Perception (Wis), Stealth (Dex)
Build Options: Lightning Speed, Living Weapon
Class Features: Monk Mastery, Inner Peace, Monk Defense, Monk Unarmed Strike,
Monk Class Features
All , Monks share these class features.
Monk Mastery
Monk fluff goes here
Choose one of the following options.
Lightning Speed: You can move up to 2 squares before any attack.
Living Weapon: You manifest the ability to alter the physical features of your body. You can harden your ands into iron like fists, you can use you constitution modifier for any basic attacks’ attack and damage rolls.
.
The choice you make also provides bonuses to certain monk powers. Individual powers detail the effects (if any) your monk Mastery selection has on them.
Inner Peace
You exhibit your inner will by adding your wisdom modifier to your healing surges.
Monk Defense
You gain a bonus to your AC equal to your wisdom modifier. This bonus is never lost.
Monk Unarmed Strike
You channel inner strength and make a powerful unarmed attack. You gain a bonus to attack and damage rolls on your next attack this turn. You can use a monk weapon to get the bonus damage but not the attack bonus instead use the weapons attack bonus. These bonuses increase as you advance in level, as shown below.
Monk Powers
Your powers are psionic in nature and draw on your inner strength to manifest tremendous feats of agility and strength. More Fluff.
AT WILL
Double Strike
Monk Attack 1
Fluff.
At Will * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Wis vs. AC
Hit: 1[W] damage
Follow up Attack: Wis vs. AC
Hit: 1[W] damage
Increase damage to 2[W] modifier at 21st level.
Stunning Strike
Monk Attack 1
Fluff.
At Will * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Wis vs. AC
Hit: 1[W] + Wisdom modifier cold damage, and target is dazed until the beginning of your next turn.
Increase damage to 2[W] + Intelligence modifier at 21st level.
Defensive Strike
Monk Attack 1
Fluff.
At Will * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Con vs. AC
Hit: 1[W] and you gain +1 to your AC until the beginning of your next turn.
Increase damage to 2[W] at 21st level.
Living Weapon: add your Con Modifier to your AC instead.
Special: This counts as a basic attack. When a power allows you to make a basic attack, you may use this power.
Moving Strike
Monk Attack 1
Fluff.
At Will * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Dex vs. AC
Hit: 1[W] + Dexterity modifier and you can shift 1 square.
Miss: You can shift 1 square.
Increase damage to 2[W] + Dexterity modifier at 21st level.
ENCOUNTER
Drop Kick
Monk Attack 1
Fluff.
Encounter * Psionic, Unarmed, Reliable
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Dex vs. Reflex
Hit: 2[W] + Dexterity modifier
Lightning Speed: You can shift 2 square after a successful attack.
Diamond Mind
Monk Attack 1
Fluff.
Encounter * Psychic, Psionic
Standard Action
Target: One creature
Attack: Wis vs. Will
Hit: 1d6 + Wisdom modifier damage and you have +2 Will vs. the target.
Weakening Strike
Monk Attack 1
Fluff.
Encounter * Psionic
Standard Action
Melee or Ranged weapon
Target: One creature or object
Attack: Con vs. Will
Hit: 2[W] + Constitution modifier damage, and opponent gains vulnerability 5 to weapons until next round.
Living Weapon: You have reach with this attack.
Mana Blast
Monk Attack 1
Fluff.
Encounter * Psionic, Psychic
Standard Action Range 10
Target: One creature
Attack: Wis vs. Will
Hit: 1d10 + Wisdom modifier damage, and you push the target one square.
DAILY
Flurry of Blows
Monk Attack 1
Fluff.
Daily * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Range 0 Burst 1
Target: Each creature within burst
Attack: Dexterity vs. Reflex
Hit: 2[W] damage.
Miss: Half damage.
Lightning Speed: add your Dexterity modifier to the damage.
Iron Fists
Monk Attack 1
Fluff.
Daily * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Constitution vs. AC
Hit: 2[W] + Constitution modifier damage, and until the encounter ends you can add your +2 to your damage.
Miss: Until the encounter ends you can add +1 to your damage.
Living Weapon: add your Constitution modifier to the damage.
Stunning Blow
Monk Attack 1
Fluff.
Daily * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2[W] + Wisdom modifier damage, and target is stunned (save ends).
Miss: Target is stunned (save ends).
Monk
"My body is my temple."
CLASS TRAITS
Role: Striker
Power Source: Psionic
Key Abilities: Wisdom, Dexterity, Constitution
Armor Training: Cloth
Weapon Proficiencies: Kama, Shuriken, Staff, + more weapons
Bonus to Defense: +1 Fort, +1 Ref, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges: 6 + Constitution modifier
Trained Skills: Acrobatics and Athletics plus two others. From the class skills list below, choose two more trained skills at 1st level.
Class Skills: Endurance (Con), Heal (Wis), Insight (Wis), Diplomacy (Cha), Insight (Wis), Perception (Wis), Stealth (Dex)
Build Options: Lightning Speed, Living Weapon
Class Features: Monk Mastery, Inner Peace, Monk Defense, Monk Unarmed Strike,
Monk Class Features
All , Monks share these class features.
Monk Mastery
Monk fluff goes here
Choose one of the following options.
Lightning Speed: You can move up to 2 squares before any attack.
Living Weapon: You manifest the ability to alter the physical features of your body. You can harden your ands into iron like fists, you can use you constitution modifier for any basic attacks’ attack and damage rolls.
.
The choice you make also provides bonuses to certain monk powers. Individual powers detail the effects (if any) your monk Mastery selection has on them.
Inner Peace
You exhibit your inner will by adding your wisdom modifier to your healing surges.
Monk Defense
You gain a bonus to your AC equal to your wisdom modifier. This bonus is never lost.
Monk Unarmed Strike
You channel inner strength and make a powerful unarmed attack. You gain a bonus to attack and damage rolls on your next attack this turn. You can use a monk weapon to get the bonus damage but not the attack bonus instead use the weapons attack bonus. These bonuses increase as you advance in level, as shown below.
Code:
[B]Level Attack Bonus Bonus Damage[/B]
1st-10th +1 +1d4
11th-20th +2 +2d4
21st-30th +3 +3d4
Monk Powers
Your powers are psionic in nature and draw on your inner strength to manifest tremendous feats of agility and strength. More Fluff.
AT WILL
Double Strike
Monk Attack 1
Fluff.
At Will * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Wis vs. AC
Hit: 1[W] damage
Follow up Attack: Wis vs. AC
Hit: 1[W] damage
Increase damage to 2[W] modifier at 21st level.
Stunning Strike
Monk Attack 1
Fluff.
At Will * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Wis vs. AC
Hit: 1[W] + Wisdom modifier cold damage, and target is dazed until the beginning of your next turn.
Increase damage to 2[W] + Intelligence modifier at 21st level.
Defensive Strike
Monk Attack 1
Fluff.
At Will * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Con vs. AC
Hit: 1[W] and you gain +1 to your AC until the beginning of your next turn.
Increase damage to 2[W] at 21st level.
Living Weapon: add your Con Modifier to your AC instead.
Special: This counts as a basic attack. When a power allows you to make a basic attack, you may use this power.
Moving Strike
Monk Attack 1
Fluff.
At Will * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Dex vs. AC
Hit: 1[W] + Dexterity modifier and you can shift 1 square.
Miss: You can shift 1 square.
Increase damage to 2[W] + Dexterity modifier at 21st level.
ENCOUNTER
Drop Kick
Monk Attack 1
Fluff.
Encounter * Psionic, Unarmed, Reliable
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Dex vs. Reflex
Hit: 2[W] + Dexterity modifier
Lightning Speed: You can shift 2 square after a successful attack.
Diamond Mind
Monk Attack 1
Fluff.
Encounter * Psychic, Psionic
Standard Action
Target: One creature
Attack: Wis vs. Will
Hit: 1d6 + Wisdom modifier damage and you have +2 Will vs. the target.
Weakening Strike
Monk Attack 1
Fluff.
Encounter * Psionic
Standard Action
Melee or Ranged weapon
Target: One creature or object
Attack: Con vs. Will
Hit: 2[W] + Constitution modifier damage, and opponent gains vulnerability 5 to weapons until next round.
Living Weapon: You have reach with this attack.
Mana Blast
Monk Attack 1
Fluff.
Encounter * Psionic, Psychic
Standard Action Range 10
Target: One creature
Attack: Wis vs. Will
Hit: 1d10 + Wisdom modifier damage, and you push the target one square.
DAILY
Flurry of Blows
Monk Attack 1
Fluff.
Daily * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Range 0 Burst 1
Target: Each creature within burst
Attack: Dexterity vs. Reflex
Hit: 2[W] damage.
Miss: Half damage.
Lightning Speed: add your Dexterity modifier to the damage.
Iron Fists
Monk Attack 1
Fluff.
Daily * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Constitution vs. AC
Hit: 2[W] + Constitution modifier damage, and until the encounter ends you can add your +2 to your damage.
Miss: Until the encounter ends you can add +1 to your damage.
Living Weapon: add your Constitution modifier to the damage.
Stunning Blow
Monk Attack 1
Fluff.
Daily * Psionic, Unarmed
Standard Action
Melee Unarmed Strike
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2[W] + Wisdom modifier damage, and target is stunned (save ends).
Miss: Target is stunned (save ends).