Monk's Belt help

KarinsDad said:
You totally ignored the question. The question was not "What is the AC Bonus of a 5th level Monk?".

The question was: What is the "AC of a 5th level Monk"?

What part of "agree to disagree" are you missing?

I answered the question I felt was relevant. If you don't like it, your just going to have to deal with disappointment. You don't get to dictate the terms of the discussion, so stop talking down to me.

I'm not going to explain myself to you any further unless you modify your tone and try to carry on a civil conversation.
 
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KarinsDad said:
Agreed.

And this is unbalanced how?

If a character really tries to max out wisdom it can become more so. And even if it isn't, as I've stated the mechanic is just bad. In your examples sure a character can get a higher AC bonus from armor and shield by spending a lor more money. THis item you don't need to spend money, it grows with you. So, the belt that gives the Wis 30 guy a +11 bonus still only costs 13,000 and Leather +4 and a shield +3 costs almost double. And along the way one either has to be able to craft the new armor, find it or in some campaigns be able to buy it. THe guy with th e Belt doesn't have to do that.
 

Crothian said:
If a character really tries to max out wisdom it can become more so. And even if it isn't, as I've stated the mechanic is just bad. In your examples sure a character can get a higher AC bonus from armor and shield by spending a lor more money. THis item you don't need to spend money, it grows with you. So, the belt that gives the Wis 30 guy a +11 bonus still only costs 13,000 and Leather +4 and a shield +3 costs almost double. And along the way one either has to be able to craft the new armor, find it or in some campaigns be able to buy it. THe guy with th e Belt doesn't have to do that.

And the belt AC is all touch AC, which becomes more important the higher level you get. It's better than having a +3 ghost touch enhancement on both the armor and shield.
 
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Caliban said:
What part of "agree to disagree" are you missing?

I answered the question I felt was relevant. If you don't like it, your just going to have to deal with disappointment. You don't get to dictate the terms of the discussion, so stop talking down to me.

I'm not going to explain myself to you any further unless you modify your tone and try to carry on a civil conversation.

You haven't explained yourself yet. You have not posted rules, you posted an opinion which does not follow the rules.


The wording in the Monk's Belt item is explicit and unambiguous. You get the "AC of a 5th level Monk". Not part of that. Not some of that. Not only what is in table 3-10. All of the rules, not some of them.

You want to ignore RAW and make up your own stuff for your game, fine. *shrug*

But, don't expect other people to be swayed by an opinion without rules quotes behind it.
 

KarinsDad said:
But, don't expect other people to be swayed by an opinion without rules quotes behind it.

I never said I expected to sway your opinion. As a matter of fact, I've repeatedly stated that I don't expect to sway your opinion. (Although all your "RAW" arguements don't seem to have swayed anyone either. :p )

That's kind of what "agree to disagree" means.

I don't really care if you agree with me or not, your the one who seems to be hung up on that. You took it upon yourself to try and "disprove" my post when I had only stated an opinion, not a RAW arguement.

RAW is not the end-all-be all of rules interpretations.
 
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Crothian said:
If a character really tries to max out wisdom it can become more so. And even if it isn't, as I've stated the mechanic is just bad. In your examples sure a character can get a higher AC bonus from armor and shield by spending a lor more money. THis item you don't need to spend money, it grows with you. So, the belt that gives the Wis 30 guy a +11 bonus still only costs 13,000 and Leather +4 and a shield +3 costs almost double. And along the way one either has to be able to craft the new armor, find it or in some campaigns be able to buy it. THe guy with th e Belt doesn't have to do that.

Did you actually read my example?

The +3 leather armor and +2 shield guy has MORE AC for the exact same price until 16th level when it becomes the exact same AC (and then only if the Druid with the Monk's Belt casts Owls Wisdom).

And, how EXACTLY does the guy with the Monk's Belt get it without having to craft, find, or buy it?


I understand the fact that the AC grows, but you seem to not understand that the AC you get from it (above the point you acquire it) is trivial at best. Attacks gain +1+ to hit every level. You only get an extra Wisdom bonus every 8 levels. 1/8 AC per level growth is extremely non-sequitor.

The Druids AC due to the Monk's Belt increases +1/8 per level due to Wisdom increases. The opponent Fighter's to hit also increases +1/8 per level due to Strength increases. This is a wash. Sure, the Druid might get a Periapt of Owl's Wisdom, but the Fighter might get a Belt of Giant Strength, better magical weapons, and does get +1 BAB per level.


If you were playing a Druid, would you use a Monk's Belt for less AC at lower levels, or would you try to find magical armor and/or shields to give you a better AC?

Quite frankly, a Druid with a Monk's Belt has a low chance of survival compared to the Druid with the +3 Leather Armor and the +2 Shield.


And if you have a problem with a Druid gaining +1 AC / 8 levels with a Monk's Belt, do you also have a problem with a Rogue gaining +1 AC / 8 levels due to his Dexterity increasing?
 




Caliban said:
And the belt AC is all touch AC, which becomes more important the higher level you get. It's better than having a +3 ghost touch enhancement on both the armor and shield.

This is still mostly irrelevant since most to hits on touch ACs increase by 3 per 4 levels or 1 per 2 levels and this only increases 1 per 8 levels.


This discussion is kind of silly. It is balanced to take a level of Monk and gain this, but it is not balanced for an item to give it to you??? :D
 

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