D&D 5E Monks Suck


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Im not sure why he went an Archer.

GWM + PAM would have been far better.

Although I could have just kited him so I get why he went the archery route.
I suspect as much too. A monk, when one on one, is a terror to behold. Just because he can do all his pretty stuff at the same time if needed be. The mobility the monk has is its greatest asset.
 


In regard to Crawford's tweets regarding breakable items, it's worth emphasizing that the vulnerability of objects is first and foremost a DM tool, not a player facing mechanic.



And I'd be inclined to agree.

Like, I'd generally allow attacking held or worn objects with attacks (unless the attack forbade attacking objects) but would impose disadvantage at the least (the weilder is trying to avoid the item being destroyed).

The AC provided is for stationary objects, not ones held in hand and being waved about the place.

Breaking armor wouldnt render the armor useless either. An AC penalty of -1 or disadvantage on stealth checks or a movement penalty perhaps.

It's a line call.
 

Experience. The will have learned that it is easier to destroy a sword than kill the person wielding it.

How!!!!

How on earth do the Goblins know the HP of their enemies? Most of their enemies (i.e other Goblins) are easier to hit than their weapons and have less HP than those weapons.

A DM that does what you're suggesting is a metagaming jerk that doesnt play his creatures as realistic monsters.

There will be plenty of spare weapons lying around after the battle for the Fighter to use in any event!
 

I POSTED THE STATS EARLIER IN THIS THREAD.

For the third time.

14 from memory.

I think it was S 10, D 18, C 14, W 16, I 8 and Ch 8

From memory.

Alright, I wasn't paying attention okay.

Nope! No complaint noble monk! On one on one, a monk should have the upper hand as I always suspected.

Makes sense... but then the Monk is out of Ki points so if another fight breaks out before he can have a rest it'll probably be more of a pain. 1-on-1 fights are pretty rare, especially against PC, so they don't really tell the whole story.

Also, that's only if the dice roll their average, it's not so much of a curb stomp victory that it doesn't rely on luck. But I guess that luck is equal for everybody.
 


How!!!!

How on earth do the Goblins know the HP of their enemies? Most of their enemies (i.e other Goblins) are easier to hit than their weapons and have less HP than those weapons.
The don't need to know the AC and HP, the just need to know that swords are easier to kill than fighters.
A DM that does what you're suggesting is a metagaming jerk that doesnt play his creatures as realistic monsters.
You have that backwards. Again I say: if it works for monks it works for gobins. If it doesn't work for goblins it doesn't work for monks.
 

That is considering that the weilder will oblige and let you do it. I bet my two cp that it is not so easy. And, by a quick pull, you might just hit the blade of the polearm with your bare foot. A nasty cut you get there...
I think in any opposed scenario, whether you're attacking the weapon or the opponent, there will not be automatic success.
 


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