Bodak Skulk Level 16 Lurker
Medium shadow humanoid (undead) xp 1,400
Initiative +16 Senses Perception +10; darkvision
Agaonizing Gaze (Fear, Necrotic) aura 5, a creature in the aura that makes a melee or a ranged attack against the bodak skulk takes 5 necrotic damage before the attack roll is made and takes a -2 penalty to the attack roll.
HP 124 Bloodied 62
AC 29 Fortitude 29 Reflex27 Will 29
Immune disease, poison Resist 15 necrotic Vulnerable 5 radiant; a bodalk skulk that takes radiant damage cannot weaken a target until the end of its next turn.
Speed 6
m Slam (standard; at-will) * Necrotic
+21 vs AC; 1d6 + 5 damage plus 2d6 necrotic damage, and the target is weakened until the end of the bodak skulk's next turn.
r Death Gaze(standar; encounter) * Necrotic
Range 10: targets a living creature; +19 vs Fortitude; if the target is wekened, it is reduced to 0 hit points; other wise, the target takes 1d6+6 necrotic damage and loses 1 healing surge.
Spectral Form (standard; at-will)
The bodak turns invisible and gains the insubstantial and phasing qualities. It can do nothing but move in spectral form, and it can return to its normal form as a free action.
Alignment Evil Languages Common
Str 21(+13) Dex 19(+12) Wis 15(+10)
Con 22(+14) Int 6(+6) Cha 23(+14)
Equipment -
Bodak Reaver Level 18 Soldier
Medium shadow humanoid (undead) xp 2000
Initiative +16 Senses Perception +17; darkvision
Agaonizing Gaze (Fear, Necrotic) aura 5, a creature in the aura that makes a melee or a ranged attack against the bodak skulk takes 5 necrotic damage before the attack roll is made and takes a -2 penalty to the attack roll.
HP 175 Bloodied 87
AC 31 Fortitude 31 Reflex30 Will 31
Immune disease, poison Resistm 20 necrotic Vulnerable 5 radiant; a bodalk skulk that takes radiant damage cannot weaken a target until the end of its next turn.
Speed 5
m Greataxe(standard; at-will) * Necrotic, Weapon
+23 vs AC: 1d12+6 damage (crit 2d12+18) plu 1d8 necrotic damage and the target is dazed and weakened (save ends both).
r Death Gaze(standard; encounter) * Necrotic
Range 10: targets a living creature; +20 vs Fortitude; if the target is wekened, it is reduced to 0 hit points; other wise, the target takes 1d6+6 necrotic damage and loses 1 healing surge.
Death Drinker * Healing
If a living creature is reduced to 0 hit points within 5 squares of the bodak reaver, the reaver gains a +1 bonus to attack rolls until the end of its next turn as well as 15 temporary hit points.
Alignment Evil Languages Common
Str 22(+15) Dex 21(+14) Wis 16(+12)
Con 23(+15) Int 10(+9) Cha 23(+15)
Equipmentplate armor, greataxe