And then we have lihuagin.
Lihuagin
Medium Monstrous Humanoid (Aquatic, Reptilian)
Hit Dice: 3d8+3+3 (18 hp)
Initiative: +1 (+1 Dexterity)
Speed: 30 ft. (6 squares), swim 60 ft.
Armor Class: 13 (+1 Dexterity, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +3/+5
Attack: Talon +5 melee (1d4+2) or harpoon +5 melee (1d8+3) or harpoon +4 ranged (1d8+3)
Full Attack: Harpoon +5 melee (1d8+3) and bite +3 melee (1d6+1); or 2 talons +5 melee (1d4+2) and bite +3 melee (1d6+1); or harpoon +4 ranged (1d8+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blood frenzy, rake 1d4+1
Special Qualities: Amphibious, blindsense 30 ft., darkvision 60 ft., freshwater sensitivity, light blindness, speak with crosarks
Saves: Fort +4, Ref +4, Will +4
Abilities: Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9
Skills: Handle Animal +4*, Hide +6*, Listen +6*, Profession (hunter) +3*, Ride +3, Spot +6*, Survival +3*
Feats: Great Fortitude, Multiattack B, Toughness
Environment:Warm aquatic
Organization: Solitary, pair, team (5–8), patrol (11–20 plus 1 3rd-level lieutenant and 1–2 crosarks), band (20–80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1–2 crosarks), or tribe (70–160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 1–4 underpriestesses of 3rd–6th level, 1 7th-level priestess, and 1 baron of 6th–8th level plus 5–8 crosarks)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually lawful evil
Advancement: 4-7 HD (Large), 8–15 HD (Huge), or by character class
Level Adjustment: +2 (+3 if four-armed)
This reptilian humanoid has scaly skin with webbed fingers and toes, and sharp fangs fill its mouth. It has a long tail ending in a curved fin, and it has fins on its arms, back, and head. Its great, staring eyes are deep black.
Lihuagin are marine predators superbly adapted to undersea hunting. Also known as sea dragon, these beings dwell in coastal waters, forming organized groups that raid shore communities.
Most lihuagin feature green coloration, darker along the back and lighter on the belly. Many have dark stripes, bands, or spots, but these tend to fade with age. An adult male lihuagin stands roughly 6-7 feet tall and weighs about 200-250 pounds.
Lihuagin are the natural enemy of aquatic elves, lizardfolk, and sahuagin. They cannot coexist peacefully: Wars between them are prolonged, bloody affairs that sometimes interfere with shipping and maritime trade. Lihuagin have an only slightly less vehement hatred for tritons.
Lihuagin speak their own language, Lihuagin, a derivative of Draconic and Sahuagin. Thanks to their high Intelligence scores, most lihuagin also speak two bonus languages, usually Aquan and one other language.
Combat
Lihuagin are savage fighters, asking for and giving no quarter. When swimming, a lihuagin tears with its feet as it strikes with its talons or a weapon. About half of any group of lihuagin are also armed with nets.
When lihuagin raid surface dwellers’ communities, they venture ashore on dark, moonless nights to slaughter the inhabitants and livestock for food. They attack ships by swarming up from all sides, leaving a portion of their forces in the water as reinforcements or to deal with opponents the raiders throw into the sea.
Amphibious (Ex): Although lihuagin are aquatic, they can survive indefinitely on land.
Blindsense (Ex): A lihuagin can locate creatures underwater within a 30-foot radius. This ability works only when the lihuagin is underwater.
Blood Frenzy: Once per day a lihuagin that takes damage in combat can fly into a frenzy in the following round, clawing and biting madly until either it or its opponent is dead. It gains +2 Constitution and +2 Strength, and takes a –2 penalty to Armor Class. A lihuagin cannot end its frenzy voluntarily.
Freshwater Sensitivity (Ex): A lihuagin fully immersed in fresh water must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.
Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds sahuagin for round. On subsequent rounds, they are dazzled while operating in bright light.
Rake (Ex): Attack bonus +3 melee, damage 1d4+1. A lihuagin also gains two rake attacks when it attacks while swimming.
Speak with Crosarks (Ex): Lihuagin can communicate telepathically with crosarks up to 150 feet away. The communication is limited to fairly simple concepts such as “food,” “danger,” and “enemy.” Lihuagin can use the Handle Animal skill to befriend and train crosarks.
Skills: A lihuagin's tail gives it a +4 racial bonus on Balance and Jump checks. A lihuagin has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*Underwater, a lihuagin has a +4 racial bonus on Hide, Listen, and Spot checks.
*A lihuagin has a +4 racial bonus on Survival and Profession (hunter) checks within 50 miles of its home.
*A lihuagin has a +4 racial bonus on Handle Animal checks when working with crosarks.
Lihuagin Mutants
About one in two hundred lihuagin fusions has four arms. Such creatures can make four claw attacks or use extra weapons, in addition to the claw and bite attacks.
If a community of aquatic elves is located within 100 miles of a lihuagin community, about one in one hundred lihuagin looks just like an aquatic elf, if a community of lizardfolk is located within 100 miles of a lihuagin community, about one in one hundred lihuagin looks just like a lizardfolk, and if a community of sahuagin is located within 100 miles of a lihuagin community, about one in one hundred lihuagin looks just like a sahuagin. These creatures are called malenti. Sahuagin malenti are statistically unchanged from the base lihuagin, while aquatic elven and lizardfolk malenti have a swim speed of 40 feet and have freshwater sensitivity and light sensitivity (dazzled in bright light). Aquatic elven malenti have no natural attacks. All malenti are otherwise identical with lihuagin.
Lihuagin Society
The sea dragons live by a code of ritualized behavior developed over millennia. Every member of a lihuagin community knows its place well—and remains there. The lihuagin pride themselves on self-sufficiency and strict adherence to their social code. Unfortunately for others, one of their core beliefs is that the survival of the lihuagin depends on ruthlessly eradicating anything that is not lihuagin.
Lihuagin dwell in communities of varying sizes, from villages to cities, built of stone and other natural materials deep beneath the ocean waves. The creatures employ a variety of defenses, both passive (such as seaweed camouflage) and active (such as traps and tame crosarks), to protect their communities. Elite groups of senior males (especially the four-armed ones) rule each community: A baron governs a village, while a prince rules approximately twenty villages. Lihuagin kings rule much larger territories and dwell within cities having as many as six thousand inhabitants. A lihuagin kingdom generally covers an entire seacoast, with villages and towns at least 100 miles apart. Lihuagin clerics function as teachers and keepers of lore, controlling religious life in their communities. Despite the presence of these priestesses within their society, the superstitious sea dragons distrust and fear magic.
The patron deity of lihuagin is Klufarghin, the first of their kind.
Lihuagin Characters
A male lihuagin’s favored class is ranger, and most lihuagin leaders are rangers. Most lihuagin fusion rangers choose humanoids (elves) or monstrous humanoids (lizardfolk or sahuagin) as their favored enemy. Female lihuagin favor the cleric class. Lihuagin clerics worship Klufarghin. A lihuagin cleric has access to two of the following domains: Evil, Law, Strength, or War (favored weapon: harpoon).
Crosark
Large Aberration (Aquatic)
Hit Dice: 6d8+30+3 (63 hp)
Initiative: +1 (+1 Dexterity)
Speed: 30 ft. (6 squares), Swim 45 ft.
Armor Class: 16 (+1 Dexterity, +6 Natural -1 Size), touch 11, flat-footed 15
Base Attack/Grapple: +4/+15
Attack: Bite +8 melee (2d6 +15) or Tail +8 melee (2d8+13)
Full Attack: Bite +8 melee (2d6 +15) and Tail +8 melee (2d8+13)
Space/Reach: 10 ft./5 ft. (30 ft. with tail)
Special Attacks: Improved grab, thrash (2d6 +15)
Special Qualities: Amphibious, blindsense 30 ft., keen scent, low-light vision, sprint (9)
Saves: Fort +7, Ref +3, Will +6
Abilities: Str 28, Dex 13, Con 20, Int 2, Wis 12, Cha 2
Skills: Hide +1*, Listen +2, Spot +2, Survival +5*, Swim +19*
Feats: Alertness, Awesome Bite (b), Improved Natural Attack, Toughness
Challenge Rating: 7
Advancement: 7 HD (Large), 8-15 HD (Huge)
An amphibious reptilian beast undulates through the water, creating virtually no wake in it's passage. Calmly slipping up behind it's prey, it opens it's vast maw of teeth, then drags it's kicking and screaming victim below the surface of the sea.
Crosarks are the aberrant creation of the lihuagin. A fin-limbed fusion of saltwater crocodile and thresher shark, they are quite deadly and equally adept on land or in water. An unnatural predator of extremely deadly proportions, it can only be tamed by the lihuagin, to whom it is a most pliable and violent servant.
Crosarks are about 12 ft. in length, not including their slender whip-like tails, which measure some 36 ft. in length. Crosarks weight about 3,600 pounds, due to their enormous size and extreme muscular density.
Crosarks do not speak, though they do understand lihuagin, barely.
Combat
Crosarks may circle for several minutes before moving in to kill with their bite. They will often make exploratory bites to test the suitability of the prey for feeding. They do attack any creature that can be perceived as food and have even been known to attack small boats. They are not overly aggressive, but they are not timid and are considered a danger to the survivors of sunken ships. They may gather in large numbers near a food source and engage in a “feeding frenzy.”
Crosarks also hunt using an ambush technique. They lie in wait near the edge of the sea. When their prey comes to the edge, they will leap up to snatch it and then drag their prey underwater. They cannot chew, so they break up the prey into chunks by biting and thrashing. The crosark’s Awesome Bite feat adds an additional +6 damage to its Bite attack.
Crosarks need to keep moving forward to breathe. If injuries or obstacles prevent them from moving forward, they will sink and drown.
Amphibious (Ex): Although a crosark is aquatic, it can survive indefinitely on land.
Blindsense (Ex): A crosark can locate animals underwater within a 30 ft. radius. This ability works only when the shark is underwater.
Improved Grab (Ex): A crosark must hit with its Bite attack to use this ability. It can then attempt to start a Grapple as a free action without provoking an Attack of Opportunity. If it wins the Grapple check, the crosark establishes a hold on the opponent with its mouth and may commence a Thrash attack (see below) or drag it into deep water, attempting to Pin it to the bottom. The crosark can use this ability against opponents that are of equal size or smaller.
Keen Scent (Ex): A crosark can notice animals by scent in a 180 ft. radius. They can detect blood in the water at ranges of up to a mile.
Thrash (Ex): During each round that the crosark maintains its Grapple (see Improved Grab), it can cause 2d6+15 damage to its prey by shaking it's head vigorously back and forth, causing more laceration damage or by spinning on it's own axis and thereby tearing limbs and chunks of flesh from its prey. If the prey is of equal or smaller size, the crosark will be able to thrash the whole body of its prey back and forth, causing injury through dislocation of the prey’s neck or other joints. Eventually it tears apart the prey’s body.
Skills: A crosark has a +8 racial bonus on Swim checks to perform a special action or avoid a hazard, and a +8 racial bonus on Survival checks. It can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. It can use the run action while swimming, provided that it swims in a straight line.
* A crosark gains a +4 racial bonus on Hide checks when in the water. Also, a crosark can lie in the water with only it's eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.
*A crosark gains a +2 bonus to Survival from it's Alertness feat and its Keen Scent special quality. It may only use it's Survival skill in its native habitats.
Lihuagin
Medium Monstrous Humanoid (Aquatic, Reptilian)
Hit Dice: 3d8+3+3 (18 hp)
Initiative: +1 (+1 Dexterity)
Speed: 30 ft. (6 squares), swim 60 ft.
Armor Class: 13 (+1 Dexterity, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +3/+5
Attack: Talon +5 melee (1d4+2) or harpoon +5 melee (1d8+3) or harpoon +4 ranged (1d8+3)
Full Attack: Harpoon +5 melee (1d8+3) and bite +3 melee (1d6+1); or 2 talons +5 melee (1d4+2) and bite +3 melee (1d6+1); or harpoon +4 ranged (1d8+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blood frenzy, rake 1d4+1
Special Qualities: Amphibious, blindsense 30 ft., darkvision 60 ft., freshwater sensitivity, light blindness, speak with crosarks
Saves: Fort +4, Ref +4, Will +4
Abilities: Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9
Skills: Handle Animal +4*, Hide +6*, Listen +6*, Profession (hunter) +3*, Ride +3, Spot +6*, Survival +3*
Feats: Great Fortitude, Multiattack B, Toughness
Environment:Warm aquatic
Organization: Solitary, pair, team (5–8), patrol (11–20 plus 1 3rd-level lieutenant and 1–2 crosarks), band (20–80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1–2 crosarks), or tribe (70–160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 1–4 underpriestesses of 3rd–6th level, 1 7th-level priestess, and 1 baron of 6th–8th level plus 5–8 crosarks)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually lawful evil
Advancement: 4-7 HD (Large), 8–15 HD (Huge), or by character class
Level Adjustment: +2 (+3 if four-armed)
This reptilian humanoid has scaly skin with webbed fingers and toes, and sharp fangs fill its mouth. It has a long tail ending in a curved fin, and it has fins on its arms, back, and head. Its great, staring eyes are deep black.
Lihuagin are marine predators superbly adapted to undersea hunting. Also known as sea dragon, these beings dwell in coastal waters, forming organized groups that raid shore communities.
Most lihuagin feature green coloration, darker along the back and lighter on the belly. Many have dark stripes, bands, or spots, but these tend to fade with age. An adult male lihuagin stands roughly 6-7 feet tall and weighs about 200-250 pounds.
Lihuagin are the natural enemy of aquatic elves, lizardfolk, and sahuagin. They cannot coexist peacefully: Wars between them are prolonged, bloody affairs that sometimes interfere with shipping and maritime trade. Lihuagin have an only slightly less vehement hatred for tritons.
Lihuagin speak their own language, Lihuagin, a derivative of Draconic and Sahuagin. Thanks to their high Intelligence scores, most lihuagin also speak two bonus languages, usually Aquan and one other language.
Combat
Lihuagin are savage fighters, asking for and giving no quarter. When swimming, a lihuagin tears with its feet as it strikes with its talons or a weapon. About half of any group of lihuagin are also armed with nets.
When lihuagin raid surface dwellers’ communities, they venture ashore on dark, moonless nights to slaughter the inhabitants and livestock for food. They attack ships by swarming up from all sides, leaving a portion of their forces in the water as reinforcements or to deal with opponents the raiders throw into the sea.
Amphibious (Ex): Although lihuagin are aquatic, they can survive indefinitely on land.
Blindsense (Ex): A lihuagin can locate creatures underwater within a 30-foot radius. This ability works only when the lihuagin is underwater.
Blood Frenzy: Once per day a lihuagin that takes damage in combat can fly into a frenzy in the following round, clawing and biting madly until either it or its opponent is dead. It gains +2 Constitution and +2 Strength, and takes a –2 penalty to Armor Class. A lihuagin cannot end its frenzy voluntarily.
Freshwater Sensitivity (Ex): A lihuagin fully immersed in fresh water must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.
Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds sahuagin for round. On subsequent rounds, they are dazzled while operating in bright light.
Rake (Ex): Attack bonus +3 melee, damage 1d4+1. A lihuagin also gains two rake attacks when it attacks while swimming.
Speak with Crosarks (Ex): Lihuagin can communicate telepathically with crosarks up to 150 feet away. The communication is limited to fairly simple concepts such as “food,” “danger,” and “enemy.” Lihuagin can use the Handle Animal skill to befriend and train crosarks.
Skills: A lihuagin's tail gives it a +4 racial bonus on Balance and Jump checks. A lihuagin has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*Underwater, a lihuagin has a +4 racial bonus on Hide, Listen, and Spot checks.
*A lihuagin has a +4 racial bonus on Survival and Profession (hunter) checks within 50 miles of its home.
*A lihuagin has a +4 racial bonus on Handle Animal checks when working with crosarks.
Lihuagin Mutants
About one in two hundred lihuagin fusions has four arms. Such creatures can make four claw attacks or use extra weapons, in addition to the claw and bite attacks.
If a community of aquatic elves is located within 100 miles of a lihuagin community, about one in one hundred lihuagin looks just like an aquatic elf, if a community of lizardfolk is located within 100 miles of a lihuagin community, about one in one hundred lihuagin looks just like a lizardfolk, and if a community of sahuagin is located within 100 miles of a lihuagin community, about one in one hundred lihuagin looks just like a sahuagin. These creatures are called malenti. Sahuagin malenti are statistically unchanged from the base lihuagin, while aquatic elven and lizardfolk malenti have a swim speed of 40 feet and have freshwater sensitivity and light sensitivity (dazzled in bright light). Aquatic elven malenti have no natural attacks. All malenti are otherwise identical with lihuagin.
Lihuagin Society
The sea dragons live by a code of ritualized behavior developed over millennia. Every member of a lihuagin community knows its place well—and remains there. The lihuagin pride themselves on self-sufficiency and strict adherence to their social code. Unfortunately for others, one of their core beliefs is that the survival of the lihuagin depends on ruthlessly eradicating anything that is not lihuagin.
Lihuagin dwell in communities of varying sizes, from villages to cities, built of stone and other natural materials deep beneath the ocean waves. The creatures employ a variety of defenses, both passive (such as seaweed camouflage) and active (such as traps and tame crosarks), to protect their communities. Elite groups of senior males (especially the four-armed ones) rule each community: A baron governs a village, while a prince rules approximately twenty villages. Lihuagin kings rule much larger territories and dwell within cities having as many as six thousand inhabitants. A lihuagin kingdom generally covers an entire seacoast, with villages and towns at least 100 miles apart. Lihuagin clerics function as teachers and keepers of lore, controlling religious life in their communities. Despite the presence of these priestesses within their society, the superstitious sea dragons distrust and fear magic.
The patron deity of lihuagin is Klufarghin, the first of their kind.
Lihuagin Characters
A male lihuagin’s favored class is ranger, and most lihuagin leaders are rangers. Most lihuagin fusion rangers choose humanoids (elves) or monstrous humanoids (lizardfolk or sahuagin) as their favored enemy. Female lihuagin favor the cleric class. Lihuagin clerics worship Klufarghin. A lihuagin cleric has access to two of the following domains: Evil, Law, Strength, or War (favored weapon: harpoon).
Crosark
Large Aberration (Aquatic)
Hit Dice: 6d8+30+3 (63 hp)
Initiative: +1 (+1 Dexterity)
Speed: 30 ft. (6 squares), Swim 45 ft.
Armor Class: 16 (+1 Dexterity, +6 Natural -1 Size), touch 11, flat-footed 15
Base Attack/Grapple: +4/+15
Attack: Bite +8 melee (2d6 +15) or Tail +8 melee (2d8+13)
Full Attack: Bite +8 melee (2d6 +15) and Tail +8 melee (2d8+13)
Space/Reach: 10 ft./5 ft. (30 ft. with tail)
Special Attacks: Improved grab, thrash (2d6 +15)
Special Qualities: Amphibious, blindsense 30 ft., keen scent, low-light vision, sprint (9)
Saves: Fort +7, Ref +3, Will +6
Abilities: Str 28, Dex 13, Con 20, Int 2, Wis 12, Cha 2
Skills: Hide +1*, Listen +2, Spot +2, Survival +5*, Swim +19*
Feats: Alertness, Awesome Bite (b), Improved Natural Attack, Toughness
Challenge Rating: 7
Advancement: 7 HD (Large), 8-15 HD (Huge)
An amphibious reptilian beast undulates through the water, creating virtually no wake in it's passage. Calmly slipping up behind it's prey, it opens it's vast maw of teeth, then drags it's kicking and screaming victim below the surface of the sea.
Crosarks are the aberrant creation of the lihuagin. A fin-limbed fusion of saltwater crocodile and thresher shark, they are quite deadly and equally adept on land or in water. An unnatural predator of extremely deadly proportions, it can only be tamed by the lihuagin, to whom it is a most pliable and violent servant.
Crosarks are about 12 ft. in length, not including their slender whip-like tails, which measure some 36 ft. in length. Crosarks weight about 3,600 pounds, due to their enormous size and extreme muscular density.
Crosarks do not speak, though they do understand lihuagin, barely.
Combat
Crosarks may circle for several minutes before moving in to kill with their bite. They will often make exploratory bites to test the suitability of the prey for feeding. They do attack any creature that can be perceived as food and have even been known to attack small boats. They are not overly aggressive, but they are not timid and are considered a danger to the survivors of sunken ships. They may gather in large numbers near a food source and engage in a “feeding frenzy.”
Crosarks also hunt using an ambush technique. They lie in wait near the edge of the sea. When their prey comes to the edge, they will leap up to snatch it and then drag their prey underwater. They cannot chew, so they break up the prey into chunks by biting and thrashing. The crosark’s Awesome Bite feat adds an additional +6 damage to its Bite attack.
Crosarks need to keep moving forward to breathe. If injuries or obstacles prevent them from moving forward, they will sink and drown.
Amphibious (Ex): Although a crosark is aquatic, it can survive indefinitely on land.
Blindsense (Ex): A crosark can locate animals underwater within a 30 ft. radius. This ability works only when the shark is underwater.
Improved Grab (Ex): A crosark must hit with its Bite attack to use this ability. It can then attempt to start a Grapple as a free action without provoking an Attack of Opportunity. If it wins the Grapple check, the crosark establishes a hold on the opponent with its mouth and may commence a Thrash attack (see below) or drag it into deep water, attempting to Pin it to the bottom. The crosark can use this ability against opponents that are of equal size or smaller.
Keen Scent (Ex): A crosark can notice animals by scent in a 180 ft. radius. They can detect blood in the water at ranges of up to a mile.
Thrash (Ex): During each round that the crosark maintains its Grapple (see Improved Grab), it can cause 2d6+15 damage to its prey by shaking it's head vigorously back and forth, causing more laceration damage or by spinning on it's own axis and thereby tearing limbs and chunks of flesh from its prey. If the prey is of equal or smaller size, the crosark will be able to thrash the whole body of its prey back and forth, causing injury through dislocation of the prey’s neck or other joints. Eventually it tears apart the prey’s body.
Skills: A crosark has a +8 racial bonus on Swim checks to perform a special action or avoid a hazard, and a +8 racial bonus on Survival checks. It can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. It can use the run action while swimming, provided that it swims in a straight line.
* A crosark gains a +4 racial bonus on Hide checks when in the water. Also, a crosark can lie in the water with only it's eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.
*A crosark gains a +2 bonus to Survival from it's Alertness feat and its Keen Scent special quality. It may only use it's Survival skill in its native habitats.
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