Monster Manual 2 Survey

Actually, I think what I would find most useful in a monster manual is a short description or some other suggested flavor text for each power that a monster has. That way, on the monster's turn, I don't have to rack my brains if I want to say something more evocative than, "The [monster] uses [power name]! What's your [defense]?"

I think I'll swing by the Wizards site to put in that suggestion.
Yes, that would be useful.

Next time I wait before I answer the survey. There are aways some things I didn't think of but find useful and important afterwards. ;)
 

log in or register to remove this ad

I did actually suggest two pieces of fluff I'd like them to add:
- a short textual description of the monster (as in 1-2 sentences)
- favored climate/terrain (this should be a searchable entry for the compendium)

But anything more would be too much fluff for a monster manual. I'd rather see them publish more ecology/setting style books like 'Open Grave' or 'Plane Below' which also include 'lairs', sample encounters, npcs, adventure ideas, etc.

I'm on board with this and heading to take survey now.
 

I'm with Avin on this. Since I get all the crunch through DDI and the monster builder, I want the cool nifty story inspiration in the MM books. You know, the best strategy for "crunch only" people may actually be to buy a one month subscription every six months. That updates their monster builder with every monster to date, giving them a ton of crunch with none of the story bits. Cheaper, too!

To add a similar point: as more monster books are released, the need for more monsters decreases (ceteris paribus- as people get to epic levels the need for more monsters might be increasing because there are fewer published epic monsters). So this cuts in favor of higher quality (fluff text) and fewer monsters compared to the at-the-time considerations that went into, say, MM1.
 


Pets & Sidekicks

Remove ads

Top