Monsters of the feywild.


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Szatany said:
I would remove dragons, they are overplayed and would cheapen the plane overall. Adding dragons = lowering the uniqueness.
Pseudodragons should be an exception to this, they're almost fey as it is! I could see a few other varieties of dragon being unique to the plane, like song dragons perhaps...? I'm not familiar enough with them to be sure about that though.
 

Moonshade said:
My DMs haven't done much with fey but I'm hoping that will change if 4E manages to make Feywild exciting and relatively easy to use; I think it has potential.

Planescape gave all kinds of great structure for alien environments and otherplanar creatures. We've had precious little for fae and I'm very excited that WotC will devote some energy towards this sector of myth.
 

Szatany said:
I don't see why feywild creatures should have an inherent ability to planeshift. But some with magical talent should be able to do so (and take the others). I guess I prefer Feywild more of a contained place.
Not an ability to planeshift, just the use of some passage between the two planes. Eg : "at midnight, if you cross the faerie circle while closing your eyes, you enter the feywild" or "jump in the lake from the high of this cliff, head first, if you want to go back to our home". Of course, the latter can be a stupid faerie joke.
Anyway, I would like to have interaction between the two planes. The shadowfell is where the deads go, maybe you can reach the feywild through dreams ?
 

thundershot said:
isn't the feywild a combination of the spirit realm (for OA and Spirit Shaman in 3E) and the realm of the faerie?

This is assuming that they (spirit world and faeries) wheren't already the same thing...

Setting aside the names, the faywild and shadowfell are cool because they tap so directly into mythology and folklore.

Take Halloween. The original idea was that on that night, doors to the other world would open, allowing spirits of the dead to walk the earth. Know, we have that particular other world right in the core rules.
 


Hmm, now this all gives me an idea for a nice way to get a party into the Feywild without them even realizing it.

Imagine, if you will, a wild, almost primeval area of forest with an anomalous clearing deep within. In the clearing stands an ancient set of menhirs in the form of a great gate. This area is one of only a few where the Prime and the Feywild are so close together that a person can see from one to the other without difficulty, and without noticing that something in the other plane isn't exactly in the same place as yourself. Now, in the party's explorations, they would surely step through the gate (after discerning that it appears no more magical than anywhere else in the area), perhaps just in the process of investigating it.

The gate, however, takes you from Prime to Feywild. But they wouldn't notice it at all, as everything would look the same, and they'd see each other still no matter which plane they were on. Once they start venturing away, those who didn't step thru would see the others begin to fade -- and vice versa.

That's when they might realize what's happened. And going back to the gate and trying to reverse it reveals one other detail. It's one-way....
 

I wonder if they will use the seelie/unseelie subtype, or something like that. There are those eladrins, and there are the formorians... This could allow good mythical background, à la Formorians VS Tuatha de Dana... I hope there is enough fluff in the MM and DMG to use them "out of the box".
 

Li Shenron said:
I probably prefer the opposite, to have Feywild closely tied to the material plane, in a way reminiscent of the Ethereal plane.
Absolutely, and the Shadowfell as well. I like the idea of certain places and times when the walls between the worlds are weak, and one can slip sideways without realizing it (at first). Sometimes, these pockets are held up against the world by a powerful creature of spirit, and heroes are needed to return the world to rightness.

I love the new cosmology.
 


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