BryonD
Hero
Whizbang Dustyboots said:Good thing that I didn't say that, then.
Good thing I didn't say that you did, then.
Whizbang Dustyboots said:Good thing that I didn't say that, then.
I gotta say that the Blackspawn Raider came at a very nice time for me. In my Eberron campaign at level 10 or so, most of my PCs have a pretty high AC, as in 25-30. That means that it's pretty hard to find monsters that can hit them without rolling a natural 20, and still not smash them into a pulp when they do hit. That goes double for "mass" monsters, the kind you can toss at them five or more at a time.MerricB said:* Blackspawn Raider (CR 4) - a vicious hunter
Whizbang Dustyboots said:Couldn't they just give them one or two abilities for the non-psionic sorts and include the actual psionic statblock info in a paranthetical aside for people with XPH?
MerricB said:Consider if the Githyanki only ever appeared in the XPH! Suddenly, a huge portion of the D&D community never see them, and they forfeit their iconic status.
I'll second all of the above. I'm still not very keen on those classed critters being there. But I might even look at picking this one up now.Matafuego said:Thanks a lot MerricB, I really enjoy reading your reviews and it's giving me a new insight into the book, though I really hate the monsters with classes...
Olgar Shiverstone said:As Merric has noted, some of the new monsters are really cool. But my gripe about this book is that it spends far too much page count giving us sections on MMI monsters that are really just standard monsters with class levels. I haven't counted the actual number of pages, but it seems like a significant portion of the book. IMO, new monster manuals should be about new monsters -- not simply stat blocks for older ones.
MerricB said:You can't. To include psionic material would require too many pages of explanations. You'd need to explain Power Points, Psionic Focus, give every power description a monster has, reprint lots of feats, and so on.
To include a scout just required a very short description of Skirmish and Battle Fortitude, as follows:
Skirmish (Ex): +1 bonus on damage rolls and to AC in any round during which the scout moves at least 10 feet. Complete Adventurer 12.
Battle Fortitude (Ex): Bonus on Initiative checks and Fortitude saves while wearing light or no armour and carrying a light load. Included above. Complete Adventurer 12.
That was it. Compare how much text you'd need for even a 4th level psion.