I agree. Readability is probably the main concern. However, this does offer the bonus that the designers can later experiment with different recharge schemes. For example, there might be one ability that recharges on and another that recharges on , which would mean the monster usually recharges one of its abilities but seldom recharges both at once.drjones said:I believe the mechanic is designed to be easily scannable. As in you begin the round, throw a d6 or two and glance at the paper to see if anything matches your roll which is why is displayed rather than . I am sure a lot of folks would not find this necessary but it doesn't cause any problems either and is a reminder that you need to check for recharge.