IcyCool
First Post
I had a lot of fun with a Mezzoloth in my last session. The players had invaded a Red Dragon's stronghold, was told by the dragon's kobold minions that they would let the party live if they killed the dragon, killed the dragon, and were getting ready to dive into the pile of loot when the kobolds show up en masse.
Meanwhile, outside, one of the BBEG's (a Gnoll Warlock/Acolyte of the Skin), who has been waiting for the dragon to kill the party for him, decides things are taking far too long and has his Gnoll minions fly their airship to the front gates and open the main doors.
Back to the party, the paladin is giving a rousing speech (he got their attention using one of Barsoomcore's swashbuckling cards) to the kobolds, encouraging them to be proud of their strong tribe, etc. The dragon's room is at the end of a 100' hall, which is on the north end of a large cistern room, which is on the north end of the 100' entry hall.
The entry hall door cracks open, the opens completely and the force of gnolls floods in. The kobolds turn to face them, screaming in their pride. Then they see the large force of gnolls barreling towards them, with the nasty BBEG and his pet Mezzoloth at their forefront. The kobolds panic, trying to figure out where to go in the 100' hall. The paladin rallies some of them, and arrows and bolts go flying back and forth between the gnolls and kobolds. Then the Mezzoloth casts Cloudkill on the south end of the hall, instantly slaying a 40' diameter of kobolds, and traveling down the tightly packed 100' hall toward our heroes (and the Paladin, who is trying to push to the forefront and lead). The Paladin succeeds in getting the kobolds to slowly advance backwards (north) ahead of the cloud, and firing blindly into it. The Mezzoloth (on orders from its master) teleports into the back of the room the PC's are in, and casts cloudkill (his last for the day) again, at the north end of the hall, instantly slaying several more kobolds, and killing two of the three kobold leaders.
The Paladin tells the remaining kobolds to "Hold your breath and follow me!", and runs back through the cloud and into the room with the Mezzoloth. The frightened kobolds are only happy to oblige, and die en masse. The only kobold left is the "king", who is horribly con-drained from the Cloudkill. The rest of the group tries to kill the Mezzoloth. The party warlock misses three times (due to 20% concealment from darkness) and fizzles once (due to spell resistence). The party bard hits once with an arrow (doing a grand-total of 1 damage after energy resistence and damage reduction). The party druid summons up some air elementals to try to push the cloudkills down the hall toward the gnolls. And the party wizard magic missiles it (as he is mostly drained from fighting the dragon). The wizard's familiar, a lantern archon, inflicts horrifying damage on the Mezzoloth due to the Bard's boost.
The Mezzoloth, thinking that the party has nowhere to go, uses its second teleport to return to its master and report.
The party grabs what loot they can, and heads to the treasure room which contains a sealed planar portal. They have the key from an earlier adventure. They unlock the portal, scoop up some more of the dragon's hoard, and run (which is good, they are no match for this particular BBEG at this point).
End result:
1 very angry BBEG, 1 cowed and confused Mezzoloth, several scared and confused gnoll soldiers, and several surprised, cloud-killed gnoll corpses standing in the dragon's hoard room, wondering where the party went.
1 battered, happy to be alive party, and one injured, former kobold "king", sitting in the wine cellar of a well-to-do Sigil merchant. The cellar door is locked, from the outside, and it is late evening. Imagine the merchant's surprise when he hears a knocking from his wine cellar in the morning.
Meanwhile, outside, one of the BBEG's (a Gnoll Warlock/Acolyte of the Skin), who has been waiting for the dragon to kill the party for him, decides things are taking far too long and has his Gnoll minions fly their airship to the front gates and open the main doors.
Back to the party, the paladin is giving a rousing speech (he got their attention using one of Barsoomcore's swashbuckling cards) to the kobolds, encouraging them to be proud of their strong tribe, etc. The dragon's room is at the end of a 100' hall, which is on the north end of a large cistern room, which is on the north end of the 100' entry hall.
The entry hall door cracks open, the opens completely and the force of gnolls floods in. The kobolds turn to face them, screaming in their pride. Then they see the large force of gnolls barreling towards them, with the nasty BBEG and his pet Mezzoloth at their forefront. The kobolds panic, trying to figure out where to go in the 100' hall. The paladin rallies some of them, and arrows and bolts go flying back and forth between the gnolls and kobolds. Then the Mezzoloth casts Cloudkill on the south end of the hall, instantly slaying a 40' diameter of kobolds, and traveling down the tightly packed 100' hall toward our heroes (and the Paladin, who is trying to push to the forefront and lead). The Paladin succeeds in getting the kobolds to slowly advance backwards (north) ahead of the cloud, and firing blindly into it. The Mezzoloth (on orders from its master) teleports into the back of the room the PC's are in, and casts cloudkill (his last for the day) again, at the north end of the hall, instantly slaying several more kobolds, and killing two of the three kobold leaders.
The Paladin tells the remaining kobolds to "Hold your breath and follow me!", and runs back through the cloud and into the room with the Mezzoloth. The frightened kobolds are only happy to oblige, and die en masse. The only kobold left is the "king", who is horribly con-drained from the Cloudkill. The rest of the group tries to kill the Mezzoloth. The party warlock misses three times (due to 20% concealment from darkness) and fizzles once (due to spell resistence). The party bard hits once with an arrow (doing a grand-total of 1 damage after energy resistence and damage reduction). The party druid summons up some air elementals to try to push the cloudkills down the hall toward the gnolls. And the party wizard magic missiles it (as he is mostly drained from fighting the dragon). The wizard's familiar, a lantern archon, inflicts horrifying damage on the Mezzoloth due to the Bard's boost.
The Mezzoloth, thinking that the party has nowhere to go, uses its second teleport to return to its master and report.
The party grabs what loot they can, and heads to the treasure room which contains a sealed planar portal. They have the key from an earlier adventure. They unlock the portal, scoop up some more of the dragon's hoard, and run (which is good, they are no match for this particular BBEG at this point).
End result:
1 very angry BBEG, 1 cowed and confused Mezzoloth, several scared and confused gnoll soldiers, and several surprised, cloud-killed gnoll corpses standing in the dragon's hoard room, wondering where the party went.
1 battered, happy to be alive party, and one injured, former kobold "king", sitting in the wine cellar of a well-to-do Sigil merchant. The cellar door is locked, from the outside, and it is late evening. Imagine the merchant's surprise when he hears a knocking from his wine cellar in the morning.
