1. That's not a problem with the thread. That's a campaign issue.
2. It seems to be working great for all the other PCs. I don't see how, but I'll take the OP's word for it.
3. This post was in no way helpful.
To the OP:
What are the attack bonuses for the rest of the PCs? Because they should be between +17 and +19 for an optimized party.
5 (level) + 6 (ability) + 3 (enhancement) + 2/3 (proficiency) + 1 (expertise) + 1 (class feature: optional) = 17 to 19.
The Dagger Rogue would have been on the +19 side, making him one of the most accurate; assuming AC 28-32, he needs 9 to 13 to hit (60% - 40% hit rate). The Fighter should be at the same bonus, with the rest a point or two behind. Since your player's Monk doesn't have Expertise, he's 1 away from his maximum attack bonus of +15 (+18 when he gets his "weapon bonus"); this would make him a hair behind the Rogue (crazy class feature) for hitting consistency.
With typical FRW of 25-28, your Monk (+14 hit) needs to roll 11 to 14 to hit (50% - 35% hit rates). That's tough but not as bad as you're describing. So something is off with what you've shared.
Spot on, very useful- I've directed the player to this thread.
Thanks a bunch.
We'll get through this, me and the Monk- I so want the player to get his PC to work for him, totaly sucks when a wheel falls off.
I promise I've shared everything, only how the encounters played out...