Monte Carlo versus "The Math"

Introducing Ragnarok

The basic build for Ragnarok is done. This isn't the full level 1 build, but rather the same base level that the other dwarves got. (The second at-will power and the magic item are missing.) This allows us to do an apples-to-apples comparison between Ragnarok and the other builds.

First impressions: this guy doesn't go down quickly... but his enemies don't go down quickly, either. This means some loooooong fights. The Greatweapon fighter ended the majority of his fights in a single round, and almost all (>95%) were done in five rounds or less. In contrast, Ragnarok's fights typically take 5 rounds, and you'll easily be taking up to 13. The simulator recorded fights taking 20 rounds. Ragnarok's the guy to play if you like the grind. (And if you don't have a party assisting. ;-) )

On the plus side, Ragnarok's survivability is an awesome 89%. That's by far the best we've seen--our optimized Greatweapon and Guardian builds netted us about 81% survivability, so Ragnarok's about 10% better. I'm a little disappointed in this result, actually--I was hoping to see the near-perfect balance we were seeing with the Greatweapon and Guardian builds.

Here are the results. There are a lot of new features in the sim and it's likely I've made a mistake somewhere. Please take a careful look at the character sheet and example fights and see if you can spot anything wrong.

[sblock=Level 1 Ragnarok vs. Level 1 Soldier]

[sblock=Combatants]
Code:
Level 1 Ragnarok:
  HP: 38; Temp HP: 0; Surges: 13
  AC: 19; Action Points: 1
  Str: 16(+3); Con: 18(+4); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)
  Initiative Bonus: +1
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 33 (15 class + 18 con + 6 per level gained)
    Base Surges: 13 (9 class + 4 con)
    Battlerager Vigor: 
      +4 temp hp on hit.
      Grant 4 temp hp on miss when using invigorating powers.
  Items:
    Main hand: Warhammer
      One-handed weapon
      Damage: 1d10
      Proficient: +2
      Group(s): Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Scale Armor
      AC Bonus: +7
  Feats:
    Toughness: Increase hp by 5.
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action
      Attack: 1d20+5 vs. AC
      Hit:
        2d10+7 damage.
        Grant 8 temporary hit points.
      Miss:
        Half of 2d10+7 damage.
        Grant 4 temporary hit points.
    Distracting Spate:
      Encounter
      Standard Action
      Attack: 1d20+5 vs. AC
      Hit:
        2d10+3 damage.
        Gain combat advantage.
        Grant 4 temporary hit points.
    Crushing Surge:
      At-Will * Invigorating
      Standard Action
      Attack: 1d20+5 vs. AC
      Hit:
        1d10+3 damage.
        Grant 8 temporary hit points.
      Miss: Grant 4 temporary hit points.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 9 hit points.
        Gain a +2 defense bonus until end of next turn.

Level 1 Soldier:
  HP: 29; Temp HP: 0; Surges: 1
  AC: 17; Action Points: 0
  Str: 16(+3); Con: 13(+1); Dex: 13(+1); Int: 13(+1); Wis: 13(+1); Cha: 13(+1)
  Initiative Bonus: +3
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+8 vs. AC
      Hit: 2d10+3 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+8 vs. AC
      Hit: 1d10+3 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000

Avg rounds per fight (when survived): 6.3
  1  (6.8%): =========================================
  2 (15.8%): =======================================================
  3 (25.6%): ===========================================================
  4 (36.0%): ===============================================================
  5 (47.0%): ===================================================================
  6 (57.7%): =================================================================
  7 (67.2%): =========================================================
  8 (75.3%): =================================================
  9 (81.9%): =======================================
 10 (87.2%): ================================
 11 (91.0%): =======================
 12 (93.9%): =================
 13 (95.9%): ============
 14 (97.3%): ========
 15 (98.2%): =====
 16 (98.8%): ===
 17 (99.4%): ===
 18 (99.6%): =
 19 (99.8%): =

Avg fights survived: 4.7
  1  (4.1%): ==
  2  (5.8%): =
  3  (9.1%): ==
  4 (11.0%): =
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 4.6 of 13
  0  (8.8%): ============================================
  1 (15.4%): =================================
  2 (24.5%): ==============================================
  3 (36.0%): ==========================================================
  4 (49.2%): ===================================================================
  5 (62.3%): ==================================================================
  6 (74.8%): ===============================================================
  7 (84.8%): ==================================================
  8 (92.2%): =====================================
  9 (96.5%): =====================
 10 (98.9%): ============
 11 (99.7%): ===
 12(100.0%): =

Survival rate: 89.0% +/- 0.6%
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (0.7% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 18 initiative (1d20+1; rolled 17).
    Soldier rolls 18 initiative (1d20+3; rolled 15).
    Tie! Resolve with initiative bonus.
      Ragnarok initiative bonus is 1.
      Soldier initiative bonus is 3.
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 1
      Knee Breaker (standard action):
        Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
        Misses:
          4 damage (half of 2d10+7; rolled 1, 1).
          Grant 4 temporary hit points.
        Soldier has 25 hp remaining (29 hp - 4 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Knee Breaker has been expended.
      Spend Action Point (free action):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
        Misses.
        Distracting Spate has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 25; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 30 hp remaining (38 hp - 8 damage).
    Ragnarok's turn:
      HP: 30; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 3:
    Soldier's turn:
      HP: 25; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 30; Temp HP: 4; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 4:
    Soldier's turn:
      HP: 25; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 28 hp remaining (30 hp - 2 damage).
    Ragnarok's turn:
      HP: 28; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Second Wind (minor action):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 9 hp (28 hp -> 37 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 25; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 21 AC (1d20+8; rolled 17).
        Hits: 8 damage (1d10+3; rolled 5).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 33 hp remaining (37 hp - 4 damage).
    Ragnarok's turn:
      HP: 33; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      +2 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 25; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 5 damage (1d10+3; rolled 2).
        Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
        Ragnarok has 32 hp remaining (33 hp - 1 damage).
    Ragnarok's turn:
      HP: 32; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 7:
    Soldier's turn:
      HP: 25; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 24 hp remaining (32 hp - 8 damage).
    Ragnarok's turn:
      HP: 24; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 6 vs. 17 AC (1d20+5; rolled 1).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 8:
    Soldier's turn:
      HP: 25; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 24 hp remaining (24 hp - 0 damage).
    Ragnarok's turn:
      HP: 24; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
        Hits:
          11 damage (1d10+3; rolled 8).
          Grant 8 temporary hit points.
        Soldier has 14 hp remaining (25 hp - 11 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    
  Round 9:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 24; Temp HP: 8; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 10:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 24; Temp HP: 8; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 11:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage).
        Ragnarok has 24 hp remaining (24 hp - 0 damage).
    Ragnarok's turn:
      HP: 24; Temp HP: 2; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 17 vs. 17 AC (1d20+5; rolled 12).
        Hits:
          9 damage (1d10+3; rolled 6).
          Grant 8 temporary hit points.
        Soldier has 5 hp remaining (14 hp - 9 damage).
        Ragnarok gains 6 temp hp (had 2; applied 8; wasted 2).
    
  Round 12:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 24; Temp HP: 8; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 13:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 24; Temp HP: 8; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 14:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 24; Temp HP: 8; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 15:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
        Crits: 13 damage (1d10+3; maximized).
        Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).
        Ragnarok has 19 hp remaining (24 hp - 5 damage).
    Ragnarok's turn:
      HP: 19; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 16:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 19; Temp HP: 4; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 13 vs. 17 AC (1d20+5; rolled 8).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 17:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 11 hp remaining (19 hp - 8 damage).
    Ragnarok's turn:
      HP: 11; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
        Hits:
          4 damage (1d10+3; rolled 1).
          Grant 8 temporary hit points.
        Soldier has 1 hp remaining (5 hp - 4 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    
  Round 18:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage).
        Ragnarok has 11 hp remaining (11 hp - 0 damage).
    Ragnarok's turn:
      HP: 11; Temp HP: 2; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 2 temp hp (had 2; applied 4; wasted 2).
    
  Round 19:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 3 hp remaining (11 hp - 8 damage).
    Ragnarok's turn:
      HP: 3; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 20:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has -6 hp remaining (3 hp - 9 damage).
    Ragnarok's turn:
      HP: -6; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 2 failures remaining before death.
    
  Round 21:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok has -12 hp remaining (-6 hp - 6 damage).
    Ragnarok's turn:
      HP: -12; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    
  Round 22:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: -12; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 23:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok has -23 hp remaining (-12 hp - 11 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 1 fight(s) survived (3.4% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+1; rolled 19).
    Soldier rolls 4 initiative (1d20+3; rolled 1).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 1
      Knee Breaker (standard action):
        Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
        Hits:
          17 damage (2d10+7; rolled 6, 4).
          Grant 8 temporary hit points.
        Soldier has 12 hp remaining (29 hp - 17 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
        Knee Breaker has been expended.
      Spend Action Point (free action):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action):
        Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
        Hits:
          9 damage (2d10+3; rolled 3, 3).
          Gain combat advantage.
          Grant 4 temporary hit points.
        Soldier has 3 hp remaining (12 hp - 9 damage).
        Ragnarok gains combat advantage (expires at end of next turn).
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 38; Temp HP: 8; Surges: 13
      AC: 19; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 27 vs. 17 AC (1d20+7; rolled 20).
        Crits:
          13 damage (1d10+3; maximized).
          Grant 8 temporary hit points.
        Soldier has -10 hp remaining (3 hp - 13 damage).
        Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
      Combat advantage expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Distracting Spate recharges.
    Spend Action Point recharges.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 15 initiative (1d20+1; rolled 14).
    Soldier rolls 20 initiative (1d20+3; rolled 17).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Distracting Spate (standard action):
        Attacks Soldier with 6 vs. 17 AC (1d20+5; rolled 1).
        Misses.
        Distracting Spate has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok has 26 hp remaining (38 hp - 12 damage).
    Ragnarok's turn:
      HP: 26; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Second Wind (minor action):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 9 hp (26 hp -> 35 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 12 vs. 21 AC (1d20+8; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 35; Temp HP: 4; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 26 hp remaining (35 hp - 9 damage).
    Ragnarok's turn:
      HP: 26; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 5:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 17 hp remaining (26 hp - 9 damage).
    Ragnarok's turn:
      HP: 17; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 6:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 17; Temp HP: 4; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 18 vs. 17 AC (1d20+5; rolled 13).
        Hits:
          6 damage (1d10+3; rolled 3).
          Grant 8 temporary hit points.
        Soldier has 23 hp remaining (29 hp - 6 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    
  Round 7:
    Soldier's turn:
      HP: 23; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 8 damage; 3 gets through (8 temp hp - 11 damage).
        Ragnarok has 14 hp remaining (17 hp - 3 damage).
    Ragnarok's turn:
      HP: 14; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 8:
    Soldier's turn:
      HP: 23; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 5 hp remaining (14 hp - 9 damage).
    Ragnarok's turn:
      HP: 5; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 9:
    Soldier's turn:
      HP: 23; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 5 hp remaining (5 hp - 0 damage).
    Ragnarok's turn:
      HP: 5; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 18 vs. 17 AC (1d20+5; rolled 13).
        Hits:
          13 damage (1d10+3; rolled 10).
          Grant 8 temporary hit points.
        Soldier has 10 hp remaining (23 hp - 13 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    
  Round 10:
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 5; Temp HP: 8; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 11:
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
        Crits: 13 damage (1d10+3; maximized).
        Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).
        Ragnarok has 0 hp remaining (5 hp - 5 damage).
    Ragnarok's turn:
      HP: 0; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 12:
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 0; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    
  Round 13:
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 0; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
    
  Round 14:
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok has -6 hp remaining (0 hp - 6 damage).
    Ragnarok's turn:
      HP: -6; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    
  Round 15:
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok has -10 hp remaining (-6 hp - 4 damage).
    Ragnarok's turn:
      HP: -10; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 16:
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: -10; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 7 (1d20; rolled 7).
        Fails. 2 failures remaining before death.
    
  Round 17:
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok has -19 hp remaining (-10 hp - 9 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 2 fight(s) survived (1.7% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 7 initiative (1d20+1; rolled 6).
    Soldier rolls 6 initiative (1d20+3; rolled 3).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 1
      Knee Breaker (standard action):
        Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
        Hits:
          17 damage (2d10+7; rolled 2, 8).
          Grant 8 temporary hit points.
        Soldier has 12 hp remaining (29 hp - 17 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
        Knee Breaker has been expended.
      Spend Action Point (free action):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action):
        Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
        Hits:
          18 damage (2d10+3; rolled 7, 8).
          Gain combat advantage.
          Grant 4 temporary hit points.
        Soldier has -6 hp remaining (12 hp - 18 damage).
        Ragnarok gains combat advantage (expires at end of next turn).
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
        Distracting Spate has been expended.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Distracting Spate recharges.
    Spend Action Point recharges.
    Combat advantage expires.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+1; rolled 19).
    Soldier rolls 21 initiative (1d20+3; rolled 18).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 12 damage (2d10+3; rolled 5, 4).
        Ragnarok has 26 hp remaining (38 hp - 12 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 26; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Distracting Spate (standard action):
        Attacks Soldier with 25 vs. 17 AC (1d20+5; rolled 20).
        Crits:
          23 damage (2d10+3; maximized).
          Gain combat advantage.
          Grant 4 temporary hit points.
        Soldier has 6 hp remaining (29 hp - 23 damage).
        Ragnarok gains combat advantage (expires at end of next turn).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Distracting Spate has been expended.
      Second Wind (minor action):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 9 hp (26 hp -> 35 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 6; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 18 vs. 21 AC (1d20+8; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 35; Temp HP: 4; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 14 vs. 17 AC (1d20+7; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
      Combat advantage expires.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 6; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 35; Temp HP: 4; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 4:
    Soldier's turn:
      HP: 6; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
        Hits: 8 damage (1d10+3; rolled 5).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 31 hp remaining (35 hp - 4 damage).
    Ragnarok's turn:
      HP: 31; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 5:
    Soldier's turn:
      HP: 6; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 31; Temp HP: 4; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 6 vs. 17 AC (1d20+5; rolled 1).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 6:
    Soldier's turn:
      HP: 6; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 25 hp remaining (31 hp - 6 damage).
    Ragnarok's turn:
      HP: 25; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
        Hits:
          13 damage (1d10+3; rolled 10).
          Grant 8 temporary hit points.
        Soldier has -7 hp remaining (6 hp - 13 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 25 hp; wants at least 34 hp (maximum is 38 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 9 hp (25 hp -> 34 hp; 0 hp wasted).
    Temporary hit points expire.
    Distracting Spate recharges.
    Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 3 initiative (1d20+1; rolled 2).
    Soldier rolls 22 initiative (1d20+3; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 1
      Distracting Spate (standard action):
        Attacks Soldier with 15 vs. 17 AC (1d20+5; rolled 10).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action):
        Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
        Hits:
          8 damage (1d10+3; rolled 5).
          Grant 8 temporary hit points.
        Soldier has 21 hp remaining (29 hp - 8 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    
  Round 2:
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok deflects 8 damage; 2 gets through (8 temp hp - 10 damage).
        Ragnarok has 32 hp remaining (34 hp - 2 damage).
    Ragnarok's turn:
      HP: 32; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 15 vs. 17 AC (1d20+5; rolled 10).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 3:
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 32; Temp HP: 4; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 4:
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 26 hp remaining (32 hp - 6 damage).
    Ragnarok's turn:
      HP: 26; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 13 vs. 17 AC (1d20+5; rolled 8).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Second Wind (minor action):
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 9 hp (26 hp -> 35 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 13 vs. 21 AC (1d20+8; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 35; Temp HP: 4; Surges: 10
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
      +2 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 35; Temp HP: 4; Surges: 10
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 13 vs. 17 AC (1d20+5; rolled 8).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 7:
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 33 hp remaining (35 hp - 2 damage).
    Ragnarok's turn:
      HP: 33; Temp HP: 0; Surges: 10
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
        Hits:
          7 damage (1d10+3; rolled 4).
          Grant 8 temporary hit points.
        Soldier has 14 hp remaining (21 hp - 7 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    
  Round 8:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 33; Temp HP: 8; Surges: 10
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 9:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 8 damage; 4 gets through (8 temp hp - 12 damage).
        Ragnarok has 29 hp remaining (33 hp - 4 damage).
    Ragnarok's turn:
      HP: 29; Temp HP: 0; Surges: 10
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 10:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 29; Temp HP: 4; Surges: 10
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 11:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
        Crits: 13 damage (1d10+3; maximized).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 20 hp remaining (29 hp - 9 damage).
    Ragnarok's turn:
      HP: 20; Temp HP: 0; Surges: 10
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 12:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 12 hp remaining (20 hp - 8 damage).
    Ragnarok's turn:
      HP: 12; Temp HP: 0; Surges: 10
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 13:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
        Hits: 5 damage (1d10+3; rolled 2).
        Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
        Ragnarok has 11 hp remaining (12 hp - 1 damage).
    Ragnarok's turn:
      HP: 11; Temp HP: 0; Surges: 10
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 14:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 4 hp remaining (11 hp - 7 damage).
    Ragnarok's turn:
      HP: 4; Temp HP: 0; Surges: 10
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
        Hits:
          6 damage (1d10+3; rolled 3).
          Grant 8 temporary hit points.
        Soldier has 8 hp remaining (14 hp - 6 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    
  Round 15:
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok deflects 8 damage; 2 gets through (8 temp hp - 10 damage).
        Ragnarok has 2 hp remaining (4 hp - 2 damage).
    Ragnarok's turn:
      HP: 2; Temp HP: 0; Surges: 10
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 16:
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 5 damage (1d10+3; rolled 2).
        Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
        Ragnarok has 1 hp remaining (2 hp - 1 damage).
    Ragnarok's turn:
      HP: 1; Temp HP: 0; Surges: 10
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 17:
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 1; Temp HP: 4; Surges: 10
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 18:
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has -4 hp remaining (1 hp - 5 damage).
    Ragnarok's turn:
      HP: -4; Temp HP: 0; Surges: 10
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 2 failures remaining before death.
    
  Round 19:
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 16 vs. 19 AC (1d20+8; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: -4; Temp HP: 0; Surges: 10
      AC: 19; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 1 failures remaining before death.
    
  Round 20:
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: -4; Temp HP: 0; Surges: 10
      AC: 19; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 0 failures remaining before death.
    
  Villains win!
[/sblock]
[sblock=Example of 3 fight(s) survived (3.3% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 12 initiative (1d20+1; rolled 11).
    Soldier rolls 6 initiative (1d20+3; rolled 3).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 1
      Knee Breaker (standard action):
        Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
        Hits:
          24 damage (2d10+7; rolled 9, 8).
          Grant 8 temporary hit points.
        Soldier has 5 hp remaining (29 hp - 24 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
        Knee Breaker has been expended.
      Spend Action Point (free action):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action):
        Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
        Hits:
          11 damage (2d10+3; rolled 5, 3).
          Gain combat advantage.
          Grant 4 temporary hit points.
        Soldier has -6 hp remaining (5 hp - 11 damage).
        Ragnarok gains combat advantage (expires at end of next turn).
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
        Distracting Spate has been expended.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Distracting Spate recharges.
    Spend Action Point recharges.
    Combat advantage expires.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 19 initiative (1d20+1; rolled 18).
    Soldier rolls 11 initiative (1d20+3; rolled 8).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Distracting Spate (standard action):
        Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
        Hits:
          8 damage (2d10+3; rolled 4, 1).
          Gain combat advantage.
          Grant 4 temporary hit points.
        Soldier has 21 hp remaining (29 hp - 8 damage).
        Ragnarok gains combat advantage (expires at end of next turn).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 38; Temp HP: 4; Surges: 13
      AC: 19; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 14 vs. 17 AC (1d20+7; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
      Combat advantage expires.
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 30 hp remaining (38 hp - 8 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 30; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 18 vs. 17 AC (1d20+5; rolled 13).
        Hits:
          8 damage (1d10+3; rolled 5).
          Grant 8 temporary hit points.
        Soldier has 13 hp remaining (21 hp - 8 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    Soldier's turn:
      HP: 13; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
        Hits: 8 damage (1d10+3; rolled 5).
        Ragnarok deflects 8 damage; 0 gets through (8 temp hp - 8 damage).
        Ragnarok has 30 hp remaining (30 hp - 0 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 30; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 13; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 28 hp remaining (30 hp - 2 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 28; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Second Wind (minor action):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 9 hp (28 hp -> 37 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
    Soldier's turn:
      HP: 13; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 9 vs. 21 AC (1d20+8; rolled 1).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 37; Temp HP: 4; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
      +2 defense bonus expires.
    Soldier's turn:
      HP: 13; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 37; Temp HP: 4; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    Soldier's turn:
      HP: 13; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    
  Round 8:
    Ragnarok's turn:
      HP: 37; Temp HP: 4; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
        Hits:
          5 damage (1d10+3; rolled 2).
          Grant 8 temporary hit points.
        Soldier has 8 hp remaining (13 hp - 5 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
        Misses.
    
  Round 9:
    Ragnarok's turn:
      HP: 37; Temp HP: 8; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).
        Misses.
    
  Round 10:
    Ragnarok's turn:
      HP: 37; Temp HP: 8; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
        Hits:
          6 damage (1d10+3; rolled 3).
          Grant 8 temporary hit points.
        Soldier has 2 hp remaining (8 hp - 6 damage).
        Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
    Soldier's turn:
      HP: 2; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 8 damage; 4 gets through (8 temp hp - 12 damage).
        Ragnarok has 33 hp remaining (37 hp - 4 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: 33; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 15 vs. 17 AC (1d20+5; rolled 10).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 2; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    
  Round 12:
    Ragnarok's turn:
      HP: 33; Temp HP: 4; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    Soldier's turn:
      HP: 2; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
        Misses.
    
  Round 13:
    Ragnarok's turn:
      HP: 33; Temp HP: 4; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
        Hits:
          12 damage (1d10+3; rolled 9).
          Grant 8 temporary hit points.
        Soldier has -10 hp remaining (2 hp - 12 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 33 hp; wants at least 34 hp (maximum is 38 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 9 hp (33 hp -> 38 hp; 4 hp wasted).
    Temporary hit points expire.
    Distracting Spate recharges.
    Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 2 initiative (1d20+1; rolled 1).
    Soldier rolls 23 initiative (1d20+3; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 1
      Distracting Spate (standard action):
        Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action):
        Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 2:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 38; Temp HP: 4; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 3:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 31 hp remaining (38 hp - 7 damage).
    Ragnarok's turn:
      HP: 31; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 4:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 31; Temp HP: 4; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 17 vs. 17 AC (1d20+5; rolled 12).
        Hits:
          9 damage (1d10+3; rolled 6).
          Grant 8 temporary hit points.
        Soldier has 20 hp remaining (29 hp - 9 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    
  Round 5:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (8 temp hp - 4 damage).
        Ragnarok has 31 hp remaining (31 hp - 0 damage).
    Ragnarok's turn:
      HP: 31; Temp HP: 4; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 19 vs. 17 AC (1d20+5; rolled 14).
        Hits:
          5 damage (1d10+3; rolled 2).
          Grant 8 temporary hit points.
        Soldier has 15 hp remaining (20 hp - 5 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    
  Round 6:
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 31; Temp HP: 8; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
        Hits:
          11 damage (1d10+3; rolled 8).
          Grant 8 temporary hit points.
        Soldier has 4 hp remaining (15 hp - 11 damage).
        Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
    
  Round 7:
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
        Crits: 13 damage (1d10+3; maximized).
        Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).
        Ragnarok has 26 hp remaining (31 hp - 5 damage).
    Ragnarok's turn:
      HP: 26; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
        Hits:
          8 damage (1d10+3; rolled 5).
          Grant 8 temporary hit points.
        Soldier has -4 hp remaining (4 hp - 8 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
      Second Wind (minor action):
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 9 hp (26 hp -> 35 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 35 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Distracting Spate recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    +2 defense bonus expires.
  
FIGHT #4:
  Roll initiative!
    Ragnarok rolls 9 initiative (1d20+1; rolled 8).
    Soldier rolls 14 initiative (1d20+3; rolled 11).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
        Hits: 15 damage (2d10+3; rolled 4, 8).
        Ragnarok has 20 hp remaining (35 hp - 15 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 20; Temp HP: 0; Surges: 10
      AC: 19; Action Points: 0
      Distracting Spate (standard action):
        Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
        Misses.
        Distracting Spate has been expended.
      Second Wind (minor action):
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 9 hp (20 hp -> 29 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 24 vs. 21 AC (1d20+8; rolled 16).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok has 19 hp remaining (29 hp - 10 damage).
    Ragnarok's turn:
      HP: 19; Temp HP: 0; Surges: 9
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
        Crits: 13 damage (1d10+3; maximized).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 10 hp remaining (19 hp - 9 damage).
    Ragnarok's turn:
      HP: 10; Temp HP: 0; Surges: 9
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 4:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 10; Temp HP: 4; Surges: 9
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 5:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 5 hp remaining (10 hp - 5 damage).
    Ragnarok's turn:
      HP: 5; Temp HP: 0; Surges: 9
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
        Hits:
          11 damage (1d10+3; rolled 8).
          Grant 8 temporary hit points.
        Soldier has 18 hp remaining (29 hp - 11 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    
  Round 6:
    Soldier's turn:
      HP: 18; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 5 damage (1d10+3; rolled 2).
        Ragnarok deflects 5 damage; 0 gets through (8 temp hp - 5 damage).
        Ragnarok has 5 hp remaining (5 hp - 0 damage).
    Ragnarok's turn:
      HP: 5; Temp HP: 3; Surges: 9
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
        Hits:
          7 damage (1d10+3; rolled 4).
          Grant 8 temporary hit points.
        Soldier has 11 hp remaining (18 hp - 7 damage).
        Ragnarok gains 5 temp hp (had 3; applied 8; wasted 3).
    
  Round 7:
    Soldier's turn:
      HP: 11; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 5; Temp HP: 8; Surges: 9
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
        Hits:
          8 damage (1d10+3; rolled 5).
          Grant 8 temporary hit points.
        Soldier has 3 hp remaining (11 hp - 8 damage).
        Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
    
  Round 8:
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 7 damage (1d10+3; rolled 4).
        Ragnarok deflects 7 damage; 0 gets through (8 temp hp - 7 damage).
        Ragnarok has 5 hp remaining (5 hp - 0 damage).
    Ragnarok's turn:
      HP: 5; Temp HP: 1; Surges: 9
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 3 temp hp (had 1; applied 4; wasted 1).
    
  Round 9:
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has -3 hp remaining (5 hp - 8 damage).
    Ragnarok's turn:
      HP: -3; Temp HP: 0; Surges: 9
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 3 (1d20; rolled 3).
        Fails. 2 failures remaining before death.
    
  Round 10:
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok has -15 hp remaining (-3 hp - 12 damage).
    Ragnarok's turn:
      HP: -15; Temp HP: 0; Surges: 9
      AC: 19; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 11:
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: -15; Temp HP: 0; Surges: 9
      AC: 19; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 1 failures remaining before death.
    
  Round 12:
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok has -25 hp remaining (-15 hp - 10 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 4 fight(s) survived (1.9% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 4 initiative (1d20+1; rolled 3).
    Soldier rolls 23 initiative (1d20+3; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
        Hits: 13 damage (2d10+3; rolled 7, 3).
        Ragnarok has 25 hp remaining (38 hp - 13 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 25; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 1
      Knee Breaker (standard action):
        Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
        Hits:
          17 damage (2d10+7; rolled 5, 5).
          Grant 8 temporary hit points.
        Soldier has 12 hp remaining (29 hp - 17 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
        Knee Breaker has been expended.
      Spend Action Point (free action):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action):
        Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
        Hits:
          20 damage (2d10+3; rolled 7, 10).
          Gain combat advantage.
          Grant 4 temporary hit points.
        Soldier has -8 hp remaining (12 hp - 20 damage).
        Ragnarok gains combat advantage (expires at end of next turn).
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
        Distracting Spate has been expended.
      Second Wind (minor action):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 9 hp (25 hp -> 34 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Distracting Spate recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Combat advantage expires.
    +2 defense bonus expires.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 11 initiative (1d20+1; rolled 10).
    Soldier rolls 12 initiative (1d20+3; rolled 9).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 16 vs. 19 AC (1d20+8; rolled 8).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Distracting Spate (standard action):
        Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
        Misses.
        Distracting Spate has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 8 damage (1d10+3; rolled 5).
        Ragnarok has 26 hp remaining (34 hp - 8 damage).
    Ragnarok's turn:
      HP: 26; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 13 vs. 17 AC (1d20+5; rolled 8).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Second Wind (minor action):
        Ragnarok spends a healing surge (11 remaining).
        Ragnarok heals 9 hp (26 hp -> 35 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 24 vs. 21 AC (1d20+8; rolled 16).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 35 hp remaining (35 hp - 0 damage).
    Ragnarok's turn:
      HP: 35; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 26 hp remaining (35 hp - 9 damage).
    Ragnarok's turn:
      HP: 26; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 19 vs. 17 AC (1d20+5; rolled 14).
        Hits:
          5 damage (1d10+3; rolled 2).
          Grant 8 temporary hit points.
        Soldier has 24 hp remaining (29 hp - 5 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    
  Round 5:
    Soldier's turn:
      HP: 24; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 8 damage; 4 gets through (8 temp hp - 12 damage).
        Ragnarok has 22 hp remaining (26 hp - 4 damage).
    Ragnarok's turn:
      HP: 22; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
        Hits:
          7 damage (1d10+3; rolled 4).
          Grant 8 temporary hit points.
        Soldier has 17 hp remaining (24 hp - 7 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    
  Round 6:
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 22; Temp HP: 8; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 7:
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 22; Temp HP: 8; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 8:
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 22; Temp HP: 8; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 9:
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 22; Temp HP: 8; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
        Hits:
          4 damage (1d10+3; rolled 1).
          Grant 8 temporary hit points.
        Soldier has 13 hp remaining (17 hp - 4 damage).
        Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
    
  Round 10:
    Soldier's turn:
      HP: 13; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 22; Temp HP: 8; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 17 vs. 17 AC (1d20+5; rolled 12).
        Hits:
          6 damage (1d10+3; rolled 3).
          Grant 8 temporary hit points.
        Soldier has 7 hp remaining (13 hp - 6 damage).
        Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
    
  Round 11:
    Soldier's turn:
      HP: 7; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
        Crits: 13 damage (1d10+3; maximized).
        Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).
        Ragnarok has 17 hp remaining (22 hp - 5 damage).
    Ragnarok's turn:
      HP: 17; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
        Hits:
          8 damage (1d10+3; rolled 5).
          Grant 8 temporary hit points.
        Soldier has -1 hp remaining (7 hp - 8 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 17 hp; wants at least 34 hp (maximum is 38 hp).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 9 hp (17 hp -> 26 hp; 0 hp wasted).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 9 hp (26 hp -> 35 hp; 0 hp wasted).
    Temporary hit points expire.
    Distracting Spate recharges.
    Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 2 initiative (1d20+1; rolled 1).
    Soldier rolls 23 initiative (1d20+3; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 15 damage (2d10+3; rolled 6, 6).
        Ragnarok has 20 hp remaining (35 hp - 15 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 20; Temp HP: 0; Surges: 9
      AC: 19; Action Points: 1
      Distracting Spate (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action):
        Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
        Hits:
          8 damage (1d10+3; rolled 5).
          Grant 8 temporary hit points.
        Soldier has 21 hp remaining (29 hp - 8 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
      Second Wind (minor action):
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 9 hp (20 hp -> 29 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 9 vs. 21 AC (1d20+8; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 29; Temp HP: 8; Surges: 8
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
        Hits:
          13 damage (1d10+3; rolled 10).
          Grant 8 temporary hit points.
        Soldier has 8 hp remaining (21 hp - 13 damage).
        Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 29; Temp HP: 8; Surges: 8
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 4:
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (8 temp hp - 4 damage).
        Ragnarok has 29 hp remaining (29 hp - 0 damage).
    Ragnarok's turn:
      HP: 29; Temp HP: 4; Surges: 8
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
        Hits:
          5 damage (1d10+3; rolled 2).
          Grant 8 temporary hit points.
        Soldier has 3 hp remaining (8 hp - 5 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    
  Round 5:
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 29; Temp HP: 8; Surges: 8
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
        Hits:
          10 damage (1d10+3; rolled 7).
          Grant 8 temporary hit points.
        Soldier has -7 hp remaining (3 hp - 10 damage).
        Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 29 hp; wants at least 34 hp (maximum is 38 hp).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 9 hp (29 hp -> 38 hp; 0 hp wasted).
    Temporary hit points expire.
    Distracting Spate recharges.
    Spend Action Point recharges.
    Second Wind recharges.
  
FIGHT #4:
  Roll initiative!
    Ragnarok rolls 9 initiative (1d20+1; rolled 8).
    Soldier rolls 6 initiative (1d20+3; rolled 3).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 7
      AC: 19; Action Points: 0
      Distracting Spate (standard action):
        Attacks Soldier with 18 vs. 17 AC (1d20+5; rolled 13).
        Hits:
          13 damage (2d10+3; rolled 2, 8).
          Gain combat advantage.
          Grant 4 temporary hit points.
        Soldier has 16 hp remaining (29 hp - 13 damage).
        Ragnarok gains combat advantage (expires at end of next turn).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
        Hits: 13 damage (2d10+3; rolled 8, 2).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 29 hp remaining (38 hp - 9 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 29; Temp HP: 0; Surges: 7
      AC: 19; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+7; rolled 1).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Second Wind (minor action):
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 9 hp (29 hp -> 38 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
      Combat advantage expires.
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 13 vs. 21 AC (1d20+8; rolled 5).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 38; Temp HP: 4; Surges: 6
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
      +2 defense bonus expires.
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 38; Temp HP: 4; Surges: 6
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 15 vs. 17 AC (1d20+5; rolled 10).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 16 vs. 19 AC (1d20+8; rolled 8).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 38; Temp HP: 4; Surges: 6
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
        Hits:
          9 damage (1d10+3; rolled 6).
          Grant 8 temporary hit points.
        Soldier has 7 hp remaining (16 hp - 9 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    Soldier's turn:
      HP: 7; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 8 damage; 4 gets through (8 temp hp - 12 damage).
        Ragnarok has 34 hp remaining (38 hp - 4 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 6
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
        Hits:
          4 damage (1d10+3; rolled 1).
          Grant 8 temporary hit points.
        Soldier has 3 hp remaining (7 hp - 4 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 34; Temp HP: 8; Surges: 6
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
        Hits:
          8 damage (1d10+3; rolled 5).
          Grant 8 temporary hit points.
        Soldier has -5 hp remaining (3 hp - 8 damage).
        Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Distracting Spate recharges.
    Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
  
FIGHT #5:
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+1; rolled 7).
    Soldier rolls 14 initiative (1d20+3; rolled 11).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 9 damage (2d10+3; rolled 3, 3).
        Ragnarok has 25 hp remaining (34 hp - 9 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 25; Temp HP: 0; Surges: 6
      AC: 19; Action Points: 1
      Distracting Spate (standard action):
        Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action):
        Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Second Wind (minor action):
        Ragnarok spends a healing surge (5 remaining).
        Ragnarok heals 9 hp (25 hp -> 34 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 11 vs. 21 AC (1d20+8; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 34; Temp HP: 4; Surges: 5
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 7 damage (1d10+3; rolled 4).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 31 hp remaining (34 hp - 3 damage).
    Ragnarok's turn:
      HP: 31; Temp HP: 0; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 19 vs. 17 AC (1d20+5; rolled 14).
        Hits:
          8 damage (1d10+3; rolled 5).
          Grant 8 temporary hit points.
        Soldier has 21 hp remaining (29 hp - 8 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    
  Round 4:
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
        Hits: 5 damage (1d10+3; rolled 2).
        Ragnarok deflects 5 damage; 0 gets through (8 temp hp - 5 damage).
        Ragnarok has 31 hp remaining (31 hp - 0 damage).
    Ragnarok's turn:
      HP: 31; Temp HP: 3; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 1 temp hp (had 3; applied 4; wasted 3).
    
  Round 5:
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 31; Temp HP: 4; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
        Hits:
          5 damage (1d10+3; rolled 2).
          Grant 8 temporary hit points.
        Soldier has 16 hp remaining (21 hp - 5 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    
  Round 6:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 31; Temp HP: 8; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 7:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 31; Temp HP: 8; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 8:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).
        Hits: 8 damage (1d10+3; rolled 5).
        Ragnarok deflects 8 damage; 0 gets through (8 temp hp - 8 damage).
        Ragnarok has 31 hp remaining (31 hp - 0 damage).
    Ragnarok's turn:
      HP: 31; Temp HP: 0; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 9:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 23 hp remaining (31 hp - 8 damage).
    Ragnarok's turn:
      HP: 23; Temp HP: 0; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 10:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 16 hp remaining (23 hp - 7 damage).
    Ragnarok's turn:
      HP: 16; Temp HP: 0; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 11:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 8 hp remaining (16 hp - 8 damage).
    Ragnarok's turn:
      HP: 8; Temp HP: 0; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 12:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 5 damage (1d10+3; rolled 2).
        Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
        Ragnarok has 7 hp remaining (8 hp - 1 damage).
    Ragnarok's turn:
      HP: 7; Temp HP: 0; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 13:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
        Crits: 13 damage (1d10+3; maximized).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has -2 hp remaining (7 hp - 9 damage).
    Ragnarok's turn:
      HP: -2; Temp HP: 0; Surges: 5
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
    
  Round 14:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
        Hits: 5 damage (1d10+3; rolled 2).
        Ragnarok has -7 hp remaining (-2 hp - 5 damage).
    Ragnarok's turn:
      HP: -7; Temp HP: 0; Surges: 5
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
    
  Round 15:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: -7; Temp HP: 0; Surges: 5
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
    
  Round 16:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 7 damage (1d10+3; rolled 4).
        Ragnarok has -14 hp remaining (-7 hp - 7 damage).
    Ragnarok's turn:
      HP: -14; Temp HP: 0; Surges: 5
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 18 (1d20; rolled 18).
        Passes.
    
  Round 17:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok has -18 hp remaining (-14 hp - 4 damage).
    Ragnarok's turn:
      HP: -18; Temp HP: 0; Surges: 5
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    
  Round 18:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).
        Hits: 7 damage (1d10+3; rolled 4).
        Ragnarok has -25 hp remaining (-18 hp - 7 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 5 fight(s) survived (89.0% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+1; rolled 7).
    Soldier rolls 19 initiative (1d20+3; rolled 16).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 1
      Knee Breaker (standard action):
        Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
        Hits:
          23 damage (2d10+7; rolled 7, 9).
          Grant 8 temporary hit points.
        Soldier has 6 hp remaining (29 hp - 23 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
        Knee Breaker has been expended.
      Spend Action Point (free action):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
        Misses.
        Distracting Spate has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 6; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 7 damage (1d10+3; rolled 4).
        Ragnarok deflects 7 damage; 0 gets through (8 temp hp - 7 damage).
        Ragnarok has 38 hp remaining (38 hp - 0 damage).
    Ragnarok's turn:
      HP: 38; Temp HP: 1; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 3 temp hp (had 1; applied 4; wasted 1).
    
  Round 3:
    Soldier's turn:
      HP: 6; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 38; Temp HP: 4; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
        Hits:
          6 damage (1d10+3; rolled 3).
          Grant 8 temporary hit points.
        Soldier has 0 hp remaining (6 hp - 6 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Distracting Spate recharges.
    Spend Action Point recharges.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 19 initiative (1d20+1; rolled 18).
    Soldier rolls 15 initiative (1d20+3; rolled 12).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Distracting Spate (standard action):
        Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
        Hits:
          15 damage (2d10+3; rolled 10, 2).
          Gain combat advantage.
          Grant 4 temporary hit points.
        Soldier has 14 hp remaining (29 hp - 15 damage).
        Ragnarok gains combat advantage (expires at end of next turn).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
        Crits: 23 damage (2d10+3; maximized).
        Ragnarok deflects 4 damage; 19 gets through (4 temp hp - 23 damage).
        Ragnarok has 19 hp remaining (38 hp - 19 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 19; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 12 vs. 17 AC (1d20+7; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Second Wind (minor action):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 9 hp (19 hp -> 28 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
      Combat advantage expires.
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+8; rolled 19).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 22 hp remaining (28 hp - 6 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 22; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 13 vs. 17 AC (1d20+5; rolled 8).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      +2 defense bonus expires.
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 5 damage (1d10+3; rolled 2).
        Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
        Ragnarok has 21 hp remaining (22 hp - 1 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 21; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 6 vs. 17 AC (1d20+5; rolled 1).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 15 hp remaining (21 hp - 6 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 15; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 15; Temp HP: 4; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 17 vs. 17 AC (1d20+5; rolled 12).
        Hits:
          9 damage (1d10+3; rolled 6).
          Grant 8 temporary hit points.
        Soldier has 5 hp remaining (14 hp - 9 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 15; Temp HP: 8; Surges: 12
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 25 vs. 17 AC (1d20+5; rolled 20).
        Crits:
          13 damage (1d10+3; maximized).
          Grant 8 temporary hit points.
        Soldier has -8 hp remaining (5 hp - 13 damage).
        Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 15 hp; wants at least 34 hp (maximum is 38 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 9 hp (15 hp -> 24 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 9 hp (24 hp -> 33 hp; 0 hp wasted).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 9 hp (33 hp -> 38 hp; 4 hp wasted).
    Temporary hit points expire.
    Distracting Spate recharges.
    Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 16 initiative (1d20+1; rolled 15).
    Soldier rolls 15 initiative (1d20+3; rolled 12).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 9
      AC: 19; Action Points: 1
      Distracting Spate (standard action):
        Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action):
        Attacks Soldier with 13 vs. 17 AC (1d20+5; rolled 8).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
        Hits: 20 damage (2d10+3; rolled 9, 8).
        Ragnarok deflects 4 damage; 16 gets through (4 temp hp - 20 damage).
        Ragnarok has 22 hp remaining (38 hp - 16 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 22; Temp HP: 0; Surges: 9
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Second Wind (minor action):
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 9 hp (22 hp -> 31 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 14 vs. 21 AC (1d20+8; rolled 6).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 31; Temp HP: 4; Surges: 8
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 19 vs. 17 AC (1d20+5; rolled 14).
        Hits:
          10 damage (1d10+3; rolled 7).
          Grant 8 temporary hit points.
        Soldier has 19 hp remaining (29 hp - 10 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
      +2 defense bonus expires.
    Soldier's turn:
      HP: 19; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 31; Temp HP: 8; Surges: 8
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    Soldier's turn:
      HP: 19; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 31; Temp HP: 8; Surges: 8
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
        Hits:
          10 damage (1d10+3; rolled 7).
          Grant 8 temporary hit points.
        Soldier has 9 hp remaining (19 hp - 10 damage).
        Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
    Soldier's turn:
      HP: 9; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (8 temp hp - 4 damage).
        Ragnarok has 31 hp remaining (31 hp - 0 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 31; Temp HP: 4; Surges: 8
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    Soldier's turn:
      HP: 9; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 31; Temp HP: 4; Surges: 8
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 15 vs. 17 AC (1d20+5; rolled 10).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    Soldier's turn:
      HP: 9; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
        Misses.
    
  Round 8:
    Ragnarok's turn:
      HP: 31; Temp HP: 4; Surges: 8
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 17 vs. 17 AC (1d20+5; rolled 12).
        Hits:
          6 damage (1d10+3; rolled 3).
          Grant 8 temporary hit points.
        Soldier has 3 hp remaining (9 hp - 6 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 8 damage (1d10+3; rolled 5).
        Ragnarok deflects 8 damage; 0 gets through (8 temp hp - 8 damage).
        Ragnarok has 31 hp remaining (31 hp - 0 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 31; Temp HP: 0; Surges: 8
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 25 hp remaining (31 hp - 6 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 25; Temp HP: 0; Surges: 8
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 15 vs. 17 AC (1d20+5; rolled 10).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 25 hp remaining (25 hp - 0 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: 25; Temp HP: 0; Surges: 8
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
        Hits:
          8 damage (1d10+3; rolled 5).
          Grant 8 temporary hit points.
        Soldier has -5 hp remaining (3 hp - 8 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 25 hp; wants at least 34 hp (maximum is 38 hp).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 9 hp (25 hp -> 34 hp; 0 hp wasted).
    Temporary hit points expire.
    Distracting Spate recharges.
    Spend Action Point recharges.
    Second Wind recharges.
  
FIGHT #4:
  Roll initiative!
    Ragnarok rolls 21 initiative (1d20+1; rolled 20).
    Soldier rolls 6 initiative (1d20+3; rolled 3).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 7
      AC: 19; Action Points: 0
      Distracting Spate (standard action):
        Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
        Misses.
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 7
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
        Hits:
          12 damage (1d10+3; rolled 9).
          Grant 8 temporary hit points.
        Soldier has 17 hp remaining (29 hp - 12 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 8 damage; 3 gets through (8 temp hp - 11 damage).
        Ragnarok has 31 hp remaining (34 hp - 3 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 31; Temp HP: 0; Surges: 7
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 31; Temp HP: 4; Surges: 7
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
        Hits:
          5 damage (1d10+3; rolled 2).
          Grant 8 temporary hit points.
        Soldier has 12 hp remaining (17 hp - 5 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    Soldier's turn:
      HP: 12; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 31; Temp HP: 8; Surges: 7
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 19 vs. 17 AC (1d20+5; rolled 14).
        Hits:
          6 damage (1d10+3; rolled 3).
          Grant 8 temporary hit points.
        Soldier has 6 hp remaining (12 hp - 6 damage).
        Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
    Soldier's turn:
      HP: 6; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 31; Temp HP: 8; Surges: 7
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    Soldier's turn:
      HP: 6; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 31; Temp HP: 8; Surges: 7
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    Soldier's turn:
      HP: 6; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage).
        Ragnarok has 31 hp remaining (31 hp - 0 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 31; Temp HP: 2; Surges: 7
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
        Hits:
          7 damage (1d10+3; rolled 4).
          Grant 8 temporary hit points.
        Soldier has -1 hp remaining (6 hp - 7 damage).
        Ragnarok gains 6 temp hp (had 2; applied 8; wasted 2).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 31 hp; wants at least 34 hp (maximum is 38 hp).
      Ragnarok spends a healing surge (6 remaining).
      Ragnarok heals 9 hp (31 hp -> 38 hp; 2 hp wasted).
    Temporary hit points expire.
    Distracting Spate recharges.
    Milestone:
      Ragnarok gains an action point.
  
FIGHT #5:
  Roll initiative!
    Ragnarok rolls 7 initiative (1d20+1; rolled 6).
    Soldier rolls 7 initiative (1d20+3; rolled 4).
    Tie! Resolve with initiative bonus.
      Ragnarok initiative bonus is 1.
      Soldier initiative bonus is 3.
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action):
        Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
        Hits: 8 damage (2d10+3; rolled 3, 2).
        Ragnarok has 30 hp remaining (38 hp - 8 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 30; Temp HP: 0; Surges: 6
      AC: 19; Action Points: 1
      Distracting Spate (standard action):
        Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action):
        Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 2:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 30 hp remaining (30 hp - 0 damage).
    Ragnarok's turn:
      HP: 30; Temp HP: 0; Surges: 6
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 3:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 30; Temp HP: 4; Surges: 6
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 18 vs. 17 AC (1d20+5; rolled 13).
        Hits:
          10 damage (1d10+3; rolled 7).
          Grant 8 temporary hit points.
        Soldier has 19 hp remaining (29 hp - 10 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    
  Round 4:
    Soldier's turn:
      HP: 19; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 30; Temp HP: 8; Surges: 6
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 6 vs. 17 AC (1d20+5; rolled 1).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 5:
    Soldier's turn:
      HP: 19; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
        Crits: 13 damage (1d10+3; maximized).
        Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).
        Ragnarok has 25 hp remaining (30 hp - 5 damage).
    Ragnarok's turn:
      HP: 25; Temp HP: 0; Surges: 6
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
        Hits:
          6 damage (1d10+3; rolled 3).
          Grant 8 temporary hit points.
        Soldier has 13 hp remaining (19 hp - 6 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
      Second Wind (minor action):
        Ragnarok spends a healing surge (5 remaining).
        Ragnarok heals 9 hp (25 hp -> 34 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (expires at end of next turn).
        Second Wind has been expended.
    
  Round 6:
    Soldier's turn:
      HP: 13; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 24 vs. 21 AC (1d20+8; rolled 16).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage).
        Ragnarok has 34 hp remaining (34 hp - 0 damage).
    Ragnarok's turn:
      HP: 34; Temp HP: 2; Surges: 5
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action):
        Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 2 temp hp (had 2; applied 4; wasted 2).
      +2 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 13; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 34; Temp HP: 4; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 17 vs. 17 AC (1d20+5; rolled 12).
        Hits:
          9 damage (1d10+3; rolled 6).
          Grant 8 temporary hit points.
        Soldier has 4 hp remaining (13 hp - 9 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    
  Round 8:
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 34; Temp HP: 8; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 9:
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 8 damage (1d10+3; rolled 5).
        Ragnarok deflects 8 damage; 0 gets through (8 temp hp - 8 damage).
        Ragnarok has 34 hp remaining (34 hp - 0 damage).
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 10:
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 34; Temp HP: 4; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 11:
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 34 hp remaining (34 hp - 0 damage).
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 12:
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action):
        Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 34; Temp HP: 4; Surges: 5
      AC: 19; Action Points: 0
      Crushing Surge (standard action):
        Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
        Hits:
          13 damage (1d10+3; rolled 10).
          Grant 8 temporary hit points.
        Soldier has -9 hp remaining (4 hp - 13 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Distracting Spate recharges.
    Spend Action Point recharges.
    Second Wind recharges.
[/sblock]
[/sblock]
[/sblock]

And, for the sake of comparison, how Ragnarok performs against higher-level opponents:

Code:
Ragnarok:
  Level+0: 90.3% +/- 1.8%
  Level+1: 59.2% +/- 3.0%
  Level+2: 18.3% +/- 2.4%
  Level+3: 0.2% +/- 0.3%
  Level+4: 0.0% +/- 0.0%
 

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Also, how do you intend to pick an (equal-level?) opponent for your dwarf at level 1-30?
I think, the higher you go in levels, the more different opponents would have to be picked for comparison, since damage output isn't really the decisive factor for high-level encounters. It's mostly the conditions they inflict that make combat more difficult.

True. For this first pass, I'm just going to use the DMG p.184 guidelines to make a level-equivalent soldier. That is, after all, the math everyone's complaining about.

Once the first pass is done, we can decide how to make the sim more realistic, whether that's a full five-PC party, real monsters, or something else.
 

Ragnarok Level 1

Ragnarok's level 1 build is done. Since my last post, I've added support for magic weapons, multiple at-wills, and arbitrary conditions. The magic item (a Vicious Warhammer +1) bumped survivability up to 95% (from 90%), but then Brash Strike actually dropped survivability back down to about 92%.

The AI is still very rudimentary, and it's likely to stay that way. ;-) AI is hard. Right now, the sim selects power at random. There's some basic intelligence on each of the powers to say when it shouldn't be used--for example, it won't use Second Wind when the healing would be wasted--but that's it. However, I think this will be good enough for our purposes, and might actually reflect the underlying math a bit better.

I'm pretty excited to have a complete model of a real level 1 PC. There's a lot of sophistication in the sim now. Next up: level 2!

[sblock=Level 1 Ragnarok vs. Level 1 Soldier]

[sblock=Combatants]
Code:
Level 1 Ragnarok:
  HP: 38; Temp HP: 0; Surges: 13
  AC: 19; Action Points: 1
  Str: 16(+3); Con: 18(+4); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)
  Initiative Bonus: +1
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 33 (15 class + 18 con + 6 per level gained)
    Base Surges: 13 (9 class + 4 con)
    Battlerager Vigor: 
      +4 temp hp on hit.
      Grant 4 temp hp on miss when using invigorating powers.
  Items:
    Main hand: Vicious Warhammer +1
      One-handed weapon
      Damage: 1d10
      Proficient: +2
      Enhancement: +1
      Critical: 1d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Scale Armor
      AC Bonus: +7
  Feats:
    Toughness: Increase hp by 5.
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action
      Attack: 1d20+6 vs. AC
      Hit:
        2d10+8 damage.
        Grant 8 temporary hit points.
      Crit adds: 1d12 damage.
      Miss:
        Half of 2d10+8 damage.
        Grant 4 temporary hit points.
    Distracting Spate:
      Encounter
      Standard Action
      Attack: 1d20+6 vs. AC
      Hit:
        2d10+4 damage.
        Gain combat advantage until end of next turn.
        Grant 4 temporary hit points.
      Crit adds: 1d12 damage.
    Crushing Surge:
      At-Will * Invigorating
      Standard Action
      Attack: 1d20+6 vs. AC
      Hit:
        1d10+4 damage.
        Grant 8 temporary hit points.
      Crit adds: 1d12 damage.
      Miss: Grant 4 temporary hit points.
    Brash Strike:
      At-Will
      Standard Action
      Attack: 1d20+8 vs. AC
      Hit:
        1d10+8 damage.
        Grant 4 temporary hit points.
      Crit adds: 1d12 damage.
      Effect: Opponent gets combat advantage until start of next turn.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 9 hit points.
        Gain a +2 defense bonus until end of next turn.

Level 1 Soldier:
  HP: 29; Temp HP: 0; Surges: 1
  AC: 17; Action Points: 0
  Str: 16(+3); Con: 13(+1); Dex: 13(+1); Int: 13(+1); Wis: 13(+1); Cha: 13(+1)
  Initiative Bonus: +3
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+8 vs. AC
      Hit: 2d10+3 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+8 vs. AC
      Hit: 1d10+3 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000

Avg rounds per fight (when survived): 4.0
  1 (10.1%): ==================================
  2 (27.8%): =============================================================
  3 (47.3%): ===================================================================
  4 (64.4%): ==========================================================
  5 (77.4%): ============================================
  6 (86.1%): ==============================
  7 (91.7%): ===================
  8 (95.4%): ============
  9 (97.5%): =======
 10 (98.7%): ====
 11 (99.3%): ==

Avg fights survived: 4.8
  1  (2.6%): =
  3  (6.6%): =
  4  (8.0%): =
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 5.8 of 13
  0  (3.8%): =================
  1  (7.4%): =================
  2 (12.6%): ========================
  3 (20.7%): ======================================
  4 (31.5%): ===================================================
  5 (45.0%): ================================================================
  6 (58.8%): =================================================================
  7 (72.9%): ===================================================================
  8 (84.1%): =====================================================
  9 (92.4%): =======================================
 10 (96.8%): =====================
 11 (99.1%): ==========
 12 (99.9%): ===

Survival rate: 92.0% +/- 0.5%
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (0.5% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 11 initiative (1d20+1; rolled 10).
    Soldier rolls 17 initiative (1d20+3; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 15 damage (2d10+3; rolled 9, 3).
        Ragnarok has 23 hp remaining (38 hp - 15 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 23; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 1
      Knee Breaker (standard action, daily):
        Attacks Soldier with 7 vs. 17 AC (1d20+6; rolled 1).
        Misses:
          14 damage (half of 2d10+8; rolled 10, 10).
          Grant 4 temporary hit points.
        Soldier has 15 hp remaining (29 hp - 14 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Knee Breaker has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6).
        Misses.
        Distracting Spate has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 9 hp (23 hp -> 32 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 21 AC (1d20+8; rolled 17).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 27 hp remaining (32 hp - 5 damage).
    Ragnarok's turn:
      HP: 27; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Ragnarok's +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 20 hp remaining (27 hp - 7 damage).
    Ragnarok's turn:
      HP: 20; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 17 AC (1d20+8; rolled 7).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 19 AC (1d20+10; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok has 7 hp remaining (20 hp - 13 damage).
    Ragnarok's turn:
      HP: 7; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 5:
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).
        Hits: 7 damage (1d10+3; rolled 4).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 4 hp remaining (7 hp - 3 damage).
    Ragnarok's turn:
      HP: 4; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 17 AC (1d20+8; rolled 3).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 19 AC (1d20+10; rolled 12).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok has -2 hp remaining (4 hp - 6 damage).
    Ragnarok's turn:
      HP: -2; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 3 (1d20; rolled 3).
        Fails. 2 failures remaining before death.
    
  Round 7:
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok has -6 hp remaining (-2 hp - 4 damage).
    Ragnarok's turn:
      HP: -6; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 1 failures remaining before death.
    
  Round 8:
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok has -18 hp remaining (-6 hp - 12 damage).
    Ragnarok's turn:
      HP: -18; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 0 failures remaining before death.
    
  Villains win!
[/sblock]
[sblock=Example of 1 fight(s) survived (2.1% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 3 initiative (1d20+1; rolled 2).
    Soldier rolls 23 initiative (1d20+3; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 8 damage (1d10+3; rolled 5).
        Ragnarok has 30 hp remaining (38 hp - 8 damage).
    Ragnarok's turn:
      HP: 30; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 1
      Knee Breaker (standard action, daily):
        Attacks Soldier with 19 vs. 17 AC (1d20+6; rolled 13).
        Hits:
          18 damage (2d10+8; rolled 9, 1).
          Grant 8 temporary hit points.
        Soldier has 11 hp remaining (29 hp - 18 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
        Knee Breaker has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20).
        Crits:
          25 damage (1d10[max]+8 + 1d12; rolled max + 7).
          Grant 4 temporary hit points.
        Soldier has -14 hp remaining (11 hp - 25 damage).
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 30 hp; wants at least 34 hp (maximum is 38 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 9 hp (30 hp -> 38 hp; 1 hp wasted).
    Temporary hit points expire.
    Spend Action Point recharges.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 3 initiative (1d20+1; rolled 2).
    Soldier rolls 21 initiative (1d20+3; rolled 18).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 17 AC (1d20+8; rolled 4).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+10; rolled 16).
        Hits: 17 damage (2d10+3; rolled 6, 8).
        Ragnarok has 21 hp remaining (38 hp - 17 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 21; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (11 remaining).
        Ragnarok heals 9 hp (21 hp -> 30 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 21 AC (1d20+10; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok has 17 hp remaining (30 hp - 13 damage).
    Ragnarok's turn:
      HP: 17; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Soldier's combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 8 vs. 17 AC (1d20+6; rolled 2).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Ragnarok's +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 17; Temp HP: 4; Surges: 11
      AC: 19; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 16 vs. 17 AC (1d20+6; rolled 10).
        Misses.
        Distracting Spate has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 8 hp remaining (17 hp - 9 damage).
    Ragnarok's turn:
      HP: 8; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 6:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 1 hp remaining (8 hp - 7 damage).
    Ragnarok's turn:
      HP: 1; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 9 vs. 17 AC (1d20+8; rolled 1).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 7:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 19 AC (1d20+10; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 1; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 17 AC (1d20+6; rolled 14).
        Hits:
          13 damage (1d10+4; rolled 9).
          Grant 8 temporary hit points.
        Soldier has 16 hp remaining (29 hp - 13 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    
  Round 8:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 1; Temp HP: 8; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    
  Round 9:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok deflects 8 damage; 1 gets through (8 temp hp - 9 damage).
        Ragnarok has 0 hp remaining (1 hp - 1 damage).
    Ragnarok's turn:
      HP: 0; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 10:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 0; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 19 (1d20; rolled 19).
        Passes.
    
  Round 11:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok has -6 hp remaining (0 hp - 6 damage).
    Ragnarok's turn:
      HP: -6; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
    
  Round 12:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: -6; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 13:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 7 damage (1d10+3; rolled 4).
        Ragnarok has -13 hp remaining (-6 hp - 7 damage).
    Ragnarok's turn:
      HP: -13; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 2 failures remaining before death.
    
  Round 14:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: -13; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 1 failures remaining before death.
    
  Round 15:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok has -23 hp remaining (-13 hp - 10 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 2 fight(s) survived (1.3% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 16 initiative (1d20+1; rolled 15).
    Soldier rolls 21 initiative (1d20+3; rolled 18).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 20 vs. 17 AC (1d20+6; rolled 14).
        Hits:
          11 damage (2d10+4; rolled 6, 1).
          Gain combat advantage until end of next turn.
          Grant 4 temporary hit points.
        Soldier has 18 hp remaining (29 hp - 11 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20).
        Crits:
          16 damage (1d10[max]+4 + 1d12; rolled max + 2).
          Grant 8 temporary hit points.
        Soldier has 2 hp remaining (18 hp - 16 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    
  Round 2:
    Soldier's turn:
      HP: 2; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 38; Temp HP: 8; Surges: 13
      AC: 19; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Knee Breaker (standard action, daily):
        Attacks Soldier with 9 vs. 17 AC (1d20+8; rolled 1).
        Misses:
          14 damage (half of 2d10+8; rolled 10, 10).
          Grant 4 temporary hit points.
        Soldier has -12 hp remaining (2 hp - 14 damage).
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
        Knee Breaker has been expended.
      Ragnarok's combat advantage expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Distracting Spate recharges.
    Spend Action Point recharges.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 12 initiative (1d20+1; rolled 11).
    Soldier rolls 22 initiative (1d20+3; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok has 29 hp remaining (38 hp - 9 damage).
    Ragnarok's turn:
      HP: 29; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 9 hp (29 hp -> 38 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20).
        Crits:
          22 damage (1d10[max]+8 + 1d12; rolled max + 4).
          Grant 4 temporary hit points.
        Soldier has 7 hp remaining (29 hp - 22 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 7; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 11 vs. 21 AC (1d20+10; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 38; Temp HP: 4; Surges: 12
      AC: 21; Action Points: 0
      Soldier's combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 17 AC (1d20+6; rolled 15).
        Hits:
          13 damage (1d10+4; rolled 9).
          Grant 8 temporary hit points.
        Soldier has -6 hp remaining (7 hp - 13 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
      Ragnarok's +2 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 2 initiative (1d20+1; rolled 1).
    Soldier rolls 16 initiative (1d20+3; rolled 13).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 16 damage (2d10+3; rolled 7, 6).
        Ragnarok has 22 hp remaining (38 hp - 16 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 22; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 17 AC (1d20+8; rolled 4).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (11 remaining).
        Ragnarok heals 9 hp (22 hp -> 31 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+10; rolled 17).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok has 18 hp remaining (31 hp - 13 damage).
    Ragnarok's turn:
      HP: 18; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Soldier's combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 17 AC (1d20+6; rolled 13).
        Hits:
          11 damage (1d10+4; rolled 7).
          Grant 8 temporary hit points.
        Soldier has 18 hp remaining (29 hp - 11 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
      Ragnarok's +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 18; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok deflects 8 damage; 1 gets through (8 temp hp - 9 damage).
        Ragnarok has 17 hp remaining (18 hp - 1 damage).
    Ragnarok's turn:
      HP: 17; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 17 AC (1d20+8; rolled 4).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 18; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+10; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 17; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 5:
    Soldier's turn:
      HP: 18; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 15 hp remaining (17 hp - 2 damage).
    Ragnarok's turn:
      HP: 15; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 17 AC (1d20+8; rolled 12).
        Hits:
          17 damage (1d10+8; rolled 9).
          Grant 4 temporary hit points.
        Soldier has 1 hp remaining (18 hp - 17 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 19 AC (1d20+10; rolled 13).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 13 hp remaining (15 hp - 2 damage).
    Ragnarok's turn:
      HP: 13; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 17 AC (1d20+8; rolled 3).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 7:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 19 AC (1d20+10; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 13; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 8:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 19 AC (1d20+10; rolled 9).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok has 2 hp remaining (13 hp - 11 damage).
    Ragnarok's turn:
      HP: 2; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 9:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has -6 hp remaining (2 hp - 8 damage).
    Ragnarok's turn:
      HP: -6; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 2 failures remaining before death.
    
  Round 10:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: -6; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 11:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: -6; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 3 (1d20; rolled 3).
        Fails. 1 failures remaining before death.
    
  Round 12:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: -6; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 0 failures remaining before death.
    
  Villains win!
[/sblock]
[sblock=Example of 3 fight(s) survived (2.7% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 18 initiative (1d20+1; rolled 17).
    Soldier rolls 11 initiative (1d20+3; rolled 8).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 17 AC (1d20+8; rolled 17).
        Hits:
          17 damage (1d10+8; rolled 9).
          Grant 4 temporary hit points.
        Soldier has 12 hp remaining (29 hp - 17 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 12; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+10; rolled 17).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 32 hp remaining (38 hp - 6 damage).
    
  Round 2:
    Ragnarok's turn:
      HP: 32; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Soldier's combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 17 AC (1d20+8; rolled 14).
        Hits:
          14 damage (1d10+8; rolled 6).
          Grant 4 temporary hit points.
        Soldier has -2 hp remaining (12 hp - 14 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 32 hp; wants at least 34 hp (maximum is 38 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 9 hp (32 hp -> 38 hp; 3 hp wasted).
    Temporary hit points expire.
    Spend Action Point recharges.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 15 initiative (1d20+1; rolled 14).
    Soldier rolls 22 initiative (1d20+3; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok has 29 hp remaining (38 hp - 9 damage).
    Ragnarok's turn:
      HP: 29; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Knee Breaker (standard action, daily):
        Attacks Soldier with 20 vs. 17 AC (1d20+6; rolled 14).
        Hits:
          22 damage (2d10+8; rolled 7, 7).
          Grant 8 temporary hit points.
        Soldier has 7 hp remaining (29 hp - 22 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
        Knee Breaker has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (11 remaining).
        Ragnarok heals 9 hp (29 hp -> 38 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 7; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 21 AC (1d20+8; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 38; Temp HP: 8; Surges: 11
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
      Ragnarok's +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 7; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 7 damage (1d10+3; rolled 4).
        Ragnarok deflects 7 damage; 0 gets through (8 temp hp - 7 damage).
        Ragnarok has 38 hp remaining (38 hp - 0 damage).
    Ragnarok's turn:
      HP: 38; Temp HP: 1; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 17 AC (1d20+6; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 3 temp hp (had 1; applied 4; wasted 1).
    
  Round 4:
    Soldier's turn:
      HP: 7; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 38 hp remaining (38 hp - 0 damage).
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 8 vs. 17 AC (1d20+6; rolled 2).
        Misses.
        Distracting Spate has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 7; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 18 damage (2d10+3; rolled 6, 9).
        Ragnarok has 20 hp remaining (38 hp - 18 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 20; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 17 AC (1d20+8; rolled 6).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 7; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+10; rolled 18).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok has 11 hp remaining (20 hp - 9 damage).
    Ragnarok's turn:
      HP: 11; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 7:
    Soldier's turn:
      HP: 7; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 11; Temp HP: 4; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 17 AC (1d20+6; rolled 11).
        Hits:
          5 damage (1d10+4; rolled 1).
          Grant 8 temporary hit points.
        Soldier has 2 hp remaining (7 hp - 5 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    
  Round 8:
    Soldier's turn:
      HP: 2; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).
        Ragnarok has 6 hp remaining (11 hp - 5 damage).
    Ragnarok's turn:
      HP: 6; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 17 AC (1d20+8; rolled 9).
        Hits:
          13 damage (1d10+8; rolled 5).
          Grant 4 temporary hit points.
        Soldier has -11 hp remaining (2 hp - 13 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 6 hp; wants at least 34 hp (maximum is 38 hp).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 9 hp (6 hp -> 15 hp; 0 hp wasted).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 9 hp (15 hp -> 24 hp; 0 hp wasted).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 9 hp (24 hp -> 33 hp; 0 hp wasted).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 9 hp (33 hp -> 38 hp; 4 hp wasted).
    Temporary hit points expire.
    Distracting Spate recharges.
    Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 5 initiative (1d20+1; rolled 4).
    Soldier rolls 7 initiative (1d20+3; rolled 4).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 7
      AC: 19; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 17 AC (1d20+8; rolled 18).
        Hits:
          15 damage (1d10+8; rolled 7).
          Grant 4 temporary hit points.
        Soldier has 14 hp remaining (29 hp - 15 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 17 AC (1d20+8; rolled 15).
        Hits:
          18 damage (1d10+8; rolled 10).
          Grant 4 temporary hit points.
        Soldier has -4 hp remaining (14 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Spend Action Point recharges.
  
FIGHT #4:
  Roll initiative!
    Ragnarok rolls 9 initiative (1d20+1; rolled 8).
    Soldier rolls 19 initiative (1d20+3; rolled 16).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
        Hits: 16 damage (2d10+3; rolled 3, 10).
        Ragnarok has 22 hp remaining (38 hp - 16 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 22; Temp HP: 0; Surges: 7
      AC: 19; Action Points: 0
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 9 hp (22 hp -> 31 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 17 AC (1d20+8; rolled 7).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 21 AC (1d20+10; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 31; Temp HP: 0; Surges: 6
      AC: 21; Action Points: 0
      Soldier's combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 17 AC (1d20+8; rolled 4).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Ragnarok's +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 19 AC (1d20+10; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok has 18 hp remaining (31 hp - 13 damage).
    Ragnarok's turn:
      HP: 18; Temp HP: 0; Surges: 6
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 4:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 9 hp remaining (18 hp - 9 damage).
    Ragnarok's turn:
      HP: 9; Temp HP: 0; Surges: 6
      AC: 19; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 12 vs. 17 AC (1d20+6; rolled 6).
        Misses.
        Distracting Spate has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok has -4 hp remaining (9 hp - 13 damage).
    Ragnarok's turn:
      HP: -4; Temp HP: 0; Surges: 6
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 6:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok has -16 hp remaining (-4 hp - 12 damage).
    Ragnarok's turn:
      HP: -16; Temp HP: 0; Surges: 6
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 8 (1d20; rolled 8).
        Fails. 2 failures remaining before death.
    
  Round 7:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok has -29 hp remaining (-16 hp - 13 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 4 fight(s) survived (1.5% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 16 initiative (1d20+1; rolled 15).
    Soldier rolls 6 initiative (1d20+3; rolled 3).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 17 AC (1d20+6; rolled 16).
        Hits:
          7 damage (1d10+4; rolled 3).
          Grant 8 temporary hit points.
        Soldier has 22 hp remaining (29 hp - 7 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 17 AC (1d20+8; rolled 17).
        Hits:
          17 damage (1d10+8; rolled 9).
          Grant 4 temporary hit points.
        Soldier has 5 hp remaining (22 hp - 17 damage).
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 19 AC (1d20+10; rolled 14).
        Hits: 8 damage (1d10+3; rolled 5).
        Ragnarok deflects 8 damage; 0 gets through (8 temp hp - 8 damage).
        Ragnarok has 38 hp remaining (38 hp - 0 damage).
    
  Round 2:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20).
        Crits:
          20 damage (1d10[max]+8 + 1d12; rolled max + 2).
          Grant 4 temporary hit points.
        Soldier has -15 hp remaining (5 hp - 20 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Spend Action Point recharges.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 16 initiative (1d20+1; rolled 15).
    Soldier rolls 13 initiative (1d20+3; rolled 10).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Knee Breaker (standard action, daily):
        Attacks Soldier with 20 vs. 17 AC (1d20+6; rolled 14).
        Hits:
          21 damage (2d10+8; rolled 6, 7).
          Grant 8 temporary hit points.
        Soldier has 8 hp remaining (29 hp - 21 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
        Knee Breaker has been expended.
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 38; Temp HP: 8; Surges: 13
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 17 AC (1d20+8; rolled 10).
        Hits:
          16 damage (1d10+8; rolled 8).
          Grant 4 temporary hit points.
        Soldier has -8 hp remaining (8 hp - 16 damage).
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Milestone:
      Ragnarok gains an action point.
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+1; rolled 19).
    Soldier rolls 10 initiative (1d20+3; rolled 7).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 17 AC (1d20+8; rolled 17).
        Hits:
          15 damage (1d10+8; rolled 7).
          Grant 4 temporary hit points.
        Soldier has 14 hp remaining (29 hp - 15 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 19 AC (1d20+10; rolled 12).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 38 hp remaining (38 hp - 0 damage).
    
  Round 2:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 8 vs. 17 AC (1d20+6; rolled 2).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 38; Temp HP: 4; Surges: 13
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 17 AC (1d20+8; rolled 12).
        Hits:
          14 damage (1d10+8; rolled 6).
          Grant 4 temporary hit points.
        Soldier has 0 hp remaining (14 hp - 14 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Spend Action Point recharges.
  
FIGHT #4:
  Roll initiative!
    Ragnarok rolls 18 initiative (1d20+1; rolled 17).
    Soldier rolls 16 initiative (1d20+3; rolled 13).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 38; Temp HP: 4; Surges: 13
      AC: 19; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9).
        Misses.
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 10 damage (2d10+3; rolled 3, 4).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 32 hp remaining (38 hp - 6 damage).
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 32; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 17 AC (1d20+6; rolled 12).
        Hits:
          14 damage (1d10+4; rolled 10).
          Grant 8 temporary hit points.
        Soldier has 15 hp remaining (29 hp - 14 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 32; Temp HP: 8; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 17 AC (1d20+6; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (8 temp hp - 4 damage).
        Ragnarok has 32 hp remaining (32 hp - 0 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 32; Temp HP: 4; Surges: 13
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 10 vs. 17 AC (1d20+8; rolled 2).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+10; rolled 17).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 32 hp remaining (32 hp - 0 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 32; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 17 AC (1d20+6; rolled 10).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 32; Temp HP: 4; Surges: 13
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 10 vs. 17 AC (1d20+8; rolled 2).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+10; rolled 17).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 25 hp remaining (32 hp - 7 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 25; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 9 hp (25 hp -> 34 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    Soldier's turn:
      HP: 15; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 21 AC (1d20+8; rolled 9).
        Misses.
    
  Round 9:
    Ragnarok's turn:
      HP: 34; Temp HP: 4; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 17 AC (1d20+6; rolled 15).
        Hits:
          5 damage (1d10+4; rolled 1).
          Grant 8 temporary hit points.
        Soldier has 10 hp remaining (15 hp - 5 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
      Ragnarok's +2 defense bonus expires.
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
        Misses.
    
  Round 10:
    Ragnarok's turn:
      HP: 34; Temp HP: 8; Surges: 12
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 17 AC (1d20+8; rolled 16).
        Hits:
          13 damage (1d10+8; rolled 5).
          Grant 4 temporary hit points.
        Soldier has -3 hp remaining (10 hp - 13 damage).
        Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Distracting Spate recharges.
    Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
  
FIGHT #5:
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+1; rolled 12).
    Soldier rolls 8 initiative (1d20+3; rolled 5).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 17 AC (1d20+8; rolled 14).
        Hits:
          15 damage (1d10+8; rolled 7).
          Grant 4 temporary hit points.
        Soldier has 14 hp remaining (29 hp - 15 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 24 vs. 19 AC (1d20+10; rolled 14).
        Hits: 11 damage (2d10+3; rolled 5, 3).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 27 hp remaining (34 hp - 7 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 27; Temp HP: 0; Surges: 12
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (11 remaining).
        Ragnarok heals 9 hp (27 hp -> 36 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 17 AC (1d20+6; rolled 16).
        Hits:
          10 damage (1d10+4; rolled 6).
          Grant 8 temporary hit points.
        Soldier has 4 hp remaining (14 hp - 10 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 21 AC (1d20+8; rolled 18).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).
        Ragnarok has 31 hp remaining (36 hp - 5 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 31; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 17 AC (1d20+8; rolled 7).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Ragnarok's +2 defense bonus expires.
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 19 AC (1d20+10; rolled 13).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok has 25 hp remaining (31 hp - 6 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 25; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 17 AC (1d20+8; rolled 6).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 19 AC (1d20+10; rolled 18).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok has 16 hp remaining (25 hp - 9 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 16; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 17 AC (1d20+8; rolled 8).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+10; rolled 7).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 16; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+10; rolled 17).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok has 3 hp remaining (16 hp - 13 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 3; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 7 vs. 17 AC (1d20+6; rolled 1).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has -3 hp remaining (3 hp - 6 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: -3; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 18 (1d20; rolled 18).
        Passes.
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
        Misses.
    
  Round 9:
    Ragnarok's turn:
      HP: -3; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 7 damage (1d10+3; rolled 4).
        Ragnarok has -10 hp remaining (-3 hp - 7 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: -10; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
        Misses.
    
  Round 11:
    Ragnarok's turn:
      HP: -10; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 2 failures remaining before death.
    Soldier's turn:
      HP: 4; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok has -22 hp remaining (-10 hp - 12 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 5 fight(s) survived (92.0% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+1; rolled 19).
    Soldier rolls 22 initiative (1d20+3; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 1
      Knee Breaker (standard action, daily):
        Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9).
        Misses:
          9 damage (half of 2d10+8; rolled 4, 6).
          Grant 4 temporary hit points.
        Soldier has 20 hp remaining (29 hp - 9 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Knee Breaker has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 2:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 7 damage (1d10+3; rolled 4).
        Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
        Ragnarok has 35 hp remaining (38 hp - 3 damage).
    Ragnarok's turn:
      HP: 35; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 24 vs. 17 AC (1d20+6; rolled 18).
        Hits:
          9 damage (2d10+4; rolled 4, 1).
          Gain combat advantage until end of next turn.
          Grant 4 temporary hit points.
        Soldier has 11 hp remaining (20 hp - 9 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Distracting Spate has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 11; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 35; Temp HP: 4; Surges: 13
      AC: 19; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 17 AC (1d20+10; rolled 13).
        Hits:
          16 damage (1d10+8; rolled 8).
          Grant 4 temporary hit points.
        Soldier has -5 hp remaining (11 hp - 16 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Ragnarok's combat advantage expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 35 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Distracting Spate recharges.
    Spend Action Point recharges.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 6 initiative (1d20+1; rolled 5).
    Soldier rolls 8 initiative (1d20+3; rolled 5).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 35; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 19 vs. 17 AC (1d20+6; rolled 13).
        Hits:
          16 damage (2d10+4; rolled 4, 8).
          Gain combat advantage until end of next turn.
          Grant 4 temporary hit points.
        Soldier has 13 hp remaining (29 hp - 16 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Distracting Spate has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 13; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 35; Temp HP: 4; Surges: 13
      AC: 19; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 17 AC (1d20+8; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
      Ragnarok's combat advantage expires.
    
  Round 3:
    Soldier's turn:
      HP: 13; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 30 hp remaining (35 hp - 5 damage).
    Ragnarok's turn:
      HP: 30; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 10 vs. 17 AC (1d20+6; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 4:
    Soldier's turn:
      HP: 13; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 22 hp remaining (30 hp - 8 damage).
    Ragnarok's turn:
      HP: 22; Temp HP: 0; Surges: 13
      AC: 19; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 17 AC (1d20+6; rolled 12).
        Hits:
          7 damage (1d10+4; rolled 3).
          Grant 8 temporary hit points.
        Soldier has 6 hp remaining (13 hp - 7 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 9 hp (22 hp -> 31 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 6; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 21 AC (1d20+8; rolled 17).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage).
        Ragnarok has 31 hp remaining (31 hp - 0 damage).
    Ragnarok's turn:
      HP: 31; Temp HP: 2; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 17 AC (1d20+6; rolled 12).
        Hits:
          11 damage (1d10+4; rolled 7).
          Grant 8 temporary hit points.
        Soldier has -5 hp remaining (6 hp - 11 damage).
        Ragnarok gains 6 temp hp (had 2; applied 8; wasted 2).
      Ragnarok's +2 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 31 hp; wants at least 34 hp (maximum is 38 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 9 hp (31 hp -> 38 hp; 2 hp wasted).
    Temporary hit points expire.
    Distracting Spate recharges.
    Second Wind recharges.
    Milestone:
      Ragnarok gains an action point.
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 12 initiative (1d20+1; rolled 11).
    Soldier rolls 19 initiative (1d20+3; rolled 16).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 8 vs. 17 AC (1d20+6; rolled 2).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 17 AC (1d20+8; rolled 12).
        Hits:
          10 damage (1d10+8; rolled 2).
          Grant 4 temporary hit points.
        Soldier has 19 hp remaining (29 hp - 10 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 19; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 19 AC (1d20+10; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 38; Temp HP: 4; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 17 AC (1d20+6; rolled 11).
        Hits:
          9 damage (1d10+4; rolled 5).
          Grant 8 temporary hit points.
        Soldier has 10 hp remaining (19 hp - 9 damage).
        Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
    
  Round 3:
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
        Hits: 12 damage (2d10+3; rolled 6, 3).
        Ragnarok deflects 8 damage; 4 gets through (8 temp hp - 12 damage).
        Ragnarok has 34 hp remaining (38 hp - 4 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20).
        Crits:
          30 damage (1d10[max]+8 + 1d12; rolled max + 12).
          Grant 4 temporary hit points.
        Soldier has -20 hp remaining (10 hp - 30 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Distracting Spate recharges.
    Spend Action Point recharges.
  
FIGHT #4:
  Roll initiative!
    Ragnarok rolls 4 initiative (1d20+1; rolled 3).
    Soldier rolls 21 initiative (1d20+3; rolled 18).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 17 AC (1d20+6; rolled 16).
        Hits:
          11 damage (1d10+4; rolled 7).
          Grant 8 temporary hit points.
        Soldier has 18 hp remaining (29 hp - 11 damage).
        Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
    
  Round 2:
    Soldier's turn:
      HP: 18; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 34; Temp HP: 8; Surges: 11
      AC: 19; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 17 AC (1d20+6; rolled 15).
        Hits:
          7 damage (1d10+4; rolled 3).
          Grant 8 temporary hit points.
        Soldier has 11 hp remaining (18 hp - 7 damage).
        Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
    
  Round 3:
    Soldier's turn:
      HP: 11; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 34; Temp HP: 8; Surges: 11
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 9 vs. 17 AC (1d20+8; rolled 1).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 11; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+10; rolled 16).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage).
        Ragnarok has 34 hp remaining (34 hp - 0 damage).
    Ragnarok's turn:
      HP: 34; Temp HP: 2; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 17 AC (1d20+6; rolled 15).
        Hits:
          12 damage (1d10+4; rolled 8).
          Grant 8 temporary hit points.
        Soldier has -1 hp remaining (11 hp - 12 damage).
        Ragnarok gains 6 temp hp (had 2; applied 8; wasted 2).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Milestone:
      Ragnarok gains an action point.
  
FIGHT #5:
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+1; rolled 19).
    Soldier rolls 20 initiative (1d20+3; rolled 17).
    Tie! Resolve with initiative bonus.
      Ragnarok initiative bonus is 1.
      Soldier initiative bonus is 3.
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 16 vs. 17 AC (1d20+6; rolled 10).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 17 AC (1d20+6; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 2:
    Soldier's turn:
      HP: 29; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 34 hp remaining (34 hp - 0 damage).
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 11
      AC: 19; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 17 AC (1d20+8; rolled 20).
        Crits:
          26 damage (1d10[max]+8 + 1d12; rolled max + 8).
          Grant 4 temporary hit points.
        Soldier has 3 hp remaining (29 hp - 26 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 3:
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 19 AC (1d20+10; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 34; Temp HP: 4; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 17 AC (1d20+8; rolled 8).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 17; Action Points: 0
      Conditions:
        Combat advantage (until start of opponent's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 19 AC (1d20+10; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 34; Temp HP: 4; Surges: 11
      AC: 19; Action Points: 0
      Soldier's combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 17 AC (1d20+8; rolled 10).
        Hits:
          11 damage (1d10+8; rolled 3).
          Grant 4 temporary hit points.
        Soldier has -8 hp remaining (3 hp - 11 damage).
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).
    Temporary hit points expire.
    Distracting Spate recharges.
    Spend Action Point recharges.
[/sblock]
[/sblock]
[/sblock]
 

Ragnarok Level 2

Yep, I'm still around. I've finished programming in Ragnarok's level 2 abilities. Here's the survivability scores:

Code:
Ragnarok at level 1 (vs. level 1 soldier): 91.7% +/- 1.7%

Ragnarok with level 2 stats but no new abilities (vs. level 2 soldier): 94.7% +/- 1.4%
Adding the Dwarf Stoneblood feat: 95.2% +/- 1.3%
Adding the Boundless Endurance daily power: 98.1% +/- 0.8%
Adding +1 Scale: 99.4% +/- 0.5%
Using Meliorating +1 Scale: 99.5% +/- 0.4%
Final result of level 2 fight (10,000 runs): 99.6% +/- 0.1%

Ragnarok is so powerful, he's making it hard to draw many conclusions. Next time, I'll have Ragnarok face a level+1 (or even +2) monster to bring the numbers down into a reasonable range. The most notable aspect, for me, was that survivability went up at level 2 even before we added new the new feat, power, and magic item. That doesn't seem particularly balanced.

It's possible (as always) that's there's something wrong with the sim. I'm up to 525 automated tests, but there's a lot that can go wrong. Please take a look at the example fights and let me know if you see anything strange. The most likely mistakes will be rules misinterpretations and gaps in the sim's coverage, because my automated tests won't catch those sorts of mistakes.

Here's the full output from the sim:

[sblock=Level 2 Ragnarok vs. Level 2 Soldier]

[sblock=Combatants]
Code:
Level 2 Ragnarok:
  HP: 44; Temp HP: 0; Surges: 13
  AC: 21; Action Points: 1
  Str: 16(+3); Con: 18(+4); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)
  Initiative Bonus: +2
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 39 (15 class + 18 con + 6 level)
    Base Surges: 13 (9 class + 4 con)
    Battlerager Vigor: 
      +4 temp hp on hit.
      Grant 4 temp hp on miss with invigorating power.
  Items:
    Main hand: Vicious Warhammer +1
      One-handed weapon
      Damage: 1d10
      Proficient: +2
      Enhancement: +1 attack rolls and damage rolls
      Critical: 1d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Scale Armor +1
      AC Bonus: +7
      Enhancement: +1 AC
      [Edit: forgot to report the property, but it's coded in the sim.]
  Feats:
    Toughness: Increase hp by 5.
    Dwarf Stoneblood: +2 temp hp on hit with an invigorating power.
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action
      Attack: 1d20+7 vs. AC
      Hit:
        Grant 10 temporary hit points.
        2d10+8 damage.
      Crit:
        Grant 10 temporary hit points.
        2d10[max]+8 + 1d12 damage.
      Miss:
        Half of 2d10+8 damage.
        Grant 4 temporary hit points.
    Distracting Spate:
      Encounter
      Standard Action
      Attack: 1d20+7 vs. AC
      Hit:
        Grant 4 temporary hit points.
        2d10+4 damage.
        Gain combat advantage until end of next turn.
      Crit:
        Grant 4 temporary hit points.
        2d10[max]+4 + 1d12 damage.
        Gain combat advantage until end of next turn.
    Crushing Surge:
      At-Will * Invigorating
      Standard Action
      Attack: 1d20+7 vs. AC
      Hit:
        Grant 10 temporary hit points.
        1d10+4 damage.
      Crit:
        Grant 10 temporary hit points.
        1d10[max]+4 + 1d12 damage.
      Miss: Grant 4 temporary hit points.
    Brash Strike:
      At-Will
      Standard Action
      Attack: 1d20+9 vs. AC
      Hit:
        Grant 4 temporary hit points.
        1d10+8 damage.
      Crit:
        Grant 4 temporary hit points.
        1d10[max]+8 + 1d12 damage.
      Effect: Opponent gets combat advantage until start of next turn.
    Boundless Endurance:
      Daily
      Minor Action
      Effect: Gain regen 6 when bloodied until end of next turn.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 11 hit points.
        Gain a +2 defense bonus until end of next turn.

Level 2 Soldier:
  HP: 37; Temp HP: 0; Surges: 1
  AC: 18; Action Points: 0
  Str: 17(+3); Con: 14(+2); Dex: 14(+2); Int: 14(+2); Wis: 14(+2); Cha: 14(+2)
  Initiative Bonus: +5
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+9 vs. AC
      Hit: 2d10+3 damage.
      Crit: 23 damage (2d10[max]+3).
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+9 vs. AC
      Hit: 1d10+3 damage.
      Crit: 13 damage (1d10[max]+3).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000

Avg rounds per fight (when survived): 5.2
  1  (2.8%): ===========
  2 (13.0%): ========================================
  3 (28.3%): ============================================================
  4 (45.3%): ===================================================================
  5 (60.5%): ============================================================
  6 (72.7%): ================================================
  7 (82.1%): =====================================
  8 (88.8%): ==========================
  9 (93.2%): =================
 10 (95.9%): ==========
 11 (97.6%): ======
 12 (98.5%): ===
 13 (99.1%): ==
 14 (99.5%): =

Avg fights survived: 5.0
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 7.2 of 13
  1  (0.7%): =
  2  (2.0%): ====
  3  (4.9%): ===========
  4 (10.6%): =====================
  5 (21.5%): ========================================
  6 (36.4%): ========================================================
  7 (53.9%): =================================================================
  8 (71.7%): ===================================================================
  9 (85.6%): ====================================================
 10 (94.6%): =================================
 11 (98.6%): ===============
 12 (99.9%): ====

Survival rate: 99.6% +/- 0.1%
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (0.0% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 4 initiative (1d20+2; rolled 2).
    Soldier rolls 8 initiative (1d20+5; rolled 3).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20).
        Crits: 23 damage (2d10[max]+3; rolled max).
        Ragnarok has 21 hp remaining (44 hp - 23 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 21; Temp HP: 0; Surges: 13
      AC: 21; Action Points: 1
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 11 hp (21 hp -> 32 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 18 AC (1d20+7; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Spend Action Point has been expended.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5).
        Misses.
        Distracting Spate has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 23 AC (1d20+9; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 32; Temp HP: 4; Surges: 12
      AC: 23; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 32; Temp HP: 4; Surges: 12
      AC: 21; Action Points: 0
      Combat advantage expires.
      Knee Breaker (standard action, daily):
        Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12).
        Hits:
          Grant 10 temporary hit points.
          17 damage (2d10+8; rolled 8, 1).
        Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).
        Soldier has 20 hp remaining (37 hp - 17 damage).
        Knee Breaker has been expended.
    
  Round 4:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+9; rolled 12).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).
        Ragnarok has 30 hp remaining (32 hp - 2 damage).
    Ragnarok's turn:
      HP: 30; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 5:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 21 AC (1d20+11; rolled 13).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok has 19 hp remaining (30 hp - 11 damage).
    Ragnarok's turn:
      HP: 19; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Combat advantage expires.
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok has 7 hp remaining (19 hp - 12 damage).
    Ragnarok's turn:
      HP: 7; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (7 hp -> 13 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 7:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok has 0 hp remaining (13 hp - 13 damage).
    Ragnarok's turn:
      HP: 0; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 8:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 21 AC (1d20+9; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 0; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    
  Round 9:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 21 AC (1d20+9; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 0; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    
  Round 10:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 21 AC (1d20+9; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 0; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 11:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 21 AC (1d20+9; rolled 15).
        Hits: 5 damage (1d10+3; rolled 2).
        Ragnarok has -5 hp remaining (0 hp - 5 damage).
    Ragnarok's turn:
      HP: -5; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 12:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 21 AC (1d20+9; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: -5; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 2 failures remaining before death.
    
  Round 13:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 21 AC (1d20+9; rolled 17).
        Hits: 7 damage (1d10+3; rolled 4).
        Ragnarok has -12 hp remaining (-5 hp - 7 damage).
    Ragnarok's turn:
      HP: -12; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 7 (1d20; rolled 7).
        Fails. 1 failures remaining before death.
    
  Round 14:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+9; rolled 12).
        Hits: 8 damage (1d10+3; rolled 5).
        Ragnarok has -20 hp remaining (-12 hp - 8 damage).
    Ragnarok's turn:
      HP: -20; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 18 (1d20; rolled 18).
        Passes.
    
  Round 15:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+9; rolled 12).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok has -26 hp remaining (-20 hp - 6 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 1 fight(s) survived (0.1% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 6 initiative (1d20+2; rolled 4).
    Soldier rolls 7 initiative (1d20+5; rolled 2).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 23 vs. 21 AC (1d20+9; rolled 14).
        Hits: 12 damage (2d10+3; rolled 4, 5).
        Ragnarok has 32 hp remaining (44 hp - 12 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 32; Temp HP: 0; Surges: 13
      AC: 21; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 18 AC (1d20+7; rolled 8).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Spend Action Point has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 11 hp (32 hp -> 43 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17).
        Hits:
          Grant 10 temporary hit points.
          10 damage (1d10+4; rolled 6).
        Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).
        Soldier has 27 hp remaining (37 hp - 10 damage).
    
  Round 2:
    Soldier's turn:
      HP: 27; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 23 AC (1d20+9; rolled 12).
        Misses.
    Ragnarok's turn:
      HP: 43; Temp HP: 10; Surges: 12
      AC: 23; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily):
        Attacks Soldier with 8 vs. 18 AC (1d20+7; rolled 1).
        Misses:
          8 damage (half of 2d10+8; rolled 2, 7).
          Grant 4 temporary hit points.
        Soldier has 19 hp remaining (27 hp - 8 damage).
        Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).
        Knee Breaker has been expended.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 19; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 21 AC (1d20+9; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 43; Temp HP: 10; Surges: 12
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19).
        Hits:
          Grant 4 temporary hit points.
          16 damage (1d10+8; rolled 8).
        Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).
        Soldier has 3 hp remaining (19 hp - 16 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+11; rolled 11).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (10 temp hp - 4 damage).
        Ragnarok has 43 hp remaining (43 hp - 0 damage).
    Ragnarok's turn:
      HP: 43; Temp HP: 6; Surges: 12
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 6; applied 4; wasted 4).
    
  Round 5:
    Soldier's turn:
      HP: 3; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 21 AC (1d20+9; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 43; Temp HP: 6; Surges: 12
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 18 AC (1d20+7; rolled 13).
        Hits:
          Grant 10 temporary hit points.
          7 damage (1d10+4; rolled 3).
        Ragnarok gains 4 temp hp (had 6; applied 10; wasted 6).
        Soldier has -4 hp remaining (3 hp - 7 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 43 hp; wants at least 39 hp (maximum is 44 hp).
    Temporary hit points expire.
    Powers recharge:
      Spend Action Point recharges.
      Second Wind recharges.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 10 initiative (1d20+2; rolled 8).
    Soldier rolls 24 initiative (1d20+5; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).
        Hits: 5 damage (1d10+3; rolled 2).
        Ragnarok has 38 hp remaining (43 hp - 5 damage).
    Ragnarok's turn:
      HP: 38; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 23 vs. 18 AC (1d20+7; rolled 16).
        Hits:
          Grant 4 temporary hit points.
          6 damage (2d10+4; rolled 1, 1).
          Gain combat advantage until end of next turn.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 31 hp remaining (37 hp - 6 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 31; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 24 vs. 21 AC (1d20+9; rolled 15).
        Hits: 20 damage (2d10+3; rolled 7, 10).
        Ragnarok deflects 4 damage; 16 gets through (4 temp hp - 20 damage).
        Ragnarok has 22 hp remaining (38 hp - 16 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 22; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 18 AC (1d20+11; rolled 5).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (11 remaining).
        Ragnarok heals 11 hp (22 hp -> 33 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Combat advantage expires.
    
  Round 3:
    Soldier's turn:
      HP: 31; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 23 AC (1d20+11; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 33; Temp HP: 0; Surges: 11
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 18 AC (1d20+7; rolled 14).
        Hits:
          Grant 10 temporary hit points.
          11 damage (1d10+4; rolled 7).
        Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).
        Soldier has 20 hp remaining (31 hp - 11 damage).
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 21 AC (1d20+9; rolled 16).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).
        Ragnarok has 30 hp remaining (33 hp - 3 damage).
    Ragnarok's turn:
      HP: 30; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 5:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 21 AC (1d20+9; rolled 14).
        Hits: 5 damage (1d10+3; rolled 2).
        Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
        Ragnarok has 29 hp remaining (30 hp - 1 damage).
    Ragnarok's turn:
      HP: 29; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 21 AC (1d20+11; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 29; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 10 vs. 18 AC (1d20+9; rolled 1).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 7:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+11; rolled 16).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok has 16 hp remaining (29 hp - 13 damage).
    Ragnarok's turn:
      HP: 16; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    
  Round 8:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 21 AC (1d20+9; rolled 17).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 10 hp remaining (16 hp - 6 damage).
    Ragnarok's turn:
      HP: 10; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (10 hp -> 16 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 9:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 21 AC (1d20+11; rolled 17).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok has 5 hp remaining (16 hp - 11 damage).
    Ragnarok's turn:
      HP: 5; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (5 hp -> 11 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 10:
    Soldier's turn:
      HP: 20; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 4 hp remaining (11 hp - 7 damage).
    Ragnarok's turn:
      HP: 4; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (4 hp -> 10 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 18 AC (1d20+9; rolled 16).
        Hits:
          Grant 4 temporary hit points.
          15 damage (1d10+8; rolled 7).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 5 hp remaining (20 hp - 15 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 11:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 1 hp remaining (10 hp - 9 damage).
    Ragnarok's turn:
      HP: 1; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (1 hp -> 7 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 18 AC (1d20+9; rolled 8).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 12:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 21 AC (1d20+11; rolled 15).
        Hits: 7 damage (1d10+3; rolled 4).
        Ragnarok has 0 hp remaining (7 hp - 7 damage).
    Ragnarok's turn:
      HP: 0; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 13:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 21 AC (1d20+9; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 0; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    
  Round 14:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 21 AC (1d20+9; rolled 14).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok has -13 hp remaining (0 hp - 13 damage).
    Ragnarok's turn:
      HP: -13; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 2 failures remaining before death.
    
  Round 15:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 21 AC (1d20+9; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: -13; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 1 failures remaining before death.
    
  Round 16:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 21 AC (1d20+9; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: -13; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
    
  Round 17:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 21 AC (1d20+9; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: -13; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 0 failures remaining before death.
    
  Villains win!
[/sblock]
[sblock=Example of 2 fight(s) survived (0.0% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 22 initiative (1d20+2; rolled 20).
    Soldier rolls 14 initiative (1d20+5; rolled 9).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 44; Temp HP: 0; Surges: 13
      AC: 21; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17).
        Hits:
          Grant 10 temporary hit points.
          13 damage (1d10+4; rolled 9).
        Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).
        Soldier has 24 hp remaining (37 hp - 13 damage).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).
    Soldier's turn:
      HP: 24; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).
        Hits: 12 damage (2d10+3; rolled 5, 4).
        Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).
        Ragnarok has 42 hp remaining (44 hp - 2 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 42; Temp HP: 0; Surges: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 18 AC (1d20+9; rolled 16).
        Hits:
          Grant 4 temporary hit points.
          16 damage (1d10+8; rolled 8).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 8 hp remaining (24 hp - 16 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 21 AC (1d20+11; rolled 1).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 42; Temp HP: 4; Surges: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 18 AC (1d20+9; rolled 10).
        Hits:
          Grant 4 temporary hit points.
          18 damage (1d10+8; rolled 10).
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
        Soldier has -10 hp remaining (8 hp - 18 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 42 hp; wants at least 39 hp (maximum is 44 hp).
    Temporary hit points expire.
    Powers recharge:
      Spend Action Point recharges.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 15 initiative (1d20+2; rolled 13).
    Soldier rolls 6 initiative (1d20+5; rolled 1).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 42; Temp HP: 0; Surges: 13
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 18 AC (1d20+9; rolled 4).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 21 AC (1d20+11; rolled 13).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok has 36 hp remaining (42 hp - 6 damage).
    
  Round 2:
    Ragnarok's turn:
      HP: 36; Temp HP: 0; Surges: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 10 vs. 18 AC (1d20+7; rolled 3).
        Misses.
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+9; rolled 18).
        Hits: 12 damage (2d10+3; rolled 2, 7).
        Ragnarok has 24 hp remaining (36 hp - 12 damage).
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 24; Temp HP: 0; Surges: 13
      AC: 21; Action Points: 0
      Knee Breaker (standard action, daily):
        Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7).
        Misses:
          14 damage (half of 2d10+8; rolled 10, 10).
          Grant 4 temporary hit points.
        Soldier has 23 hp remaining (37 hp - 14 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Knee Breaker has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 11 hp (24 hp -> 35 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    Soldier's turn:
      HP: 23; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 23 AC (1d20+9; rolled 17).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 35 hp remaining (35 hp - 0 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 35; Temp HP: 0; Surges: 12
      AC: 23; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 12 vs. 18 AC (1d20+7; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      +2 defense bonus expires.
    Soldier's turn:
      HP: 23; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 28 hp remaining (35 hp - 7 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 28; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 23; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 28; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 23; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 21 AC (1d20+11; rolled 14).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok has 17 hp remaining (28 hp - 11 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 17; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19).
        Hits:
          Grant 4 temporary hit points.
          9 damage (1d10+8; rolled 1).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 14 hp remaining (23 hp - 9 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 8 hp remaining (17 hp - 9 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 8; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (8 hp -> 14 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17).
        Hits:
          Grant 10 temporary hit points.
          6 damage (1d10+4; rolled 2).
        Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).
        Soldier has 8 hp remaining (14 hp - 6 damage).
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 21 AC (1d20+9; rolled 17).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).
        Ragnarok has 11 hp remaining (14 hp - 3 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 11; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (11 hp -> 17 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 21 AC (1d20+11; rolled 3).
        Misses.
    
  Round 10:
    Ragnarok's turn:
      HP: 17; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 18 AC (1d20+9; rolled 9).
        Hits:
          Grant 4 temporary hit points.
          15 damage (1d10+8; rolled 7).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has -7 hp remaining (8 hp - 15 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 23 hp; wants at least 39 hp (maximum is 44 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 11 hp (23 hp -> 34 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 11 hp (34 hp -> 44 hp; 1 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1 enhancement increases to +2
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+2; rolled 18).
    Soldier rolls 15 initiative (1d20+5; rolled 10).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 44; Temp HP: 0; Surges: 10
      AC: 22; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 18 AC (1d20+9; rolled 12).
        Hits:
          Grant 4 temporary hit points.
          9 damage (1d10+8; rolled 1).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 28 hp remaining (37 hp - 9 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19).
        Hits:
          Grant 4 temporary hit points.
          18 damage (1d10+8; rolled 10).
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
        Soldier has 10 hp remaining (28 hp - 18 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 22 AC (1d20+11; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 35 hp remaining (44 hp - 9 damage).
    
  Round 2:
    Ragnarok's turn:
      HP: 35; Temp HP: 0; Surges: 10
      AC: 22; Action Points: 0
      Combat advantage expires.
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 22 AC (1d20+11; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok has 22 hp remaining (35 hp - 13 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 22; Temp HP: 0; Surges: 10
      AC: 22; Action Points: 0
      Combat advantage expires.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 9 vs. 18 AC (1d20+7; rolled 2).
        Misses.
        Distracting Spate has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 11 hp (22 hp -> 33 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 24 AC (1d20+9; rolled 18).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok has 21 hp remaining (33 hp - 12 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 21; Temp HP: 0; Surges: 9
      AC: 24; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 18 AC (1d20+9; rolled 17).
        Hits:
          Grant 4 temporary hit points.
          9 damage (1d10+8; rolled 1).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 1 hp remaining (10 hp - 9 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 22 AC (1d20+11; rolled 15).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 15 hp remaining (21 hp - 6 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 15; Temp HP: 0; Surges: 9
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 18 AC (1d20+9; rolled 4).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+11; rolled 17).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok has 3 hp remaining (15 hp - 12 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 3; Temp HP: 0; Surges: 9
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+9; rolled 7).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 3; Temp HP: 4; Surges: 9
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 18 AC (1d20+7; rolled 8).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 13 vs. 22 AC (1d20+9; rolled 4).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 8:
    Ragnarok's turn:
      HP: 3; Temp HP: 4; Surges: 9
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 18 AC (1d20+7; rolled 2).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+9; rolled 7).
        Misses.
    
  Round 9:
    Ragnarok's turn:
      HP: 3; Temp HP: 4; Surges: 9
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 22 AC (1d20+9; rolled 18).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has -2 hp remaining (3 hp - 5 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: -2; Temp HP: 0; Surges: 9
      AC: 22; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 2 failures remaining before death.
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 22 AC (1d20+9; rolled 12).
        Misses.
    
  Round 11:
    Ragnarok's turn:
      HP: -2; Temp HP: 0; Surges: 9
      AC: 22; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 22 AC (1d20+9; rolled 16).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok has -11 hp remaining (-2 hp - 9 damage).
    
  Round 12:
    Ragnarok's turn:
      HP: -11; Temp HP: 0; Surges: 9
      AC: 22; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 10 vs. 22 AC (1d20+9; rolled 1).
        Misses.
    
  Round 13:
    Ragnarok's turn:
      HP: -11; Temp HP: 0; Surges: 9
      AC: 22; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 22 AC (1d20+9; rolled 5).
        Misses.
    
  Round 14:
    Ragnarok's turn:
      HP: -11; Temp HP: 0; Surges: 9
      AC: 22; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 19 (1d20; rolled 19).
        Passes.
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+9; rolled 14).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok has -15 hp remaining (-11 hp - 4 damage).
    
  Round 15:
    Ragnarok's turn:
      HP: -15; Temp HP: 0; Surges: 9
      AC: 22; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 1 failures remaining before death.
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 22 AC (1d20+9; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok has -28 hp remaining (-15 hp - 13 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 3 fight(s) survived (0.2% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 3 initiative (1d20+2; rolled 1).
    Soldier rolls 17 initiative (1d20+5; rolled 12).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).
        Hits: 7 damage (1d10+3; rolled 4).
        Ragnarok has 37 hp remaining (44 hp - 7 damage).
    Ragnarok's turn:
      HP: 37; Temp HP: 0; Surges: 13
      AC: 21; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 18 AC (1d20+9; rolled 10).
        Hits:
          Grant 4 temporary hit points.
          11 damage (1d10+8; rolled 3).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 26 hp remaining (37 hp - 11 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 2:
    Soldier's turn:
      HP: 26; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 20 vs. 21 AC (1d20+11; rolled 9).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 37; Temp HP: 4; Surges: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 18 AC (1d20+7; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 3:
    Soldier's turn:
      HP: 26; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 28 hp remaining (37 hp - 9 damage).
    Ragnarok's turn:
      HP: 28; Temp HP: 0; Surges: 13
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 11 hp (28 hp -> 39 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    
  Round 4:
    Soldier's turn:
      HP: 26; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 23 AC (1d20+9; rolled 13).
        Misses.
    Ragnarok's turn:
      HP: 39; Temp HP: 4; Surges: 12
      AC: 23; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
      +2 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 26; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 21 AC (1d20+9; rolled 16).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 30 hp remaining (39 hp - 9 damage).
    Ragnarok's turn:
      HP: 30; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Knee Breaker (standard action, daily):
        Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10).
        Misses:
          10 damage (half of 2d10+8; rolled 9, 3).
          Grant 4 temporary hit points.
        Soldier has 16 hp remaining (26 hp - 10 damage).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Knee Breaker has been expended.
    
  Round 6:
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 21 AC (1d20+9; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 30; Temp HP: 4; Surges: 12
      AC: 21; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12).
        Hits:
          Grant 4 temporary hit points.
          14 damage (2d10+4; rolled 6, 4).
          Gain combat advantage until end of next turn.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
        Soldier has 2 hp remaining (16 hp - 14 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
    
  Round 7:
    Soldier's turn:
      HP: 2; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 21 hp remaining (30 hp - 9 damage).
    Ragnarok's turn:
      HP: 21; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
      Combat advantage expires.
    
  Round 8:
    Soldier's turn:
      HP: 2; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 21 AC (1d20+9; rolled 14).
        Hits: 8 damage (1d10+3; rolled 5).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 17 hp remaining (21 hp - 4 damage).
    Ragnarok's turn:
      HP: 17; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (17 hp -> 23 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 18 AC (1d20+9; rolled 11).
        Hits:
          Grant 4 temporary hit points.
          18 damage (1d10+8; rolled 10).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has -16 hp remaining (2 hp - 18 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 23 hp; wants at least 39 hp (maximum is 44 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 11 hp (23 hp -> 34 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 11 hp (34 hp -> 44 hp; 1 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 9 initiative (1d20+2; rolled 7).
    Soldier rolls 7 initiative (1d20+5; rolled 2).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 44; Temp HP: 0; Surges: 10
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 18 AC (1d20+9; rolled 17).
        Hits:
          Grant 4 temporary hit points.
          14 damage (1d10+8; rolled 6).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 23 hp remaining (37 hp - 14 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 23; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 21 AC (1d20+11; rolled 6).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 44; Temp HP: 4; Surges: 10
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 18 AC (1d20+7; rolled 11).
        Hits:
          Grant 10 temporary hit points.
          7 damage (1d10+4; rolled 3).
        Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).
        Soldier has 16 hp remaining (23 hp - 7 damage).
    Soldier's turn:
      HP: 16; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+9; rolled 12).
        Hits: 15 damage (2d10+3; rolled 3, 9).
        Ragnarok deflects 10 damage; 5 gets through (10 temp hp - 15 damage).
        Ragnarok has 39 hp remaining (44 hp - 5 damage).
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 39; Temp HP: 0; Surges: 10
      AC: 21; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 18 AC (1d20+7; rolled 20).
        Crits:
          Grant 10 temporary hit points.
          24 damage (1d10[max]+4 + 1d12; rolled max + 10).
        Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).
        Soldier has -8 hp remaining (16 hp - 24 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 39 hp; wants at least 39 hp (maximum is 44 hp).
    Temporary hit points expire.
    Powers recharge:
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1 enhancement increases to +2
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 9 initiative (1d20+2; rolled 7).
    Soldier rolls 17 initiative (1d20+5; rolled 12).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+9; rolled 15).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok has 30 hp remaining (39 hp - 9 damage).
    Ragnarok's turn:
      HP: 30; Temp HP: 0; Surges: 10
      AC: 22; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 21 vs. 18 AC (1d20+7; rolled 14).
        Hits:
          Grant 4 temporary hit points.
          11 damage (2d10+4; rolled 6, 1).
          Gain combat advantage until end of next turn.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 26 hp remaining (37 hp - 11 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Spend Action Point has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 11 hp (30 hp -> 41 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 18 AC (1d20+11; rolled 17).
        Hits:
          Grant 4 temporary hit points.
          9 damage (1d10+8; rolled 1).
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
        Soldier has 17 hp remaining (26 hp - 9 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 12 vs. 24 AC (1d20+11; rolled 1).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 41; Temp HP: 4; Surges: 9
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        Combat advantage (until end of this turn).
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 18 AC (1d20+11; rolled 8).
        Hits:
          Grant 4 temporary hit points.
          12 damage (1d10+8; rolled 4).
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
        Soldier has 5 hp remaining (17 hp - 12 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Combat advantage expires.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 22 AC (1d20+11; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 41; Temp HP: 4; Surges: 9
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 4:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 22 AC (1d20+9; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 41; Temp HP: 4; Surges: 9
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 5:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+11; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 41; Temp HP: 4; Surges: 9
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12).
        Hits:
          Grant 10 temporary hit points.
          9 damage (1d10+4; rolled 5).
        Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).
        Soldier has -4 hp remaining (5 hp - 9 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 41 hp; wants at least 39 hp (maximum is 44 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Spend Action Point recharges.
      Second Wind recharges.
  
FIGHT #4:
  Roll initiative!
    Ragnarok rolls 22 initiative (1d20+2; rolled 20).
    Soldier rolls 8 initiative (1d20+5; rolled 3).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 41; Temp HP: 0; Surges: 9
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+9; rolled 14).
        Hits: 17 damage (2d10+3; rolled 4, 10).
        Ragnarok deflects 4 damage; 13 gets through (4 temp hp - 17 damage).
        Ragnarok has 28 hp remaining (41 hp - 13 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 28; Temp HP: 0; Surges: 9
      AC: 22; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17).
        Hits:
          Grant 4 temporary hit points.
          16 damage (2d10+4; rolled 7, 5).
          Gain combat advantage until end of next turn.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 21 hp remaining (37 hp - 16 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 11 hp (28 hp -> 39 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 24 AC (1d20+9; rolled 15).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 32 hp remaining (39 hp - 7 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 32; Temp HP: 0; Surges: 8
      AC: 24; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 18 AC (1d20+11; rolled 5).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Combat advantage expires.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok has 26 hp remaining (32 hp - 6 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 26; Temp HP: 0; Surges: 8
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 18 AC (1d20+9; rolled 11).
        Hits:
          Grant 4 temporary hit points.
          10 damage (1d10+8; rolled 2).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 11 hp remaining (21 hp - 10 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 11; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 22 AC (1d20+11; rolled 15).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 21 hp remaining (26 hp - 5 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 21; Temp HP: 0; Surges: 8
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 18 AC (1d20+7; rolled 8).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 11; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+9; rolled 15).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 12 hp remaining (21 hp - 9 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 12; Temp HP: 0; Surges: 8
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 8 vs. 18 AC (1d20+7; rolled 1).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 11; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+9; rolled 19).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 3 hp remaining (12 hp - 9 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 3; Temp HP: 0; Surges: 8
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 18 AC (1d20+7; rolled 2).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 11; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 22 AC (1d20+9; rolled 10).
        Misses.
    
  Round 8:
    Ragnarok's turn:
      HP: 3; Temp HP: 4; Surges: 8
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 18 AC (1d20+7; rolled 7).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    Soldier's turn:
      HP: 11; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+9; rolled 13).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has -3 hp remaining (3 hp - 6 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: -3; Temp HP: 0; Surges: 8
      AC: 22; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    Soldier's turn:
      HP: 11; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+9; rolled 13).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok has -15 hp remaining (-3 hp - 12 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: -15; Temp HP: 0; Surges: 8
      AC: 22; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 18 (1d20; rolled 18).
        Passes.
    Soldier's turn:
      HP: 11; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+9; rolled 14).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok has -26 hp remaining (-15 hp - 11 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 4 fight(s) survived (0.1% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 11 initiative (1d20+2; rolled 9).
    Soldier rolls 19 initiative (1d20+5; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 21 AC (1d20+9; rolled 19).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok has 34 hp remaining (44 hp - 10 damage).
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 13
      AC: 21; Action Points: 1
      Knee Breaker (standard action, daily):
        Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12).
        Hits:
          Grant 10 temporary hit points.
          18 damage (2d10+8; rolled 3, 7).
        Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).
        Soldier has 19 hp remaining (37 hp - 18 damage).
        Knee Breaker has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 18 AC (1d20+7; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).
    
  Round 2:
    Soldier's turn:
      HP: 19; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok deflects 10 damage; 3 gets through (10 temp hp - 13 damage).
        Ragnarok has 31 hp remaining (34 hp - 3 damage).
    Ragnarok's turn:
      HP: 31; Temp HP: 0; Surges: 13
      AC: 21; Action Points: 0
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 11 hp (31 hp -> 42 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 3:
    Soldier's turn:
      HP: 19; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 23 AC (1d20+11; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 42; Temp HP: 0; Surges: 12
      AC: 23; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 10 vs. 18 AC (1d20+7; rolled 3).
        Misses.
        Distracting Spate has been expended.
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 19; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 21 AC (1d20+9; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 42; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 18 AC (1d20+9; rolled 14).
        Hits:
          Grant 4 temporary hit points.
          14 damage (1d10+8; rolled 6).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 5 hp remaining (19 hp - 14 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 5:
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+11; rolled 16).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
        Ragnarok has 37 hp remaining (42 hp - 5 damage).
    Ragnarok's turn:
      HP: 37; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 18 AC (1d20+7; rolled 19).
        Hits:
          Grant 10 temporary hit points.
          14 damage (1d10+4; rolled 10).
        Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).
        Soldier has -9 hp remaining (5 hp - 14 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 37 hp; wants at least 39 hp (maximum is 44 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 11 hp (37 hp -> 44 hp; 4 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Spend Action Point recharges.
      Second Wind recharges.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 5 initiative (1d20+2; rolled 3).
    Soldier rolls 7 initiative (1d20+5; rolled 2).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).
        Hits: 18 damage (2d10+3; rolled 6, 9).
        Ragnarok has 26 hp remaining (44 hp - 18 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 26; Temp HP: 0; Surges: 11
      AC: 21; Action Points: 0
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 11 hp (26 hp -> 37 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 25 vs. 18 AC (1d20+7; rolled 18).
        Hits:
          Grant 10 temporary hit points.
          11 damage (1d10+4; rolled 7).
        Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).
        Soldier has 26 hp remaining (37 hp - 11 damage).
    
  Round 2:
    Soldier's turn:
      HP: 26; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+9; rolled 16).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 10 damage; 2 gets through (10 temp hp - 12 damage).
        Ragnarok has 35 hp remaining (37 hp - 2 damage).
    Ragnarok's turn:
      HP: 35; Temp HP: 0; Surges: 10
      AC: 23; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 16 vs. 18 AC (1d20+7; rolled 9).
        Misses.
        Distracting Spate has been expended.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 26; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 21 AC (1d20+9; rolled 18).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok has 26 hp remaining (35 hp - 9 damage).
    Ragnarok's turn:
      HP: 26; Temp HP: 0; Surges: 10
      AC: 21; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19).
        Hits:
          Grant 4 temporary hit points.
          12 damage (1d10+8; rolled 4).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 14 hp remaining (26 hp - 12 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+11; rolled 10).
        Hits: 8 damage (1d10+3; rolled 5).
        Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
        Ragnarok has 22 hp remaining (26 hp - 4 damage).
    Ragnarok's turn:
      HP: 22; Temp HP: 0; Surges: 10
      AC: 21; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 15 vs. 18 AC (1d20+9; rolled 6).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    
  Round 5:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 21 AC (1d20+11; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok has 9 hp remaining (22 hp - 13 damage).
    Ragnarok's turn:
      HP: 9; Temp HP: 0; Surges: 10
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (9 hp -> 15 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 9 vs. 18 AC (1d20+7; rolled 2).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 6:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 6 hp remaining (15 hp - 9 damage).
    Ragnarok's turn:
      HP: 6; Temp HP: 0; Surges: 10
      AC: 21; Action Points: 0
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (6 hp -> 12 hp; 0 hp wasted).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 18 AC (1d20+9; rolled 7).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 7:
    Soldier's turn:
      HP: 14; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 21 AC (1d20+11; rolled 13).
        Hits: 9 damage (1d10+3; rolled 6).
        Ragnarok has 3 hp remaining (12 hp - 9 damage).
    Ragnarok's turn:
      HP: 3; Temp HP: 0; Surges: 10
      AC: 21; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (3 hp -> 9 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 18 AC (1d20+7; rolled 20).
        Crits:
          Grant 10 temporary hit points.
          16 damage (1d10[max]+4 + 1d12; rolled max + 2).
        Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).
        Soldier has -2 hp remaining (14 hp - 16 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 9 hp; wants at least 39 hp (maximum is 44 hp).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 11 hp (9 hp -> 20 hp; 0 hp wasted).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 11 hp (20 hp -> 31 hp; 0 hp wasted).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 11 hp (31 hp -> 42 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1 enhancement increases to +2
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+2; rolled 18).
    Soldier rolls 16 initiative (1d20+5; rolled 11).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 42; Temp HP: 0; Surges: 7
      AC: 22; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 13 vs. 18 AC (1d20+9; rolled 4).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 12 vs. 22 AC (1d20+11; rolled 1).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 42; Temp HP: 4; Surges: 7
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 18 AC (1d20+9; rolled 17).
        Hits:
          Grant 4 temporary hit points.
          18 damage (1d10+8; rolled 10).
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
        Soldier has 19 hp remaining (37 hp - 18 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 19; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 36 hp remaining (42 hp - 6 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 36; Temp HP: 0; Surges: 7
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 18 AC (1d20+9; rolled 7).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 19; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).
        Hits: 10 damage (1d10+3; rolled 7).
        Ragnarok has 26 hp remaining (36 hp - 10 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 26; Temp HP: 0; Surges: 7
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 18 AC (1d20+9; rolled 10).
        Hits:
          Grant 4 temporary hit points.
          14 damage (1d10+8; rolled 6).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 5 hp remaining (19 hp - 14 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 11 hp (26 hp -> 37 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
    Soldier's turn:
      HP: 5; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 24 AC (1d20+11; rolled 4).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 37; Temp HP: 4; Surges: 6
      AC: 24; Action Points: 0
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17).
        Hits:
          Grant 4 temporary hit points.
          17 damage (2d10+4; rolled 5, 8).
          Gain combat advantage until end of next turn.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
        Soldier has -12 hp remaining (5 hp - 17 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      +2 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 37 hp; wants at least 39 hp (maximum is 44 hp).
      Ragnarok spends a healing surge (5 remaining).
      Ragnarok heals 11 hp (37 hp -> 44 hp; 4 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Combat advantage expires.
  
FIGHT #4:
  Roll initiative!
    Ragnarok rolls 18 initiative (1d20+2; rolled 16).
    Soldier rolls 10 initiative (1d20+5; rolled 5).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 44; Temp HP: 0; Surges: 5
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 18 AC (1d20+9; rolled 18).
        Hits:
          Grant 4 temporary hit points.
          12 damage (1d10+8; rolled 4).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 25 hp remaining (37 hp - 12 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 25; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 19 vs. 22 AC (1d20+11; rolled 8).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 44; Temp HP: 4; Surges: 5
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 18 AC (1d20+7; rolled 20).
        Crits:
          Grant 10 temporary hit points.
          18 damage (1d10[max]+4 + 1d12; rolled max + 4).
        Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).
        Soldier has 7 hp remaining (25 hp - 18 damage).
    Soldier's turn:
      HP: 7; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 16 vs. 22 AC (1d20+9; rolled 7).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 44; Temp HP: 10; Surges: 5
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 18 AC (1d20+9; rolled 20).
        Crits:
          Grant 4 temporary hit points.
          30 damage (1d10[max]+8 + 1d12; rolled max + 12).
        Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).
        Soldier has -23 hp remaining (7 hp - 30 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 44 hp; wants at least 39 hp (maximum is 44 hp).
    Temporary hit points expire.
    Powers recharge:
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1 enhancement increases to +3
  
FIGHT #5:
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+2; rolled 6).
    Soldier rolls 23 initiative (1d20+5; rolled 18).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+9; rolled 19).
        Hits: 22 damage (2d10+3; rolled 10, 9).
        Ragnarok has 22 hp remaining (44 hp - 22 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 22; Temp HP: 0; Surges: 5
      AC: 23; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (4 remaining).
        Ragnarok heals 11 hp (22 hp -> 33 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19).
        Hits:
          Grant 4 temporary hit points.
          13 damage (1d10+8; rolled 5).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 24 hp remaining (37 hp - 13 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 24; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 25 AC (1d20+11; rolled 14).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 26 hp remaining (33 hp - 7 damage).
    Ragnarok's turn:
      HP: 26; Temp HP: 0; Surges: 4
      AC: 25; Action Points: 0
      Combat advantage expires.
      Combat advantage expires.
      Conditions:
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 13 vs. 18 AC (1d20+7; rolled 6).
        Misses.
        Distracting Spate has been expended.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 24; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 12 vs. 23 AC (1d20+9; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 26; Temp HP: 0; Surges: 4
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 25 vs. 18 AC (1d20+7; rolled 18).
        Hits:
          Grant 10 temporary hit points.
          7 damage (1d10+4; rolled 3).
        Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).
        Soldier has 17 hp remaining (24 hp - 7 damage).
    
  Round 4:
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 23 AC (1d20+9; rolled 16).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 6 damage; 0 gets through (10 temp hp - 6 damage).
        Ragnarok has 26 hp remaining (26 hp - 0 damage).
    Ragnarok's turn:
      HP: 26; Temp HP: 4; Surges: 4
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 14 vs. 18 AC (1d20+9; rolled 5).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 5:
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 23 AC (1d20+11; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 26; Temp HP: 4; Surges: 4
      AC: 23; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 18 AC (1d20+9; rolled 8).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 23 AC (1d20+11; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 26; Temp HP: 4; Surges: 4
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 7:
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 23 AC (1d20+9; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 17 hp remaining (26 hp - 9 damage).
    Ragnarok's turn:
      HP: 17; Temp HP: 0; Surges: 4
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 18 AC (1d20+7; rolled 8).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 8:
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 13 vs. 23 AC (1d20+9; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 17; Temp HP: 4; Surges: 4
      AC: 23; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 8 vs. 18 AC (1d20+7; rolled 1).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
    
  Round 9:
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 23 AC (1d20+9; rolled 19).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
        Ragnarok has 15 hp remaining (17 hp - 2 damage).
    Ragnarok's turn:
      HP: 15; Temp HP: 0; Surges: 4
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 18 AC (1d20+9; rolled 11).
        Hits:
          Grant 4 temporary hit points.
          16 damage (1d10+8; rolled 8).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 1 hp remaining (17 hp - 16 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 10:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 23 AC (1d20+11; rolled 19).
        Hits: 12 damage (1d10+3; rolled 9).
        Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
        Ragnarok has 7 hp remaining (15 hp - 8 damage).
    Ragnarok's turn:
      HP: 7; Temp HP: 0; Surges: 4
      AC: 23; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 12 vs. 18 AC (1d20+9; rolled 3).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 11:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 23 AC (1d20+11; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok has -6 hp remaining (7 hp - 13 damage).
    Ragnarok's turn:
      HP: -6; Temp HP: 0; Surges: 4
      AC: 23; Action Points: 0
      Combat advantage expires.
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 8 (1d20; rolled 8).
        Fails. 2 failures remaining before death.
    
  Round 12:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 10 vs. 23 AC (1d20+9; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: -6; Temp HP: 0; Surges: 4
      AC: 23; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 10 (1d20; rolled 10).
        Passes.
    
  Round 13:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 23 AC (1d20+9; rolled 14).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok has -17 hp remaining (-6 hp - 11 damage).
    Ragnarok's turn:
      HP: -17; Temp HP: 0; Surges: 4
      AC: 23; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 19 (1d20; rolled 19).
        Passes.
    
  Round 14:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 23 AC (1d20+9; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: -17; Temp HP: 0; Surges: 4
      AC: 23; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 1 failures remaining before death.
    
  Round 15:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 23 AC (1d20+9; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: -17; Temp HP: 0; Surges: 4
      AC: 23; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 16:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 11 vs. 23 AC (1d20+9; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: -17; Temp HP: 0; Surges: 4
      AC: 23; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    
  Round 17:
    Soldier's turn:
      HP: 1; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 11 vs. 23 AC (1d20+9; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: -17; Temp HP: 0; Surges: 4
      AC: 23; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 0 failures remaining before death.
    
  Villains win!
[/sblock]
[sblock=Example of 5 fight(s) survived (99.6% chance):]
Code:
FIGHT #1:
  Roll initiative!
    Ragnarok rolls 6 initiative (1d20+2; rolled 4).
    Soldier rolls 15 initiative (1d20+5; rolled 10).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 21 AC (1d20+9; rolled 13).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok has 40 hp remaining (44 hp - 4 damage).
    Ragnarok's turn:
      HP: 40; Temp HP: 0; Surges: 13
      AC: 21; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 18 AC (1d20+7; rolled 14).
        Hits:
          Grant 10 temporary hit points.
          11 damage (1d10+4; rolled 7).
        Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).
        Soldier has 26 hp remaining (37 hp - 11 damage).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 18 AC (1d20+9; rolled 12).
        Hits:
          Grant 4 temporary hit points.
          15 damage (1d10+8; rolled 7).
        Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).
        Soldier has 11 hp remaining (26 hp - 15 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 11; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 21 vs. 21 AC (1d20+11; rolled 10).
        Hits: 18 damage (2d10+3; rolled 9, 6).
        Ragnarok deflects 10 damage; 8 gets through (10 temp hp - 18 damage).
        Ragnarok has 32 hp remaining (40 hp - 8 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 32; Temp HP: 0; Surges: 13
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 18 AC (1d20+7; rolled 19).
        Hits:
          Grant 10 temporary hit points.
          12 damage (1d10+4; rolled 8).
        Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).
        Soldier has -1 hp remaining (11 hp - 12 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 32 hp; wants at least 39 hp (maximum is 44 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 11 hp (32 hp -> 43 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Spend Action Point recharges.
  
FIGHT #2:
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+2; rolled 18).
    Soldier rolls 6 initiative (1d20+5; rolled 1).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 43; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 21 vs. 18 AC (1d20+7; rolled 14).
        Hits:
          Grant 4 temporary hit points.
          20 damage (2d10+4; rolled 6, 10).
          Gain combat advantage until end of next turn.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 17 hp remaining (37 hp - 20 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 17; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 21 AC (1d20+9; rolled 20).
        Crits: 13 damage (1d10[max]+3; rolled max).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 34 hp remaining (43 hp - 9 damage).
    
  Round 2:
    Ragnarok's turn:
      HP: 34; Temp HP: 0; Surges: 12
      AC: 21; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 18 AC (1d20+11; rolled 19).
        Hits:
          Grant 4 temporary hit points.
          9 damage (1d10+8; rolled 1).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 8 hp remaining (17 hp - 9 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Combat advantage expires.
    Soldier's turn:
      HP: 8; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 19 vs. 21 AC (1d20+11; rolled 8).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 34; Temp HP: 4; Surges: 12
      AC: 21; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12).
        Hits:
          Grant 10 temporary hit points.
          8 damage (1d10+4; rolled 4).
        Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).
        Soldier has 0 hp remaining (8 hp - 8 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 34 hp; wants at least 39 hp (maximum is 44 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 11 hp (34 hp -> 44 hp; 1 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1 enhancement increases to +2
  
FIGHT #3:
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+2; rolled 18).
    Soldier rolls 17 initiative (1d20+5; rolled 12).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 44; Temp HP: 0; Surges: 11
      AC: 22; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 18 AC (1d20+7; rolled 12).
        Hits:
          Grant 10 temporary hit points.
          6 damage (1d10+4; rolled 2).
        Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).
        Soldier has 31 hp remaining (37 hp - 6 damage).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Spend Action Point has been expended.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 10 vs. 18 AC (1d20+7; rolled 3).
        Misses.
        Distracting Spate has been expended.
    Soldier's turn:
      HP: 31; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+9; rolled 9).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 44; Temp HP: 10; Surges: 11
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 18 AC (1d20+9; rolled 19).
        Hits:
          Grant 4 temporary hit points.
          9 damage (1d10+8; rolled 1).
        Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).
        Soldier has 22 hp remaining (31 hp - 9 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier's turn:
      HP: 22; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 22 AC (1d20+11; rolled 12).
        Hits: 6 damage (1d10+3; rolled 3).
        Ragnarok deflects 6 damage; 0 gets through (10 temp hp - 6 damage).
        Ragnarok has 44 hp remaining (44 hp - 0 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 44; Temp HP: 4; Surges: 11
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 18 AC (1d20+7; rolled 19).
        Hits:
          Grant 10 temporary hit points.
          9 damage (1d10+4; rolled 5).
        Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).
        Soldier has 13 hp remaining (22 hp - 9 damage).
    Soldier's turn:
      HP: 13; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 14 vs. 22 AC (1d20+9; rolled 5).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 44; Temp HP: 10; Surges: 11
      AC: 22; Action Points: 0
      Knee Breaker (standard action, daily):
        Attacks Soldier with 24 vs. 18 AC (1d20+7; rolled 17).
        Hits:
          Grant 10 temporary hit points.
          18 damage (2d10+8; rolled 6, 4).
        Ragnarok gains 0 temp hp (had 10; applied 10; wasted 10).
        Soldier has -5 hp remaining (13 hp - 18 damage).
        Knee Breaker has been expended.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 44 hp; wants at least 39 hp (maximum is 44 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Spend Action Point recharges.
  
FIGHT #4:
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+2; rolled 11).
    Soldier rolls 20 initiative (1d20+5; rolled 15).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 22 AC (1d20+9; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 44; Temp HP: 0; Surges: 11
      AC: 22; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 11 vs. 18 AC (1d20+7; rolled 4).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 2:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+9; rolled 19).
        Hits: 19 damage (2d10+3; rolled 6, 10).
        Ragnarok deflects 4 damage; 15 gets through (4 temp hp - 19 damage).
        Ragnarok has 29 hp remaining (44 hp - 15 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 29; Temp HP: 0; Surges: 11
      AC: 22; Action Points: 0
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 11 hp (29 hp -> 40 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 16 vs. 18 AC (1d20+7; rolled 9).
        Misses.
        Distracting Spate has been expended.
    
  Round 3:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 17 vs. 24 AC (1d20+9; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 40; Temp HP: 0; Surges: 10
      AC: 24; Action Points: 0
      Conditions:
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 18 AC (1d20+9; rolled 11).
        Hits:
          Grant 4 temporary hit points.
          16 damage (1d10+8; rolled 8).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 21 hp remaining (37 hp - 16 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      +2 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 22 AC (1d20+11; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 40; Temp HP: 4; Surges: 10
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 5:
    Soldier's turn:
      HP: 21; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 33 hp remaining (40 hp - 7 damage).
    Ragnarok's turn:
      HP: 33; Temp HP: 0; Surges: 10
      AC: 22; Action Points: 0
      Combat advantage expires.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 18 AC (1d20+9; rolled 15).
        Hits:
          Grant 4 temporary hit points.
          12 damage (1d10+8; rolled 4).
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 9 hp remaining (21 hp - 12 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 6:
    Soldier's turn:
      HP: 9; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 22 AC (1d20+11; rolled 15).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
        Ragnarok has 24 hp remaining (33 hp - 9 damage).
    Ragnarok's turn:
      HP: 24; Temp HP: 0; Surges: 10
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 18 AC (1d20+7; rolled 9).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 7:
    Soldier's turn:
      HP: 9; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 22 AC (1d20+9; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 24; Temp HP: 4; Surges: 10
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 8:
    Soldier's turn:
      HP: 9; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 22 AC (1d20+11; rolled 13).
        Hits: 4 damage (1d10+3; rolled 1).
        Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
        Ragnarok has 24 hp remaining (24 hp - 0 damage).
    Ragnarok's turn:
      HP: 24; Temp HP: 0; Surges: 10
      AC: 22; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 18 AC (1d20+7; rolled 10).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
    
  Round 9:
    Soldier's turn:
      HP: 9; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 22 AC (1d20+9; rolled 19).
        Hits: 11 damage (1d10+3; rolled 8).
        Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
        Ragnarok has 17 hp remaining (24 hp - 7 damage).
    Ragnarok's turn:
      HP: 17; Temp HP: 0; Surges: 10
      AC: 22; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 6 when bloodied (stance).
        Boundless Endurance has been expended.
    
  Round 10:
    Soldier's turn:
      HP: 9; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 22 AC (1d20+11; rolled 11).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok has 4 hp remaining (17 hp - 13 damage).
    Ragnarok's turn:
      HP: 4; Temp HP: 0; Surges: 10
      AC: 22; Action Points: 0
      Combat advantage expires.
      Conditions:
        Regen 6 when bloodied (stance).
      Ragnarok heals 6 hp (4 hp -> 10 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 18 AC (1d20+7; rolled 15).
        Hits:
          Grant 10 temporary hit points.
          11 damage (1d10+4; rolled 7).
        Ragnarok gains 10 temp hp (had 0; applied 10; wasted 0).
        Soldier has -2 hp remaining (9 hp - 11 damage).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 10 hp; wants at least 39 hp (maximum is 44 hp).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 11 hp (10 hp -> 21 hp; 0 hp wasted).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 11 hp (21 hp -> 32 hp; 0 hp wasted).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 11 hp (32 hp -> 43 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 6 when bloodied expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Scale Armor +1 enhancement increases to +3
  
FIGHT #5:
  Roll initiative!
    Ragnarok rolls 10 initiative (1d20+2; rolled 8).
    Soldier rolls 16 initiative (1d20+5; rolled 11).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 37; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 23 AC (1d20+9; rolled 18).
        Hits: 13 damage (1d10+3; rolled 10).
        Ragnarok has 30 hp remaining (43 hp - 13 damage).
    Ragnarok's turn:
      HP: 30; Temp HP: 0; Surges: 7
      AC: 23; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 25 vs. 18 AC (1d20+7; rolled 18).
        Hits:
          Grant 4 temporary hit points.
          9 damage (2d10+4; rolled 1, 4).
          Gain combat advantage until end of next turn.
        Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
        Soldier has 28 hp remaining (37 hp - 9 damage).
        Ragnarok gains combat advantage (until end of next turn).
        Distracting Spate has been expended.
      Second Wind (minor action, encounter):
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 11 hp (30 hp -> 41 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 18 AC (1d20+9; rolled 9).
        Hits:
          Grant 10 temporary hit points.
          10 damage (1d10+4; rolled 6).
        Ragnarok gains 6 temp hp (had 4; applied 10; wasted 4).
        Soldier has 18 hp remaining (28 hp - 10 damage).
    
  Round 2:
    Soldier's turn:
      HP: 18; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 15 vs. 25 AC (1d20+9; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 41; Temp HP: 10; Surges: 6
      AC: 25; Action Points: 0
      Conditions:
        Combat advantage (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 18 AC (1d20+9; rolled 18).
        Hits:
          Grant 10 temporary hit points.
          8 damage (1d10+4; rolled 4).
        Ragnarok gains 0 temp hp (had 10; applied 10; wasted 10).
        Soldier has 10 hp remaining (18 hp - 8 damage).
      Combat advantage expires.
      +2 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 23 AC (1d20+9; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 41; Temp HP: 10; Surges: 6
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 11 vs. 18 AC (1d20+9; rolled 2).
        Misses.
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    
  Round 4:
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Conditions:
        Combat advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 18 vs. 23 AC (1d20+11; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 41; Temp HP: 10; Surges: 6
      AC: 23; Action Points: 0
      Combat advantage expires.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 13 vs. 18 AC (1d20+7; rolled 6).
        Misses: Grant 4 temporary hit points.
        Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).
    
  Round 5:
    Soldier's turn:
      HP: 10; Temp HP: 0; Surges: 1
      AC: 18; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 23 AC (1d20+9; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 41; Temp HP: 10; Surges: 6
      AC: 23; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 18 AC (1d20+9; rolled 12).
        Hits:
          Grant 4 temporary hit points.
          18 damage (1d10+8; rolled 10).
        Ragnarok gains 0 temp hp (had 10; applied 4; wasted 4).
        Soldier has -8 hp remaining (10 hp - 18 damage).
        Effect: Opponent gets combat advantage until start of next turn.
        Soldier gains combat advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 41 hp; wants at least 39 hp (maximum is 44 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Spend Action Point recharges.
      Second Wind recharges.
[/sblock]
[/sblock]
[/sblock]
 

I think you needn´t be that disappointed by the higher survivability. A battlerager is a solo character. He isn´t as sticky as the other builds, because he doesn´t hit as well. And hitting with opportunity attacks is what makes the fighter the best defender.
 

Ragnarok is so powerful, he's making it hard to draw many conclusions. Next time, I'll have Ragnarok face a level+1 (or even +2) monster to bring the numbers down into a reasonable range. The most notable aspect, for me, was that survivability went up at level 2 even before we added new the new feat, power, and magic item. That doesn't seem particularly balanced.

Level 1 is particularly weak, of that no doubt. The high survivability scores shouldn't surprise you, however; defenders are built to take a beating and do well in one-on-one (particularly if they've a bit of healing to buff themselves). Also, the PC's are meant to win when they fight a level+0 fight - really, they should expect to win when they fight a level+2 or level+3 fight as well, right?

Of course, then they have each other to back each other up (particularly if one person drops), and having multiple combatants is likely to favor the stronger party, so in a 1-on-1 sim I'd expect a level+3 opponent to be quite tricky.

Frankly, I wouldn't be surprised if Chaladin turned out to be even more effective than the battlerager, however: higher AC, bless weapon and lay-on-hands certainly help a lot in 1-on-1.

Finally, how many encounters are you now modeling in a day? I don't think it's typical to have many over-level encounters in a day, so if you do raise the level, consider using a mix of opponents and not just an entire day full of level+3 opponents (this may matter a lot, since typically you quickly realize when to consider spending dailies and when to save them, meaning that dailies will have a higher effect than when used randomly or at the first opportunity).
 

Am I missing something? You list Ragnarok's AC as 21, but I see +7 (scale mail), +2 shield bonus to AC, and +1 enhancement bonus to AC = AC 20... I suppose I'm forgetting something, but not sure what it would be.
 




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