mach1.9pants
Hero
...And Solo monsters, designed to takea party of 5 on on it's own
It seems 1st level miniions do, but they get more at higher levels. I can't remember the amount but 10hp for a higher level minion I have seen. I am sure someone will give you the current thinking on the minion HP formulaKorgoth said:Do Minions really have zero HP?
I guess it's just another thing I don't like about 4E... but the way I see it, a wizard shouldn't be able to mow through an army of mooks with his dagger (at least not reliably). That's something that the fighting types should be able to do.
Korgoth said:Do Minions really have zero HP?
I guess it's just another thing I don't like about 4E... but the way I see it, a wizard shouldn't be able to mow through an army of mooks with his dagger (at least not reliably). That's something that the fighting types should be able to do.
Korgoth said:Do Minions really have zero HP?
I guess it's just another thing I don't like about 4E... but the way I see it, a wizard shouldn't be able to mow through an army of mooks with his dagger (at least not reliably). That's something that the fighting types should be able to do.
Korgoth said:Do Minions really have zero HP?
I guess it's just another thing I don't like about 4E... but the way I see it, a wizard shouldn't be able to mow through an army of mooks with his dagger (at least not reliably). That's something that the fighting types should be able to do.
Korgoth said:Do Minions really have zero HP?
I guess it's just another thing I don't like about 4E... but the way I see it, a wizard shouldn't be able to mow through an army of mooks with his dagger (at least not reliably). That's something that the fighting types should be able to do.
DreamChaser said:If I were to take a wild and baseless guess inferred from the fact that 4 minions = 1 standard creature, I would guess that minions have about 20 to 25% the HP of a standard creature. This means 6 or 7 HP for a 1st level. Since a wizard's magic missile does 2d6+Int mod (average 8 to 10), a 1st level minion is definitely going down with the average single hit.
I doubt that they will have 0 hp as this means dying / effectively dead in 4e and there is no reason because 1/4 works just fine.
With regards to the second part, the wizard can't move through the army of mooks because the whole reason for mooks in the first place is that they will have a high enough to hit to actually threaten the PCs at that level without being a long term obstacle. The wizard goes in, he risks attacks from a bunch of mooks who can actually hit him. They will likely do less damage (again my baseless guess would be 50 to 75% of standard) but enough of them become a real threat.
DC
Korgoth said:Well, if that's all the case then it doesn't seem too bad. A 1st level Bandit is then the Bandit leader (or sergeant, or whatever), and regular flunky bandits are minions with 6-7 hp... maybe they can stand up to a dagger, but the barbarian is going to be mowing right through them.
DreamChaser said:If I were to take a wild and baseless guess inferred from the fact that 4 minions = 1 standard creature, I would guess that minions have about 20 to 25% the HP of a standard creature. This means 6 or 7 HP for a 1st level. Since a wizard's magic missile does 2d6+Int mod (average 8 to 10), a 1st level minion is definitely going down with the average single hit.
I doubt that they will have 0 hp as this means dying / effectively dead in 4e and there is no reason because 1/4 works just fine.
With regards to the second part, the wizard can't move through the army of mooks because the whole reason for mooks in the first place is that they will have a high enough to hit to actually threaten the PCs at that level without being a long term obstacle. The wizard goes in, he risks attacks from a bunch of mooks who can actually hit him. They will likely do less damage (again my baseless guess would be 50 to 75% of standard) but enough of them become a real threat.
DC