D&D 5E Monks Suck

Well, geez... sorry. I didn't see that mentioned anywhere. Then his AC would be 18.



How are you starting with 2 stats at 16?

Well then, the Fighter is a Crossbow Expert and has a spare hand crossbow. If he doesn't, he's actually an idiot. Or maybe the other four were destroyed when somebody bumped them too hard and instead he has a Rapier. If he's smart he would have picked Dueling instead of Archery, since his ranged weapon of choice if one handed so his attacks can deal 1d8+2+3+1d8= 14 avg meaning he only needs to hit 2.7 times and you can't deflect anything.
Woa! Do not change everything to make it better for you! Stick to hand crossbows. You have a spare one anyways. Keep to the scenario.
 

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It's alright.

If we're not destroying weapons, I retcon my first action to simply flurry of blows (average 2 hits at +7 vs AC 16, rounded down to 2 hits, average damage = 17).

On the SS Fighters turn odds are he hits me twice, blowing Action surge and all Sup dice on Precise attack with SS and his Hand crossbow.

I take 17 damage in return (deflecting one of those arrows).

My turn is next; I''ll flurry (two more hits hit on average, 17 more damage) and blow 2 Ki to Stun.

Con save +6 vs DC 14 = chances are the Fighter fails at least one save. I'll make it the last save (obvs if he fails the first one, more attacks hit for the rest of the round.

Fighter is now stunned and has taken 34 damage.

I'll spend my last Ki point to Flurry again. Should get 3 hits (thanks to advantage) dealing 24.5 points of damage.

Fighter has taken 60.5 damage on average and is now dead.

Anyone disagree with my math?

@Esker

@Esker I await your analysis of the above.
 

Woa! Do not change everything to make it better for you! Stick to hand crossbows. You have a spare one anyways. Keep to the scenario.

Since he can't deflect the rapier it's actually a better move :p

Anyway, I feel like this talk of attacking weapons should be its own thread.
 





It's alright.

If we're not destroying weapons, I go first and retcon my first action to simply flurry of blows (average 2 hits at +7 vs AC 16, rounded down to 2 hits, average damage = 17).

1 Ki point down, Fighter takes 17 damage.

On the SS Fighters he action surges and SS with Precise strike and odds are he hits me twice, blowing Action surge and all Sup dice on Precise attack with SS and his Hand crossbow.

I take 17.5 damage in return (deflecting one of those arrows down to 1 point of damage.

My turn is next; I''ll flurry (two more hits hit on average, 17 more damage) and blow 2 Ki to Stun on those two hits.

Have now spent 4 Ki points.

Fighters Con save +6 vs DC 14 = chances are the Fighter fails at least one save. I'll make it the last save (obvs if he fails the first one, more attacks hit for the rest of the round.

Fighter is now stunned and has taken 34 damage.

I'll spend my last Ki point to Flurry again. Should get 3 hits (thanks to advantage) dealing 24.5 points of damage.

Fighter has taken 60.5 damage on average and is now dead.

Anyone disagree with my math?

@Esker
Nope! No complaint noble monk! On one on one, a monk should have the upper hand as I always suspected.
 


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