avin
First Post
And yet any significant increase in fluff is going to result in fewer useful statblocks in the MM3, and that's an outcome I don't want to see happen.
It turns me down having to rely on low fluff and art to figure out how a monster acts.
I understand (not saying it's your case) some DMs want to run tactical games or don't vare if there's a troll in a door and gorillas in the next, but a monster fluff that doesn't inspire me it's a useless statblock.
So, a zillion monster blocks with no fluff it's like having no monster at all.