Sejs
First Post
I can see where you're coming from, ARG. The problem there primarily lies with how the dice scale from one category to the next, and with the fact that a monk's unarmed damage goes up with experience. Every other weapon in D&D has a set damage range that is a constant based on its mass. To apply that same logic to the monk, though, just doesn't work - it would be like the monk becomes more massive as they learn; to that end monks are the exception rather than the rule.
On the halfling greatsword thing? The way I did it - a human's bastard sword was a halfling's greatsword. And a human's longsword was a halfling's bastard sword.
Right, nah but if you're applying dissimilar objects in dissimilar ways it opens up entirely different doors. Things like how blunt force trauma is more damaging to tissue, while a chopping injury is more inimical to life because it does things like sever blood vessels and opens organs more easily. But a sword cut isn't going to pulverize a bone, and a cut organ is much easier for the body to repair than a ruptured or blown appart one. If the criteria get too far appart, comparison just becomes pointless - a magnet is made of iron, but a lobster has a beak.This was done on purpose, to illustrate the difference in equal force applied to a concentrated area.

Yeah, I really didn't like the "Oh, a halfling can't use a human shortsword, it's too different from a halfling longsword. Oh, but a bastard sword and a katana have the same stats so they use the same proficiency." Struck me as lazy and lame.I still say a halfling can use a human sized dagger, whereas I have no problem thinking that the halfling would need a specially resized greatsword
On the halfling greatsword thing? The way I did it - a human's bastard sword was a halfling's greatsword. And a human's longsword was a halfling's bastard sword.