FrogReaver
The most respectful and polite poster ever
So I've been thinking more about the impact of stunning strike. It greatly depends on the number of opponents. So let's start by looking at a few cases: 1 opponent, 2 opponents, 3 opponents and 4 opponents. I'll start by comparing to party damage as it's the most direct comparison.
A single opponent has 1 action per turn, takes R rounds to kill and S successful stuns where S = Chance to stun * number of ki spent on stun. You have Monk level ki. I'll assume you'll spend Monk level / 2 ki in a single encounter.
So the DPR equivalent benefits of a successful stun = S/R = (Monk Level)*(Chance of stun)/(2*R).
We can evaluate that at level 8 for a 20% chance to stun for a 5 round encounter. That's the equivalent of doing 16% more party DPR.
For a 4 round encounter it's the equivalent of 20% party DPR. If you assume a 30% chance to stun then it becomes 24% and 30% respectively. For 40% chance to stun it becomes 32% and 40% respectively. For 50% chance to stun it becomes 40% and 50% respectively. Keep in mind that's party damage.
it starts getting quite a bit more complicated and much less effective for more enemies. The solo enemy is really the best case scenario for a stunning monk. We can go a bit deeper in analysis but the numbers cited here pretty clearly indicate that stunning strike is better against solo enemies than substituting a high DPR class in for the Monk.
Which to me shows some very significant campaign related factors are at play for determining the usefulness of monks.
A. Proportion of solo encounters
B. The campaign enemies con saves and those enemies proportions.
C. Cumulative effect of numerous other minor factors
A single opponent has 1 action per turn, takes R rounds to kill and S successful stuns where S = Chance to stun * number of ki spent on stun. You have Monk level ki. I'll assume you'll spend Monk level / 2 ki in a single encounter.
So the DPR equivalent benefits of a successful stun = S/R = (Monk Level)*(Chance of stun)/(2*R).
We can evaluate that at level 8 for a 20% chance to stun for a 5 round encounter. That's the equivalent of doing 16% more party DPR.
For a 4 round encounter it's the equivalent of 20% party DPR. If you assume a 30% chance to stun then it becomes 24% and 30% respectively. For 40% chance to stun it becomes 32% and 40% respectively. For 50% chance to stun it becomes 40% and 50% respectively. Keep in mind that's party damage.
it starts getting quite a bit more complicated and much less effective for more enemies. The solo enemy is really the best case scenario for a stunning monk. We can go a bit deeper in analysis but the numbers cited here pretty clearly indicate that stunning strike is better against solo enemies than substituting a high DPR class in for the Monk.
Which to me shows some very significant campaign related factors are at play for determining the usefulness of monks.
A. Proportion of solo encounters
B. The campaign enemies con saves and those enemies proportions.
C. Cumulative effect of numerous other minor factors