Sizeshifter Sprite (Syrrig)
Diminutive Fey
Hit Dice: 1d6+1 (4 hp)
Initiative: +10
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 20 (+4 size, +6 Dex), touch 20, flat-footed 14
Base Attack/Grapple: +0/-16
Attack: Dagger +10 melee (1d2-4/19-20)
Full Attack: Dagger +10 melee (1d2-4/19-20)
Space/Reach: 1 ft./0 ft.
Special Attacks: Sizeshift, spell-like abilities
Special Qualities: Damage reduction 5/cold iron, low-light vision, spell resistance 17
Saves: Fort +1, Ref +8, Will +2
Abilities: Str 3, Dex 22, Con 13, Int 15, Wis 10, Cha 18
Skills: Bluff +12, Diplomacy +12, Escape Artist +10, Hide +18, Listen +4, Move Silently +10, Sense Motive +4, Spot +4, Tumble +10
Feats: Improved Initiative, Weapon FinesseB
Environment: Temperate forests
Organization: Solitary, pair, or band (6-11)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: 2-3 HD (Diminutive)
Level Adjustment: +3
This tiny, elflike humanoid has gossamer wings and is surrounded by glittering dust.
A sizeshifter sprite (or syrrig [SEE-rig], as they call themselves), appears much like other tiny fey. However, the syrrig has a special power which allows it to swap sizes with another being, which it mostly uses to cause mischief.
A typical syrrig stands eight inches tall and weighs less than a pound.
Syrrigs speak Sylvan and Common.
Combat
A sizeshifter sprite generally avoids combat, preferring to use its Bluff or Diplomacy skills to befriend a being, in order to get close enough to use its sizeshift ability. If this fails, it falls back on its spell-like abilities to improve its chances.
Sizeshift (Su): A sizeshifter sprite can switch sizes with another being. To do so, the sizeshifter sprite must be in contact with the victim for at least three rounds. This is usually achieved by convincing the target to hold the sprite in its hands while they communicate, or to allow the sprite to ride on its shoulder. Once the three rounds are up, the victim must succeed on a DC 14 Will save or switch sizes with the sprite. The sprite grows to the victim's size, while the victim is reduced to Diminutive size. Additionally, the target and the sprite switch places, so that the victim is now cupped in the sprite's hands, riding on the sprite's shoulder, etc.
Use the rules for size increases found in the Improving Monsters section of the Monster Manual to determine the sprite's new physical ability scores, space/reach, AC and attack modifier, Hide modifier, grapple modifier, damage, and any other effects related to size. Use these same charts to reduce the victim to Diminutive size.
The victim can be restored to its original size only by a
break enchantment, limited wish, miracle, or
wish spell. Additionally, the sprite can reverse the sizeshift by holding the victim for three rounds, allowing the victim another saving throw if it desires. A victim who successfully saves is immune to the sizeshift ability of that sizeshifter sprite for 24 hours. The save DC is Charisma-based.
Spell-Like Abilities: 1/day—
charm person (DC 15),
daze (DC 14),
detect thoughts (DC 15),
glitterdust (DC 16),
lesser confusion (DC 15). Caster level 4th. The save DCs are Charisma-based.
Skills: A sizeshifter sprite has a +4 racial bonus on Bluff and Diplomacy checks.