Our group has been playing around with ideas to speed up combat. I've google'd tons of threads regarding this and read most of them. We have been playing with monsters with 20% less HPs but with a 1/2 level bonus to damage and so far it has worked well but we realize it doesn't scale very well in higher levels. This quickly becomes deadly to PCs at higher levels.
Something I've been thinking about is reducing monster HPs by 10%-20% and giving 1 extra Action Point to every monster. Thus, ever monster has 1, those that had 1 now have 2 and those that had 2 now have 3.
Anybody foresee any issues with this or have any other ideas?
Something I've been thinking about is reducing monster HPs by 10%-20% and giving 1 extra Action Point to every monster. Thus, ever monster has 1, those that had 1 now have 2 and those that had 2 now have 3.
Anybody foresee any issues with this or have any other ideas?