Monsters of the Endless Dark

JoeGKushner

Adventurer
When Monsternomicon by Privateer Press and Liber Bestarius from Eden Studios came out, they set some standards for me when it comes to monster books.

One, are any races in the book that advance by character class written up as playable by characters? Two, are there any creatures useable as familiars? Three, is there more here then just a monster? Four, are there adventure seeds to help the GM throw these things into the campaign right away?

Monsters of the Endless Dark hits two of the four. This 64 page black & white book is written by Jon Pollom and illustrated by Andy Hopp. It starts off on the interior cover and ends on an interior cover making it actually 66 pages. The first page is an introduction to the Wanderers Guild, an organization of scholars that seek out experiences and historical knowledge to augment the whole body of human knowledge. Monsters of the Endless Dark is the journal of Bessimus Camfor, a member of the guild.

In addition to providing the origin of the Wanderers Guild, information on the different types of subterranean habitats are provided along with a listing of symbols to indicate where the creatures are, what their activity cycle is, and what type of diet they follow. Handy and quick for getting information in a glance. A new Prestige Class, the Deeprunner, is also introduced. This PrC specializes in survival underground with close-quarter combat fighting and lowlight vision. They have aptitude with stonecutting and leave no trail when passing through stone surfaces.

Then come the monsters. Each page is broken up into two columns, a main body column and a sidebar column. Stats are provided on the side and detailed information, starting with a synopsis from Bessimus and going into full details, helps bring the creatures to life. The illustrations are large and crisp with lots of detail. Each entry takes up two pages with the game stats only using up one page most of the time, leaving the second sidebar page for encounter ideas for low, mid and high level adventure seeds.

I enjoyed the fact that the author didn't use this book merely as a character destroying manual and included many creatures that aren't evil and may even help the party. For instance the Erthrin, despite its odd appearance, is quite the wise being and has no issues with sharing its wisdom. The Huthocha, the Sage Eternal, uses Adroliths, magical stones marked with runes, to guard itself. This undead template isn't concerned with the gathering of more magical power or presence, but merely to continue its research unto eternity.

This isn't to say that the author doesn't want your players to feel smug about travelling underground. The Iikroun are powerful innate spellcasters who implant their victims with parasites that feed on the brain unless the victim drinks a special concoction that only the Iikroun know how to make. Their favored servants, the cruel Mawog need no such priming as they're ready to serve willingly. And what's this I see? Is it an homage to the now removed Beholder? A creature with a central eye and miniature eyes at the end of stalks called the Ulrike? Why yes, yes it is. There are just under thirty monsters, most of them in the 4th-6th level range with a few deviating higher or lower.

One thing that disappointed me was no racial traits for the humanoids. The Gaurzam Dai, a primitive race related to dwarves, advance by character class. No ECL is provided and no NPCs of higher level are listed. This makes it a lot of work to build your own independent Gray Men for anything other than low level encounters. This is true for the other humanoids like the Jungen and Mawog as well. Racial traits are immensely useful for adding utility to a monster book and it looks like Wizards of the Coast finally understands that issue as well as previews from the new Monster Manual indicate that racial traits will be included for a number of monsters.

I'm no game mechanic expert but when looking over basic information, I came across several things out of place; Armor class and initiative. Look at the Drommeran, the Slag Dragon. It has a +4 initiative bonus from dex, but that bonus isn't counted under it's armor class and it's actually supposed to be a +3 bonus since its dex is 16. The Folgomphus, the Doom Shroom, has a -5 initiative but no penalty to its armor class. The Golshuda looks like it's armor class bonus and initiative bonus match, but then the author forgot to add the base ac bonus of 10. Its aggravating to see this pattern repeated several times in other listings. Easy enough to adjust, but then you have to wonder, what was the final armor class an initiative score the author was looking for.

Most of the CR listings look good but some I question. For example, the Golshuda, while an impressive master of melee with it's huge size, good hit points, good attack bonus and number of attacks, has no spell resistance and no damage resistance and is vulnerable to electricity and acid attacks. A CR 18 seems too high for a creature of this nature that a 10th level wizard could take out with a couple of maximized lightning bolts. Another one that looks suspicious is the Iilkroun. These monstrous humanoids are a CR 11, cast spells as a 10th level sorcerer, have spell resistance, a 10 foot reach and of course, d8 hit dice. If a 10th level sorcerer is a CR 10, then perhaps this should be a CR 12? Difficult to say due to the problems inherent in the CR rating system itself.

Some may look at the price and sadly shake their heads. At $18, it's priced about $3 higher than the typical 64 page book which runs anywhere from $12.95 to $14.95. Let me note that like the Legend of the Five Rings and Swashbuckling Adventure books, this one is printed on a heavier stock of paper.

Because Andy Hopp does all of the illustrations, the book has a unified feel. Andy did most of the illustrations for the Bestiary of Loerem and the Goodman Games website has several previews of his style available. The bad news is, like Minions by Bastion Press, if you don't like the artist, the book losses its visual appeal. The text flows smoothly by keeping the game stats and the background information separate. Proofreading, outside the game mechanics, seems sound. Both front and back interior covers are used. The only thing missing, is in the CR listing, which goes from highest to lowest, is the page reference. Sure, it's good to know that the Akselag is a CR 10, but what page is it on? Get to flipping.

If Monsters of the Endless Dark had racial traits and fixed the monster statistics, it'd get a higher rating. As it stands, the book adds a lot of variety to any campaign that takes place in an underground setting and offers the GM tools not only to crush the party, but to help advance them along different routes while taking in the nature of the landscape itself.
 

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Life, in its abundance, never ceases to amaze. Even here, miles from sunlight, in a realm bereft of green plants and nourishing rains, nature thrives. Tiny, luminous fungi flourish in the footprints of a ravening brath. Mystic kezmarin frolic amid crystal chasms, while the massive golshuda ravages dwarven strongholds. Indeed, life does not simply thrive down here, it shapes the very stones we trod... --From the Journals of Bessimus Camfor

This tome, the first in a series of guidebooks by the legendary Wanderers Guild, is a collection of essays and expositions by renowned Minesweeper Bessimus Camfor. Bessimus draws upon the experience and wisdom gained by decades of exploration and danger to bring this comprehensive guide to life. Here you will find detailed narrative and remarkable depictions of dozens of subterranean beasts and the realms in which they thrive.

Beautifully designed and illustrated by celebrated Guild illuminator Andy Hopp and translated from Bessimus' original manuscripts by master scribe Jon Pollom, this d20 monster manual is the foundation of a legacy designed to edify, inform, and equip generations of explorers who would venture into the unlit realms of earth and stone.

Dozens of imaginative new subterranean creatures, all superbly illustrated
Beautiful graphic design
Unique presentation system with notations indicating each creature's diet, habitat, sleeping habits, and more
Interactive, community-based online support via the Wanderers Guild web site, complete with fan-submitted entries
 

Hi Joe,

Thanks for the review. You're right about those typos. D'oh! We rushed the book so we could show it off at the GAMA Trade Show. In the end, the rush meant less time for editing and some typos crept through. Of course, the visuals and immersive design (which were the primary concept behind the book) came out OK. Endless Dark really sucks you in... well, I think so, but I'm a little biased. ;)

We'll be posting an errata sheet soon. We also have some guidelines for playing some of the creatures as PC races, which will be online next week. There simply wasn't room for that in the book as is. Since we had planned a contest for designing Wanderers Guild NPCs anyway, the contest and additional material will come together. Watch for updates soon...

-- Joseph Goodman
goodmangames@mindspring.com
 

Monsters of the Endless Dark
Goodman Games
Artist: Andy Hopp
Written by: Jon Pollum

Monsters of the Endless Dark: The Wanderers Guild Guide to Subterranean Organisms is a book of new monsters found solely within the twisting tunnels of the earth. These creatures are explained to us by the author from the personal accounts of Bessimus Camphor, a scholar, adventurer, explorer and member of the Wanderers Guild.

The Wanderers Guild is a society of members dedicated to the exploration of things and places unknown. Expeditions funded by the Guild travel the world in search of new races and creatures, submitting written accounts of all information gained to the Guild archives for study. Bessimus Camphor was an expert on the extensive subterranean world that in the end took his life.

I first encountered the Wanderers Guild when I visited the website upon the advice of a friend. When I contacted the website administrator about doing a review,
they were kind enough to forward my request to Goodman Games who provided me with a copy of the Endless Dark.

The book opens with a one-page history of the Wanderers Guild and a half-page about
Subterranean Habitats. Next is a story about the esteemed Camphor, telling of his life and contributions to the knowledge of the Endless Dark. Sidebars give an explanation of the various symbols used to denote the various habitats, activity cycles, and diet of the organisms detailed in the book.

Next come two pages dedicated to a new prestige class of use to those yearning to
explore the endless tunnels. It is called the Deeprunner, and gives bonus’ to close-quarters combat and an improved ability to see in the dark, as well as a few less-obvious skills such as a form of contortion to allow the Deeprunners to squeeze through tunnels and holes that would otherwise be too small for a member of their race.

Then begin the unique creatures. Each creature is given two pages of detailed information that I would categorize as slightly more extensive than that found in a typical monster entry of most books. The style of the descriptions includes a direct quote from Camphor speaking of an encounter of his with that particular organism and then a summation of information taken from his journals. A large illustration of the creature is included and the sidebars, a feature that is maintained throughout the book, give D20 stats and suggested encounters for the creatures for low, medium, and high level parties. These encounters are usually interesting and occasionally humorous. One low-level encounter based on a creature with a CR of 18 is “the heroes and eight hundred of their friends…”

It is explained that the information contained in the sidebars are to enable the GM
to easily cover that info while leaving the illustration and basic information available for
all to see. While this may not be deemed necessary to all GM’s, I can see the appeal of this feature to many.

The creatures of the book cover a large spectrum and are by-and-large well thought out. There are the basic humanoid-type tribes, as well as fungus, insects, and hideous monsters like the ones I used to dream about. The CR’s of the group run from 1 to 18 and seem to be fairly accurate ratings. The suggested encounters allow characters of any level to find something interesting and competitive to explore. A size chart is added to allow the players to truly grasp the size of each beast in relation to one another.

Monsters of the Endless Dark is a combination product. The art of the book is every bit
as important as the gaming information and will be attractive to the growing number of Andy Hopp fans. For those that focus more on the gaming side, there is plenty of crunchy stuff available to liven up a campaign. The associated website (www.wanderersguild.com) is available to anyone and joining it is free. There you may submit art, writing, new spells, new magic items, join in-character discussions,
or view the submissions of others, as a member of the Wanderers Guild. All submissions to the website remain the property of the submitter.

Downside: There are some annoying typos in the book, but I’ve yet to see a product that didn’t have any. Stories towards the front of the book refer to creatures detailed further into the book as if you already know what they’re talking about. I had to read some out of order to understand exactly what was intended.

Monsters of the Endless Dark is a 64-page book reasonably priced at $18.00.

Goodman Games has a winner here. This book is, overall, very interesting and usable.
You may find it enjoyable for the art, the gaming, or the stories. It seems likely that
most everyone will be able to find some portion of the book to enjoy, even if some portions of it do not appeal them. The layout represents a refreshing new twist over that of most recent products I’ve seen. The unique twists of the creatures and the GM-friendly layout are also a plus. It’s obvious that the designers put a lot of thought into this book and didn’t just throw it together haphazardly like some companies do.

I recommend this book and look forward to future Wanderers Guild products.
 


I am a big fan of this book and I find the remarks and comments made in the review to hold very true. The price of $18 might seem a bit high for a 64 page book, but the beautiful artwork and high quality paper make the extra cost well worth it. I can't wait for the next one in the series to come out.
 

By Trevis Powell, Guest Reviewer d20 Magazine Rack

Monsters of the Endless Dark
Published by Goodman Games
Artist: Andy Hopp
Written by: Jon Pollum

Sizing Up the Target
Monsters of the Endless Dark: The Wanderers Guild Guide to Subterranean Organisms is a book of new monsters found solely within the twisting tunnels of the earth. These creatures are explained to us by the author from the personal accounts of Bessimus Camphor, a scholar, adventurer, explorer and member of the Wanderers Guild.

The Wanderers Guild is a society of members dedicated to the exploration of things and places unknown. Expeditions funded by the Guild travel the world in search of new races and creatures, submitting written accounts of all information gained to the Guild archives for study. Bessimus Camphor was an expert on the extensive subterranean world that in the end took his life. I first encountered the Wanderers Guild when I visited the website upon the advice of a friend. When I contacted the website administrator about doing a review, they were kind enough to forward my request to Goodman Games who provided me with a copy of the Endless Dark.

First Blood
The book opens with a one-page history of the Wanderers Guild and a half-page about Subterranean Habitats. Next is a story about the esteemed Camphor, telling of his life and contributions to the knowledge of the Endless Dark. Sidebars give an explanation of the various symbols used to denote the various habitats, activity cycles, and diet of the organisms detailed in the book.

Next comes two pages dedicated to a new prestige class of use to those yearning to explore the endless tunnels. It is called the Deeprunner, and gives bonus’ to close-quarters combat and an improved ability to see in the dark, as well as a few less-obvious skills such as a form of contortion to allow the Deeprunners to squeeze through tunnels and holes that would otherwise be too small for a member of their race.

Then begin the unique creatures. Each creature is given two pages of detailed information that I would categorize as slightly more extensive than that found in a typical monster entry of most books. The style of the descriptions includes a direct quote from Camphor speaking of an encounter of his with that particular organism and then a summation of information taken from his journals. A large illustration of the creature is included and the sidebars, a feature that is maintained throughout the book, give D20 stats and suggested encounters for the creatures for low, medium, and high level parties. These encounters are usually interesting
and occasionally humorous. One low-level encounter based on a creature with a CR of 18 is "the heroes and eight hundred of their friends..."

It is explained that the information contained in the sidebars are to enable the GM to easily cover that info while leaving the illustration and basic information available for all to see. While this may not be deemed necessary to all GM's, I can see the appeal of this feature to many.

Critical Hits
The creatures of the book cover a large spectrum and are by-and-large well thought out. There are the basic humanoid-type tribes, as well as fungus, insects, and hideous monsters like the ones I used to dream about. The CR's of the group run from 1 to 18 and seem to be fairly accurate ratings. The suggested encounters allow characters of any level to find something interesting and competitive to explore. A size chart is added to allow the players to truly grasp the size of each beast in relation to one another.

Monsters of the Endless Dark is a combination product. The art of the book is every bit as important as the gaming information and will be attractive to the growing number of Andy Hopp fans. For those that focus more on the gaming side, there is plenty of crunchy stuff available to liven up a campaign. The associated website (www.wanderersguild.com) is available to anyone.

There you may submit art, writing, new spells, new magic items, join in-character discussions, or view the submissions of others, as a member of the Wanderers Guild. All submissions to the website remain the property of the submitter.

Critical Misses
There are some annoying typos in the book, but I’ve yet to see a product that didn't have any. Stories towards the front of the book refer to creatures detailed further into the book as if you already know what they’re talking about. I had to read some out of order to understand exactly what was intended.

Coup de Grace
Monsters of the Endless Dark is a 64-page book reasonably priced at $18.00. Goodman Games has a winner here. This book is, overall, very interesting and usable.

You may find it enjoyable for the art, the gaming, or the stories. It seems likely that most everyone will be able to find some portion of the book to enjoy, even if some portions of it do not appeal them. The layout represents a refreshing new twist over that of most recent products I've seen. The unique twists of the creatures and the GM-friendly layout are also a plus. It's obvious that the designers put a lot of thought into this book and didn’t just throw it together haphazardly like some companies do.

I recommend this book and look forward to future Wanderers Guild products.

To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to Fast Tracks at www.d20zines.com.
 

A belated follow-up: The errata and guidelines for playing the creatures as PC races are now available. You can find them here:

http://www.goodman-games.com/freematerial.php

-- Joseph Goodman
goodmangames@mindspring.com
 

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