Mustrum_Ridcully
Legend
I don't feel like I need much more fluff then I already have. But maybe it's just my MM2 memories speaking to me. Especially since I remember the Fell Taint monster and the Bullywugs, which immediately inspired me to use them - and I did use them, too.
I like the way information is put in the knowledge checks.
If I wanted more, here's what I come up with:
- Physical Description: Something that replicates the illustration. This can be helpful if you want to keep the players guessing a little.
- Suggested Terrain or Climate. Describe where this monster might be found. Not defined as a rule, but as a hint where they might fit well.
- Suggested Organization: Nomadic, tribes, packs, solitary, mating pair, family. This could be worked into the sample encounters, I think. Instead of just giving an encounter level, give it a descriptive name or text. "Orc Raiding Party", "Orc Tribe Guard", "Hobgoblin Elite Squad", and maybe even a group of encounters with a theme, like "Kobold Lair".
I am not sure I want information on aging or biology on a general basis. Maybe with monsters that are known to be unique in that regard...
I like the way information is put in the knowledge checks.
If I wanted more, here's what I come up with:
- Physical Description: Something that replicates the illustration. This can be helpful if you want to keep the players guessing a little.
- Suggested Terrain or Climate. Describe where this monster might be found. Not defined as a rule, but as a hint where they might fit well.
- Suggested Organization: Nomadic, tribes, packs, solitary, mating pair, family. This could be worked into the sample encounters, I think. Instead of just giving an encounter level, give it a descriptive name or text. "Orc Raiding Party", "Orc Tribe Guard", "Hobgoblin Elite Squad", and maybe even a group of encounters with a theme, like "Kobold Lair".
I am not sure I want information on aging or biology on a general basis. Maybe with monsters that are known to be unique in that regard...