Khisanth the Ancient
Explorer
Alright, here's my next major project.
These are monsters having to do with outer space or deep time. Some of them will be pseudo-Lovecraftian; others will be just aliens.
Here's the first one; any ideas on the CR?
Galactic Ghoul
Large Undead
Hit Dice: 20d12 (130 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 21 (-1 size, +1 Dex, +11 natural), touch 10, flat-footed 20
Base Attack/Grapple: +10/+22
Attack: Bite +18* melee (2d6+8*)
Full Attack: Bite +18* melee (2d6+8*), 2 claws +11 melee (1d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Frightful presence, rend 1d8+7, spell-like abilities
Special Qualities: Undead, cold and fire resistance 10
Saves: Fort +6, Ref +7, Will +12
Abilities: Str 24, Dex 13, Con 16, Int 5, Wis 10, Cha 11
Skills: Listen +13, Spot +14
Feats: Ability Focus (frightful presence), Alertness, Cleave, Improved Initiative, Improved Sunder, Quicken Spell-like Ability (magic missile), Run
Environment: Any
Organization: Solitary or swarm (20-80)
Challenge Rating: 8
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 14-19 HD (Large), 20-29 HD (Huge), 30-39 HD (Gargantuan)
Level Adjustment: --
*Benefits from magic fang.
This is a huge, savage humanoid, nearly skeletal. On its vicious tusks is a crust of dried blood, and its claws appear black and seared. It has a tentacle-like flexible tail. It emits a hideous wailing.
A galactic ghoul resembles a bestial, very emaciated humanoid twice the height of a man. It has long arms ending in oversized claws. Its pig-like head is armed with rows of large, fierce tusks. A sticky black tongue extends from its mouth. A galactic ghoul is about 11 feet tall and weighs about 900 pounds. Galactic ghouls cannot speak, but communicate among themselves by gestures of their prehensile tails. The only vocalization they can make is a nightmare wail.
Galactic ghouls were originally created on a small, dark planet far from the known world, which was once inhabited by a giant intelligent species. When that planet was invaded by storm fiends, the race’s spellcasters worked frantically to develop magic for defense. With cooperation from across the world, they released a single massive spell. It blasted the storm fiends into dust, but the stray energies animated all the race’s dead. They became the terrible galactic ghouls, eternally roaming space, seeking for worlds to devour.
A swarm of galactic ghouls flies through space in a dormant state. Being undead, they suffer no harm from the lack of air. When they find a world containing life, they land and destroy everything on the surface larger than a housecat.
COMBAT
A galactic ghoul, consumed by destructive fury, attacks and devours any creature and wrecks structures.
Frightful Presence (Ex): When a galactic ghoul attacks, any creature within 60 feet seeing it must make a Will save (DC 22) or be shaken for 2d6 rounds.
Rend (Ex): If a galactic ghoul hits a victim with both claw attacks in a round, it tears the flesh for 1d8+7 points of damage.
Spell-Like Abilities: Always active – magic fang (on bite); at will – fly, magic missile, resistance. Caster level 6th; save DC 12 + spell level.
These are monsters having to do with outer space or deep time. Some of them will be pseudo-Lovecraftian; others will be just aliens.
Here's the first one; any ideas on the CR?
Galactic Ghoul
Large Undead
Hit Dice: 20d12 (130 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 21 (-1 size, +1 Dex, +11 natural), touch 10, flat-footed 20
Base Attack/Grapple: +10/+22
Attack: Bite +18* melee (2d6+8*)
Full Attack: Bite +18* melee (2d6+8*), 2 claws +11 melee (1d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Frightful presence, rend 1d8+7, spell-like abilities
Special Qualities: Undead, cold and fire resistance 10
Saves: Fort +6, Ref +7, Will +12
Abilities: Str 24, Dex 13, Con 16, Int 5, Wis 10, Cha 11
Skills: Listen +13, Spot +14
Feats: Ability Focus (frightful presence), Alertness, Cleave, Improved Initiative, Improved Sunder, Quicken Spell-like Ability (magic missile), Run
Environment: Any
Organization: Solitary or swarm (20-80)
Challenge Rating: 8
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 14-19 HD (Large), 20-29 HD (Huge), 30-39 HD (Gargantuan)
Level Adjustment: --
*Benefits from magic fang.
This is a huge, savage humanoid, nearly skeletal. On its vicious tusks is a crust of dried blood, and its claws appear black and seared. It has a tentacle-like flexible tail. It emits a hideous wailing.
A galactic ghoul resembles a bestial, very emaciated humanoid twice the height of a man. It has long arms ending in oversized claws. Its pig-like head is armed with rows of large, fierce tusks. A sticky black tongue extends from its mouth. A galactic ghoul is about 11 feet tall and weighs about 900 pounds. Galactic ghouls cannot speak, but communicate among themselves by gestures of their prehensile tails. The only vocalization they can make is a nightmare wail.
Galactic ghouls were originally created on a small, dark planet far from the known world, which was once inhabited by a giant intelligent species. When that planet was invaded by storm fiends, the race’s spellcasters worked frantically to develop magic for defense. With cooperation from across the world, they released a single massive spell. It blasted the storm fiends into dust, but the stray energies animated all the race’s dead. They became the terrible galactic ghouls, eternally roaming space, seeking for worlds to devour.
A swarm of galactic ghouls flies through space in a dormant state. Being undead, they suffer no harm from the lack of air. When they find a world containing life, they land and destroy everything on the surface larger than a housecat.
COMBAT
A galactic ghoul, consumed by destructive fury, attacks and devours any creature and wrecks structures.
Frightful Presence (Ex): When a galactic ghoul attacks, any creature within 60 feet seeing it must make a Will save (DC 22) or be shaken for 2d6 rounds.
Rend (Ex): If a galactic ghoul hits a victim with both claw attacks in a round, it tears the flesh for 1d8+7 points of damage.
Spell-Like Abilities: Always active – magic fang (on bite); at will – fly, magic missile, resistance. Caster level 6th; save DC 12 + spell level.
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