Sanackranib
First Post
monks
ditto for the origional monk
ditto for the origional monk
Sanackranib said:The class IS unbalanced. but like I said I'm not looking for a "debate" on weither monks are broken, the fact is I believe that they are, since I am the DM for my game, that issue is closed for me.
William Ronald said:The line you are thinking of is "Badges. We don't need no stinkin' badges." I believe the line is from the movie "Treasure of the Sierra Madre" starring Humphrey Bogart.
Sanackranib said:So I disallowed the monk class in my game (broken-long tired story) But Im thinking about allowing martial artists. Has anyone includede a martial artist PC in their game (was it a class or PrC?)
if so how did it go?
He would still utterly suck in unarmed combat though, and still require heavier armor. Not quite what I'd like to see in a Martial Artist.MGibster said:
A normal fighter would make a fine martial artist. He can take the proper feats and he's already proficent in all sorts of weapons.
Marc
Brisk-sg said:
In comparison to the fighter class (Which seems to be the base of the class), the Martial Artist is clearly superior:
...
Based on the cost for the gains, I would say this class is unbalanced from a mechanics standpoint.
hong said:
Hmm. Why not have a look at that class which I'm refusing to pimp, and tell me whether that works as an alternative definition that gives the "martial artist" relevance to a broader range of campaign settings. Because I'll be the first to admit that the regular monk is sorta like a fish out of water, having a highly specific niche that doesn't traditionally feature in most stock fantasy settings.