D&D 5E Monks Suck

He does have a sense of humor though. Are you sure you were not mistaking that?

No, I realize it's his sense of humor. It's just a sense of humor that depends on belittling others.

I don't know him, though, and my view is based entirely on part 1 of his "God Wizard" thing, so maybe it's just an anomaly.
 

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What's weird is in literary fantasy, fighters this good are more common than wizards half as powerful as a level 20 D&D wizard, but in D&D it's seen as some sort of psychotic imposition to even suggest that maybe fighters should be able to one-shot stuff at the same level a wizard can literally blow up an entire army.
I think if fighter's had a way to do this only a couple times per long rest, it would be ok. Sure, a wizard can blow up a division via meteor swarm, etc. but their resources are limited-- fighter's not nearly as much.
 

What's weird is in literary fantasy, fighters this good are more common than wizards half as powerful as a level 20 D&D wizard, but in D&D it's seen as some sort of psychotic imposition to even suggest that maybe fighters should be able to one-shot stuff at the same level a wizard can literally blow up an entire army.
Fully agree with you there. At least, in 5ed martial characters are not left in the dust as they were in previous editions. We still have some way to go but so far, I do like where the martial classes are right now.
 

I think if fighter's had a way to do this only a couple times per long rest, it would be ok. Sure, a wizard can blow up a division via meteor swarm, etc. but their resources are limited-- fighter's not nearly as much.

When I wrote the new classes for my own system based on 5e, Fighters had a feature, much like Turn Undead, that destroyed all creature of low CR (lower than Turn Undead since it affected all creature types and progressed a little slower) within 15 ft of the character unless a Con save was made, a few times per day.

Never got to test it, but I'm sure it would be possible to add this to a game.
 

When I wrote the new classes for my own system based on 5e, Fighters had a feature, much like Turn Undead, that destroyed all creature of low CR (lower than Turn Undead since it affected all creature types and progressed a little slower) within 15 ft of the character unless a Con save was made, a few times per day.

Never got to test it, but I'm sure it would be possible to add this to a game.

Hmm.. I'd have to see something like that in action...

But I find if you use variant options like cleaving through creatures, etc. in the DMG, fighters do well enough. There is still the issue that fighters are stronger at lower levels and wizard stronger at higher levels, but it isn't as bad as some people complained about in 1E. (Personally, I never found it to be a problem... but whatever).
 

When I wrote the new classes for my own system based on 5e, Fighters had a feature, much like Turn Undead, that destroyed all creature of low CR (lower than Turn Undead since it affected all creature types and progressed a little slower) within 15 ft of the character unless a Con save was made, a few times per day.

Never got to test it, but I'm sure it would be possible to add this to a game.

How about "When you reduce a creature at full hit points to zero points with a single melee attack, as a free action you may make another attack against a creature of the same kind within 5'. There is no limit to the number of times you may use this ability in a single turn."
 


How about "When you reduce a creature at full hit points to zero points with a single melee attack, as a free action you may make another attack against a creature of the same kind within 5'. There is no limit to the number of times you may use this ability in a single turn."
Pretty similar to the option in the DMG:

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Either option could work.

My bigger issue is, frankly, HP is bloated so much rarely will you kill anything in single shots. So, either way this rare comes up. :(
 

Hmm.. I'd have to see something like that in action...

But I find if you use variant options like cleaving through creatures, etc. in the DMG, fighters do well enough. There is still the issue that fighters are stronger at lower levels and wizard stronger at higher levels, but it isn't as bad as some people complained about in 1E. (Personally, I never found it to be a problem... but whatever).

How about "When you reduce a creature at full hit points to zero points with a single melee attack, as a free action you may make another attack against a creature of the same kind within 5'. There is no limit to the number of times you may use this ability in a single turn."

All good options, for sure.

I think, anyway, my main problem with the fighter (which I like, by the way, fighters and rogues are my 2 favorites things in the world) is the lack of differentiating features between them and paladins/rangers; until they get to their 3rd attacks, they tend to feel like you forgot to wrote a feature or two on your sheet when you compare them to the other classes their 2nd attacks at 5th.

I'd be cool with a ribbon or a passive exploration/social feature.

And, in my humble opinion, the ''power attack'' feats should have been a core fighter feature and Indomitable should have been proficiency in all saves (or the brute's +1d6 to saves) to recall the old ''fighters have good saves'' from back then. But I'm off topic here.
 

I'd be cool with a ribbon or a passive exploration/social feature.
One ribbon I had for a L12 variant of fighters was "Many Leagues", where you gain advantage on checks against exhaustion when marching, proficiency in History, and a language of your choice. The concept being that soldiers travel a lot and pick up lingo, facts about places they might be stationed, and are better at resisting the effects of long marches.
 

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