LostSoul
Adventurer
Kamikaze Midget said:What I need, what I'm paying for, what I want, are rules.
Specifically so I don't have to make stuff up. I'm a busy man, I'm not playing D&D to write a collaborative narrative, I'm playing it because it is a game of plot resolution. If it doesn't give me a plot to resolve, if it doesn't give me a way to resolve it, it's not giving me what I want to play.
You've got rules.
The DM says, "Okay, you've discovered that there is a succubus who's got the king wrapped around her finger. Skill challenge: find out a way to stop her."
That will resolve the situation.
Maybe the PCs decide to use that information to blackmail the succubus.
Maybe the PCs use the skill challenge to break into her bedchambers at night.
Maybe the PCs research in the library, and discover the Mirror of Pelor (any maybe it's the players who come up with the name - or maybe the DM ad libs and creates it there on the spot).
Maybe the PCs confront the King and empower him to break the enchantment.
Maybe the PCs seduce the succubus and have her charm a PC instead of the King.
Maybe the PCs socially devestate the succubus, and she has to leave town.
Or maybe they fail.