Monsters of the Sci-fi Channel


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Oh yeah, good call on the Sprite! I remember watching that ad and wishing that, once in a while, somebody would give me one of those little guys rather than a refreshing lemon and lime-flavoured soft drink! ;)

But aren't there already stats for Sprites in D&D?
 


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Sizeshifter Sprite (Syrrig)
Diminutive Fey
Hit Dice: 1d6+1 (4 hp)
Initiative: +10
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 20 (+4 size, +6 Dex), touch 20, flat-footed 14
Base Attack/Grapple: +0/-16
Attack: Dagger +10 melee (1d2-4/19-20)
Full Attack: Dagger +10 melee (1d2-4/19-20)
Space/Reach: 1 ft./0 ft.
Special Attacks: Sizeshift, spell-like abilities
Special Qualities: Damage reduction 5/cold iron, low-light vision, spell resistance 17
Saves: Fort +1, Ref +8, Will +2
Abilities: Str 3, Dex 22, Con 13, Int 15, Wis 10, Cha 18
Skills: Bluff +12, Diplomacy +12, Escape Artist +10, Hide +18, Listen +4, Move Silently +10, Sense Motive +4, Spot +4, Tumble +10
Feats: Improved Initiative, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary, pair, or band (6-11)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: 2-3 HD (Diminutive)
Level Adjustment: +3

This tiny, elflike humanoid has gossamer wings and is surrounded by glittering dust.

A sizeshifter sprite (or syrrig [SEE-rig], as they call themselves), appears much like other tiny fey. However, the syrrig has a special power which allows it to swap sizes with another being, which it mostly uses to cause mischief.

A typical syrrig stands eight inches tall and weighs less than a pound.

Syrrigs speak Sylvan and Common.

Combat

A sizeshifter sprite generally avoids combat, preferring to use its Bluff or Diplomacy skills to befriend a being, in order to get close enough to use its sizeshift ability. If this fails, it falls back on its spell-like abilities to improve its chances.

Sizeshift (Su): A sizeshifter sprite can switch sizes with another being. To do so, the sizeshifter sprite must be in contact with the victim for at least three rounds. This is usually achieved by convincing the target to hold the sprite in its hands while they communicate, or to allow the sprite to ride on its shoulder. Once the three rounds are up, the victim must succeed on a DC 14 Will save or switch sizes with the sprite. The sprite grows to the victim's size, while the victim is reduced to Diminutive size. Additionally, the target and the sprite switch places, so that the victim is now cupped in the sprite's hands, riding on the sprite's shoulder, etc.

Use the rules for size increases found in the Improving Monsters section of the Monster Manual to determine the sprite's new physical ability scores, space/reach, AC and attack modifier, Hide modifier, grapple modifier, damage, and any other effects related to size. Use these same charts to reduce the victim to Diminutive size.

The victim can be restored to its original size only by a break enchantment, limited wish, miracle, or wish spell. Additionally, the sprite can reverse the sizeshift by holding the victim for three rounds, allowing the victim another saving throw if it desires. A victim who successfully saves is immune to the sizeshift ability of that sizeshifter sprite for 24 hours. The save DC is Charisma-based.

Spell-Like Abilities:
1/day—charm person (DC 15), daze (DC 14), detect thoughts (DC 15), glitterdust (DC 16), lesser confusion (DC 15). Caster level 4th. The save DCs are Charisma-based.

Skills: A sizeshifter sprite has a +4 racial bonus on Bluff and Diplomacy checks.
 


I'll do the vapor lover. :)

I'm thinking ... a type of air elemental with charm person abilities, etc.

Watch this space.
 




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Vapor Lover
Medium Elemental (Air, Extraplanar, Incorporeal)
Hit Dice:
6d8+12 (39 hp)
Initiative: +9
Speed: Fly 40 ft. (perfect)
Armor Class: 21 (+5 Dex, +6 deflection), touch 15, flat-footed 16
Base Attack/Grapple: +4/—
Attack: +9 touch (incorporeal touch, Constitution damage)
Full Attack: +9 touch (incorporeal touch, Constitution damage)
Space/Reach: 5 ft./5 ft.
Special Attacks: Charm person, ecstatic touch, levitate
Special Qualities: Darkvision 60 ft. incorporeal, elemental traits
Saves: Fort +5, Ref +10, Will +8
Abilities: Str —, Dex 20, Con 14, Int 12, Wis 16, Cha 22
Skills: Knowledge (the planes) +6, Listen +9, Search +6, Sense Motive +5, Spot +9, Survival +3 (+5 in other planes, +5 following tracks)
Feats: Ability Focus (ecstatic touch), Improved Initiative, Iron Will
Environment: Elemental Plane of Air
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Usually neutral evil
Advancement: 7-12 HD (Medium); 13-18 HD (Large)
Level Adjustment:

A strange mist rises from the ground, wafting into a vaguely humanoid shape. As the head coalesces, it takes the form of a handsome young man.

A vapor lover is a creature native to the elemental plane of air. It superficially resembles a blob of mist approximately 6 feet across, but it can assume a humanoid shape at will. The form taken by a vapor lover is one that its potential victim might find pleasing based on the victim’s sex and race.

For reasons unknown, vapor lovers feed upon intelligent creatures native to the Material Plane. With but a touch, a vapor lover can sap the vitality of its victim, feasting upon its very life force. The touch of a vapor lover puts its victim into a strange state of ecstasy which makes it difficult to resist.

Combat
Vapor lovers prefer to attack lone victims as they sleep. In combat, a vapor lover attacks with its incorporeal touch or with its telekinesis. If it has selected a single victim from among many, a vapor lover prefers to levitate that victim out of reach of any assistance so it can feed at will.

Charm Person (Sp): 3/day — as the spell cast by a 12th level sorcerer. The save DC is 17.

Ecstatic Touch (Su): Any living creature touched by a vapor lover must succeed on a DC 17 Fortitude save or take 1d3 points of Constitution damage. Once touched, the victim must also succeed on a DC 19 Will save or be overcome with ecstasy. Such a victim must succeed on a DC 19 Will save each round or seek out the touch of the vapor lover to once more reach that height of sensation. This effect lasts for 1d6 rounds. Outside influences, such as companions shouting at or physically restraining the victim provide a +2 circumstance bonus to the victim’s save.

A creature brought to Constitution 0 by a vapor lover dies. The Fortitude save DC is Constitution-based and includes a +2 Ability Focus bonus, and the Will save DC is Charisma-based.

Levitate (Su): At will, a vapor lover can levitate a single creature as per the levitate spell as cast by a 6th level sorcerer. As stated in the spell’s description, the creature must be willing to be levitated, so a vapor lover is usually only able to use this ability on a victim that has been overcome by ecstasy or which it has previously charmed.

Elemental Traits (Ex): Immune to poison, sleep effects, paralysis, and stunning. Not subject to critical hits or flanking. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. Only a limited wish, wish, miracle, or true resurrection can restore it to life. Darkvision out to 60 ft.

Incorporeal Traits (Ex): Can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source (except positive energy, negative energy, and force effects such as magic missile); can pass through solid objects at will, and own attacks pass through armor; cannot make trip or grapple attacks and cannot be tripped or grappled; do not set off traps triggered by weight; always moves silently and cannot be heard with Listen checks unless it wants to be; can move at full speed even when it cannot see.
 
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