While browsing through my kids' copy of the May 22 issue of The Week Junior, I came across a great spread about bird migration. It included lots of interesting scientific tidbits along with a blurb about how mysterious migration has been throughout history:
This got me thinking about how rarely I've featured any sorts of migrating creatures in my fantasy games. Maybe the birds fly south for the winter, but most of the "monsters" don't. This could provide interesting opportunities for world design. Monsters, spirits, undead... any of these things might move around in semi-predictable patterns. Perhaps farmers in Farborea rush to harvest their crops before the ravening snidges pass through. Or everyone in the badlands has a heavy iron-bound door for their cave to protect against the summer incursion of beetlevores.
This isn't new, of course (the modrons come to mind), but I'm curious if any of you have had success with this in your campaigns. What sorts of things might migrate? Have you had legends or myths about the migration(s) that were false? (Or true...? maybe the gulls really do turn into ankhegs in the winter?)
Finally, the tidbit about the arrow in the stork seems like it could be reworked into a fun adventure seed, especially if the arrowhead was magical or made from an exotic substance. "You've been hired to find out where an arrowhead like this comes from. The prince wants his archers arrayed with similar arms!"
In the past, people could only guess why birds disappeared and where they went. Aristotle, an ancient Greek thinker, thought birds transformed into different species and that some hibernated, like bears. In 13th-century Europe, people thought that one kind of goose grew on trees and suddenly appeared, like a crop, in winter. In 1822, a German hunter shot a white stork. He discovered that the creature had been shot before, with an arrow from central Africa. Scientists realized the stork must have flown for thousands of miles.
This got me thinking about how rarely I've featured any sorts of migrating creatures in my fantasy games. Maybe the birds fly south for the winter, but most of the "monsters" don't. This could provide interesting opportunities for world design. Monsters, spirits, undead... any of these things might move around in semi-predictable patterns. Perhaps farmers in Farborea rush to harvest their crops before the ravening snidges pass through. Or everyone in the badlands has a heavy iron-bound door for their cave to protect against the summer incursion of beetlevores.
This isn't new, of course (the modrons come to mind), but I'm curious if any of you have had success with this in your campaigns. What sorts of things might migrate? Have you had legends or myths about the migration(s) that were false? (Or true...? maybe the gulls really do turn into ankhegs in the winter?)
Finally, the tidbit about the arrow in the stork seems like it could be reworked into a fun adventure seed, especially if the arrowhead was magical or made from an exotic substance. "You've been hired to find out where an arrowhead like this comes from. The prince wants his archers arrayed with similar arms!"
Last edited: