Any suggestions for feats for this critter? It's going to be fighting underwater against a party of 6 11th level characters (who'll have water breathing and freedom of movement). I'm thinking Power Attack (high Str and BAB can be useful), Combat Expertise (helps with the AC), Improved Combat Expertise, and perhaps something like Improved Critical (Talon). Other suggestions? It needs 6 feats. The spellwarped template is from MM III.
I'm tempted to give it some kind of armor (coral/shell/hardened kelp) to improve the AC a bit, but that might make it a bit powerful. Any ideas for equipment and treasure?
Spellwarped Advanced Mutant Sahuagin Warrior 4/Expert 4
Large Aberration (Augmented Monstrous Humanoid, Aquatic)
Hit Dice: 8d8+4d8+4d6+96 (164 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft, Swim 60 ft
Armor Class: 19 (+1 Dex, +9 Natural, -1 Size), Touch 10, Flat-Footed 18
Base Attack/Grapple: +15/+27
Attack: Talon +22 melee (1d6+8)
Full Attack: 4 Talons +22 melee (1d6+8) and Bite +20 melee (1d6+4)
Space/Reach: 10 ft/10 ft
Special Attacks: Blood Frenzy, Rake 1d6+4
Special Qualities: Blindsense 30 ft, Darkvision 60 ft, Freshwater Sensitivity, Light Blindness, Speak with Sharks, Water Dependent, SR 27, Spell Absorption
Saves: Fort +13, Ref +9, Will +11
Abilities: Str 26, Dex 13, Con 22, Int 16, Wis 11, Cha 11
Skills: Handle Animal +15 (+19), Hide +11 (+15), Listen +10 (+14), Spot +10 (+14), Survival +10 (+14), Profession (Hunter) +10 (+14), Swim +10, Intimidate +2, Jump +10, Climb +10, Ride +5, Appraise +5, Craft (Alchemy) +7, Craft (Weaponsmithing) +6, Craft (Armorsmithing) +6, Heal +2, Knowledge (Arcana) +5, Knowledge (Nature) +7, Move Silently +5, Profession (Blacksmith) +4, Use Magic Device +10
Feats: Multiattack (B) + 6
CR: 11
Alignment: LE
Languages: Sahuagin, Aquan, Common, Infernal
Pinotage
I'm tempted to give it some kind of armor (coral/shell/hardened kelp) to improve the AC a bit, but that might make it a bit powerful. Any ideas for equipment and treasure?
Spellwarped Advanced Mutant Sahuagin Warrior 4/Expert 4
Large Aberration (Augmented Monstrous Humanoid, Aquatic)
Hit Dice: 8d8+4d8+4d6+96 (164 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft, Swim 60 ft
Armor Class: 19 (+1 Dex, +9 Natural, -1 Size), Touch 10, Flat-Footed 18
Base Attack/Grapple: +15/+27
Attack: Talon +22 melee (1d6+8)
Full Attack: 4 Talons +22 melee (1d6+8) and Bite +20 melee (1d6+4)
Space/Reach: 10 ft/10 ft
Special Attacks: Blood Frenzy, Rake 1d6+4
Special Qualities: Blindsense 30 ft, Darkvision 60 ft, Freshwater Sensitivity, Light Blindness, Speak with Sharks, Water Dependent, SR 27, Spell Absorption
Saves: Fort +13, Ref +9, Will +11
Abilities: Str 26, Dex 13, Con 22, Int 16, Wis 11, Cha 11
Skills: Handle Animal +15 (+19), Hide +11 (+15), Listen +10 (+14), Spot +10 (+14), Survival +10 (+14), Profession (Hunter) +10 (+14), Swim +10, Intimidate +2, Jump +10, Climb +10, Ride +5, Appraise +5, Craft (Alchemy) +7, Craft (Weaponsmithing) +6, Craft (Armorsmithing) +6, Heal +2, Knowledge (Arcana) +5, Knowledge (Nature) +7, Move Silently +5, Profession (Blacksmith) +4, Use Magic Device +10
Feats: Multiattack (B) + 6
CR: 11
Alignment: LE
Languages: Sahuagin, Aquan, Common, Infernal
Pinotage