And the last of the monsters I can read (that are not posted elsewhere such as the Kobold and Young Black Dragon)
Hobgoblin Warcaster Level 3 Controller (Leader)
Medium natural humanoid (goblin) xp 150
Initiative +5 Senses Perception +4; low-light vision
HP 46 Bloodied 23
AC 17 Fortitude 13 Reflex 15 Will 14
Speed 6
m Staff(standard; at-will) * Weapon
+8 vs AC; 1d8+1 damage.
M Shock Staff (standard; recharge 4,5,6) * Lightning, Weapon
+8 vs AC; 2d10+4 lightning damage, and the target is dazed until the end of the hobgoblin warcaster's next turn.
R Force Lance (standard; recharge 5,6) * Force
Range 5; +7 vs Fortitude; 2d6 +4 force damage, and the target slides 3 squares.
C Force Pulse(standard; recharge 6) * Force
Close blast 5; +7 vs Reflex; 2d8 +4 force damage; and the target is pushed 1 square and knocked prone. Miss: Half damage, and the target is neither pushed nor knocked prone.
Hobgoblin Resilience (immediate reaction, when the hobgoblin warcaster suffers an effect that a save can end; encounter)
The hobgoblin warcaster makes a saving throw against the triggering effect.
Alignment Evil Languages Common, Goblin
Skills Arcana +10, Athletics +4, Stealth +10
Str 13(+2) Dex 14(+3) Wis 16(+4)
Con 14(+3) Int 19(+5) Cha 13(+2)
Equipmentrobes, staff
Hobgoblin Soldier Level 3 Soldier
Medium natural humanoid (goblin) xp 150
Initiative +7 Senses Perception +3; low-light vision
HP 47 Bloodied 23
AC 20 (22 with phalanx soldier) Fortitude 18 Reflex 16 Will 16
Speed 5
m Flail(standard; at-will) * Weapon
+7 vs AC; 1d10+4 damage; the target is slowed until the end of the hobgoblin soldier's next turn, and the target is marked until the end of the hobgoblin soldier's next turn.
M Formation Strike (standard; at-will) * Weapon
Requires flail; +7 vs AC; 1d10+4 damage, and the hobgoblin soldier shifts 1 square provided it ends in a space adjacen to another hobgoblin.
Hobgoblin Resilience (immediate reaction, when the hobgoblin soldier suffers an effect that a save can end; encounter)
The hobgoblin soldier makes a saving throw against the triggering effect.
Phalanx Soldier
The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +12, Stealth +10
Str 19(+5) Dex 14(+3) Wis 14(+3)
Con 15(+3) Int 11(+1) Cha 10(+1)
Equipment scale armor, heavy shield, flail
Hobgoblin Archer Level 3 Artilery
Medium natural humanoid (goblin) xp 150
Initiative +7 Senses Perception +3; low-light vision
HP 39 Bloodied 19
AC 17 Fortitude 13 Reflex 15 Will 13
Speed 6
m Longsword (standard; at-will) * Weapon
+6 vs AC: 1d8 + 2 damage
r Longbow (standard; at-will) * Weapon
Range 20/40; +9 vs AC; 1d10+4 damage, and the hobgoblin archer grants an ally within 5 squares of it a +2 bonus to its next ranged attack roll against same target.
Hobgoblin Archer (immediate reaction, when the hobgoblin archer suffers an effect that a save can end; encounter)
The hobgoblin archer makes a saving throw against the triggering effect.
Alignment Evil Languages Common, Goblin
Skills Athletics +5
Str 14(+3) Dex 19(+5) Wis 14(+3)
Con 15(+3) Int 11(+1) Cha 10(+1)
Equipmentleather armor, longsword, longbow, quiver of 30 arrows