D'karr
Adventurer
Lizard said:A lot of the 4e debate has made me much more aware of the flaws of 3e, and I pay a lot of attention in my games now to the mechanical and gameplay issues I never noticed before. 4e might "fix" them, but at the cost of any kind of, for want of a better word, life. The whle thing is making me want to give up D&D entirely and browbeat my group into Hero or GURPS.
If you like 3e so much why would you browbeat your group for Hero or GURPS. Or is your argument that 3e has a lot of problems and you just want to not deal with them again?
You ALWAYS had the power to Just Make Stuff Up! It was within you all the time!
Yes, but a lot of the rules made it cumbersome to "Just Make Stuff Up!" If I wanted a more powerful creature for a fight, I had to advance it. And that process came with a lot of baggage that had nothing to do with the purpose I needed to advance the creature for. So I ended up advancing what I needed and ignoring what I didn't. In essence I had to wrestle against the rules to get what I wanted or ignore the rules.
In the aboleth example above, someone had to "create an additional plot device" to wrestle with the rule that an aboleth has X range for his effect. In essence once again wrestling with the rules.
the worldbuilding inspiration I've found in detailed mechanics.
This here seems to be the crux of your argument. You seem to need detailed mechanics to get your world-building inspiration. Some of us don't. We'd prefer that the mechanics not be cumbersome and interfere with our world-building inspiration.
If we are going to have to wrestle with the rules to get what we want or ignore the rules entirely, we'd rather not have a detailed mechanic at all.