Monsters of the Sci-fi Channel

Very nice! The ecstatic touch ability is fantastic. :D

It should have the Extraplanar subtype, since it is native to the Elemental Plane of Air, right?
 

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DnDChick said:
vaporlover_thumbnail.jpg


Vapor Lover
Medium Elemental (Air, Incorporeal)
Hit Dice: 6d8+12 (39 hp)
Initiative: +9
Speed: Fly 40 ft. (perfect)
Armor Class: 21 (+5 Dex, +6 deflection), touch 15, flat-footed 16
Base Attack/Grapple: +4/—
Attack: +9 touch (incorporeal touch, Constitution damage)
Full Attack: +9 touch (incorporeal touch, Constitution damage)
Space/Reach: 5 ft./5 ft.
Special Attacks: Charm person, ecstatic touch, levitate
Special Qualities: Darkvision 60 ft. incorporeal, elemental traits
Saves: Fort +5, Ref +10, Will +8
Abilities: Str —, Dex 20, Con 14, Int 12, Wis 16, Cha 22
Skills: Knowledge (the planes) +6, Listen +9, Search +6, Sense Motive +5, Spot +9, Survival +3 (+5 in other planes, +5 following tracks)
Feats: Ability Focus (ecstatic touch), Improved Initiative, Iron Will
Environment: Elemental Plane of Air
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Usually neutral evil
Advancement: 7-12 HD (Medium); 13-18 HD (Large)
Level Adjustment:

A strange mist rises from the ground, wafting into a vaguely humanoid shape. As the head coalesces, it takes the form of a handsome young man.

A vapor lover is a creature native to the elemental plane of air. It superficially resembles a blob of mist approximately 6 feet across, but it can assume a humanoid shape at will. The form taken by a vapor lover is one that its potential victim might find pleasing based on the victim’s sex and race.

For reasons unknown, vapor lovers feed upon intelligent creatures native to the Material Plane. With but a touch, a vapor lover can sap the vitality of its victim, feasting upon its very life force. The touch of a vapor lover puts its victim into a strange state of ecstasy which makes it difficult to resist.

Combat
Vapor lovers prefer to attack lone victims as they sleep. In combat, a vapor lover attacks with its incorporeal touch or with its telekinesis. If it has selected a single victim from among many, a vapor lover prefers to levitate that victim out of reach of any assistance so it can feed at will.

Charm Person (Sp): 3/day — as the spell cast by a 12th level sorcerer. The save DC is 17.

Ecstatic Touch (Su): Any living creature touched by a vapor lover must succeed on a DC 17 Fortitude save or take 1d3 points of Constitution damage. Once touched, the victim must also succeed on a DC 19 Will save or be overcome with ecstasy. Such a victim must succeed on a DC 19 Will save or seek out the touch of the vapor lover to once more reach that height of sensation. This effect lasts for 1d6 rounds. Outside influences, such as companions shouting at or physically restraining the victim provide a +2 circumstance bonus to the victim’s save.

A creature brought to Constitution 0 by a vapor lover dies. The Fortitude save DC is Constitution-based and includes a +2 Ability Focus bonus, and the Will save DC is Charisma-based.

Levitate (Su): At will, a vapor lover can levitate a single creature as per the levitate spell as cast by a 6th level sorcerer. As stated in the spell’s description, the creature must be willing to be levitated, so a vapor lover is usually only able to use this ability on a victim that has been overcome by ecstasy or which it has previously charmed.

Elemental Traits (Ex): Immune to poison, sleep effects, paralysis, and stunning. Not subject to critical hits or flanking. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. Only a limited wish, wish, miracle, or true resurrection can restore it to life. Darkvision out to 60 ft.

Incorporeal Traits (Ex): Can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source (except positive energy, negative energy, and force effects such as magic missile); can pass through solid objects at will, and own attacks pass through armor; cannot make trip or grapple attacks and cannot be tripped or grappled; do not set off traps triggered by weight; always moves silently and cannot be heard with Listen checks unless it wants to be; can move at full speed even when it cannot see.

Hmmm... I like it!

Sorry to bother you, especially with your condition as weakened as it is, but would you mind, awfully, posting up some alternative stats for an undead version of this creature? :heh:

Or, alternatively, is there a way I can alter the existing stats to get an undead version?

This just screams 'gothic love story' to me!
 

Vapor Lover: Undead version

It would work well as an undead creature, too. The changes wouldn't need to be too drastic.

vaporlover_thumbnail.jpg

Vapor Lover
Medium Undead (Incorporeal)
Hit Dice:
6d12 (39 hp)
Initiative: +9
Speed: Fly 40 ft. (perfect)
Armor Class: 21 (+5 Dex, +6 deflection), touch 15, flat-footed 16
Base Attack/Grapple: +3/—
Attack: +8 touch (incorporeal touch, Constitution damage)
Full Attack: +8 touch (incorporeal touch, Constitution damage)
Space/Reach: 5 ft./5 ft.
Special Attacks: Charm person, ecstatic touch, levitate
Special Qualities: Darkvision 60 ft. incorporeal, elemental traits
Saves: Fort +2, Ref +7, Will +10
Abilities: Str —, Dex 20, Con —, Int 12, Wis 16, Cha 22
Skills: Bluff +13, Diplomacy +10, Intimidate +15, Listen +10, Search +9, Sense Motive +11, Spot +8, Survival +3 ( +5 following tracks)
Feats: Ability Focus (ecstatic touch), Improved Initiative, Iron Will
Environment: Any
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Usually neutral evil
Advancement: 7-12 HD (Medium); 13-18 HD (Large)
Level Adjustment:

A strange mist rises from the ground, wafting into a vaguely humanoid shape. As the head coalesces, it takes the form of a handsome young man.

A vapor lover is the spirit of a humanoid that died heartbroken. It superficially resembles a blob of mist approximately 6 feet across, but it can assume a humanoid shape at will. The form taken by a vapor lover is one that its potential victim might find pleasing based on the victim’s sex and race. A vapor lover remembers nothing of its former life.

With but a touch, a vapor lover can sap the vitality of its victim, feasting upon its very life force. The touch of a vapor lover puts its victim into a strange state of ecstasy which makes it difficult to resist.

Combat
Vapor lovers prefer to attack lone victims as they sleep. In combat, a vapor lover attacks with its incorporeal touch or with its telekinesis. If it has selected a single victim from among many, a vapor lover prefers to levitate that victim out of reach of any assistance so it can feed at will.

Charm Person ([/i] 3/day — as the spell cast by a 12th level sorcerer. The save DC is 17.

Ecstatic Touch (Su): Any living creature touched by a vapor lover must succeed on a DC 21 Fortitude save or take 1d3 points of Constitution damage. Once touched, the victim must also succeed on a DC 19 Will save or be overcome with ecstasy. Such a victim must succeed on a DC 19 Will save or seek out the touch of the vapor lover to once more reach that height of sensation. This effect lasts for 1d6 rounds. Outside influences, such as companions shouting at or physically restraining the victim provide a +2 circumstance bonus to the victim’s save.

A creature brought to Constitution 0 by a vapor lover dies. The Fortitude save DC is Charisma-based and includes a +2 Ability Focus bonus, and the Will save DC is Charisma-based.

Levitate (Su): At will, a vapor lover can levitate a single creature as per the levitate spell as cast by a 6th level sorcerer. As stated in the spell’s description, the creature must be willing to be levitated, so a vapor lover is usually only able to use this ability on a victim that has been overcome by ecstasy or which it has previously charmed.

Incorporeal Traits (Ex): Can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source (except positive energy, negative energy, and force effects such as magic missile); can pass through solid objects at will, and own attacks pass through armor; cannot make trip or grapple attacks and cannot be tripped or grappled; do not set off traps triggered by weight; always moves silently and cannot be heard with Listen checks unless it wants to be; can move at full speed even when it cannot see.

Undead Traits (Ex): Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, and death effects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, death from massive damage, or any effect that requires a Fortitude save (unless the effect works on objects); cannot be raised, resurrection works if the creature is willing; darkvision with a range of 60 feet.
 
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God, you're fantastic, DnDChick!!! :D

First dire moles, now this! I am eternally grateful! My gods demand that my life belongs to you now!
 


Actually, there are quite a few more...the guy whose head becomes a crocodile-like, bird-eating jaw, the demonic jack-in-the-box, the elephant topiary guardian, and more.
 





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