Monsters get the shaft?

Victim

First Post
As more and more supplements with additional spells and feats come out, it seems to me that the core monsters are getting left out in the cold.

Even if we assume that all the new material is perfectly balanced with the core books (yeah, right), the new options still allow for more powerful characters simply through an expanded ability to specialize in one area. For example, an archer character, perhaps a fighter/ranger, in the core books will quickly run out of good fighter archery feats. However, with class books, he change his path to include PrCs such as the Order of the Bow Initiate, or the Deepwood sniper. Clearly, these PrCs will make him a better archer than than continueing in fighter even after he has most of the archery feats.

Second, I think it's a safe assumption that many items in supplements are strictly better than equivalent core abilities. In some cases, this "overpoweredness" makes sense. For example, 2nd level direct damage spells aren't that great. Why? They do low initial damage but supposedly make up for this fault with durations. However, fights are often short enough to make this damage over time a moot point. So pretty much any 2nd level, instant duration direct damage spell will look overpowered, even if it follows spell research guidelines. However, some PrCs are much better than any else, especially if starting at higher levels. Cough .. . Incantrix . . .. cough.

Therefore, the monsters in the MM are getting screwed. They lack PCs ability to focus themselves in a specialized area. Even the benefits prestige classes and feats that are slightly more powerful than normal will accrue and rapidly and make normal monsters obselete. The one thing that might help even the balance, monster only feats and PrCs such Ability Focus, seem to have been applied inconsistently. Only one monster in the MM has Ability Focus, and one other has Spell-like Ability Focus, compared to the horde of spellcasting PCs that have spell focus. It seems like the feats got made up for one monster and then forgotten. Also, they lack the upgrades that similar PC feats recieve. There's no Greater Ability Focus to match Greater Spell Focus.
 

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Yes, but remember, in D&D 3E, anything a PC can do (like take levels in a class), a Monster can do, to (assuming it can move and has a suitable Intelligence score)...

Kobold Barbarians, though seemingly laughable alone, are deadly in packs... ;)
 

I'm thinking about starting a thread called 'Commoners got the shaft' :) It's so unfair. I mean just because I want to play a commoner I'm not allowed to pick any feats. Why have the class then when it is so obviously broken:eek:
 

Is this really so big a problem? As I see it, DMs have several options to counter this:

- adjust monster CR, if the monster's are too weak for the party
- create monsters with class levels using the same expansion rules
- redo a monster's feat/ability list or even just the description, so players don't know what they are up against (Monte Cook has an article about getting full "value" from your monsters on his site, IIRC)

Keep in mind that most new abilities work properly only under certain circumstances, so if you surprise the players with something unexpected every now and then, it should keep the game interesting. The trick is to find the right balance between challenge and fairness (designing scenarios that simply make all the PC's abilities worthless is not much fun).

And then, there are always new monster books being published;)
 

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