Xeviat
Dungeon Mistress, she/her
Hi everyone.
I'm putting together a little game for my other D&D playing and DMing friends. The idea is to have one person design a dungeon within a set of rules that should be beatable without taking a long rest. Then, you hand that out to the other people and they run a group of 4 PCs through it themselves. Little D&D tactics adventures basically.
But, something like this needs simple algorithms for monster actions. Many video games use something like this, such as attacking the creature within reach that has the lowest defense against your attack. Such an algorithm could also then be used by newbie DMs for regular games.
These could be made individual per monster, or could be more universal. I'm curious what people's ideas are.
I'm putting together a little game for my other D&D playing and DMing friends. The idea is to have one person design a dungeon within a set of rules that should be beatable without taking a long rest. Then, you hand that out to the other people and they run a group of 4 PCs through it themselves. Little D&D tactics adventures basically.
But, something like this needs simple algorithms for monster actions. Many video games use something like this, such as attacking the creature within reach that has the lowest defense against your attack. Such an algorithm could also then be used by newbie DMs for regular games.
These could be made individual per monster, or could be more universal. I'm curious what people's ideas are.