D'karr
Adventurer
6 Weeks 4 days, but who's counting?Wormwood said:It had better damn well end in six weeks.
![Basic Melee :bmelee: :bmelee:](http://www.enworld.org/forum/images/smilies/bm.gif)
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6 Weeks 4 days, but who's counting?Wormwood said:It had better damn well end in six weeks.
Yes, which is why she'll as long as possible try not to be too near those two guys, and try to keep her relationship with the king a secret as long as possible. But whenever the king needs to deal with state affairs, there will be some routine magic checks on the king himself, and may it just be for his annual health examination, and then the Magic Charm Effect will be discovered. Succubi now have to be a lot more intelligent. It might be okay that there's some kind of shape-changing magic upon the woman, perhaps to hide some physical imperfection, like some kind of magical surgery, if she gets seen by both Court Mage and High Holy Priest at all (everybody's using magic to become a little bit more beautifull, that's not forbidden). But mind-altering spells upon the regent? That's more than suspicious. That's an attack upon the king himself.Mirtek said:Which also applies to a Succubus charming the king the non-magical way. It's also their job to see through her alter self.
Sojorn said:Is it my imagination or is this thread repeating itself?
Is it time to start looking for the temporal loophole?
Victim said:A phane is attacking!
Derren said:If the MM would include out of combat information for monsters this work wouldn't have been necessary.
Sure, its not much work for a single monster, but do it for all monsters and it quickly adds up.
rob626 said:3.x set up the expectation- rightly or wrongly- that what was in the Book was gospel and to deviate at all was some form of cheating. Horse pucky. The more rules there are the more restricted actions/responses become for player and dm alike.
quite possibly my biggest beef with 3.x ...and the single largest reason why I look forward to 4ed was having to tell players "yeah, I don't care that you memorized the MM. THIS creature is special!"
Having to explain that for every stinking npc to walk down the road is just annoying. When everyone is "special" then noone is. And my rules-junkie players would kvetch and whine whenever their vaunted player knowledge worked against them. "But that's not possible! It says right here on page 89 what the powers are!"
I understand why the players were upset. Their expectations were not being met. Their anticipation was that what was printed was the complete rule set and unchangeable.
I have become very disenchanted with having to jump through hoops to justify plotlines. I guess the succubus has 7 levels of rogue so her skill points can be high enough to bluff the royal mage. And then create a magic item that allows X to happen.
Yes, dm's modify creatures and say "This one's different". But how is that different from the 4ed approach of skipping past the 1st layer of rules to a philosophy of use something suitable? If the only succubus my players meet is a one-off from the basic creature does it matter what the original statblock said? And more importantly, isn't the fact that the players approaching said one-off succubus have fewer expectations about the encounter and thus have more options available more entertaining?
The rigidity of the 3.x system was stifling and the nattering of rules-obsessed (as opposed to story-obsessed) players is something I greatly look forward to chucking into the nearest bonfire. And oh! how I will dance.
As long as I am consistent behind the scenes with rough numbers and plot reasoning the rules on how that consistency came about are irrelevant and in my way. And having the players sit down with a script of possible outcomes based on those rules is counter to what I find enjoyable in a role playing game.
Derren said:Yes. The power can of course differ (by a reasonable amount) but the abilities the monsters have should stay the same.
That is of course not inconsistent because you created a rule which is valid for all Succubus. Created is the important word here, meaning that you as DM had to create the ritual itself, check if for loopholes and make sure that it is balanced. If the MM would include out of combat information for monsters this work wouldn't have been necessary.
Sure, its not much work for a single monster, but do it for all monsters and it quickly adds up.