Upper_Krust
Legend
Hey all! 
I like the idea of the Dark LeShay, although I don't really see where Elemental LeShay is coming from? Also surely Dark LeShay is little more (judging from your example) than an alignment change, rather than something that needs a full stat write up?
As to the Black Ethergaunt, where in the blue blazes does 34 Hit Dice come from? Ethergaunts are one of those monsters that have the potential to be a cool concept, but for a number of design reasons simply are not. I don't fathom the significance of the colour scheme. None of the different colours have unique powers. They all wield the same weapons. Theres no correlation behind their assignment of Hit Dice. Badly designed and badly illustrated...the latter statement somewhat ironic coming from me, but nonetheless accurate!
Nevertheless I fail to see where this nonsense of 34 Hit Dice springs from!? If indeed these are meant to be conversions using the IH books as a basis, then all Ethergaunts would have 3 Hit Dice. Since they are all Medium-sized Aberrations.
If I was redesigning EthergauntsI'd probably have them as some sort of half-aberration/half-undead beings who were once an army of beings from the Far Realm who became possessed by spirits of the undead. I'd change them so that Black Ethergaunts were low Hit Dice (6), Grey were inbetween (11 HD) and the white were the leaders (16 HD). Then give them different coloured magical masks representing different class castes (Red = Warrior, Yellow = Cleric, Green = Rogue), each could have a special power/significance. Their great leaders (21 HD) would be invisible except for their masks (Blue = Wizard).
...or something like that.

I like the idea of the Dark LeShay, although I don't really see where Elemental LeShay is coming from? Also surely Dark LeShay is little more (judging from your example) than an alignment change, rather than something that needs a full stat write up?

As to the Black Ethergaunt, where in the blue blazes does 34 Hit Dice come from? Ethergaunts are one of those monsters that have the potential to be a cool concept, but for a number of design reasons simply are not. I don't fathom the significance of the colour scheme. None of the different colours have unique powers. They all wield the same weapons. Theres no correlation behind their assignment of Hit Dice. Badly designed and badly illustrated...the latter statement somewhat ironic coming from me, but nonetheless accurate!

Nevertheless I fail to see where this nonsense of 34 Hit Dice springs from!? If indeed these are meant to be conversions using the IH books as a basis, then all Ethergaunts would have 3 Hit Dice. Since they are all Medium-sized Aberrations.
If I was redesigning EthergauntsI'd probably have them as some sort of half-aberration/half-undead beings who were once an army of beings from the Far Realm who became possessed by spirits of the undead. I'd change them so that Black Ethergaunts were low Hit Dice (6), Grey were inbetween (11 HD) and the white were the leaders (16 HD). Then give them different coloured magical masks representing different class castes (Red = Warrior, Yellow = Cleric, Green = Rogue), each could have a special power/significance. Their great leaders (21 HD) would be invisible except for their masks (Blue = Wizard).
...or something like that.