Voi_D_ragon
Explorer
Oh, and let's not forget that Solars if taken on their own without any strings attached in straight up combat in an open space will kill anything.
Anything.
Anything.
At CR 1/8, you have the mighty Pony, with 11 HP, and a melee attack with +4 to hit that deals 2d4+2 damage. Against level 1 PCs, a group of ponies is a real threat.
I once had an encounter composed entirely of quicklings from Volo's. They are labelled CR1 but they've got more bang than some CR 2 creatures I've used. They have 3 attacks, each with +8 to hit. AC 16 is already fairly respectable but on top of that attacks have disadvantage unless they are incapacitated or restrained which not all groups will have ready access to at low levels. You might then be tempted to use area of effects to take them down, but they have evasion meaning its hard to damage them with Dex saves based effects, which I find to be one of the most common for lower level spells. To top it all off with 120 feet of movement they can pretty much get anywhere they want on the battlefield if there's enough room for them to maneuver.
So yea, half of the party went down that fight and one of my players will probably never let me hear the end of it
The lowly stirge has been the bane of many a party.
Don't underestimate domestic cats! If they are bloodlusted for some reason, the XP budget for 4 level 4 characters would be:LOL. So ponies usurp the domestic cat as the unforseen bane of low-level character in this edition.
Oh, and let's not forget that Solars if taken on their own without any strings attached in straight up combat in an open space will kill anything.
Anything.
I think an Empryean can take a Solar.