Introducing Ragnarok
The basic build for Ragnarok is done. This isn't the full level 1 build, but rather the same base level that the other dwarves got. (The second at-will power and the magic item are missing.) This allows us to do an apples-to-apples comparison between Ragnarok and the other builds.
First impressions: this guy doesn't go down quickly... but his enemies don't go down quickly, either. This means some loooooong fights. The Greatweapon fighter ended the majority of his fights in a single round, and almost all (>95%) were done in five rounds or less. In contrast, Ragnarok's fights typically take 5 rounds, and you'll easily be taking up to 13. The simulator recorded fights taking 20 rounds. Ragnarok's the guy to play if you like the grind. (And if you don't have a party assisting. ;-) )
On the plus side, Ragnarok's survivability is an awesome 89%. That's by far the best we've seen--our optimized Greatweapon and Guardian builds netted us about 81% survivability, so Ragnarok's about 10% better. I'm a little disappointed in this result, actually--I was hoping to see the near-perfect balance we were seeing with the Greatweapon and Guardian builds.
Here are the results. There are a lot of new features in the sim and it's likely I've made a mistake somewhere. Please take a careful look at the character sheet and example fights and see if you can spot anything wrong.
[sblock=Level 1 Ragnarok vs. Level 1 Soldier]
[sblock=Combatants]
[/sblock]
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (0.7% chance)![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
[/sblock]
[sblock=Example of 1 fight(s) survived (3.4% chance)![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
[/sblock]
[sblock=Example of 2 fight(s) survived (1.7% chance)![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
[/sblock]
[sblock=Example of 3 fight(s) survived (3.3% chance)![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
[/sblock]
[sblock=Example of 4 fight(s) survived (1.9% chance)![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
[/sblock]
[sblock=Example of 5 fight(s) survived (89.0% chance)![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
[/sblock]
[/sblock]
[/sblock]
And, for the sake of comparison, how Ragnarok performs against higher-level opponents:
The basic build for Ragnarok is done. This isn't the full level 1 build, but rather the same base level that the other dwarves got. (The second at-will power and the magic item are missing.) This allows us to do an apples-to-apples comparison between Ragnarok and the other builds.
First impressions: this guy doesn't go down quickly... but his enemies don't go down quickly, either. This means some loooooong fights. The Greatweapon fighter ended the majority of his fights in a single round, and almost all (>95%) were done in five rounds or less. In contrast, Ragnarok's fights typically take 5 rounds, and you'll easily be taking up to 13. The simulator recorded fights taking 20 rounds. Ragnarok's the guy to play if you like the grind. (And if you don't have a party assisting. ;-) )
On the plus side, Ragnarok's survivability is an awesome 89%. That's by far the best we've seen--our optimized Greatweapon and Guardian builds netted us about 81% survivability, so Ragnarok's about 10% better. I'm a little disappointed in this result, actually--I was hoping to see the near-perfect balance we were seeing with the Greatweapon and Guardian builds.
Here are the results. There are a lot of new features in the sim and it's likely I've made a mistake somewhere. Please take a careful look at the character sheet and example fights and see if you can spot anything wrong.
[sblock=Level 1 Ragnarok vs. Level 1 Soldier]
[sblock=Combatants]
Code:
Level 1 Ragnarok:
HP: 38; Temp HP: 0; Surges: 13
AC: 19; Action Points: 1
Str: 16(+3); Con: 18(+4); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)
Initiative Bonus: +1
Race: Dwarf
Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
Dwarven Resilience: Use Second Wind as minor action.
Class: Fighter
Base HP: 33 (15 class + 18 con + 6 per level gained)
Base Surges: 13 (9 class + 4 con)
Battlerager Vigor:
+4 temp hp on hit.
Grant 4 temp hp on miss when using invigorating powers.
Items:
Main hand: Warhammer
One-handed weapon
Damage: 1d10
Proficient: +2
Group(s): Hammer
Off-hand: Heavy Shield
AC Bonus: +2
Armor: Scale Armor
AC Bonus: +7
Feats:
Toughness: Increase hp by 5.
Powers:
Knee Breaker:
Daily * Invigorating
Standard Action
Attack: 1d20+5 vs. AC
Hit:
2d10+7 damage.
Grant 8 temporary hit points.
Miss:
Half of 2d10+7 damage.
Grant 4 temporary hit points.
Distracting Spate:
Encounter
Standard Action
Attack: 1d20+5 vs. AC
Hit:
2d10+3 damage.
Gain combat advantage.
Grant 4 temporary hit points.
Crushing Surge:
At-Will * Invigorating
Standard Action
Attack: 1d20+5 vs. AC
Hit:
1d10+3 damage.
Grant 8 temporary hit points.
Miss: Grant 4 temporary hit points.
Combat Actions:
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Second Wind:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 9 hit points.
Gain a +2 defense bonus until end of next turn.
Level 1 Soldier:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Str: 16(+3); Con: 13(+1); Dex: 13(+1); Int: 13(+1); Wis: 13(+1); Cha: 13(+1)
Initiative Bonus: +3
Monster
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+8 vs. AC
Hit: 2d10+3 damage.
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+8 vs. AC
Hit: 1d10+3 damage.
Combat Actions:
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Code:
Days simulated: 10000
Avg rounds per fight (when survived): 6.3
1 (6.8%): =========================================
2 (15.8%): =======================================================
3 (25.6%): ===========================================================
4 (36.0%): ===============================================================
5 (47.0%): ===================================================================
6 (57.7%): =================================================================
7 (67.2%): =========================================================
8 (75.3%): =================================================
9 (81.9%): =======================================
10 (87.2%): ================================
11 (91.0%): =======================
12 (93.9%): =================
13 (95.9%): ============
14 (97.3%): ========
15 (98.2%): =====
16 (98.8%): ===
17 (99.4%): ===
18 (99.6%): =
19 (99.8%): =
Avg fights survived: 4.7
1 (4.1%): ==
2 (5.8%): =
3 (9.1%): ==
4 (11.0%): =
5(100.0%): ===================================================================
Avg surges remaining (survivors only): 4.6 of 13
0 (8.8%): ============================================
1 (15.4%): =================================
2 (24.5%): ==============================================
3 (36.0%): ==========================================================
4 (49.2%): ===================================================================
5 (62.3%): ==================================================================
6 (74.8%): ===============================================================
7 (84.8%): ==================================================
8 (92.2%): =====================================
9 (96.5%): =====================
10 (98.9%): ============
11 (99.7%): ===
12(100.0%): =
Survival rate: 89.0% +/- 0.6%
[sblock=Example of 0 fight(s) survived (0.7% chance)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Code:
FIGHT #1:
Roll initiative!
Ragnarok rolls 18 initiative (1d20+1; rolled 17).
Soldier rolls 18 initiative (1d20+3; rolled 15).
Tie! Resolve with initiative bonus.
Ragnarok initiative bonus is 1.
Soldier initiative bonus is 3.
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
Misses.
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 38; Temp HP: 0; Surges: 13
AC: 19; Action Points: 1
Knee Breaker (standard action):
Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
Misses:
4 damage (half of 2d10+7; rolled 1, 1).
Grant 4 temporary hit points.
Soldier has 25 hp remaining (29 hp - 4 damage).
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Knee Breaker has been expended.
Spend Action Point (free action):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Distracting Spate (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
Misses.
Distracting Spate has been expended.
Round 2:
Soldier's turn:
HP: 25; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
Ragnarok has 30 hp remaining (38 hp - 8 damage).
Ragnarok's turn:
HP: 30; Temp HP: 0; Surges: 13
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 3:
Soldier's turn:
HP: 25; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
Misses.
Ragnarok's turn:
HP: 30; Temp HP: 4; Surges: 13
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Round 4:
Soldier's turn:
HP: 25; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
Hits: 6 damage (1d10+3; rolled 3).
Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
Ragnarok has 28 hp remaining (30 hp - 2 damage).
Ragnarok's turn:
HP: 28; Temp HP: 0; Surges: 13
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Second Wind (minor action):
Ragnarok spends a healing surge (12 remaining).
Ragnarok heals 9 hp (28 hp -> 37 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Round 5:
Soldier's turn:
HP: 25; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 21 AC (1d20+8; rolled 17).
Hits: 8 damage (1d10+3; rolled 5).
Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
Ragnarok has 33 hp remaining (37 hp - 4 damage).
Ragnarok's turn:
HP: 33; Temp HP: 0; Surges: 12
AC: 21; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
+2 defense bonus expires.
Round 6:
Soldier's turn:
HP: 25; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 5 damage (1d10+3; rolled 2).
Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
Ragnarok has 32 hp remaining (33 hp - 1 damage).
Ragnarok's turn:
HP: 32; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 7:
Soldier's turn:
HP: 25; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
Ragnarok has 24 hp remaining (32 hp - 8 damage).
Ragnarok's turn:
HP: 24; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 6 vs. 17 AC (1d20+5; rolled 1).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 8:
Soldier's turn:
HP: 25; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
Hits: 4 damage (1d10+3; rolled 1).
Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
Ragnarok has 24 hp remaining (24 hp - 0 damage).
Ragnarok's turn:
HP: 24; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
Hits:
11 damage (1d10+3; rolled 8).
Grant 8 temporary hit points.
Soldier has 14 hp remaining (25 hp - 11 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Round 9:
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
Misses.
Ragnarok's turn:
HP: 24; Temp HP: 8; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 10:
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
Misses.
Ragnarok's turn:
HP: 24; Temp HP: 8; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 11:
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
Hits: 6 damage (1d10+3; rolled 3).
Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage).
Ragnarok has 24 hp remaining (24 hp - 0 damage).
Ragnarok's turn:
HP: 24; Temp HP: 2; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 17 vs. 17 AC (1d20+5; rolled 12).
Hits:
9 damage (1d10+3; rolled 6).
Grant 8 temporary hit points.
Soldier has 5 hp remaining (14 hp - 9 damage).
Ragnarok gains 6 temp hp (had 2; applied 8; wasted 2).
Round 12:
Soldier's turn:
HP: 5; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
Misses.
Ragnarok's turn:
HP: 24; Temp HP: 8; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 13:
Soldier's turn:
HP: 5; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
Misses.
Ragnarok's turn:
HP: 24; Temp HP: 8; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 14:
Soldier's turn:
HP: 5; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
Misses.
Ragnarok's turn:
HP: 24; Temp HP: 8; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 15:
Soldier's turn:
HP: 5; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
Crits: 13 damage (1d10+3; maximized).
Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).
Ragnarok has 19 hp remaining (24 hp - 5 damage).
Ragnarok's turn:
HP: 19; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 16:
Soldier's turn:
HP: 5; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).
Misses.
Ragnarok's turn:
HP: 19; Temp HP: 4; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 13 vs. 17 AC (1d20+5; rolled 8).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Round 17:
Soldier's turn:
HP: 5; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
Ragnarok has 11 hp remaining (19 hp - 8 damage).
Ragnarok's turn:
HP: 11; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
Hits:
4 damage (1d10+3; rolled 1).
Grant 8 temporary hit points.
Soldier has 1 hp remaining (5 hp - 4 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Round 18:
Soldier's turn:
HP: 1; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
Hits: 6 damage (1d10+3; rolled 3).
Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage).
Ragnarok has 11 hp remaining (11 hp - 0 damage).
Ragnarok's turn:
HP: 11; Temp HP: 2; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
Misses: Grant 4 temporary hit points.
Ragnarok gains 2 temp hp (had 2; applied 4; wasted 2).
Round 19:
Soldier's turn:
HP: 1; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
Ragnarok has 3 hp remaining (11 hp - 8 damage).
Ragnarok's turn:
HP: 3; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 20:
Soldier's turn:
HP: 1; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
Hits: 13 damage (1d10+3; rolled 10).
Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
Ragnarok has -6 hp remaining (3 hp - 9 damage).
Ragnarok's turn:
HP: -6; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 4 (1d20; rolled 4).
Fails. 2 failures remaining before death.
Round 21:
Soldier's turn:
HP: 1; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
Hits: 6 damage (1d10+3; rolled 3).
Ragnarok has -12 hp remaining (-6 hp - 6 damage).
Ragnarok's turn:
HP: -12; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Ragnarok is dying (1 death saves failed).
Rolls death saving throw and gets a 14 (1d20; rolled 14).
Passes.
Round 22:
Soldier's turn:
HP: 1; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
Misses.
Ragnarok's turn:
HP: -12; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Ragnarok is dying (1 death saves failed).
Rolls death saving throw and gets a 17 (1d20; rolled 17).
Passes.
Round 23:
Soldier's turn:
HP: 1; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
Hits: 11 damage (1d10+3; rolled 8).
Ragnarok has -23 hp remaining (-12 hp - 11 damage).
Ragnarok has died!
Villains win!
[sblock=Example of 1 fight(s) survived (3.4% chance)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Code:
FIGHT #1:
Roll initiative!
Ragnarok rolls 20 initiative (1d20+1; rolled 19).
Soldier rolls 4 initiative (1d20+3; rolled 1).
Initiative order:
Ragnarok
Soldier
Round 1:
Ragnarok's turn:
HP: 38; Temp HP: 0; Surges: 13
AC: 19; Action Points: 1
Knee Breaker (standard action):
Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
Hits:
17 damage (2d10+7; rolled 6, 4).
Grant 8 temporary hit points.
Soldier has 12 hp remaining (29 hp - 17 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Knee Breaker has been expended.
Spend Action Point (free action):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Distracting Spate (standard action):
Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
Hits:
9 damage (2d10+3; rolled 3, 3).
Gain combat advantage.
Grant 4 temporary hit points.
Soldier has 3 hp remaining (12 hp - 9 damage).
Ragnarok gains combat advantage (expires at end of next turn).
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Distracting Spate has been expended.
Soldier's turn:
HP: 3; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
Misses.
Soldier Encounter Attack has been expended.
Round 2:
Ragnarok's turn:
HP: 38; Temp HP: 8; Surges: 13
AC: 19; Action Points: 0
Conditions:
Combat advantage (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 27 vs. 17 AC (1d20+7; rolled 20).
Crits:
13 damage (1d10+3; maximized).
Grant 8 temporary hit points.
Soldier has -10 hp remaining (3 hp - 13 damage).
Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
Combat advantage expires.
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
Temporary hit points expire.
Distracting Spate recharges.
Spend Action Point recharges.
FIGHT #2:
Roll initiative!
Ragnarok rolls 15 initiative (1d20+1; rolled 14).
Soldier rolls 20 initiative (1d20+3; rolled 17).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
Misses.
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 38; Temp HP: 0; Surges: 13
AC: 19; Action Points: 0
Distracting Spate (standard action):
Attacks Soldier with 6 vs. 17 AC (1d20+5; rolled 1).
Misses.
Distracting Spate has been expended.
Round 2:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok has 26 hp remaining (38 hp - 12 damage).
Ragnarok's turn:
HP: 26; Temp HP: 0; Surges: 13
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Second Wind (minor action):
Ragnarok spends a healing surge (12 remaining).
Ragnarok heals 9 hp (26 hp -> 35 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Round 3:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 12 vs. 21 AC (1d20+8; rolled 4).
Misses.
Ragnarok's turn:
HP: 35; Temp HP: 4; Surges: 12
AC: 21; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
+2 defense bonus expires.
Round 4:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 13 damage (1d10+3; rolled 10).
Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
Ragnarok has 26 hp remaining (35 hp - 9 damage).
Ragnarok's turn:
HP: 26; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 5:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 13 damage (1d10+3; rolled 10).
Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
Ragnarok has 17 hp remaining (26 hp - 9 damage).
Ragnarok's turn:
HP: 17; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 6:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
Misses.
Ragnarok's turn:
HP: 17; Temp HP: 4; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 18 vs. 17 AC (1d20+5; rolled 13).
Hits:
6 damage (1d10+3; rolled 3).
Grant 8 temporary hit points.
Soldier has 23 hp remaining (29 hp - 6 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Round 7:
Soldier's turn:
HP: 23; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
Hits: 11 damage (1d10+3; rolled 8).
Ragnarok deflects 8 damage; 3 gets through (8 temp hp - 11 damage).
Ragnarok has 14 hp remaining (17 hp - 3 damage).
Ragnarok's turn:
HP: 14; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 8:
Soldier's turn:
HP: 23; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
Hits: 13 damage (1d10+3; rolled 10).
Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
Ragnarok has 5 hp remaining (14 hp - 9 damage).
Ragnarok's turn:
HP: 5; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 9:
Soldier's turn:
HP: 23; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
Hits: 4 damage (1d10+3; rolled 1).
Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
Ragnarok has 5 hp remaining (5 hp - 0 damage).
Ragnarok's turn:
HP: 5; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 18 vs. 17 AC (1d20+5; rolled 13).
Hits:
13 damage (1d10+3; rolled 10).
Grant 8 temporary hit points.
Soldier has 10 hp remaining (23 hp - 13 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Round 10:
Soldier's turn:
HP: 10; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
Misses.
Ragnarok's turn:
HP: 5; Temp HP: 8; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 11:
Soldier's turn:
HP: 10; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
Crits: 13 damage (1d10+3; maximized).
Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).
Ragnarok has 0 hp remaining (5 hp - 5 damage).
Ragnarok's turn:
HP: 0; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 12 (1d20; rolled 12).
Passes.
Round 12:
Soldier's turn:
HP: 10; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
Misses.
Ragnarok's turn:
HP: 0; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 13 (1d20; rolled 13).
Passes.
Round 13:
Soldier's turn:
HP: 10; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
Misses.
Ragnarok's turn:
HP: 0; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 11 (1d20; rolled 11).
Passes.
Round 14:
Soldier's turn:
HP: 10; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
Hits: 6 damage (1d10+3; rolled 3).
Ragnarok has -6 hp remaining (0 hp - 6 damage).
Ragnarok's turn:
HP: -6; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 13 (1d20; rolled 13).
Passes.
Round 15:
Soldier's turn:
HP: 10; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
Hits: 4 damage (1d10+3; rolled 1).
Ragnarok has -10 hp remaining (-6 hp - 4 damage).
Ragnarok's turn:
HP: -10; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 17 (1d20; rolled 17).
Passes.
Round 16:
Soldier's turn:
HP: 10; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
Misses.
Ragnarok's turn:
HP: -10; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 7 (1d20; rolled 7).
Fails. 2 failures remaining before death.
Round 17:
Soldier's turn:
HP: 10; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
Hits: 9 damage (1d10+3; rolled 6).
Ragnarok has -19 hp remaining (-10 hp - 9 damage).
Ragnarok has died!
Villains win!
[sblock=Example of 2 fight(s) survived (1.7% chance)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Code:
FIGHT #1:
Roll initiative!
Ragnarok rolls 7 initiative (1d20+1; rolled 6).
Soldier rolls 6 initiative (1d20+3; rolled 3).
Initiative order:
Ragnarok
Soldier
Round 1:
Ragnarok's turn:
HP: 38; Temp HP: 0; Surges: 13
AC: 19; Action Points: 1
Knee Breaker (standard action):
Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
Hits:
17 damage (2d10+7; rolled 2, 8).
Grant 8 temporary hit points.
Soldier has 12 hp remaining (29 hp - 17 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Knee Breaker has been expended.
Spend Action Point (free action):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Distracting Spate (standard action):
Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
Hits:
18 damage (2d10+3; rolled 7, 8).
Gain combat advantage.
Grant 4 temporary hit points.
Soldier has -6 hp remaining (12 hp - 18 damage).
Ragnarok gains combat advantage (expires at end of next turn).
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Distracting Spate has been expended.
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
Temporary hit points expire.
Distracting Spate recharges.
Spend Action Point recharges.
Combat advantage expires.
FIGHT #2:
Roll initiative!
Ragnarok rolls 20 initiative (1d20+1; rolled 19).
Soldier rolls 21 initiative (1d20+3; rolled 18).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 12 damage (2d10+3; rolled 5, 4).
Ragnarok has 26 hp remaining (38 hp - 12 damage).
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 26; Temp HP: 0; Surges: 13
AC: 19; Action Points: 0
Distracting Spate (standard action):
Attacks Soldier with 25 vs. 17 AC (1d20+5; rolled 20).
Crits:
23 damage (2d10+3; maximized).
Gain combat advantage.
Grant 4 temporary hit points.
Soldier has 6 hp remaining (29 hp - 23 damage).
Ragnarok gains combat advantage (expires at end of next turn).
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Distracting Spate has been expended.
Second Wind (minor action):
Ragnarok spends a healing surge (12 remaining).
Ragnarok heals 9 hp (26 hp -> 35 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Round 2:
Soldier's turn:
HP: 6; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 18 vs. 21 AC (1d20+8; rolled 10).
Misses.
Ragnarok's turn:
HP: 35; Temp HP: 4; Surges: 12
AC: 21; Action Points: 0
Conditions:
Combat advantage (until end of this turn).
+2 defense bonus (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 14 vs. 17 AC (1d20+7; rolled 7).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Combat advantage expires.
+2 defense bonus expires.
Round 3:
Soldier's turn:
HP: 6; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
Misses.
Ragnarok's turn:
HP: 35; Temp HP: 4; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Round 4:
Soldier's turn:
HP: 6; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
Hits: 8 damage (1d10+3; rolled 5).
Ragnarok deflects 4 damage; 4 gets through (4 temp hp - 8 damage).
Ragnarok has 31 hp remaining (35 hp - 4 damage).
Ragnarok's turn:
HP: 31; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 5:
Soldier's turn:
HP: 6; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
Misses.
Ragnarok's turn:
HP: 31; Temp HP: 4; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 6 vs. 17 AC (1d20+5; rolled 1).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Round 6:
Soldier's turn:
HP: 6; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
Hits: 10 damage (1d10+3; rolled 7).
Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
Ragnarok has 25 hp remaining (31 hp - 6 damage).
Ragnarok's turn:
HP: 25; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
Hits:
13 damage (1d10+3; rolled 10).
Grant 8 temporary hit points.
Soldier has -7 hp remaining (6 hp - 13 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 25 hp; wants at least 34 hp (maximum is 38 hp).
Ragnarok spends a healing surge (11 remaining).
Ragnarok heals 9 hp (25 hp -> 34 hp; 0 hp wasted).
Temporary hit points expire.
Distracting Spate recharges.
Second Wind recharges.
Milestone:
Ragnarok gains an action point.
FIGHT #3:
Roll initiative!
Ragnarok rolls 3 initiative (1d20+1; rolled 2).
Soldier rolls 22 initiative (1d20+3; rolled 19).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
Misses.
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 34; Temp HP: 0; Surges: 11
AC: 19; Action Points: 1
Distracting Spate (standard action):
Attacks Soldier with 15 vs. 17 AC (1d20+5; rolled 10).
Misses.
Distracting Spate has been expended.
Spend Action Point (free action):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Crushing Surge (standard action):
Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
Hits:
8 damage (1d10+3; rolled 5).
Grant 8 temporary hit points.
Soldier has 21 hp remaining (29 hp - 8 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Round 2:
Soldier's turn:
HP: 21; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
Hits: 10 damage (1d10+3; rolled 7).
Ragnarok deflects 8 damage; 2 gets through (8 temp hp - 10 damage).
Ragnarok has 32 hp remaining (34 hp - 2 damage).
Ragnarok's turn:
HP: 32; Temp HP: 0; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 15 vs. 17 AC (1d20+5; rolled 10).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 3:
Soldier's turn:
HP: 21; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
Misses.
Ragnarok's turn:
HP: 32; Temp HP: 4; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Round 4:
Soldier's turn:
HP: 21; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
Hits: 10 damage (1d10+3; rolled 7).
Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
Ragnarok has 26 hp remaining (32 hp - 6 damage).
Ragnarok's turn:
HP: 26; Temp HP: 0; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 13 vs. 17 AC (1d20+5; rolled 8).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Second Wind (minor action):
Ragnarok spends a healing surge (10 remaining).
Ragnarok heals 9 hp (26 hp -> 35 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Round 5:
Soldier's turn:
HP: 21; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 13 vs. 21 AC (1d20+8; rolled 5).
Misses.
Ragnarok's turn:
HP: 35; Temp HP: 4; Surges: 10
AC: 21; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
+2 defense bonus expires.
Round 6:
Soldier's turn:
HP: 21; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
Misses.
Ragnarok's turn:
HP: 35; Temp HP: 4; Surges: 10
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 13 vs. 17 AC (1d20+5; rolled 8).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Round 7:
Soldier's turn:
HP: 21; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
Hits: 6 damage (1d10+3; rolled 3).
Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
Ragnarok has 33 hp remaining (35 hp - 2 damage).
Ragnarok's turn:
HP: 33; Temp HP: 0; Surges: 10
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
Hits:
7 damage (1d10+3; rolled 4).
Grant 8 temporary hit points.
Soldier has 14 hp remaining (21 hp - 7 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Round 8:
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
Misses.
Ragnarok's turn:
HP: 33; Temp HP: 8; Surges: 10
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 9:
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok deflects 8 damage; 4 gets through (8 temp hp - 12 damage).
Ragnarok has 29 hp remaining (33 hp - 4 damage).
Ragnarok's turn:
HP: 29; Temp HP: 0; Surges: 10
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 10:
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
Misses.
Ragnarok's turn:
HP: 29; Temp HP: 4; Surges: 10
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Round 11:
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
Crits: 13 damage (1d10+3; maximized).
Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
Ragnarok has 20 hp remaining (29 hp - 9 damage).
Ragnarok's turn:
HP: 20; Temp HP: 0; Surges: 10
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 12:
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
Ragnarok has 12 hp remaining (20 hp - 8 damage).
Ragnarok's turn:
HP: 12; Temp HP: 0; Surges: 10
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 13:
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
Hits: 5 damage (1d10+3; rolled 2).
Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
Ragnarok has 11 hp remaining (12 hp - 1 damage).
Ragnarok's turn:
HP: 11; Temp HP: 0; Surges: 10
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 14:
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
Hits: 11 damage (1d10+3; rolled 8).
Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
Ragnarok has 4 hp remaining (11 hp - 7 damage).
Ragnarok's turn:
HP: 4; Temp HP: 0; Surges: 10
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
Hits:
6 damage (1d10+3; rolled 3).
Grant 8 temporary hit points.
Soldier has 8 hp remaining (14 hp - 6 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Round 15:
Soldier's turn:
HP: 8; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
Hits: 10 damage (1d10+3; rolled 7).
Ragnarok deflects 8 damage; 2 gets through (8 temp hp - 10 damage).
Ragnarok has 2 hp remaining (4 hp - 2 damage).
Ragnarok's turn:
HP: 2; Temp HP: 0; Surges: 10
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 16:
Soldier's turn:
HP: 8; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 5 damage (1d10+3; rolled 2).
Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
Ragnarok has 1 hp remaining (2 hp - 1 damage).
Ragnarok's turn:
HP: 1; Temp HP: 0; Surges: 10
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 17:
Soldier's turn:
HP: 8; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
Misses.
Ragnarok's turn:
HP: 1; Temp HP: 4; Surges: 10
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Round 18:
Soldier's turn:
HP: 8; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).
Hits: 9 damage (1d10+3; rolled 6).
Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
Ragnarok has -4 hp remaining (1 hp - 5 damage).
Ragnarok's turn:
HP: -4; Temp HP: 0; Surges: 10
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 4 (1d20; rolled 4).
Fails. 2 failures remaining before death.
Round 19:
Soldier's turn:
HP: 8; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 16 vs. 19 AC (1d20+8; rolled 8).
Misses.
Ragnarok's turn:
HP: -4; Temp HP: 0; Surges: 10
AC: 19; Action Points: 0
Ragnarok is dying (1 death saves failed).
Rolls death saving throw and gets a 4 (1d20; rolled 4).
Fails. 1 failures remaining before death.
Round 20:
Soldier's turn:
HP: 8; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
Misses.
Ragnarok's turn:
HP: -4; Temp HP: 0; Surges: 10
AC: 19; Action Points: 0
Ragnarok is dying (2 death saves failed).
Rolls death saving throw and gets a 1 (1d20; rolled 1).
Fails. 0 failures remaining before death.
Villains win!
[sblock=Example of 3 fight(s) survived (3.3% chance)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Code:
FIGHT #1:
Roll initiative!
Ragnarok rolls 12 initiative (1d20+1; rolled 11).
Soldier rolls 6 initiative (1d20+3; rolled 3).
Initiative order:
Ragnarok
Soldier
Round 1:
Ragnarok's turn:
HP: 38; Temp HP: 0; Surges: 13
AC: 19; Action Points: 1
Knee Breaker (standard action):
Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
Hits:
24 damage (2d10+7; rolled 9, 8).
Grant 8 temporary hit points.
Soldier has 5 hp remaining (29 hp - 24 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Knee Breaker has been expended.
Spend Action Point (free action):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Distracting Spate (standard action):
Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
Hits:
11 damage (2d10+3; rolled 5, 3).
Gain combat advantage.
Grant 4 temporary hit points.
Soldier has -6 hp remaining (5 hp - 11 damage).
Ragnarok gains combat advantage (expires at end of next turn).
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Distracting Spate has been expended.
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
Temporary hit points expire.
Distracting Spate recharges.
Spend Action Point recharges.
Combat advantage expires.
FIGHT #2:
Roll initiative!
Ragnarok rolls 19 initiative (1d20+1; rolled 18).
Soldier rolls 11 initiative (1d20+3; rolled 8).
Initiative order:
Ragnarok
Soldier
Round 1:
Ragnarok's turn:
HP: 38; Temp HP: 0; Surges: 13
AC: 19; Action Points: 0
Distracting Spate (standard action):
Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
Hits:
8 damage (2d10+3; rolled 4, 1).
Gain combat advantage.
Grant 4 temporary hit points.
Soldier has 21 hp remaining (29 hp - 8 damage).
Ragnarok gains combat advantage (expires at end of next turn).
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Distracting Spate has been expended.
Soldier's turn:
HP: 21; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
Misses.
Soldier Encounter Attack has been expended.
Round 2:
Ragnarok's turn:
HP: 38; Temp HP: 4; Surges: 13
AC: 19; Action Points: 0
Conditions:
Combat advantage (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 14 vs. 17 AC (1d20+7; rolled 7).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Combat advantage expires.
Soldier's turn:
HP: 21; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
Ragnarok has 30 hp remaining (38 hp - 8 damage).
Round 3:
Ragnarok's turn:
HP: 30; Temp HP: 0; Surges: 13
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 18 vs. 17 AC (1d20+5; rolled 13).
Hits:
8 damage (1d10+3; rolled 5).
Grant 8 temporary hit points.
Soldier has 13 hp remaining (21 hp - 8 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Soldier's turn:
HP: 13; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
Hits: 8 damage (1d10+3; rolled 5).
Ragnarok deflects 8 damage; 0 gets through (8 temp hp - 8 damage).
Ragnarok has 30 hp remaining (30 hp - 0 damage).
Round 4:
Ragnarok's turn:
HP: 30; Temp HP: 0; Surges: 13
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Soldier's turn:
HP: 13; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
Hits: 6 damage (1d10+3; rolled 3).
Ragnarok deflects 4 damage; 2 gets through (4 temp hp - 6 damage).
Ragnarok has 28 hp remaining (30 hp - 2 damage).
Round 5:
Ragnarok's turn:
HP: 28; Temp HP: 0; Surges: 13
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Second Wind (minor action):
Ragnarok spends a healing surge (12 remaining).
Ragnarok heals 9 hp (28 hp -> 37 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Soldier's turn:
HP: 13; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 9 vs. 21 AC (1d20+8; rolled 1).
Misses.
Round 6:
Ragnarok's turn:
HP: 37; Temp HP: 4; Surges: 12
AC: 21; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
+2 defense bonus expires.
Soldier's turn:
HP: 13; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).
Misses.
Round 7:
Ragnarok's turn:
HP: 37; Temp HP: 4; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Soldier's turn:
HP: 13; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
Misses.
Round 8:
Ragnarok's turn:
HP: 37; Temp HP: 4; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
Hits:
5 damage (1d10+3; rolled 2).
Grant 8 temporary hit points.
Soldier has 8 hp remaining (13 hp - 5 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Soldier's turn:
HP: 8; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
Misses.
Round 9:
Ragnarok's turn:
HP: 37; Temp HP: 8; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Soldier's turn:
HP: 8; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).
Misses.
Round 10:
Ragnarok's turn:
HP: 37; Temp HP: 8; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
Hits:
6 damage (1d10+3; rolled 3).
Grant 8 temporary hit points.
Soldier has 2 hp remaining (8 hp - 6 damage).
Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
Soldier's turn:
HP: 2; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok deflects 8 damage; 4 gets through (8 temp hp - 12 damage).
Ragnarok has 33 hp remaining (37 hp - 4 damage).
Round 11:
Ragnarok's turn:
HP: 33; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 15 vs. 17 AC (1d20+5; rolled 10).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Soldier's turn:
HP: 2; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
Misses.
Round 12:
Ragnarok's turn:
HP: 33; Temp HP: 4; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Soldier's turn:
HP: 2; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
Misses.
Round 13:
Ragnarok's turn:
HP: 33; Temp HP: 4; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
Hits:
12 damage (1d10+3; rolled 9).
Grant 8 temporary hit points.
Soldier has -10 hp remaining (2 hp - 12 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 33 hp; wants at least 34 hp (maximum is 38 hp).
Ragnarok spends a healing surge (11 remaining).
Ragnarok heals 9 hp (33 hp -> 38 hp; 4 hp wasted).
Temporary hit points expire.
Distracting Spate recharges.
Second Wind recharges.
Milestone:
Ragnarok gains an action point.
FIGHT #3:
Roll initiative!
Ragnarok rolls 2 initiative (1d20+1; rolled 1).
Soldier rolls 23 initiative (1d20+3; rolled 20).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
Misses.
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 38; Temp HP: 0; Surges: 11
AC: 19; Action Points: 1
Distracting Spate (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
Misses.
Distracting Spate has been expended.
Spend Action Point (free action):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Crushing Surge (standard action):
Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 2:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
Misses.
Ragnarok's turn:
HP: 38; Temp HP: 4; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Round 3:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 11 damage (1d10+3; rolled 8).
Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
Ragnarok has 31 hp remaining (38 hp - 7 damage).
Ragnarok's turn:
HP: 31; Temp HP: 0; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 4:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
Misses.
Ragnarok's turn:
HP: 31; Temp HP: 4; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 17 vs. 17 AC (1d20+5; rolled 12).
Hits:
9 damage (1d10+3; rolled 6).
Grant 8 temporary hit points.
Soldier has 20 hp remaining (29 hp - 9 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Round 5:
Soldier's turn:
HP: 20; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
Hits: 4 damage (1d10+3; rolled 1).
Ragnarok deflects 4 damage; 0 gets through (8 temp hp - 4 damage).
Ragnarok has 31 hp remaining (31 hp - 0 damage).
Ragnarok's turn:
HP: 31; Temp HP: 4; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 19 vs. 17 AC (1d20+5; rolled 14).
Hits:
5 damage (1d10+3; rolled 2).
Grant 8 temporary hit points.
Soldier has 15 hp remaining (20 hp - 5 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Round 6:
Soldier's turn:
HP: 15; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
Misses.
Ragnarok's turn:
HP: 31; Temp HP: 8; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
Hits:
11 damage (1d10+3; rolled 8).
Grant 8 temporary hit points.
Soldier has 4 hp remaining (15 hp - 11 damage).
Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
Round 7:
Soldier's turn:
HP: 4; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
Crits: 13 damage (1d10+3; maximized).
Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).
Ragnarok has 26 hp remaining (31 hp - 5 damage).
Ragnarok's turn:
HP: 26; Temp HP: 0; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
Hits:
8 damage (1d10+3; rolled 5).
Grant 8 temporary hit points.
Soldier has -4 hp remaining (4 hp - 8 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Second Wind (minor action):
Ragnarok spends a healing surge (10 remaining).
Ragnarok heals 9 hp (26 hp -> 35 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 35 hp; wants at least 34 hp (maximum is 38 hp).
Temporary hit points expire.
Distracting Spate recharges.
Spend Action Point recharges.
Second Wind recharges.
+2 defense bonus expires.
FIGHT #4:
Roll initiative!
Ragnarok rolls 9 initiative (1d20+1; rolled 8).
Soldier rolls 14 initiative (1d20+3; rolled 11).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
Hits: 15 damage (2d10+3; rolled 4, 8).
Ragnarok has 20 hp remaining (35 hp - 15 damage).
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 20; Temp HP: 0; Surges: 10
AC: 19; Action Points: 0
Distracting Spate (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
Misses.
Distracting Spate has been expended.
Second Wind (minor action):
Ragnarok spends a healing surge (9 remaining).
Ragnarok heals 9 hp (20 hp -> 29 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Round 2:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 24 vs. 21 AC (1d20+8; rolled 16).
Hits: 10 damage (1d10+3; rolled 7).
Ragnarok has 19 hp remaining (29 hp - 10 damage).
Ragnarok's turn:
HP: 19; Temp HP: 0; Surges: 9
AC: 21; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
+2 defense bonus expires.
Round 3:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
Crits: 13 damage (1d10+3; maximized).
Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
Ragnarok has 10 hp remaining (19 hp - 9 damage).
Ragnarok's turn:
HP: 10; Temp HP: 0; Surges: 9
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 4:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
Misses.
Ragnarok's turn:
HP: 10; Temp HP: 4; Surges: 9
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Round 5:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
Hits: 9 damage (1d10+3; rolled 6).
Ragnarok deflects 4 damage; 5 gets through (4 temp hp - 9 damage).
Ragnarok has 5 hp remaining (10 hp - 5 damage).
Ragnarok's turn:
HP: 5; Temp HP: 0; Surges: 9
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
Hits:
11 damage (1d10+3; rolled 8).
Grant 8 temporary hit points.
Soldier has 18 hp remaining (29 hp - 11 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Round 6:
Soldier's turn:
HP: 18; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 5 damage (1d10+3; rolled 2).
Ragnarok deflects 5 damage; 0 gets through (8 temp hp - 5 damage).
Ragnarok has 5 hp remaining (5 hp - 0 damage).
Ragnarok's turn:
HP: 5; Temp HP: 3; Surges: 9
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
Hits:
7 damage (1d10+3; rolled 4).
Grant 8 temporary hit points.
Soldier has 11 hp remaining (18 hp - 7 damage).
Ragnarok gains 5 temp hp (had 3; applied 8; wasted 3).
Round 7:
Soldier's turn:
HP: 11; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
Misses.
Ragnarok's turn:
HP: 5; Temp HP: 8; Surges: 9
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
Hits:
8 damage (1d10+3; rolled 5).
Grant 8 temporary hit points.
Soldier has 3 hp remaining (11 hp - 8 damage).
Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
Round 8:
Soldier's turn:
HP: 3; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 7 damage (1d10+3; rolled 4).
Ragnarok deflects 7 damage; 0 gets through (8 temp hp - 7 damage).
Ragnarok has 5 hp remaining (5 hp - 0 damage).
Ragnarok's turn:
HP: 5; Temp HP: 1; Surges: 9
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
Misses: Grant 4 temporary hit points.
Ragnarok gains 3 temp hp (had 1; applied 4; wasted 1).
Round 9:
Soldier's turn:
HP: 3; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
Ragnarok has -3 hp remaining (5 hp - 8 damage).
Ragnarok's turn:
HP: -3; Temp HP: 0; Surges: 9
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 3 (1d20; rolled 3).
Fails. 2 failures remaining before death.
Round 10:
Soldier's turn:
HP: 3; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok has -15 hp remaining (-3 hp - 12 damage).
Ragnarok's turn:
HP: -15; Temp HP: 0; Surges: 9
AC: 19; Action Points: 0
Ragnarok is dying (1 death saves failed).
Rolls death saving throw and gets a 17 (1d20; rolled 17).
Passes.
Round 11:
Soldier's turn:
HP: 3; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
Misses.
Ragnarok's turn:
HP: -15; Temp HP: 0; Surges: 9
AC: 19; Action Points: 0
Ragnarok is dying (1 death saves failed).
Rolls death saving throw and gets a 6 (1d20; rolled 6).
Fails. 1 failures remaining before death.
Round 12:
Soldier's turn:
HP: 3; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
Hits: 10 damage (1d10+3; rolled 7).
Ragnarok has -25 hp remaining (-15 hp - 10 damage).
Ragnarok has died!
Villains win!
[sblock=Example of 4 fight(s) survived (1.9% chance)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Code:
FIGHT #1:
Roll initiative!
Ragnarok rolls 4 initiative (1d20+1; rolled 3).
Soldier rolls 23 initiative (1d20+3; rolled 20).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
Hits: 13 damage (2d10+3; rolled 7, 3).
Ragnarok has 25 hp remaining (38 hp - 13 damage).
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 25; Temp HP: 0; Surges: 13
AC: 19; Action Points: 1
Knee Breaker (standard action):
Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
Hits:
17 damage (2d10+7; rolled 5, 5).
Grant 8 temporary hit points.
Soldier has 12 hp remaining (29 hp - 17 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Knee Breaker has been expended.
Spend Action Point (free action):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Distracting Spate (standard action):
Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
Hits:
20 damage (2d10+3; rolled 7, 10).
Gain combat advantage.
Grant 4 temporary hit points.
Soldier has -8 hp remaining (12 hp - 20 damage).
Ragnarok gains combat advantage (expires at end of next turn).
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Distracting Spate has been expended.
Second Wind (minor action):
Ragnarok spends a healing surge (12 remaining).
Ragnarok heals 9 hp (25 hp -> 34 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).
Temporary hit points expire.
Distracting Spate recharges.
Spend Action Point recharges.
Second Wind recharges.
Combat advantage expires.
+2 defense bonus expires.
FIGHT #2:
Roll initiative!
Ragnarok rolls 11 initiative (1d20+1; rolled 10).
Soldier rolls 12 initiative (1d20+3; rolled 9).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 16 vs. 19 AC (1d20+8; rolled 8).
Misses.
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 34; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Distracting Spate (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
Misses.
Distracting Spate has been expended.
Round 2:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
Hits: 8 damage (1d10+3; rolled 5).
Ragnarok has 26 hp remaining (34 hp - 8 damage).
Ragnarok's turn:
HP: 26; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 13 vs. 17 AC (1d20+5; rolled 8).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Second Wind (minor action):
Ragnarok spends a healing surge (11 remaining).
Ragnarok heals 9 hp (26 hp -> 35 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Round 3:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 24 vs. 21 AC (1d20+8; rolled 16).
Hits: 4 damage (1d10+3; rolled 1).
Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
Ragnarok has 35 hp remaining (35 hp - 0 damage).
Ragnarok's turn:
HP: 35; Temp HP: 0; Surges: 11
AC: 21; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
+2 defense bonus expires.
Round 4:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
Hits: 13 damage (1d10+3; rolled 10).
Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
Ragnarok has 26 hp remaining (35 hp - 9 damage).
Ragnarok's turn:
HP: 26; Temp HP: 0; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 19 vs. 17 AC (1d20+5; rolled 14).
Hits:
5 damage (1d10+3; rolled 2).
Grant 8 temporary hit points.
Soldier has 24 hp remaining (29 hp - 5 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Round 5:
Soldier's turn:
HP: 24; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok deflects 8 damage; 4 gets through (8 temp hp - 12 damage).
Ragnarok has 22 hp remaining (26 hp - 4 damage).
Ragnarok's turn:
HP: 22; Temp HP: 0; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
Hits:
7 damage (1d10+3; rolled 4).
Grant 8 temporary hit points.
Soldier has 17 hp remaining (24 hp - 7 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Round 6:
Soldier's turn:
HP: 17; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).
Misses.
Ragnarok's turn:
HP: 22; Temp HP: 8; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 7:
Soldier's turn:
HP: 17; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
Misses.
Ragnarok's turn:
HP: 22; Temp HP: 8; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 8:
Soldier's turn:
HP: 17; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
Misses.
Ragnarok's turn:
HP: 22; Temp HP: 8; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 9:
Soldier's turn:
HP: 17; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
Misses.
Ragnarok's turn:
HP: 22; Temp HP: 8; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
Hits:
4 damage (1d10+3; rolled 1).
Grant 8 temporary hit points.
Soldier has 13 hp remaining (17 hp - 4 damage).
Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
Round 10:
Soldier's turn:
HP: 13; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).
Misses.
Ragnarok's turn:
HP: 22; Temp HP: 8; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 17 vs. 17 AC (1d20+5; rolled 12).
Hits:
6 damage (1d10+3; rolled 3).
Grant 8 temporary hit points.
Soldier has 7 hp remaining (13 hp - 6 damage).
Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
Round 11:
Soldier's turn:
HP: 7; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
Crits: 13 damage (1d10+3; maximized).
Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).
Ragnarok has 17 hp remaining (22 hp - 5 damage).
Ragnarok's turn:
HP: 17; Temp HP: 0; Surges: 11
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
Hits:
8 damage (1d10+3; rolled 5).
Grant 8 temporary hit points.
Soldier has -1 hp remaining (7 hp - 8 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 17 hp; wants at least 34 hp (maximum is 38 hp).
Ragnarok spends a healing surge (10 remaining).
Ragnarok heals 9 hp (17 hp -> 26 hp; 0 hp wasted).
Ragnarok spends a healing surge (9 remaining).
Ragnarok heals 9 hp (26 hp -> 35 hp; 0 hp wasted).
Temporary hit points expire.
Distracting Spate recharges.
Second Wind recharges.
Milestone:
Ragnarok gains an action point.
FIGHT #3:
Roll initiative!
Ragnarok rolls 2 initiative (1d20+1; rolled 1).
Soldier rolls 23 initiative (1d20+3; rolled 20).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
Hits: 15 damage (2d10+3; rolled 6, 6).
Ragnarok has 20 hp remaining (35 hp - 15 damage).
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 20; Temp HP: 0; Surges: 9
AC: 19; Action Points: 1
Distracting Spate (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
Misses.
Distracting Spate has been expended.
Spend Action Point (free action):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Crushing Surge (standard action):
Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
Hits:
8 damage (1d10+3; rolled 5).
Grant 8 temporary hit points.
Soldier has 21 hp remaining (29 hp - 8 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Second Wind (minor action):
Ragnarok spends a healing surge (8 remaining).
Ragnarok heals 9 hp (20 hp -> 29 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Round 2:
Soldier's turn:
HP: 21; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 9 vs. 21 AC (1d20+8; rolled 1).
Misses.
Ragnarok's turn:
HP: 29; Temp HP: 8; Surges: 8
AC: 21; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
Hits:
13 damage (1d10+3; rolled 10).
Grant 8 temporary hit points.
Soldier has 8 hp remaining (21 hp - 13 damage).
Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
+2 defense bonus expires.
Round 3:
Soldier's turn:
HP: 8; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
Misses.
Ragnarok's turn:
HP: 29; Temp HP: 8; Surges: 8
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 4:
Soldier's turn:
HP: 8; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
Hits: 4 damage (1d10+3; rolled 1).
Ragnarok deflects 4 damage; 0 gets through (8 temp hp - 4 damage).
Ragnarok has 29 hp remaining (29 hp - 0 damage).
Ragnarok's turn:
HP: 29; Temp HP: 4; Surges: 8
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
Hits:
5 damage (1d10+3; rolled 2).
Grant 8 temporary hit points.
Soldier has 3 hp remaining (8 hp - 5 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Round 5:
Soldier's turn:
HP: 3; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
Misses.
Ragnarok's turn:
HP: 29; Temp HP: 8; Surges: 8
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 20 vs. 17 AC (1d20+5; rolled 15).
Hits:
10 damage (1d10+3; rolled 7).
Grant 8 temporary hit points.
Soldier has -7 hp remaining (3 hp - 10 damage).
Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 29 hp; wants at least 34 hp (maximum is 38 hp).
Ragnarok spends a healing surge (7 remaining).
Ragnarok heals 9 hp (29 hp -> 38 hp; 0 hp wasted).
Temporary hit points expire.
Distracting Spate recharges.
Spend Action Point recharges.
Second Wind recharges.
FIGHT #4:
Roll initiative!
Ragnarok rolls 9 initiative (1d20+1; rolled 8).
Soldier rolls 6 initiative (1d20+3; rolled 3).
Initiative order:
Ragnarok
Soldier
Round 1:
Ragnarok's turn:
HP: 38; Temp HP: 0; Surges: 7
AC: 19; Action Points: 0
Distracting Spate (standard action):
Attacks Soldier with 18 vs. 17 AC (1d20+5; rolled 13).
Hits:
13 damage (2d10+3; rolled 2, 8).
Gain combat advantage.
Grant 4 temporary hit points.
Soldier has 16 hp remaining (29 hp - 13 damage).
Ragnarok gains combat advantage (expires at end of next turn).
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Distracting Spate has been expended.
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
Hits: 13 damage (2d10+3; rolled 8, 2).
Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
Ragnarok has 29 hp remaining (38 hp - 9 damage).
Soldier Encounter Attack has been expended.
Round 2:
Ragnarok's turn:
HP: 29; Temp HP: 0; Surges: 7
AC: 19; Action Points: 0
Conditions:
Combat advantage (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+7; rolled 1).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Second Wind (minor action):
Ragnarok spends a healing surge (6 remaining).
Ragnarok heals 9 hp (29 hp -> 38 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Combat advantage expires.
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 13 vs. 21 AC (1d20+8; rolled 5).
Misses.
Round 3:
Ragnarok's turn:
HP: 38; Temp HP: 4; Surges: 6
AC: 21; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
+2 defense bonus expires.
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
Misses.
Round 4:
Ragnarok's turn:
HP: 38; Temp HP: 4; Surges: 6
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 15 vs. 17 AC (1d20+5; rolled 10).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 16 vs. 19 AC (1d20+8; rolled 8).
Misses.
Round 5:
Ragnarok's turn:
HP: 38; Temp HP: 4; Surges: 6
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
Hits:
9 damage (1d10+3; rolled 6).
Grant 8 temporary hit points.
Soldier has 7 hp remaining (16 hp - 9 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Soldier's turn:
HP: 7; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok deflects 8 damage; 4 gets through (8 temp hp - 12 damage).
Ragnarok has 34 hp remaining (38 hp - 4 damage).
Round 6:
Ragnarok's turn:
HP: 34; Temp HP: 0; Surges: 6
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
Hits:
4 damage (1d10+3; rolled 1).
Grant 8 temporary hit points.
Soldier has 3 hp remaining (7 hp - 4 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Soldier's turn:
HP: 3; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
Misses.
Round 7:
Ragnarok's turn:
HP: 34; Temp HP: 8; Surges: 6
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
Hits:
8 damage (1d10+3; rolled 5).
Grant 8 temporary hit points.
Soldier has -5 hp remaining (3 hp - 8 damage).
Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).
Temporary hit points expire.
Distracting Spate recharges.
Second Wind recharges.
Milestone:
Ragnarok gains an action point.
FIGHT #5:
Roll initiative!
Ragnarok rolls 8 initiative (1d20+1; rolled 7).
Soldier rolls 14 initiative (1d20+3; rolled 11).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
Hits: 9 damage (2d10+3; rolled 3, 3).
Ragnarok has 25 hp remaining (34 hp - 9 damage).
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 25; Temp HP: 0; Surges: 6
AC: 19; Action Points: 1
Distracting Spate (standard action):
Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
Misses.
Distracting Spate has been expended.
Spend Action Point (free action):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Crushing Surge (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Second Wind (minor action):
Ragnarok spends a healing surge (5 remaining).
Ragnarok heals 9 hp (25 hp -> 34 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Round 2:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 11 vs. 21 AC (1d20+8; rolled 3).
Misses.
Ragnarok's turn:
HP: 34; Temp HP: 4; Surges: 5
AC: 21; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
+2 defense bonus expires.
Round 3:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
Hits: 7 damage (1d10+3; rolled 4).
Ragnarok deflects 4 damage; 3 gets through (4 temp hp - 7 damage).
Ragnarok has 31 hp remaining (34 hp - 3 damage).
Ragnarok's turn:
HP: 31; Temp HP: 0; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 19 vs. 17 AC (1d20+5; rolled 14).
Hits:
8 damage (1d10+3; rolled 5).
Grant 8 temporary hit points.
Soldier has 21 hp remaining (29 hp - 8 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Round 4:
Soldier's turn:
HP: 21; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
Hits: 5 damage (1d10+3; rolled 2).
Ragnarok deflects 5 damage; 0 gets through (8 temp hp - 5 damage).
Ragnarok has 31 hp remaining (31 hp - 0 damage).
Ragnarok's turn:
HP: 31; Temp HP: 3; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
Misses: Grant 4 temporary hit points.
Ragnarok gains 1 temp hp (had 3; applied 4; wasted 3).
Round 5:
Soldier's turn:
HP: 21; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
Misses.
Ragnarok's turn:
HP: 31; Temp HP: 4; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
Hits:
5 damage (1d10+3; rolled 2).
Grant 8 temporary hit points.
Soldier has 16 hp remaining (21 hp - 5 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Round 6:
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
Misses.
Ragnarok's turn:
HP: 31; Temp HP: 8; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 7:
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
Misses.
Ragnarok's turn:
HP: 31; Temp HP: 8; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 8:
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).
Hits: 8 damage (1d10+3; rolled 5).
Ragnarok deflects 8 damage; 0 gets through (8 temp hp - 8 damage).
Ragnarok has 31 hp remaining (31 hp - 0 damage).
Ragnarok's turn:
HP: 31; Temp HP: 0; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 9:
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
Ragnarok has 23 hp remaining (31 hp - 8 damage).
Ragnarok's turn:
HP: 23; Temp HP: 0; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 10:
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 27 vs. 19 AC (1d20+8; rolled 19).
Hits: 11 damage (1d10+3; rolled 8).
Ragnarok deflects 4 damage; 7 gets through (4 temp hp - 11 damage).
Ragnarok has 16 hp remaining (23 hp - 7 damage).
Ragnarok's turn:
HP: 16; Temp HP: 0; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 11:
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
Hits: 12 damage (1d10+3; rolled 9).
Ragnarok deflects 4 damage; 8 gets through (4 temp hp - 12 damage).
Ragnarok has 8 hp remaining (16 hp - 8 damage).
Ragnarok's turn:
HP: 8; Temp HP: 0; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 12:
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
Hits: 5 damage (1d10+3; rolled 2).
Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
Ragnarok has 7 hp remaining (8 hp - 1 damage).
Ragnarok's turn:
HP: 7; Temp HP: 0; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+5; rolled 7).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 13:
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
Crits: 13 damage (1d10+3; maximized).
Ragnarok deflects 4 damage; 9 gets through (4 temp hp - 13 damage).
Ragnarok has -2 hp remaining (7 hp - 9 damage).
Ragnarok's turn:
HP: -2; Temp HP: 0; Surges: 5
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 11 (1d20; rolled 11).
Passes.
Round 14:
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
Hits: 5 damage (1d10+3; rolled 2).
Ragnarok has -7 hp remaining (-2 hp - 5 damage).
Ragnarok's turn:
HP: -7; Temp HP: 0; Surges: 5
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 16 (1d20; rolled 16).
Passes.
Round 15:
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
Misses.
Ragnarok's turn:
HP: -7; Temp HP: 0; Surges: 5
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 11 (1d20; rolled 11).
Passes.
Round 16:
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
Hits: 7 damage (1d10+3; rolled 4).
Ragnarok has -14 hp remaining (-7 hp - 7 damage).
Ragnarok's turn:
HP: -14; Temp HP: 0; Surges: 5
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 18 (1d20; rolled 18).
Passes.
Round 17:
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 22 vs. 19 AC (1d20+8; rolled 14).
Hits: 4 damage (1d10+3; rolled 1).
Ragnarok has -18 hp remaining (-14 hp - 4 damage).
Ragnarok's turn:
HP: -18; Temp HP: 0; Surges: 5
AC: 19; Action Points: 0
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 13 (1d20; rolled 13).
Passes.
Round 18:
Soldier's turn:
HP: 16; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 20 vs. 19 AC (1d20+8; rolled 12).
Hits: 7 damage (1d10+3; rolled 4).
Ragnarok has -25 hp remaining (-18 hp - 7 damage).
Ragnarok has died!
Villains win!
[sblock=Example of 5 fight(s) survived (89.0% chance)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Code:
FIGHT #1:
Roll initiative!
Ragnarok rolls 8 initiative (1d20+1; rolled 7).
Soldier rolls 19 initiative (1d20+3; rolled 16).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
Misses.
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 38; Temp HP: 0; Surges: 13
AC: 19; Action Points: 1
Knee Breaker (standard action):
Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
Hits:
23 damage (2d10+7; rolled 7, 9).
Grant 8 temporary hit points.
Soldier has 6 hp remaining (29 hp - 23 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Knee Breaker has been expended.
Spend Action Point (free action):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Distracting Spate (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
Misses.
Distracting Spate has been expended.
Round 2:
Soldier's turn:
HP: 6; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
Hits: 7 damage (1d10+3; rolled 4).
Ragnarok deflects 7 damage; 0 gets through (8 temp hp - 7 damage).
Ragnarok has 38 hp remaining (38 hp - 0 damage).
Ragnarok's turn:
HP: 38; Temp HP: 1; Surges: 13
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
Misses: Grant 4 temporary hit points.
Ragnarok gains 3 temp hp (had 1; applied 4; wasted 1).
Round 3:
Soldier's turn:
HP: 6; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
Misses.
Ragnarok's turn:
HP: 38; Temp HP: 4; Surges: 13
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 22 vs. 17 AC (1d20+5; rolled 17).
Hits:
6 damage (1d10+3; rolled 3).
Grant 8 temporary hit points.
Soldier has 0 hp remaining (6 hp - 6 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 38 hp; wants at least 34 hp (maximum is 38 hp).
Temporary hit points expire.
Distracting Spate recharges.
Spend Action Point recharges.
FIGHT #2:
Roll initiative!
Ragnarok rolls 19 initiative (1d20+1; rolled 18).
Soldier rolls 15 initiative (1d20+3; rolled 12).
Initiative order:
Ragnarok
Soldier
Round 1:
Ragnarok's turn:
HP: 38; Temp HP: 0; Surges: 13
AC: 19; Action Points: 0
Distracting Spate (standard action):
Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
Hits:
15 damage (2d10+3; rolled 10, 2).
Gain combat advantage.
Grant 4 temporary hit points.
Soldier has 14 hp remaining (29 hp - 15 damage).
Ragnarok gains combat advantage (expires at end of next turn).
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Distracting Spate has been expended.
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
Crits: 23 damage (2d10+3; maximized).
Ragnarok deflects 4 damage; 19 gets through (4 temp hp - 23 damage).
Ragnarok has 19 hp remaining (38 hp - 19 damage).
Soldier Encounter Attack has been expended.
Round 2:
Ragnarok's turn:
HP: 19; Temp HP: 0; Surges: 13
AC: 19; Action Points: 0
Conditions:
Combat advantage (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 12 vs. 17 AC (1d20+7; rolled 5).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Second Wind (minor action):
Ragnarok spends a healing surge (12 remaining).
Ragnarok heals 9 hp (19 hp -> 28 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Combat advantage expires.
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 27 vs. 21 AC (1d20+8; rolled 19).
Hits: 10 damage (1d10+3; rolled 7).
Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
Ragnarok has 22 hp remaining (28 hp - 6 damage).
Round 3:
Ragnarok's turn:
HP: 22; Temp HP: 0; Surges: 12
AC: 21; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 13 vs. 17 AC (1d20+5; rolled 8).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
+2 defense bonus expires.
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 5 damage (1d10+3; rolled 2).
Ragnarok deflects 4 damage; 1 gets through (4 temp hp - 5 damage).
Ragnarok has 21 hp remaining (22 hp - 1 damage).
Round 4:
Ragnarok's turn:
HP: 21; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 6 vs. 17 AC (1d20+5; rolled 1).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 19 vs. 19 AC (1d20+8; rolled 11).
Hits: 10 damage (1d10+3; rolled 7).
Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
Ragnarok has 15 hp remaining (21 hp - 6 damage).
Round 5:
Ragnarok's turn:
HP: 15; Temp HP: 0; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Soldier's turn:
HP: 14; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
Misses.
Round 6:
Ragnarok's turn:
HP: 15; Temp HP: 4; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 17 vs. 17 AC (1d20+5; rolled 12).
Hits:
9 damage (1d10+3; rolled 6).
Grant 8 temporary hit points.
Soldier has 5 hp remaining (14 hp - 9 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Soldier's turn:
HP: 5; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 12 vs. 19 AC (1d20+8; rolled 4).
Misses.
Round 7:
Ragnarok's turn:
HP: 15; Temp HP: 8; Surges: 12
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 25 vs. 17 AC (1d20+5; rolled 20).
Crits:
13 damage (1d10+3; maximized).
Grant 8 temporary hit points.
Soldier has -8 hp remaining (5 hp - 13 damage).
Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 15 hp; wants at least 34 hp (maximum is 38 hp).
Ragnarok spends a healing surge (11 remaining).
Ragnarok heals 9 hp (15 hp -> 24 hp; 0 hp wasted).
Ragnarok spends a healing surge (10 remaining).
Ragnarok heals 9 hp (24 hp -> 33 hp; 0 hp wasted).
Ragnarok spends a healing surge (9 remaining).
Ragnarok heals 9 hp (33 hp -> 38 hp; 4 hp wasted).
Temporary hit points expire.
Distracting Spate recharges.
Second Wind recharges.
Milestone:
Ragnarok gains an action point.
FIGHT #3:
Roll initiative!
Ragnarok rolls 16 initiative (1d20+1; rolled 15).
Soldier rolls 15 initiative (1d20+3; rolled 12).
Initiative order:
Ragnarok
Soldier
Round 1:
Ragnarok's turn:
HP: 38; Temp HP: 0; Surges: 9
AC: 19; Action Points: 1
Distracting Spate (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
Misses.
Distracting Spate has been expended.
Spend Action Point (free action):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Crushing Surge (standard action):
Attacks Soldier with 13 vs. 17 AC (1d20+5; rolled 8).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
Hits: 20 damage (2d10+3; rolled 9, 8).
Ragnarok deflects 4 damage; 16 gets through (4 temp hp - 20 damage).
Ragnarok has 22 hp remaining (38 hp - 16 damage).
Soldier Encounter Attack has been expended.
Round 2:
Ragnarok's turn:
HP: 22; Temp HP: 0; Surges: 9
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Second Wind (minor action):
Ragnarok spends a healing surge (8 remaining).
Ragnarok heals 9 hp (22 hp -> 31 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 14 vs. 21 AC (1d20+8; rolled 6).
Misses.
Round 3:
Ragnarok's turn:
HP: 31; Temp HP: 4; Surges: 8
AC: 21; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 19 vs. 17 AC (1d20+5; rolled 14).
Hits:
10 damage (1d10+3; rolled 7).
Grant 8 temporary hit points.
Soldier has 19 hp remaining (29 hp - 10 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
+2 defense bonus expires.
Soldier's turn:
HP: 19; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
Misses.
Round 4:
Ragnarok's turn:
HP: 31; Temp HP: 8; Surges: 8
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 9 vs. 17 AC (1d20+5; rolled 4).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Soldier's turn:
HP: 19; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 17 vs. 19 AC (1d20+8; rolled 9).
Misses.
Round 5:
Ragnarok's turn:
HP: 31; Temp HP: 8; Surges: 8
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
Hits:
10 damage (1d10+3; rolled 7).
Grant 8 temporary hit points.
Soldier has 9 hp remaining (19 hp - 10 damage).
Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
Soldier's turn:
HP: 9; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 23 vs. 19 AC (1d20+8; rolled 15).
Hits: 4 damage (1d10+3; rolled 1).
Ragnarok deflects 4 damage; 0 gets through (8 temp hp - 4 damage).
Ragnarok has 31 hp remaining (31 hp - 0 damage).
Round 6:
Ragnarok's turn:
HP: 31; Temp HP: 4; Surges: 8
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Soldier's turn:
HP: 9; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
Misses.
Round 7:
Ragnarok's turn:
HP: 31; Temp HP: 4; Surges: 8
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 15 vs. 17 AC (1d20+5; rolled 10).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Soldier's turn:
HP: 9; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
Misses.
Round 8:
Ragnarok's turn:
HP: 31; Temp HP: 4; Surges: 8
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 17 vs. 17 AC (1d20+5; rolled 12).
Hits:
6 damage (1d10+3; rolled 3).
Grant 8 temporary hit points.
Soldier has 3 hp remaining (9 hp - 6 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Soldier's turn:
HP: 3; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
Hits: 8 damage (1d10+3; rolled 5).
Ragnarok deflects 8 damage; 0 gets through (8 temp hp - 8 damage).
Ragnarok has 31 hp remaining (31 hp - 0 damage).
Round 9:
Ragnarok's turn:
HP: 31; Temp HP: 0; Surges: 8
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Soldier's turn:
HP: 3; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
Hits: 10 damage (1d10+3; rolled 7).
Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
Ragnarok has 25 hp remaining (31 hp - 6 damage).
Round 10:
Ragnarok's turn:
HP: 25; Temp HP: 0; Surges: 8
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 15 vs. 17 AC (1d20+5; rolled 10).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Soldier's turn:
HP: 3; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
Hits: 4 damage (1d10+3; rolled 1).
Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
Ragnarok has 25 hp remaining (25 hp - 0 damage).
Round 11:
Ragnarok's turn:
HP: 25; Temp HP: 0; Surges: 8
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
Hits:
8 damage (1d10+3; rolled 5).
Grant 8 temporary hit points.
Soldier has -5 hp remaining (3 hp - 8 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 25 hp; wants at least 34 hp (maximum is 38 hp).
Ragnarok spends a healing surge (7 remaining).
Ragnarok heals 9 hp (25 hp -> 34 hp; 0 hp wasted).
Temporary hit points expire.
Distracting Spate recharges.
Spend Action Point recharges.
Second Wind recharges.
FIGHT #4:
Roll initiative!
Ragnarok rolls 21 initiative (1d20+1; rolled 20).
Soldier rolls 6 initiative (1d20+3; rolled 3).
Initiative order:
Ragnarok
Soldier
Round 1:
Ragnarok's turn:
HP: 34; Temp HP: 0; Surges: 7
AC: 19; Action Points: 0
Distracting Spate (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
Misses.
Distracting Spate has been expended.
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 14 vs. 19 AC (1d20+8; rolled 6).
Misses.
Soldier Encounter Attack has been expended.
Round 2:
Ragnarok's turn:
HP: 34; Temp HP: 0; Surges: 7
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
Hits:
12 damage (1d10+3; rolled 9).
Grant 8 temporary hit points.
Soldier has 17 hp remaining (29 hp - 12 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Soldier's turn:
HP: 17; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 26 vs. 19 AC (1d20+8; rolled 18).
Hits: 11 damage (1d10+3; rolled 8).
Ragnarok deflects 8 damage; 3 gets through (8 temp hp - 11 damage).
Ragnarok has 31 hp remaining (34 hp - 3 damage).
Round 3:
Ragnarok's turn:
HP: 31; Temp HP: 0; Surges: 7
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Soldier's turn:
HP: 17; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
Misses.
Round 4:
Ragnarok's turn:
HP: 31; Temp HP: 4; Surges: 7
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 21 vs. 17 AC (1d20+5; rolled 16).
Hits:
5 damage (1d10+3; rolled 2).
Grant 8 temporary hit points.
Soldier has 12 hp remaining (17 hp - 5 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Soldier's turn:
HP: 12; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
Misses.
Round 5:
Ragnarok's turn:
HP: 31; Temp HP: 8; Surges: 7
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 19 vs. 17 AC (1d20+5; rolled 14).
Hits:
6 damage (1d10+3; rolled 3).
Grant 8 temporary hit points.
Soldier has 6 hp remaining (12 hp - 6 damage).
Ragnarok gains 0 temp hp (had 8; applied 8; wasted 8).
Soldier's turn:
HP: 6; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
Misses.
Round 6:
Ragnarok's turn:
HP: 31; Temp HP: 8; Surges: 7
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Soldier's turn:
HP: 6; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 13 vs. 19 AC (1d20+8; rolled 5).
Misses.
Round 7:
Ragnarok's turn:
HP: 31; Temp HP: 8; Surges: 7
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Soldier's turn:
HP: 6; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 6 damage (1d10+3; rolled 3).
Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage).
Ragnarok has 31 hp remaining (31 hp - 0 damage).
Round 8:
Ragnarok's turn:
HP: 31; Temp HP: 2; Surges: 7
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
Hits:
7 damage (1d10+3; rolled 4).
Grant 8 temporary hit points.
Soldier has -1 hp remaining (6 hp - 7 damage).
Ragnarok gains 6 temp hp (had 2; applied 8; wasted 2).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 31 hp; wants at least 34 hp (maximum is 38 hp).
Ragnarok spends a healing surge (6 remaining).
Ragnarok heals 9 hp (31 hp -> 38 hp; 2 hp wasted).
Temporary hit points expire.
Distracting Spate recharges.
Milestone:
Ragnarok gains an action point.
FIGHT #5:
Roll initiative!
Ragnarok rolls 7 initiative (1d20+1; rolled 6).
Soldier rolls 7 initiative (1d20+3; rolled 4).
Tie! Resolve with initiative bonus.
Ragnarok initiative bonus is 1.
Soldier initiative bonus is 3.
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Encounter Attack (standard action):
Attacks Ragnarok with 24 vs. 19 AC (1d20+8; rolled 16).
Hits: 8 damage (2d10+3; rolled 3, 2).
Ragnarok has 30 hp remaining (38 hp - 8 damage).
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 30; Temp HP: 0; Surges: 6
AC: 19; Action Points: 1
Distracting Spate (standard action):
Attacks Soldier with 8 vs. 17 AC (1d20+5; rolled 3).
Misses.
Distracting Spate has been expended.
Spend Action Point (free action):
Ragnarok spends an action point (0 remaining).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Crushing Surge (standard action):
Attacks Soldier with 11 vs. 17 AC (1d20+5; rolled 6).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 2:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 4 damage (1d10+3; rolled 1).
Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
Ragnarok has 30 hp remaining (30 hp - 0 damage).
Ragnarok's turn:
HP: 30; Temp HP: 0; Surges: 6
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 3:
Soldier's turn:
HP: 29; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 11 vs. 19 AC (1d20+8; rolled 3).
Misses.
Ragnarok's turn:
HP: 30; Temp HP: 4; Surges: 6
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 18 vs. 17 AC (1d20+5; rolled 13).
Hits:
10 damage (1d10+3; rolled 7).
Grant 8 temporary hit points.
Soldier has 19 hp remaining (29 hp - 10 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Round 4:
Soldier's turn:
HP: 19; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 15 vs. 19 AC (1d20+8; rolled 7).
Misses.
Ragnarok's turn:
HP: 30; Temp HP: 8; Surges: 6
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 6 vs. 17 AC (1d20+5; rolled 1).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 5:
Soldier's turn:
HP: 19; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 28 vs. 19 AC (1d20+8; rolled 20).
Crits: 13 damage (1d10+3; maximized).
Ragnarok deflects 8 damage; 5 gets through (8 temp hp - 13 damage).
Ragnarok has 25 hp remaining (30 hp - 5 damage).
Ragnarok's turn:
HP: 25; Temp HP: 0; Surges: 6
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 23 vs. 17 AC (1d20+5; rolled 18).
Hits:
6 damage (1d10+3; rolled 3).
Grant 8 temporary hit points.
Soldier has 13 hp remaining (19 hp - 6 damage).
Ragnarok gains 8 temp hp (had 0; applied 8; wasted 0).
Second Wind (minor action):
Ragnarok spends a healing surge (5 remaining).
Ragnarok heals 9 hp (25 hp -> 34 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (expires at end of next turn).
Second Wind has been expended.
Round 6:
Soldier's turn:
HP: 13; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 24 vs. 21 AC (1d20+8; rolled 16).
Hits: 6 damage (1d10+3; rolled 3).
Ragnarok deflects 6 damage; 0 gets through (8 temp hp - 6 damage).
Ragnarok has 34 hp remaining (34 hp - 0 damage).
Ragnarok's turn:
HP: 34; Temp HP: 2; Surges: 5
AC: 21; Action Points: 0
Conditions:
+2 defense bonus (until end of this turn).
Crushing Surge (standard action):
Attacks Soldier with 10 vs. 17 AC (1d20+5; rolled 5).
Misses: Grant 4 temporary hit points.
Ragnarok gains 2 temp hp (had 2; applied 4; wasted 2).
+2 defense bonus expires.
Round 7:
Soldier's turn:
HP: 13; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
Misses.
Ragnarok's turn:
HP: 34; Temp HP: 4; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 17 vs. 17 AC (1d20+5; rolled 12).
Hits:
9 damage (1d10+3; rolled 6).
Grant 8 temporary hit points.
Soldier has 4 hp remaining (13 hp - 9 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Round 8:
Soldier's turn:
HP: 4; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 10 vs. 19 AC (1d20+8; rolled 2).
Misses.
Ragnarok's turn:
HP: 34; Temp HP: 8; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 14 vs. 17 AC (1d20+5; rolled 9).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 8; applied 4; wasted 4).
Round 9:
Soldier's turn:
HP: 4; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 25 vs. 19 AC (1d20+8; rolled 17).
Hits: 8 damage (1d10+3; rolled 5).
Ragnarok deflects 8 damage; 0 gets through (8 temp hp - 8 damage).
Ragnarok has 34 hp remaining (34 hp - 0 damage).
Ragnarok's turn:
HP: 34; Temp HP: 0; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 7 vs. 17 AC (1d20+5; rolled 2).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 10:
Soldier's turn:
HP: 4; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 9 vs. 19 AC (1d20+8; rolled 1).
Misses.
Ragnarok's turn:
HP: 34; Temp HP: 4; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
Misses: Grant 4 temporary hit points.
Ragnarok gains 0 temp hp (had 4; applied 4; wasted 4).
Round 11:
Soldier's turn:
HP: 4; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 21 vs. 19 AC (1d20+8; rolled 13).
Hits: 4 damage (1d10+3; rolled 1).
Ragnarok deflects 4 damage; 0 gets through (4 temp hp - 4 damage).
Ragnarok has 34 hp remaining (34 hp - 0 damage).
Ragnarok's turn:
HP: 34; Temp HP: 0; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 16 vs. 17 AC (1d20+5; rolled 11).
Misses: Grant 4 temporary hit points.
Ragnarok gains 4 temp hp (had 0; applied 4; wasted 0).
Round 12:
Soldier's turn:
HP: 4; Temp HP: 0; Surges: 1
AC: 17; Action Points: 0
Soldier Basic Attack (standard action):
Attacks Ragnarok with 18 vs. 19 AC (1d20+8; rolled 10).
Misses.
Ragnarok's turn:
HP: 34; Temp HP: 4; Surges: 5
AC: 19; Action Points: 0
Crushing Surge (standard action):
Attacks Soldier with 24 vs. 17 AC (1d20+5; rolled 19).
Hits:
13 damage (1d10+3; rolled 10).
Grant 8 temporary hit points.
Soldier has -9 hp remaining (4 hp - 13 damage).
Ragnarok gains 4 temp hp (had 4; applied 8; wasted 4).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 34 hp; wants at least 34 hp (maximum is 38 hp).
Temporary hit points expire.
Distracting Spate recharges.
Spend Action Point recharges.
Second Wind recharges.
[/sblock]
[/sblock]
And, for the sake of comparison, how Ragnarok performs against higher-level opponents:
Code:
Ragnarok:
Level+0: 90.3% +/- 1.8%
Level+1: 59.2% +/- 3.0%
Level+2: 18.3% +/- 2.4%
Level+3: 0.2% +/- 0.3%
Level+4: 0.0% +/- 0.0%