Jackelope King
First Post
My ideal would keep the current creature types as broadly-defined monster "races". Then each individual monster would be akin to a (usually linear) talent tree that a monster would progress along in one of the roles defined in Dugeonscape (and apparently as part of 4e). Just apply a challenge adjustment for certain powerful abilities.
So your average Beholder would be about an 11th level Aberration Artillery with its eyestalks, antimagic eye, and flight all coming from the beholder talent tree.
An average minotaur could be a 6th level Monstrous Humanoid Brute with its powerful charge and natural cunning in the minotaur talent tree.
A Mindflayer might be an 8th level Aberration Mastermind with its Psionics, Improved Grab, and Extract as parts of the Mindflayer talent tree.
This is admittedly much more difficult than I'm making it out to be (as trying to gauge which abilities warrant the increased challenge adjustment), but I'd be happiest if I could easily get a new monster idea, pull out the Monster Manual, reference a monster type "base" template, and then just stick the monster in at a level in a given Role and be ready to go.
And then on top of these critters, apply appropriate subtype descriptors (Fire, Demon, Reptilian, etc.).
So your average Beholder would be about an 11th level Aberration Artillery with its eyestalks, antimagic eye, and flight all coming from the beholder talent tree.
An average minotaur could be a 6th level Monstrous Humanoid Brute with its powerful charge and natural cunning in the minotaur talent tree.
A Mindflayer might be an 8th level Aberration Mastermind with its Psionics, Improved Grab, and Extract as parts of the Mindflayer talent tree.
This is admittedly much more difficult than I'm making it out to be (as trying to gauge which abilities warrant the increased challenge adjustment), but I'd be happiest if I could easily get a new monster idea, pull out the Monster Manual, reference a monster type "base" template, and then just stick the monster in at a level in a given Role and be ready to go.
And then on top of these critters, apply appropriate subtype descriptors (Fire, Demon, Reptilian, etc.).