coyote6
Adventurer
I bought it. I've only skimmed it, but there's some interesting stuff in there.
My two quibbles: as someone else mentioned, some of those CRs are a bit iffy. (e.g., a 20 HD undead with unholy toughness [an extra 20 hp], fast healing 5, and an aura that causes things within 30 feet to begin drowning [Con check every round, starting at DC 10 & increasing; failure = KO, dying next round, dead the last round]? CR 8. Then there's the CR 11 magical beast with 324 hp, +42 grapple, and swallow whole* -- vs. this thing, it looks like you're either flying or dying.)
I'm not sure about having some creatures with Power Attack prefigured into the stats; it might be convenient, if you're playing the critters from the book (and using the 3.5e two-handed Power Attack, in many cases), but if you want to vary the Power Attack amount, you then have to find the amount they're figured as using in the text. Not too hard, but kind of annoying, IMO.
*(speaking of the mivilorn -- why does its mouth have DR 15/bludgeoning? You'd think a blunt instrument would be the least useful weapon to have while stuck in something's mouth. Maybe you're using it to tickle its tonsils. And you don't even get the chance of trying a grapple check to break free, either. [Yeah, if you get swallowed and want to get out, you have to deal a total of 40 pts of damage past DR 15, with a light weapon -- no Power Attack for you! Hope you remembered your light mace, pal . . .])
My two quibbles: as someone else mentioned, some of those CRs are a bit iffy. (e.g., a 20 HD undead with unholy toughness [an extra 20 hp], fast healing 5, and an aura that causes things within 30 feet to begin drowning [Con check every round, starting at DC 10 & increasing; failure = KO, dying next round, dead the last round]? CR 8. Then there's the CR 11 magical beast with 324 hp, +42 grapple, and swallow whole* -- vs. this thing, it looks like you're either flying or dying.)
I'm not sure about having some creatures with Power Attack prefigured into the stats; it might be convenient, if you're playing the critters from the book (and using the 3.5e two-handed Power Attack, in many cases), but if you want to vary the Power Attack amount, you then have to find the amount they're figured as using in the text. Not too hard, but kind of annoying, IMO.
*(speaking of the mivilorn -- why does its mouth have DR 15/bludgeoning? You'd think a blunt instrument would be the least useful weapon to have while stuck in something's mouth. Maybe you're using it to tickle its tonsils. And you don't even get the chance of trying a grapple check to break free, either. [Yeah, if you get swallowed and want to get out, you have to deal a total of 40 pts of damage past DR 15, with a light weapon -- no Power Attack for you! Hope you remembered your light mace, pal . . .])