Psion said:Blood & Fists' "Martial Arts Master" scratches my itch much better.
Mine too!
Psion said:Blood & Fists' "Martial Arts Master" scratches my itch much better.
Felon said:I like:
- Lack of mobility and offense against flying targets. Monks lack ranged offense, and mobility is supposed to be their niche. Thus, I'd say monks should be able to use Jump and Climbs skills to reach ariborne foes.
Gadget said:...I have a hard time accepting the guy who runs around fighting with his bear hands and whopping skilled warriors armed to the teeth, let alone monsters. If your martial arts master is handing my skilled and highly trained fighter/barbarian/paladin/knight/Ranger his backside in any put very unusual circumstances, he better be either one of two things: have a lot of mystical mumbo-jumbo going on or be much higher level.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.