Monte Carlo versus "The Math"

Ragnarok Level 8

[Note: There's an error in the crit damage at this level--it should be 2d12, and it's 1d12. I caught the error and corrected it while coding level 9. The effect of this error on survivability was about half a percent. See the level 9 report for fixed level-by-level results.]

Okay, this is just ridiculous. After the level 8 stat improvements, Ragnarok had nearly 100% survivability... and that was before the improved magic item or new feat. We saw a double bump this level--all the 1/2 level stats went up by one, and then strength and con modifiers went up by one as well, increasing to-hit, damage, and temp hit points.

Because the purpose of this experiment is to examine the pre-Expertise math, I swapped out Keterys's suggested level 8 feat (Weapon Expertise) for Defensive Resilience. If someone has a better alternative, I'm happy to use it instead.

As a result of using Defensive Resilience, I tweaked the Second Wind AI to only take effect when bloodied.

Looking ahead, I can't use Shielded Resurgence at level 10 for the same reason. The only sources I'm using are Player's Handbook 1, Adventurer's Vault, and Martial Power. I'd appreciate an alternate suggestion.

Code:
Level 7 Ragnarok (vs. Level 8 challenges): 63.5% +/- 3.0%
Add level 8: 93.0% +/- 1.6%
Add stat improvements: 99.3% +/- 0.5%
Upgrade Collar of Recovery to +2: 99.6% +/- 0.4%
Add Defensive Resilience feat: 99.1% +/- 0.6%
Final result (10,000 runs): 99.3% +/- 0.2%

The latest level-by-level results (including the new Second Wind AI):

Code:
Level 1 Ragnarok vs. Soldier: 48.2% +/- 3.1% survival (5.5 rounds)
Level 2 Ragnarok vs. Soldier: 86.5% +/- 2.1% survival (7.2 rounds)
Level 3 Ragnarok vs. Soldier: 71.7% +/- 2.8% survival (9.0 rounds)
Level 4 Ragnarok vs. Soldier: 76.1% +/- 2.6% survival (7.8 rounds)
Level 5 Ragnarok vs. Soldier: 70.5% +/- 2.8% survival (8.5 rounds)
Level 6 Ragnarok vs. Soldier: 96.2% +/- 1.2% survival (9.6 rounds)
Level 7 Ragnarok vs. Soldier: 92.9% +/- 1.6% survival (10.0 rounds)
Level 8 Ragnarok vs. Soldier: 99.1% +/- 0.6% survival (9.2 rounds)

And the detailed level 8 results:
[sblock=Level 8 Ragnarok vs. Soldier]

[sblock=Combatants]
Code:
Level 8 Ragnarok:
  HP: 82/82; Temp HP: 0; Surges: 14; Surge Value: 22
  AC: 27; Action Points: 1
  Str: 18(+4); Con: 20(+5); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)
  Initiative Bonus: +5
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 77 (15 class + 20 con + 42 level)
    Base Surges: 14 (9 class + 5 con)
    Battlerager Vigor: 
      +5 temp hp on hit.
      Grant 5 temp hp on miss with invigorating power.
  Items:
    Main hand: Vicious Craghammer +2
      One-handed weapon
      Damage: 1d10[brutal 2]
      Proficient: +2
      Enhancement: +2 attack rolls and damage rolls
      Critical: 1d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Layered Plate Armor +2
      AC Bonus: +9
      Enhancement: +2
      Property: Increase enhancement by one at each milestone.
    Neck Slot: Collar Of Recovery +2
      Enhancement: +2
      Property: +2 to healing surge value
    Arms Slot: Iron Armbands Of Power
      Gain a +2 bonus to damage rolls.
    Feet Slot: Boots Of The Fencing Master
      On Shift: Gain +1 defense bonus (until end of next turn).
  Feats:
    Toughness: Increase hp by 5.
    Dwarf Stoneblood: +2 temp hp on hit with an invigorating power.
    Dwarven Weapon Training: +2 bonus to damage rolls.
    Armor Proficiency (Plate Armor): (Not simulated.)
    Defensive Resilience: +1 defense bonus (until end of next turn) when Second Wind used while bloodied
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit:
        2d10[brutal 2]+15 damage.
        Grant 12 temporary hit points.
      Crit adds: 1d12 damage.
      Miss:
        Half of 2d10[brutal 2]+15 damage.
        Grant 5 temporary hit points.
    Distracting Spate:
      Encounter
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit:
        2d10[brutal 2]+10 damage.
        Grant 5 temporary hit points.
        Gain Combat Advantage (until end of next turn).
      Crit adds: 1d12 damage.
    Crushing Surge:
      At-Will * Invigorating
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit:
        1d10[brutal 2]+10 damage.
        Grant 12 temporary hit points.
      Crit adds: 1d12 damage.
      Miss: Grant 5 temporary hit points.
    Brash Strike:
      At-Will
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit:
        1d10[brutal 2]+15 damage.
        Grant 5 temporary hit points.
      Crit adds: 1d12 damage.
      Effect: Opponent gets Combat Advantage (until start of next turn).
    Boundless Endurance:
      Daily * Stance
      Minor Action
      Effect: Gain regen 7 hp when bloodied (stance).
    Crushing Blow:
      Encounter
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit:
        2d10[brutal 2]+15 damage.
        Grant 5 temporary hit points.
      Crit adds: 1d12 damage.
    Rain Of Steel:
      Daily * Stance
      Minor Action
      Effect: Opponents take 1d10[brutal 2] damage at the start of each turn.
    Unbreakable:
      Encounter
      Immediate Reaction
      Trigger: Hit by an attack.
      Effect: Reduce damage by 10 points.
    Griffons Wrath:
      Encounter
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit:
        2d10[brutal 2]+10 damage.
        Grant 5 temporary hit points.
        Opponent gets -2 AC penalty (until end of Ragnarok's next turn).
      Crit adds: 1d12 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 22 hit points.
        Gain +2 defense bonus (until end of next turn).
    Shift:
      At-Will
      Move Action
      Effect: Gain +1 defense bonus (until end of next turn).

Level 8 Soldier:
  HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
  AC: 24; Action Points: 0
  Str: 20(+5); Con: 17(+3); Dex: 17(+3); Int: 17(+3); Wis: 17(+3); Cha: 17(+3)
  Initiative Bonus: +9
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+15 vs. AC
      Hit: 3d10+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+15 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 9 Soldier:
  HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
  AC: 25; Action Points: 0
  Str: 20(+5); Con: 17(+3); Dex: 17(+3); Int: 17(+3); Wis: 17(+3); Cha: 17(+3)
  Initiative Bonus: +9
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+16 vs. AC
      Hit: 3d10+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+16 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 10 Soldier:
  HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
  AC: 26; Action Points: 0
  Str: 21(+5); Con: 18(+4); Dex: 18(+4); Int: 18(+4); Wis: 18(+4); Cha: 18(+4)
  Initiative Bonus: +11
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+17 vs. AC
      Hit: 4d8+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+17 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 11 Soldier:
  HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
  AC: 27; Action Points: 0
  Str: 21(+5); Con: 18(+4); Dex: 18(+4); Int: 18(+4); Wis: 18(+4); Cha: 18(+4)
  Initiative Bonus: +11
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+18 vs. AC
      Hit: 4d8+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+18 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000

Avg rounds per fight (when survived): 9.2
  3  (1.1%): =====
  4  (5.8%): =========================
  5 (13.9%): ===========================================
  6 (24.8%): ==========================================================
  7 (37.3%): ===================================================================
  8 (49.3%): ================================================================
  9 (60.4%): ===========================================================
 10 (69.5%): ================================================
 11 (77.1%): ========================================
 12 (82.9%): ==============================
 13 (87.3%): =======================
 14 (90.7%): =================
 15 (93.2%): =============
 16 (95.1%): =========
 17 (96.4%): =======
 18 (97.4%): =====
 19 (98.3%): ====
 20 (98.8%): ==
 21 (99.2%): =
 22 (99.4%): =

Avg fights survived: 5.0
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 7.1 of 14
  1  (0.5%): =
  2  (1.6%): ===
  3  (4.0%): =======
  4  (9.8%): ===================
  5 (20.3%): ==================================
  6 (36.8%): ======================================================
  7 (57.0%): ===================================================================
  8 (76.2%): ===============================================================
  9 (89.8%): ============================================
 10 (97.1%): ========================
 11 (99.5%): =======
 12(100.0%): =

Survival rate: 99.3% +/- 0.2%
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (0.0% chance):]
Code:
FIGHT #1: Level 8 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+5; rolled 3).
    Soldier rolls 12 initiative (1d20+11; rolled 1).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 27 AC (1d20+18; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 7 hp (17 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 75 hp remaining (82 hp - 7 damage).
    Ragnarok's turn:
      HP: 75/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 27; Action Points: 1
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 22 vs. 27 AC (1d20+12; rolled 10).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 27 AC (1d20+14; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 2, 10).
        Soldier has 104 hp remaining (114 hp - 10 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+20; rolled 11).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok has 61 hp remaining (75 hp - 14 damage).
    Ragnarok's turn:
      HP: 61/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of Steel (stance).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 13 vs. 27 AC (1d20+12; rolled 1).
        Misses: 16 damage (half of 2d10[brutal 2]+15; rolled 9, 2, 9).
        Soldier has 88 hp remaining (104 hp - 16 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 88/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 2, 5).
        Soldier has 83 hp remaining (88 hp - 5 damage).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+18; rolled 16).
        Hits: 21 damage (4d8+5; rolled 4, 4, 1, 7).
        Ragnarok deflects 5 damage; 16 gets through (5 temp hp - 21 damage).
        Ragnarok has 45 hp remaining (61 hp - 16 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 45/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 25 vs. 27 AC (1d20+12; rolled 13).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 83/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 75 hp remaining (83 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 28 AC (1d20+18; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 45/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 27 AC (1d20+14; rolled 11).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 75/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 71 hp remaining (75 hp - 4 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+20; rolled 8).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok has 33 hp remaining (45 hp - 12 damage).
    Ragnarok's turn:
      HP: 33/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 19 vs. 27 AC (1d20+12; rolled 7).
        Misses.
        Crushing Blow has been expended.
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 22 hp (33 hp -> 55 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 71/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 63 hp remaining (71 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 31 AC (1d20+18; rolled 14).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok has 45 hp remaining (55 hp - 10 damage).
    Ragnarok's turn:
      HP: 45/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 31; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 27 AC (1d20+14; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 63/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 1, 5).
        Soldier has 58 hp remaining (63 hp - 5 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+20; rolled 13).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok has 36 hp remaining (45 hp - 9 damage).
    Ragnarok's turn:
      HP: 36/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 24 vs. 27 AC (1d20+12; rolled 12).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 7 hp when bloodied (stance).
        Rain of Steel expires.
        Boundless Endurance has been expended.
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 58/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 28 AC (1d20+18; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 24 hp remaining (36 hp - 12 damage).
    Ragnarok's turn:
      HP: 24/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 7 hp when bloodied (stance).
      Ragnarok heals 7 hp (24 hp -> 31 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 27 AC (1d20+12; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 58/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+18; rolled 16).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 23 hp remaining (31 hp - 8 damage).
    Ragnarok's turn:
      HP: 23/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (23 hp -> 30 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 27 AC (1d20+14; rolled 15).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has 36 hp remaining (58 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 36/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 28 AC (1d20+20; rolled 18).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 22 hp remaining (30 hp - 8 damage).
    Ragnarok's turn:
      HP: 22/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (22 hp -> 29 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 27 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 36/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 39 vs. 28 AC (1d20+20; rolled 19).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok has 18 hp remaining (29 hp - 11 damage).
    Ragnarok's turn:
      HP: 18/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (18 hp -> 25 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 27 AC (1d20+14; rolled 12).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 36/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+20; rolled 12).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok has 12 hp remaining (25 hp - 13 damage).
    Ragnarok's turn:
      HP: 12/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (12 hp -> 19 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 14 vs. 27 AC (1d20+12; rolled 2).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 36/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+18; rolled 11).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 9 hp remaining (19 hp - 10 damage).
    Ragnarok's turn:
      HP: 9/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (9 hp -> 16 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 27 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 36/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+20; rolled 9).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok has 3 hp remaining (16 hp - 13 damage).
    Ragnarok's turn:
      HP: 3/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (3 hp -> 10 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 27 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 36/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 28 AC (1d20+20; rolled 17).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok has -3 hp remaining (10 hp - 13 damage).
    Ragnarok's turn:
      HP: -3/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 36/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 27 AC (1d20+18; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: -3/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 27; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
    
  Round 17:
    Soldier's turn:
      HP: 36/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+18; rolled 11).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok has -16 hp remaining (-3 hp - 13 damage).
    Ragnarok's turn:
      HP: -16/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 27; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 1 failures remaining before death.
    
  Round 18:
    Soldier's turn:
      HP: 36/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+18; rolled 14).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok has -31 hp remaining (-16 hp - 15 damage).
    Ragnarok's turn:
      HP: -31/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 27; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 1 fight(s) survived (0.0% chance):]
Code:
FIGHT #1: Level 8 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 17 initiative (1d20+5; rolled 12).
    Soldier rolls 25 initiative (1d20+11; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 27 AC (1d20+18; rolled 16).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 2 hp (12 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 80 hp remaining (82 hp - 2 damage).
    Ragnarok's turn:
      HP: 80/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 27; Action Points: 1
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 27 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 16 vs. 27 AC (1d20+12; rolled 4).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 107 hp remaining (114 hp - 7 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+20; rolled 12).
        Hits: 25 damage (4d8+5; rolled 4, 4, 5, 7).
        Ragnarok has 55 hp remaining (80 hp - 25 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 55/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 21 vs. 27 AC (1d20+12; rolled 9).
        Misses: 15 damage (half of 2d10[brutal 2]+15; rolled 8, 7).
        Soldier has 92 hp remaining (107 hp - 15 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 92/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 88 hp remaining (92 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+18; rolled 10).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 48 hp remaining (55 hp - 7 damage).
    Ragnarok's turn:
      HP: 48/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 22 vs. 27 AC (1d20+12; rolled 10).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 88/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 85 hp remaining (88 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+18; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 48/82; Temp HP: 5; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 24 vs. 27 AC (1d20+12; rolled 12).
        Misses.
        Griffons Wrath has been expended.
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 85/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 1, 7).
        Soldier has 78 hp remaining (85 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+18; rolled 11).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 38 hp remaining (48 hp - 10 damage).
    Ragnarok's turn:
      HP: 38/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 26 vs. 27 AC (1d20+12; rolled 14).
        Misses.
        Distracting Spate has been expended.
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 22 hp (38 hp -> 60 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 78/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 71 hp remaining (78 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 31 AC (1d20+18; rolled 19).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok has 49 hp remaining (60 hp - 11 damage).
    Ragnarok's turn:
      HP: 49/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 31; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 32 vs. 27 AC (1d20+12; rolled 20).
        Crits: 25 damage (1d10[brutal 2, max]+10 + 1d12; rolled max + 5).
        Soldier has 46 hp remaining (71 hp - 25 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 46/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 42 hp remaining (46 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+18; rolled 17).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok deflects 12 damage; 1 gets through (12 temp hp - 13 damage).
        Ragnarok has 48 hp remaining (49 hp - 1 damage).
    Ragnarok's turn:
      HP: 48/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 27 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 42/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 1, 6).
        Soldier has 36 hp remaining (42 hp - 6 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+20; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 48/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 27 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 36/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 1, 8).
        Soldier has 28 hp remaining (36 hp - 8 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+20; rolled 14).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok has 38 hp remaining (48 hp - 10 damage).
    Ragnarok's turn:
      HP: 38/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 7 hp when bloodied (stance).
        Rain of Steel expires.
        Boundless Endurance has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 28 vs. 27 AC (1d20+12; rolled 16).
        Hits: 15 damage (1d10[brutal 2]+10; rolled 5).
        Soldier has 13 hp remaining (28 hp - 15 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 13/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 28 AC (1d20+18; rolled 19).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok deflects 9 damage; 0 gets through (12 temp hp - 9 damage).
        Ragnarok has 38 hp remaining (38 hp - 0 damage).
    Ragnarok's turn:
      HP: 38/82; Temp HP: 3; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (38 hp -> 45 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 27 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 13/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+20; rolled 12).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 3 damage; 8 gets through (3 temp hp - 11 damage).
        Ragnarok has 37 hp remaining (45 hp - 8 damage).
    Ragnarok's turn:
      HP: 37/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (37 hp -> 44 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 30 vs. 27 AC (1d20+12; rolled 18).
        Hits: 20 damage (1d10[brutal 2]+10; rolled 10).
        Soldier has -7 hp remaining (13 hp - 20 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 44 hp; wants at least 71 hp (maximum is 82 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 22 hp (44 hp -> 66 hp; 0 hp wasted).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 22 hp (66 hp -> 82 hp; 6 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 8 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+5; rolled 3).
    Soldier rolls 21 initiative (1d20+9; rolled 12).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+15; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 82/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 27; Action Points: 0
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 25 vs. 24 AC (1d20+12; rolled 13).
        Hits: 28 damage (2d10[brutal 2]+15; rolled 7, 6).
        Soldier has 61 hp remaining (89 hp - 28 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 61/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+15; rolled 6).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 82/82; Temp HP: 5; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 24 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 61/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+17; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 82/82; Temp HP: 5; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 33 vs. 24 AC (1d20+14; rolled 19).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 5).
        Soldier has 41 hp remaining (61 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 41/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+17; rolled 16).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 75 hp remaining (82 hp - 7 damage).
    Ragnarok's turn:
      HP: 75/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 16 vs. 24 AC (1d20+12; rolled 4).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 41/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+15; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 7 hp (17 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 68 hp remaining (75 hp - 7 damage).
    Ragnarok's turn:
      HP: 68/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 24 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 41/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+17; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 68/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 22 vs. 24 AC (1d20+12; rolled 10).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 41/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+15; rolled 15).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok has 56 hp remaining (68 hp - 12 damage).
    Ragnarok's turn:
      HP: 56/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 24 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 41/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+17; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 56/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 25 vs. 24 AC (1d20+12; rolled 13).
        Hits: 13 damage (1d10[brutal 2]+10; rolled 3).
        Soldier has 28 hp remaining (41 hp - 13 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+15; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 56/82; Temp HP: 12; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 24 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+17; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 56/82; Temp HP: 12; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 24 AC (1d20+14; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+17; rolled 15).
        Hits: 11 damage (2d6+5; rolled 1, 5).
        Ragnarok deflects 11 damage; 0 gets through (12 temp hp - 11 damage).
        Ragnarok has 56 hp remaining (56 hp - 0 damage).
    Ragnarok's turn:
      HP: 56/82; Temp HP: 1; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 24 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+17; rolled 17).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok deflects 1 damage; 13 gets through (1 temp hp - 14 damage).
        Ragnarok has 43 hp remaining (56 hp - 13 damage).
    Ragnarok's turn:
      HP: 43/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 24 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+17; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 43/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 24 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+17; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 43/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 24 AC (1d20+12; rolled 4).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+15; rolled 14).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 37 hp remaining (43 hp - 6 damage).
    Ragnarok's turn:
      HP: 37/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 22 hp (37 hp -> 59 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 24 AC (1d20+12; rolled 4).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 31 AC (1d20+15; rolled 16).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 51 hp remaining (59 hp - 8 damage).
    Ragnarok's turn:
      HP: 51/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 31; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 24 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+17; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 51/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 24 AC (1d20+12; rolled 9).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+15; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 39 hp remaining (51 hp - 12 damage).
    Ragnarok's turn:
      HP: 39/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 24 AC (1d20+14; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 19:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+17; rolled 14).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok has 29 hp remaining (39 hp - 10 damage).
    Ragnarok's turn:
      HP: 29/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 24 AC (1d20+14; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 20:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 28 AC (1d20+17; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 12 hp remaining (29 hp - 17 damage).
    Ragnarok's turn:
      HP: 12/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 24 AC (1d20+14; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 21:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+17; rolled 17).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok has 1 hp remaining (12 hp - 11 damage).
    Ragnarok's turn:
      HP: 1/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 24 AC (1d20+14; rolled 15).
        Hits: 19 damage (1d10[brutal 2]+15; rolled 2, 4).
        Soldier has 9 hp remaining (28 hp - 19 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 22:
    Soldier's turn:
      HP: 9/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+17; rolled 15).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has -8 hp remaining (1 hp - 9 damage).
    Ragnarok's turn:
      HP: -8/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    
  Round 23:
    Soldier's turn:
      HP: 9/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+15; rolled 17).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok has -22 hp remaining (-8 hp - 14 damage).
    Ragnarok's turn:
      HP: -22/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 27; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
    
  Round 24:
    Soldier's turn:
      HP: 9/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+15; rolled 17).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok has -33 hp remaining (-22 hp - 11 damage).
    Ragnarok's turn:
      HP: -33/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 27; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 25:
    Soldier's turn:
      HP: 9/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+15; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: -33/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 27; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    
  Round 26:
    Soldier's turn:
      HP: 9/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 27 AC (1d20+15; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: -33/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 27; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 27:
    Soldier's turn:
      HP: 9/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 27 AC (1d20+15; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: -33/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 27; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    
  Round 28:
    Soldier's turn:
      HP: 9/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 27 AC (1d20+15; rolled 14).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok has -47 hp remaining (-33 hp - 14 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 2 fight(s) survived (0.5% chance):]
Code:
FIGHT #1: Level 8 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 21 initiative (1d20+5; rolled 16).
    Soldier rolls 12 initiative (1d20+11; rolled 1).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 82/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 27; Action Points: 1
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 23 vs. 27 AC (1d20+12; rolled 11).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 25 vs. 27 AC (1d20+12; rolled 13).
        Misses: 14 damage (half of 2d10[brutal 2]+15; rolled 4, 9).
        Soldier has 100 hp remaining (114 hp - 14 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
    Soldier's turn:
      HP: 100/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 94 hp remaining (100 hp - 6 damage).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+18; rolled 10).
        Hits: 25 damage (4d8+5; rolled 8, 5, 1, 6).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 15 hp (25 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 72 hp remaining (82 hp - 10 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 72/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of Steel (stance).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 23 vs. 27 AC (1d20+12; rolled 11).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 94/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 84 hp remaining (94 hp - 10 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 28 AC (1d20+18; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 55 hp remaining (72 hp - 17 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 55/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 21 vs. 27 AC (1d20+12; rolled 9).
        Misses.
        Griffons Wrath has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 84/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 80 hp remaining (84 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+18; rolled 14).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok has 44 hp remaining (55 hp - 11 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 44/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 27 AC (1d20+12; rolled 1).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 80/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 77 hp remaining (80 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+18; rolled 7).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 44/82; Temp HP: 5; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 27 AC (1d20+14; rolled 17).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has 56 hp remaining (77 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 56/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 47 hp remaining (56 hp - 9 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+20; rolled 1).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 44/82; Temp HP: 5; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 27 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 47/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 40 hp remaining (47 hp - 7 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+20; rolled 12).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 35 hp remaining (44 hp - 9 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 35/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 27 AC (1d20+12; rolled 3).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 22 hp (35 hp -> 57 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 40/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 34 hp remaining (40 hp - 6 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 31 AC (1d20+18; rolled 18).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 51 hp remaining (57 hp - 6 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 51/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 31; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 27 AC (1d20+14; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 34/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 1, 3).
        Soldier has 31 hp remaining (34 hp - 3 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 28 AC (1d20+20; rolled 17).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok has 39 hp remaining (51 hp - 12 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 39/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 27 AC (1d20+12; rolled 9).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 7 hp when bloodied (stance).
        Rain of Steel expires.
        Boundless Endurance has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+18; rolled 6).
        Misses.
    
  Round 10:
    Ragnarok's turn:
      HP: 39/82; Temp HP: 5; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 7 hp when bloodied (stance).
      Ragnarok heals 7 hp (39 hp -> 46 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 27 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+20; rolled 3).
        Misses.
    
  Round 11:
    Ragnarok's turn:
      HP: 46/82; Temp HP: 5; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 27 AC (1d20+14; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 31/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+20; rolled 10).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 41 hp remaining (46 hp - 5 damage).
    
  Round 12:
    Ragnarok's turn:
      HP: 41/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (41 hp -> 48 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 27 AC (1d20+14; rolled 17).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
        Soldier has 6 hp remaining (31 hp - 25 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 6/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+20; rolled 8).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 39 hp remaining (48 hp - 9 damage).
    
  Round 13:
    Ragnarok's turn:
      HP: 39/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (39 hp -> 46 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 26 vs. 27 AC (1d20+12; rolled 14).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 6/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+18; rolled 18).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 36 hp remaining (46 hp - 10 damage).
    
  Round 14:
    Ragnarok's turn:
      HP: 36/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (36 hp -> 43 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 27 AC (1d20+14; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 6/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+20; rolled 15).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok has 30 hp remaining (43 hp - 13 damage).
    
  Round 15:
    Ragnarok's turn:
      HP: 30/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (30 hp -> 37 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 27 AC (1d20+12; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 6/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+18; rolled 1).
        Misses.
    
  Round 16:
    Ragnarok's turn:
      HP: 37/82; Temp HP: 5; Surges: 13; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (37 hp -> 44 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 27 AC (1d20+14; rolled 17).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 1, 8).
        Soldier has -17 hp remaining (6 hp - 23 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 44 hp; wants at least 71 hp (maximum is 82 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 22 hp (44 hp -> 66 hp; 0 hp wasted).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 22 hp (66 hp -> 82 hp; 6 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
  
FIGHT #2: Level 8 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 7 initiative (1d20+5; rolled 2).
    Soldier rolls 29 initiative (1d20+9; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+15; rolled 5).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 82/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 27; Action Points: 0
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 26 vs. 24 AC (1d20+12; rolled 14).
        Hits: 25 damage (2d10[brutal 2]+10; rolled 7, 1, 1, 8).
        Soldier has 64 hp remaining (89 hp - 25 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 64/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+15; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 82/82; Temp HP: 5; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 23 vs. 24 AC (1d20+14; rolled 9).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Combat Advantage expires.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 64/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+15; rolled 13).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 75 hp remaining (82 hp - 7 damage).
    Ragnarok's turn:
      HP: 75/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 13 vs. 24 AC (1d20+12; rolled 1).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 64/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 28 AC (1d20+15; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 75/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 34 vs. 24 AC (1d20+14; rolled 20).
        Crits: 30 damage (1d10[brutal 2, max]+15 + 1d12; rolled max + 5).
        Soldier has 34 hp remaining (64 hp - 30 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 34/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+17; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 75/82; Temp HP: 5; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 24 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 34/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+17; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 75/82; Temp HP: 5; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 24 AC (1d20+14; rolled 17).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has 12 hp remaining (34 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 12/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+17; rolled 14).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 68 hp remaining (75 hp - 7 damage).
    Ragnarok's turn:
      HP: 68/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 24 AC (1d20+12; rolled 9).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 12/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+15; rolled 18).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 59 hp remaining (68 hp - 9 damage).
    Ragnarok's turn:
      HP: 59/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 31 vs. 24 AC (1d20+12; rolled 19).
        Hits: 20 damage (1d10[brutal 2]+10; rolled 10).
        Soldier has -8 hp remaining (12 hp - 20 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 59 hp; wants at least 71 hp (maximum is 82 hp).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 22 hp (59 hp -> 81 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Griffons Wrath recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 8 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+5; rolled 3).
    Soldier rolls 30 initiative (1d20+11; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+17; rolled 13).
        Hits: 27 damage (4d8+5; rolled 8, 3, 4, 7).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 17 hp (27 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 64 hp remaining (81 hp - 17 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 64/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 28; Action Points: 1
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 26 AC (1d20+14; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 25 vs. 26 AC (1d20+12; rolled 13).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 29 AC (1d20+19; rolled 12).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 54 hp remaining (64 hp - 10 damage).
    Ragnarok's turn:
      HP: 54/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 26 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 29 AC (1d20+19; rolled 12).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok has 37 hp remaining (54 hp - 17 damage).
    Ragnarok's turn:
      HP: 37/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 22 vs. 26 AC (1d20+12; rolled 10).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 22 hp (37 hp -> 59 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 32 AC (1d20+17; rolled 19).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok has 47 hp remaining (59 hp - 12 damage).
    Ragnarok's turn:
      HP: 47/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 32; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 26 AC (1d20+14; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 29 AC (1d20+19; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 47/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 20 vs. 26 AC (1d20+12; rolled 8).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+17; rolled 17).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok has 36 hp remaining (47 hp - 11 damage).
    Ragnarok's turn:
      HP: 36/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 29 vs. 26 AC (1d20+12; rolled 17).
        Hits: 15 damage (1d10[brutal 2]+10; rolled 5).
        Soldier has 91 hp remaining (106 hp - 15 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 91/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 29 AC (1d20+17; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 12 damage; 5 gets through (12 temp hp - 17 damage).
        Ragnarok has 31 hp remaining (36 hp - 5 damage).
    Ragnarok's turn:
      HP: 31/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 26 AC (1d20+12; rolled 1).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 91/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 29 AC (1d20+17; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 31/82; Temp HP: 5; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 34 vs. 26 AC (1d20+14; rolled 20).
        Crits: 34 damage (1d10[brutal 2, max]+15 + 1d12; rolled max + 9).
        Soldier has 57 hp remaining (91 hp - 34 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 57/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 29 AC (1d20+19; rolled 17).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 27 hp remaining (31 hp - 4 damage).
    Ragnarok's turn:
      HP: 27/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 18 vs. 26 AC (1d20+12; rolled 6).
        Misses.
        Griffons Wrath has been expended.
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 57/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+17; rolled 17).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok has 16 hp remaining (27 hp - 11 damage).
    Ragnarok's turn:
      HP: 16/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 24 vs. 26 AC (1d20+12; rolled 12).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 57/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+17; rolled 13).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 9 hp remaining (16 hp - 7 damage).
    Ragnarok's turn:
      HP: 9/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 26 AC (1d20+12; rolled 4).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 57/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+17; rolled 13).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 4 hp remaining (9 hp - 5 damage).
    Ragnarok's turn:
      HP: 4/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 32 vs. 26 AC (1d20+12; rolled 20).
        Crits: 30 damage (1d10[brutal 2, max]+10 + 1d12; rolled max + 10).
        Soldier has 27 hp remaining (57 hp - 30 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 27/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+17; rolled 16).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok deflects 12 damage; 2 gets through (12 temp hp - 14 damage).
        Ragnarok has 2 hp remaining (4 hp - 2 damage).
    Ragnarok's turn:
      HP: 2/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 26 AC (1d20+14; rolled 17).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 1, 6).
        Soldier has 6 hp remaining (27 hp - 21 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 6/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 29 AC (1d20+19; rolled 19).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has -5 hp remaining (2 hp - 7 damage).
    Ragnarok's turn:
      HP: -5/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 6/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 28 AC (1d20+17; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has -22 hp remaining (-5 hp - 17 damage).
    Ragnarok's turn:
      HP: -22/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 28; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 16:
    Soldier's turn:
      HP: 6/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+17; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: -22/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 28; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 7 (1d20; rolled 7).
        Fails. 2 failures remaining before death.
    
  Round 17:
    Soldier's turn:
      HP: 6/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+17; rolled 15).
        Hits: 10 damage (2d6+5; rolled 4, 1).
        Ragnarok has -32 hp remaining (-22 hp - 10 damage).
    Ragnarok's turn:
      HP: -32/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 18:
    Soldier's turn:
      HP: 6/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+17; rolled 16).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok has -40 hp remaining (-32 hp - 8 damage).
    Ragnarok's turn:
      HP: -40/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 1 failures remaining before death.
    
  Round 19:
    Soldier's turn:
      HP: 6/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+17; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: -40/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 28; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 3 fight(s) survived (0.0% chance):]
Code:
FIGHT #1: Level 8 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 12 initiative (1d20+5; rolled 7).
    Soldier rolls 23 initiative (1d20+11; rolled 12).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 27 AC (1d20+18; rolled 19).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 4 hp (14 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 78 hp remaining (82 hp - 4 damage).
    Ragnarok's turn:
      HP: 78/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 27; Action Points: 1
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 15 vs. 27 AC (1d20+12; rolled 3).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Knee Breaker (standard action, daily)
        Attacks Soldier with 28 vs. 27 AC (1d20+12; rolled 16).
        Hits: 26 damage (2d10[brutal 2]+15; rolled 8, 3).
        Soldier has 88 hp remaining (114 hp - 26 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
        Knee Breaker has been expended.
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 88/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 1, 3).
        Soldier has 85 hp remaining (88 hp - 3 damage).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+18; rolled 1).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 78/82; Temp HP: 12; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of Steel (stance).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 33 vs. 27 AC (1d20+14; rolled 19).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has 64 hp remaining (85 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 64/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 58 hp remaining (64 hp - 6 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+20; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 78/82; Temp HP: 12; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 27 AC (1d20+14; rolled 15).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has 37 hp remaining (58 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 37/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 28 hp remaining (37 hp - 9 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 28 AC (1d20+20; rolled 18).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok deflects 10 damage; 0 gets through (12 temp hp - 10 damage).
        Ragnarok has 78 hp remaining (78 hp - 0 damage).
    Ragnarok's turn:
      HP: 78/82; Temp HP: 2; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 22 vs. 27 AC (1d20+12; rolled 10).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 28/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 19 hp remaining (28 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+18; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 78/82; Temp HP: 2; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 27 vs. 27 AC (1d20+12; rolled 15).
        Hits: 28 damage (2d10[brutal 2]+15; rolled 4, 2, 9).
        Soldier has -9 hp remaining (19 hp - 28 damage).
        Ragnarok gains 3 temp hp (had 2; applied 5).
        Crushing Blow has been expended.
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 78 hp; wants at least 71 hp (maximum is 82 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
    Conditions expire:
      Rain of steel expires.
  
FIGHT #2: Level 8 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 16 initiative (1d20+5; rolled 11).
    Soldier rolls 22 initiative (1d20+9; rolled 13).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+15; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 78/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 27; Action Points: 0
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 24 vs. 24 AC (1d20+12; rolled 12).
        Hits: 15 damage (1d10[brutal 2]+10; rolled 1, 1, 5).
        Soldier has 74 hp remaining (89 hp - 15 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 74/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+15; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 78/82; Temp HP: 12; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 30 vs. 24 AC (1d20+12; rolled 18).
        Hits: 19 damage (2d10[brutal 2]+10; rolled 5, 4).
        Soldier has 55 hp remaining (74 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 55/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 22; Action Points: 0
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+15; rolled 17).
        Hits: 18 damage (3d10+5; rolled 10, 2, 1).
        Ragnarok deflects 12 damage; 6 gets through (12 temp hp - 18 damage).
        Ragnarok has 72 hp remaining (78 hp - 6 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 72/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 26 vs. 22 AC (1d20+12; rolled 14).
        Hits: 20 damage (1d10[brutal 2]+10; rolled 10).
        Soldier has 35 hp remaining (55 hp - 20 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      +1 defense bonus expires.
      -2 AC penalty expires.
    
  Round 4:
    Soldier's turn:
      HP: 35/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 28 AC (1d20+15; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 72/82; Temp HP: 12; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 24 AC (1d20+14; rolled 15).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has 11 hp remaining (35 hp - 24 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 11/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+17; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 72/82; Temp HP: 12; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 24 AC (1d20+14; rolled 10).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 5).
        Soldier has -9 hp remaining (11 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 72 hp; wants at least 71 hp (maximum is 82 hp).
    Temporary hit points expire.
    Powers recharge:
      Griffons Wrath recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 8 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 21 initiative (1d20+5; rolled 16).
    Soldier rolls 17 initiative (1d20+11; rolled 6).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 72/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 1
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 23 vs. 26 AC (1d20+12; rolled 11).
        Misses.
        Crushing Blow has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 28 vs. 26 AC (1d20+12; rolled 16).
        Hits: 23 damage (2d10[brutal 2]+10; rolled 7, 6).
        Soldier has 83 hp remaining (106 hp - 23 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 83/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 24; Action Points: 0
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 37 vs. 29 AC (1d20+17; rolled 20).
        Crits: 37 damage (4d8[max]+5; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 27 hp (37 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 22 gets through (5 temp hp - 27 damage).
        Ragnarok has 50 hp remaining (72 hp - 22 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 50/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 16 vs. 24 AC (1d20+12; rolled 4).
        Misses.
        Distracting Spate has been expended.
      +1 defense bonus expires.
      -2 AC penalty expires.
    Soldier's turn:
      HP: 83/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 29 AC (1d20+17; rolled 6).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 50/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 26 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 83/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 29 AC (1d20+19; rolled 10).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok has 37 hp remaining (50 hp - 13 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 37/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 18 vs. 26 AC (1d20+12; rolled 6).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 22 hp (37 hp -> 59 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 83/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 32 AC (1d20+17; rolled 14).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 59/82; Temp HP: 5; Surges: 13; Surge Value: 22
      AC: 32; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 26 AC (1d20+14; rolled 14).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has 62 hp remaining (83 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
      +1 defense bonus expires.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 62/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 29 AC (1d20+19; rolled 9).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 59/82; Temp HP: 5; Surges: 13; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 26 AC (1d20+14; rolled 14).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has 44 hp remaining (62 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 44/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 29 AC (1d20+19; rolled 19).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 51 hp remaining (59 hp - 8 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 51/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 30 vs. 26 AC (1d20+12; rolled 18).
        Hits: 19 damage (1d10[brutal 2]+10; rolled 9).
        Soldier has 25 hp remaining (44 hp - 19 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 25/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 29 AC (1d20+17; rolled 14).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok deflects 12 damage; 0 gets through (12 temp hp - 12 damage).
        Ragnarok has 51 hp remaining (51 hp - 0 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 51/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 31 vs. 26 AC (1d20+12; rolled 19).
        Hits: 17 damage (1d10[brutal 2]+10; rolled 1, 7).
        Soldier has 8 hp remaining (25 hp - 17 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 8/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 29 AC (1d20+17; rolled 19).
        Hits: 7 damage (2d6+5; rolled 1, 1).
        Ragnarok deflects 7 damage; 0 gets through (12 temp hp - 7 damage).
        Ragnarok has 51 hp remaining (51 hp - 0 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 51/82; Temp HP: 5; Surges: 13; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 26 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 8/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 39 vs. 29 AC (1d20+19; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 39 hp remaining (51 hp - 12 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 39/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 7 hp when bloodied (stance).
        Boundless Endurance has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 26 AC (1d20+14; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 8/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 29 AC (1d20+19; rolled 12).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok has 29 hp remaining (39 hp - 10 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: 29/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (29 hp -> 36 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 26 AC (1d20+12; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 8/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+17; rolled 13).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 27 hp remaining (36 hp - 9 damage).
    
  Round 12:
    Ragnarok's turn:
      HP: 27/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (27 hp -> 34 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 26 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 8/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 29 AC (1d20+19; rolled 18).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok has 21 hp remaining (34 hp - 13 damage).
    
  Round 13:
    Ragnarok's turn:
      HP: 21/82; Temp HP: 0; Surges: 13; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (21 hp -> 28 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 26 AC (1d20+14; rolled 14).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has -16 hp remaining (8 hp - 24 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 28 hp; wants at least 71 hp (maximum is 82 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 22 hp (28 hp -> 50 hp; 0 hp wasted).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 22 hp (50 hp -> 72 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
  
FIGHT #4: Level 8 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+5; rolled 8).
    Soldier rolls 10 initiative (1d20+9; rolled 1).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 72/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 0
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 24 AC (1d20+14; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 29 AC (1d20+17; rolled 11).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 72/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 24 AC (1d20+14; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 29 AC (1d20+17; rolled 8).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 72/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 32 vs. 24 AC (1d20+12; rolled 20).
        Crits: 22 damage (1d10[brutal 2, max]+10 + 1d12; rolled max + 2).
        Soldier has 67 hp remaining (89 hp - 22 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 67/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 29 AC (1d20+15; rolled 17).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok deflects 12 damage; 0 gets through (12 temp hp - 12 damage).
        Ragnarok has 72 hp remaining (72 hp - 0 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 72/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 24 AC (1d20+12; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 67/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+15; rolled 18).
        Hits: 31 damage (3d10+5; rolled 8, 10, 8).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 21 hp (31 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 16 gets through (5 temp hp - 21 damage).
        Ragnarok has 56 hp remaining (72 hp - 16 damage).
        Soldier Encounter Attack has been expended.
    
  Round 5:
    Ragnarok's turn:
      HP: 56/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 22 vs. 24 AC (1d20+12; rolled 10).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 67/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+15; rolled 15).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok has 48 hp remaining (56 hp - 8 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 48/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 20 vs. 24 AC (1d20+12; rolled 8).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 67/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 29 AC (1d20+15; rolled 14).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok has 38 hp remaining (48 hp - 10 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 38/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 24 AC (1d20+14; rolled 10).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 1, 7).
        Soldier has 45 hp remaining (67 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 22 hp (38 hp -> 60 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 45/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 32 AC (1d20+17; rolled 9).
        Misses.
    
  Round 8:
    Ragnarok's turn:
      HP: 60/82; Temp HP: 5; Surges: 10; Surge Value: 22
      AC: 32; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 26 vs. 24 AC (1d20+12; rolled 14).
        Hits: 18 damage (2d10[brutal 2]+10; rolled 4, 4).
        Soldier has 27 hp remaining (45 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +1 defense bonus expires.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 29 AC (1d20+15; rolled 9).
        Misses.
    
  Round 9:
    Ragnarok's turn:
      HP: 60/82; Temp HP: 5; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 24 AC (1d20+16; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Combat Advantage expires.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+17; rolled 17).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 50 hp remaining (60 hp - 10 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 50/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 24 AC (1d20+14; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 29 AC (1d20+17; rolled 18).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok has 36 hp remaining (50 hp - 14 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: 36/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 24 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 29 AC (1d20+17; rolled 10).
        Misses.
    
  Round 12:
    Ragnarok's turn:
      HP: 36/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 24 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+17; rolled 13).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok has 22 hp remaining (36 hp - 14 damage).
    
  Round 13:
    Ragnarok's turn:
      HP: 22/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 24 AC (1d20+12; rolled 1).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 29 AC (1d20+15; rolled 3).
        Misses.
    
  Round 14:
    Ragnarok's turn:
      HP: 22/82; Temp HP: 5; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 24 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 29 AC (1d20+17; rolled 11).
        Misses.
    
  Round 15:
    Ragnarok's turn:
      HP: 22/82; Temp HP: 5; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 24 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 29 AC (1d20+17; rolled 6).
        Misses.
    
  Round 16:
    Ragnarok's turn:
      HP: 22/82; Temp HP: 5; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 24 AC (1d20+14; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 29 AC (1d20+17; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 10 hp remaining (22 hp - 12 damage).
    
  Round 17:
    Ragnarok's turn:
      HP: 10/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 23 vs. 24 AC (1d20+12; rolled 11).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+15; rolled 15).
        Hits: 7 damage (2d6+5; rolled 1, 1).
        Ragnarok deflects 5 damage; 2 gets through (5 temp hp - 7 damage).
        Ragnarok has 8 hp remaining (10 hp - 2 damage).
    
  Round 18:
    Ragnarok's turn:
      HP: 8/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 24 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 29 AC (1d20+17; rolled 18).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok has -6 hp remaining (8 hp - 14 damage).
    
  Round 19:
    Ragnarok's turn:
      HP: -6/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+15; rolled 12).
        Misses.
    
  Round 20:
    Ragnarok's turn:
      HP: -6/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 28; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 2 failures remaining before death.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 28 AC (1d20+15; rolled 3).
        Misses.
    
  Round 21:
    Ragnarok's turn:
      HP: -6/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+15; rolled 9).
        Misses.
    
  Round 22:
    Ragnarok's turn:
      HP: -6/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 28 AC (1d20+15; rolled 2).
        Misses.
    
  Round 23:
    Ragnarok's turn:
      HP: -6/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 3 (1d20; rolled 3).
        Fails. 1 failures remaining before death.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 28 AC (1d20+15; rolled 5).
        Misses.
    
  Round 24:
    Ragnarok's turn:
      HP: -6/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 28; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    Soldier's turn:
      HP: 27/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+15; rolled 13).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok has -20 hp remaining (-6 hp - 14 damage).
    
  Round 25:
    Ragnarok's turn:
      HP: -20/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 28; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 4 fight(s) survived (0.1% chance):]
Code:
FIGHT #1: Level 8 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 21 initiative (1d20+5; rolled 16).
    Soldier rolls 14 initiative (1d20+11; rolled 3).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 82/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 27; Action Points: 1
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 25 vs. 27 AC (1d20+12; rolled 13).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Knee Breaker (standard action, daily)
        Attacks Soldier with 24 vs. 27 AC (1d20+12; rolled 12).
        Misses: 14 damage (half of 2d10[brutal 2]+15; rolled 1, 10, 4).
        Soldier has 100 hp remaining (114 hp - 14 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
    Soldier's turn:
      HP: 100/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 93 hp remaining (100 hp - 7 damage).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+18; rolled 9).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 82/82; Temp HP: 5; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of Steel (stance).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 14 vs. 27 AC (1d20+12; rolled 2).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 93/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 86 hp remaining (93 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+18; rolled 18).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 73 hp remaining (82 hp - 9 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 73/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 21 vs. 27 AC (1d20+12; rolled 9).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 86/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 81 hp remaining (86 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+18; rolled 17).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 4 hp (14 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 69 hp remaining (73 hp - 4 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 69/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 27 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 81/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 2, 5).
        Soldier has 76 hp remaining (81 hp - 5 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+20; rolled 7).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 69/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 27 AC (1d20+14; rolled 15).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has 52 hp remaining (76 hp - 24 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 52/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 45 hp remaining (52 hp - 7 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+20; rolled 9).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 60 hp remaining (69 hp - 9 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 60/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 27 AC (1d20+12; rolled 3).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 45/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 42 hp remaining (45 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+18; rolled 10).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 53 hp remaining (60 hp - 7 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 53/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 27 AC (1d20+14; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 42/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 36 hp remaining (42 hp - 6 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+20; rolled 13).
        Hits: 7 damage (2d6+5; rolled 1, 1).
        Ragnarok has 46 hp remaining (53 hp - 7 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 46/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 30 vs. 27 AC (1d20+12; rolled 18).
        Hits: 22 damage (2d10[brutal 2]+15; rolled 4, 3).
        Soldier has 14 hp remaining (36 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Crushing Blow has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 14/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 4 hp remaining (14 hp - 10 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+18; rolled 13).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 38 hp remaining (46 hp - 8 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 38/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 27 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 22 hp (38 hp -> 60 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 4/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has -6 hp remaining (4 hp - 10 damage).
      Conditions:
        Combat Advantage (until start of next turn).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 60 hp; wants at least 71 hp (maximum is 82 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 22 hp (60 hp -> 82 hp; 0 hp wasted).
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Rain of steel expires.
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 8 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 12 initiative (1d20+5; rolled 7).
    Soldier rolls 22 initiative (1d20+9; rolled 13).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 22 vs. 27 AC (1d20+15; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 82/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 27; Action Points: 0
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 31 vs. 24 AC (1d20+12; rolled 19).
        Hits: 30 damage (2d10[brutal 2]+15; rolled 8, 7).
        Soldier has 59 hp remaining (89 hp - 30 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 59/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 28 AC (1d20+15; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 82/82; Temp HP: 5; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 14 vs. 24 AC (1d20+12; rolled 2).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 59/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+15; rolled 16).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 76 hp remaining (82 hp - 6 damage).
    Ragnarok's turn:
      HP: 76/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 18 vs. 24 AC (1d20+12; rolled 6).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 59/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 28 AC (1d20+15; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 76/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 24 AC (1d20+14; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 59/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 28 AC (1d20+17; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 76/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 27 vs. 24 AC (1d20+12; rolled 15).
        Hits: 16 damage (1d10[brutal 2]+10; rolled 1, 1, 6).
        Soldier has 43 hp remaining (59 hp - 16 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 43/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+15; rolled 19).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 12 damage; 1 gets through (12 temp hp - 13 damage).
        Ragnarok has 75 hp remaining (76 hp - 1 damage).
    Ragnarok's turn:
      HP: 75/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 14 vs. 24 AC (1d20+12; rolled 2).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 43/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 28 AC (1d20+15; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 75/82; Temp HP: 5; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 24 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 43/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+17; rolled 17).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 67 hp remaining (75 hp - 8 damage).
    Ragnarok's turn:
      HP: 67/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 27 vs. 24 AC (1d20+12; rolled 15).
        Hits: 15 damage (1d10[brutal 2]+10; rolled 5).
        Soldier has 28 hp remaining (43 hp - 15 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+15; rolled 19).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 12 damage; 2 gets through (12 temp hp - 14 damage).
        Ragnarok has 65 hp remaining (67 hp - 2 damage).
    Ragnarok's turn:
      HP: 65/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 24 AC (1d20+12; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 28/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+15; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 65/82; Temp HP: 5; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 34 vs. 24 AC (1d20+14; rolled 20).
        Crits: 35 damage (1d10[brutal 2, max]+15 + 1d12; rolled max + 10).
        Soldier has -7 hp remaining (28 hp - 35 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 65 hp; wants at least 71 hp (maximum is 82 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 22 hp (65 hp -> 82 hp; 5 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Griffons Wrath recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 8 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 7 initiative (1d20+5; rolled 2).
    Soldier rolls 22 initiative (1d20+11; rolled 11).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+17; rolled 13).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 5 hp (15 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 77 hp remaining (82 hp - 5 damage).
    Ragnarok's turn:
      HP: 77/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 28; Action Points: 1
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 26 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 28 vs. 26 AC (1d20+12; rolled 16).
        Hits: 30 damage (2d10[brutal 2]+15; rolled 8, 7).
        Soldier has 76 hp remaining (106 hp - 30 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 76/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 36 vs. 29 AC (1d20+19; rolled 17).
        Hits: 23 damage (4d8+5; rolled 8, 5, 4, 1).
        Ragnarok deflects 5 damage; 18 gets through (5 temp hp - 23 damage).
        Ragnarok has 59 hp remaining (77 hp - 18 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 59/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 25 vs. 26 AC (1d20+12; rolled 13).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 76/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 29 AC (1d20+17; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 59/82; Temp HP: 5; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 19 vs. 26 AC (1d20+12; rolled 7).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 76/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 29 AC (1d20+17; rolled 18).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 52 hp remaining (59 hp - 7 damage).
    Ragnarok's turn:
      HP: 52/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 26 AC (1d20+12; rolled 9).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 76/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 29 AC (1d20+17; rolled 12).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 46 hp remaining (52 hp - 6 damage).
    Ragnarok's turn:
      HP: 46/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 27 vs. 26 AC (1d20+12; rolled 15).
        Hits: 21 damage (2d10[brutal 2]+10; rolled 4, 7).
        Soldier has 55 hp remaining (76 hp - 21 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 55/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 24; Action Points: 0
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 29 AC (1d20+17; rolled 19).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 41 hp remaining (46 hp - 5 damage).
    Ragnarok's turn:
      HP: 41/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 24 AC (1d20+12; rolled 3).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 22 hp (41 hp -> 63 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      -2 AC penalty expires.
    
  Round 7:
    Soldier's turn:
      HP: 55/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 32 AC (1d20+17; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 51 hp remaining (63 hp - 12 damage).
    Ragnarok's turn:
      HP: 51/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 32; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 26 AC (1d20+14; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 55/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 29 AC (1d20+19; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 51/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 26 AC (1d20+12; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 55/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 29 AC (1d20+17; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 51/82; Temp HP: 5; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 26 AC (1d20+14; rolled 14).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has 31 hp remaining (55 hp - 24 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 31/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 29 AC (1d20+19; rolled 12).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 41 hp remaining (51 hp - 10 damage).
    Ragnarok's turn:
      HP: 41/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 26 AC (1d20+12; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 7 hp when bloodied (stance).
        Boundless Endurance has been expended.
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 31/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+17; rolled 16).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 31 hp remaining (41 hp - 10 damage).
    Ragnarok's turn:
      HP: 31/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 7 hp when bloodied (stance).
      Ragnarok heals 7 hp (31 hp -> 38 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 23 vs. 26 AC (1d20+12; rolled 11).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 31/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+17; rolled 17).
        Hits: 7 damage (2d6+5; rolled 1, 1).
        Ragnarok deflects 5 damage; 2 gets through (5 temp hp - 7 damage).
        Ragnarok has 36 hp remaining (38 hp - 2 damage).
    Ragnarok's turn:
      HP: 36/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (36 hp -> 43 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 26 AC (1d20+14; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 31/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+19; rolled 14).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok has 30 hp remaining (43 hp - 13 damage).
    Ragnarok's turn:
      HP: 30/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (30 hp -> 37 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 26 AC (1d20+12; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 31/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 29 AC (1d20+17; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 37/82; Temp HP: 5; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (37 hp -> 44 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 26 AC (1d20+14; rolled 13).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has 13 hp remaining (31 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 13/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 29 AC (1d20+19; rolled 19).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 37 hp remaining (44 hp - 7 damage).
    Ragnarok's turn:
      HP: 37/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (37 hp -> 44 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 18 vs. 26 AC (1d20+12; rolled 6).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 13/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 29 AC (1d20+17; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 44/82; Temp HP: 5; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 26 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 13/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 29 AC (1d20+19; rolled 16).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 32 hp remaining (44 hp - 12 damage).
    Ragnarok's turn:
      HP: 32/82; Temp HP: 0; Surges: 10; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (32 hp -> 39 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 26 AC (1d20+14; rolled 15).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has -11 hp remaining (13 hp - 24 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 39 hp; wants at least 71 hp (maximum is 82 hp).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 22 hp (39 hp -> 61 hp; 0 hp wasted).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 22 hp (61 hp -> 82 hp; 1 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
  
FIGHT #4: Level 8 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 18 initiative (1d20+5; rolled 13).
    Soldier rolls 14 initiative (1d20+9; rolled 5).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 82/82; Temp HP: 0; Surges: 8; Surge Value: 22
      AC: 28; Action Points: 0
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 25 vs. 24 AC (1d20+12; rolled 13).
        Hits: 34 damage (2d10[brutal 2]+15; rolled 10, 9).
        Soldier has 55 hp remaining (89 hp - 34 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 55/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 20 vs. 29 AC (1d20+15; rolled 5).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 82/82; Temp HP: 5; Surges: 8; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 20 vs. 24 AC (1d20+12; rolled 8).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 55/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 29 AC (1d20+15; rolled 6).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 82/82; Temp HP: 5; Surges: 8; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 24 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 55/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 29 AC (1d20+17; rolled 4).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 82/82; Temp HP: 5; Surges: 8; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 24 AC (1d20+14; rolled 15).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 2, 7).
        Soldier has 33 hp remaining (55 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 33/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+17; rolled 13).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 75 hp remaining (82 hp - 7 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 75/82; Temp HP: 0; Surges: 8; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 28 vs. 24 AC (1d20+12; rolled 16).
        Hits: 16 damage (1d10[brutal 2]+10; rolled 6).
        Soldier has 17 hp remaining (33 hp - 16 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 17/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 29 AC (1d20+15; rolled 2).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 75/82; Temp HP: 12; Surges: 8; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 28 vs. 24 AC (1d20+12; rolled 16).
        Hits: 25 damage (2d10[brutal 2]+10; rolled 7, 8).
        Soldier has -8 hp remaining (17 hp - 25 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 75 hp; wants at least 71 hp (maximum is 82 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Griffons Wrath recharges.
    Conditions expire:
      +1 defense bonus expires.
      Combat advantage expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +4.
  
FIGHT #5: Level 8 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+5; rolled 15).
    Soldier rolls 26 initiative (1d20+9; rolled 17).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 29 AC (1d20+16; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 75/82; Temp HP: 0; Surges: 8; Surge Value: 22
      AC: 29; Action Points: 1
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 22 vs. 25 AC (1d20+12; rolled 10).
        Misses.
        Griffons Wrath has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 14 vs. 25 AC (1d20+12; rolled 2).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 30 AC (1d20+16; rolled 15).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok has 66 hp remaining (75 hp - 9 damage).
    Ragnarok's turn:
      HP: 66/82; Temp HP: 0; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 16 vs. 25 AC (1d20+12; rolled 4).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 31 vs. 30 AC (1d20+16; rolled 15).
        Hits: 17 damage (3d10+5; rolled 1, 6, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 7 hp (17 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 59 hp remaining (66 hp - 7 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 59/82; Temp HP: 0; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 25 AC (1d20+14; rolled 18).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has 75 hp remaining (97 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 75/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 30 AC (1d20+18; rolled 14).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 54 hp remaining (59 hp - 5 damage).
    Ragnarok's turn:
      HP: 54/82; Temp HP: 0; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 25 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 75/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 30 AC (1d20+18; rolled 12).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok has 43 hp remaining (54 hp - 11 damage).
    Ragnarok's turn:
      HP: 43/82; Temp HP: 0; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 25 AC (1d20+12; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 75/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 30 AC (1d20+16; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 43/82; Temp HP: 5; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 25 AC (1d20+14; rolled 12).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 5).
        Soldier has 55 hp remaining (75 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 55/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 30 AC (1d20+18; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 43/82; Temp HP: 5; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 55/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 30 AC (1d20+18; rolled 14).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok deflects 5 damage; 11 gets through (5 temp hp - 16 damage).
        Ragnarok has 32 hp remaining (43 hp - 11 damage).
    Ragnarok's turn:
      HP: 32/82; Temp HP: 0; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (7 remaining).
        Ragnarok heals 22 hp (32 hp -> 54 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 55/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 33 AC (1d20+18; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 54/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 33; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 25 AC (1d20+14; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 55/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 30 AC (1d20+18; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 54/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 55/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 30 AC (1d20+18; rolled 15).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok has 42 hp remaining (54 hp - 12 damage).
    Ragnarok's turn:
      HP: 42/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 25 vs. 25 AC (1d20+12; rolled 13).
        Hits: 17 damage (1d10[brutal 2]+10; rolled 1, 7).
        Soldier has 38 hp remaining (55 hp - 17 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 38/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 30 AC (1d20+16; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 42/82; Temp HP: 12; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 38/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 30 AC (1d20+18; rolled 17).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok deflects 10 damage; 0 gets through (12 temp hp - 10 damage).
        Ragnarok has 42 hp remaining (42 hp - 0 damage).
    Ragnarok's turn:
      HP: 42/82; Temp HP: 2; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 38/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 30 AC (1d20+18; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 42/82; Temp HP: 2; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 33 vs. 25 AC (1d20+14; rolled 19).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 5).
        Soldier has 18 hp remaining (38 hp - 20 damage).
        Ragnarok gains 3 temp hp (had 2; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 18/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 30 AC (1d20+18; rolled 13).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 37 hp remaining (42 hp - 5 damage).
    Ragnarok's turn:
      HP: 37/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+12; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 18/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 30 AC (1d20+16; rolled 16).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 28 hp remaining (37 hp - 9 damage).
    Ragnarok's turn:
      HP: 28/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 25 AC (1d20+12; rolled 9).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 18/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 30 AC (1d20+16; rolled 18).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 20 hp remaining (28 hp - 8 damage).
    Ragnarok's turn:
      HP: 20/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 18/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 30 AC (1d20+18; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 20/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 31 vs. 25 AC (1d20+12; rolled 19).
        Hits: 17 damage (1d10[brutal 2]+10; rolled 2, 7).
        Soldier has 1 hp remaining (18 hp - 17 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 19:
    Soldier's turn:
      HP: 1/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 30 AC (1d20+16; rolled 18).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 12 damage; 2 gets through (12 temp hp - 14 damage).
        Ragnarok has 18 hp remaining (20 hp - 2 damage).
    Ragnarok's turn:
      HP: 18/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 20:
    Soldier's turn:
      HP: 1/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 30 AC (1d20+18; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 18/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 21:
    Soldier's turn:
      HP: 1/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 30 AC (1d20+18; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 1 hp remaining (18 hp - 17 damage).
    Ragnarok's turn:
      HP: 1/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 24 vs. 25 AC (1d20+12; rolled 12).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 22:
    Soldier's turn:
      HP: 1/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 30 AC (1d20+16; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 1/82; Temp HP: 5; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 23:
    Soldier's turn:
      HP: 1/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 30 AC (1d20+18; rolled 13).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has -8 hp remaining (1 hp - 9 damage).
    Ragnarok's turn:
      HP: -8/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
      +1 defense bonus expires.
    
  Round 24:
    Soldier's turn:
      HP: 1/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 29 AC (1d20+16; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: -8/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 29; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    
  Round 25:
    Soldier's turn:
      HP: 1/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 29 AC (1d20+16; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: -8/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 29; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 2 failures remaining before death.
    
  Round 26:
    Soldier's turn:
      HP: 1/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 29 AC (1d20+16; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: -8/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 29; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 3 (1d20; rolled 3).
        Fails. 1 failures remaining before death.
    
  Round 27:
    Soldier's turn:
      HP: 1/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 29 AC (1d20+16; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: -8/82; Temp HP: 0; Surges: 7; Surge Value: 22
      AC: 29; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 5 fight(s) survived (99.3% chance):]
Code:
FIGHT #1: Level 8 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 25 initiative (1d20+5; rolled 20).
    Soldier rolls 23 initiative (1d20+11; rolled 12).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 82/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 27; Action Points: 1
      Knee Breaker (standard action, daily)
        Attacks Soldier with 14 vs. 27 AC (1d20+12; rolled 2).
        Misses: 14 damage (half of 2d10[brutal 2]+15; rolled 5, 9).
        Soldier has 100 hp remaining (114 hp - 14 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 19 vs. 27 AC (1d20+12; rolled 7).
        Misses.
        Griffons Wrath has been expended.
    Soldier's turn:
      HP: 100/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 95 hp remaining (100 hp - 5 damage).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+18; rolled 16).
        Hits: 22 damage (4d8+5; rolled 6, 6, 3, 2).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 12 hp (22 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 75 hp remaining (82 hp - 7 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 75/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of Steel (stance).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 23 vs. 27 AC (1d20+12; rolled 11).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 95/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 86 hp remaining (95 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+18; rolled 7).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 75/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 27 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 86/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 1, 10).
        Soldier has 76 hp remaining (86 hp - 10 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+20; rolled 7).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 75/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 30 vs. 27 AC (1d20+12; rolled 18).
        Hits: 33 damage (2d10[brutal 2]+15; rolled 10, 8).
        Soldier has 43 hp remaining (76 hp - 33 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 43/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 40 hp remaining (43 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+18; rolled 8).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 75/82; Temp HP: 5; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 27 AC (1d20+14; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 40/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 35 hp remaining (40 hp - 5 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 39 vs. 28 AC (1d20+20; rolled 19).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 68 hp remaining (75 hp - 7 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 68/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 27 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 35/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 2, 2, 2, 9).
        Soldier has 26 hp remaining (35 hp - 9 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 40 vs. 28 AC (1d20+20; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 51 hp remaining (68 hp - 17 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 51/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 27 AC (1d20+12; rolled 4).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 26/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 17 hp remaining (26 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+18; rolled 10).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 41 hp remaining (51 hp - 10 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 41/82; Temp HP: 0; Surges: 14; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 27 AC (1d20+14; rolled 15).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 2, 7).
        Soldier has -5 hp remaining (17 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 41 hp; wants at least 71 hp (maximum is 82 hp).
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 22 hp (41 hp -> 63 hp; 0 hp wasted).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 22 hp (63 hp -> 82 hp; 3 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
    Conditions expire:
      Rain of steel expires.
  
FIGHT #2: Level 8 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 22 initiative (1d20+5; rolled 17).
    Soldier rolls 14 initiative (1d20+9; rolled 5).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 82/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 27; Action Points: 0
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 17 vs. 24 AC (1d20+12; rolled 5).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+15; rolled 4).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 82/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 14 vs. 24 AC (1d20+12; rolled 2).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 89/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+15; rolled 6).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 82/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 26 vs. 24 AC (1d20+12; rolled 14).
        Hits: 19 damage (1d10[brutal 2]+10; rolled 9).
        Soldier has 70 hp remaining (89 hp - 19 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 70/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+15; rolled 17).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 12 damage; 3 gets through (12 temp hp - 15 damage).
        Ragnarok has 79 hp remaining (82 hp - 3 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 79/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 24 AC (1d20+14; rolled 17).
        Hits: 19 damage (1d10[brutal 2]+15; rolled 4).
        Soldier has 51 hp remaining (70 hp - 19 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 51/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+17; rolled 9).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 79/82; Temp HP: 5; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 24 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 51/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+17; rolled 4).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 79/82; Temp HP: 5; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 34 vs. 24 AC (1d20+14; rolled 20).
        Crits: 30 damage (1d10[brutal 2, max]+15 + 1d12; rolled max + 5).
        Soldier has 21 hp remaining (51 hp - 30 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 21/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+17; rolled 15).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 73 hp remaining (79 hp - 6 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 73/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 24 AC (1d20+14; rolled 15).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has -3 hp remaining (21 hp - 24 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 73 hp; wants at least 71 hp (maximum is 82 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 8 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+5; rolled 8).
    Soldier rolls 25 initiative (1d20+11; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+17; rolled 19).
        Hits: 19 damage (4d8+5; rolled 4, 2, 4, 4).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 9 hp (19 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 64 hp remaining (73 hp - 9 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 64/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 28; Action Points: 1
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 15 vs. 26 AC (1d20+12; rolled 3).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 26 AC (1d20+14; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 29 AC (1d20+19; rolled 13).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok has 50 hp remaining (64 hp - 14 damage).
    Ragnarok's turn:
      HP: 50/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 26 AC (1d20+14; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 29 AC (1d20+19; rolled 18).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok has 39 hp remaining (50 hp - 11 damage).
    Ragnarok's turn:
      HP: 39/82; Temp HP: 0; Surges: 12; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (11 remaining).
        Ragnarok heals 22 hp (39 hp -> 61 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 27 vs. 26 AC (1d20+12; rolled 15).
        Hits: 17 damage (2d10[brutal 2]+10; rolled 3, 4).
        Soldier has 89 hp remaining (106 hp - 17 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 89/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 24; Action Points: 0
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 32 AC (1d20+17; rolled 15).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 54 hp remaining (61 hp - 7 damage).
    Ragnarok's turn:
      HP: 54/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 32; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 28 vs. 24 AC (1d20+12; rolled 16).
        Hits: 26 damage (2d10[brutal 2]+15; rolled 3, 8).
        Soldier has 63 hp remaining (89 hp - 26 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +1 defense bonus expires.
      +2 defense bonus expires.
      -2 AC penalty expires.
    
  Round 5:
    Soldier's turn:
      HP: 63/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 29 AC (1d20+17; rolled 19).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 45 hp remaining (54 hp - 9 damage).
    Ragnarok's turn:
      HP: 45/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 31 vs. 26 AC (1d20+12; rolled 19).
        Hits: 19 damage (1d10[brutal 2]+10; rolled 1, 9).
        Soldier has 44 hp remaining (63 hp - 19 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 44/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 29 AC (1d20+17; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 45/82; Temp HP: 12; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 26 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 44/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+19; rolled 14).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 12 damage; 3 gets through (12 temp hp - 15 damage).
        Ragnarok has 42 hp remaining (45 hp - 3 damage).
    Ragnarok's turn:
      HP: 42/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 26 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 44/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+19; rolled 15).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok has 32 hp remaining (42 hp - 10 damage).
    Ragnarok's turn:
      HP: 32/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 26 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 7 hp when bloodied (stance).
        Boundless Endurance has been expended.
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 44/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 29 AC (1d20+19; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 32/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 7 hp when bloodied (stance).
      Ragnarok heals 7 hp (32 hp -> 39 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 31 vs. 26 AC (1d20+12; rolled 19).
        Hits: 20 damage (1d10[brutal 2]+10; rolled 10).
        Soldier has 24 hp remaining (44 hp - 20 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 24/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 29 AC (1d20+17; rolled 18).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok deflects 12 damage; 3 gets through (12 temp hp - 15 damage).
        Ragnarok has 36 hp remaining (39 hp - 3 damage).
    Ragnarok's turn:
      HP: 36/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (36 hp -> 43 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 26 AC (1d20+14; rolled 18).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has 6 hp remaining (24 hp - 18 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 6/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+19; rolled 15).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 39 hp remaining (43 hp - 4 damage).
    Ragnarok's turn:
      HP: 39/82; Temp HP: 0; Surges: 11; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (39 hp -> 46 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 30 vs. 26 AC (1d20+14; rolled 16).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has -16 hp remaining (6 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 46 hp; wants at least 71 hp (maximum is 82 hp).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 22 hp (46 hp -> 68 hp; 0 hp wasted).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 22 hp (68 hp -> 82 hp; 8 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
  
FIGHT #4: Level 8 Ragnarok VS. Level 8 Soldier
  Roll initiative!
    Ragnarok rolls 24 initiative (1d20+5; rolled 19).
    Soldier rolls 19 initiative (1d20+9; rolled 10).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 82/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 28; Action Points: 0
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 29 vs. 24 AC (1d20+12; rolled 17).
        Hits: 28 damage (2d10[brutal 2]+15; rolled 7, 6).
        Soldier has 61 hp remaining (89 hp - 28 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 61/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+15; rolled 15).
        Hits: 19 damage (3d10+5; rolled 9, 4, 1).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 9 hp (19 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 78 hp remaining (82 hp - 4 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 78/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 13 vs. 24 AC (1d20+12; rolled 1).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 61/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 29 AC (1d20+15; rolled 5).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 78/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 32 vs. 24 AC (1d20+12; rolled 20).
        Crits: 32 damage (2d10[brutal 2, max]+10 + 1d12; rolled max + 2).
        Soldier has 29 hp remaining (61 hp - 32 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 29/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 29 AC (1d20+15; rolled 2).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 78/82; Temp HP: 5; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 24 AC (1d20+16; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Combat Advantage expires.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 29/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+17; rolled 16).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 70 hp remaining (78 hp - 8 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 70/82; Temp HP: 0; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 24 AC (1d20+14; rolled 13).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has 11 hp remaining (29 hp - 18 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 11/89; Temp HP: 0; Surges: 1; Surge Value: 22
      AC: 24; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 29 AC (1d20+17; rolled 1).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 70/82; Temp HP: 5; Surges: 9; Surge Value: 22
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 24 AC (1d20+14; rolled 12).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 2, 8).
        Soldier has -12 hp remaining (11 hp - 23 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 70 hp; wants at least 71 hp (maximum is 82 hp).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 22 hp (70 hp -> 82 hp; 10 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +4.
  
FIGHT #5: Level 8 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+5; rolled 3).
    Soldier rolls 17 initiative (1d20+9; rolled 8).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 29 AC (1d20+16; rolled 12).
        Misses.
    Ragnarok's turn:
      HP: 82/82; Temp HP: 0; Surges: 8; Surge Value: 22
      AC: 29; Action Points: 1
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 14 vs. 25 AC (1d20+12; rolled 2).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 25 AC (1d20+14; rolled 17).
        Hits: 19 damage (1d10[brutal 2]+15; rolled 4).
        Soldier has 78 hp remaining (97 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 78/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 22 vs. 30 AC (1d20+18; rolled 4).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 82/82; Temp HP: 5; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 13 vs. 25 AC (1d20+12; rolled 1).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 78/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 30 AC (1d20+16; rolled 16).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 74 hp remaining (82 hp - 8 damage).
    Ragnarok's turn:
      HP: 74/82; Temp HP: 0; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 31 vs. 25 AC (1d20+12; rolled 19).
        Hits: 18 damage (1d10[brutal 2]+10; rolled 1, 8).
        Soldier has 60 hp remaining (78 hp - 18 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 60/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 30 AC (1d20+16; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 74/82; Temp HP: 12; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 25 AC (1d20+14; rolled 18).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has 39 hp remaining (60 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 39/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 30 AC (1d20+18; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 74/82; Temp HP: 12; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 32 vs. 25 AC (1d20+12; rolled 20).
        Crits: 32 damage (2d10[brutal 2, max]+10 + 1d12; rolled max + 2).
        Soldier has 7 hp remaining (39 hp - 32 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 7/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 23; Action Points: 0
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 30 AC (1d20+16; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 74/82; Temp HP: 12; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 23 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
      -2 AC penalty expires.
    
  Round 7:
    Soldier's turn:
      HP: 7/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 30 AC (1d20+18; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 74/82; Temp HP: 12; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 14 vs. 25 AC (1d20+12; rolled 2).
        Misses.
        Crushing Blow has been expended.
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 7/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 30 AC (1d20+16; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 74/82; Temp HP: 12; Surges: 8; Surge Value: 22
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 33 vs. 25 AC (1d20+14; rolled 19).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
        Soldier has -16 hp remaining (7 hp - 23 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 74 hp; wants at least 71 hp (maximum is 82 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
    Conditions expire:
      +1 defense bonus expires.
[/sblock]
[/sblock]
[/sblock]
 

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It is interesting that his survivability simply goes up and up, though not surprising for the heroic tier levels. I really wonder about level 15, 20, 25, and 30 essentially. There is where you'll see the effects of "math".
 

Hmm, my bad on meliorating, I must just not have scrolled down far enough when I checked.

Sorry on the using other sources - I was just plugging things into the character builder and skimming.

I created a campaign file w/ PH, AV, AP, DP, MP only which should solve that problem. Now just to recreate Ragnarok, since I can't find a save file (sigh) which I'll do soon-ish.

In the meantime, Defensive Resilience at 8th seems decent. Improved Initiative or Student of Battle (inspiring word) at 10th would be suggested.
 

Looks like Mighty Surge was from something else too, since I don't see it. So suggest Hunker Down or Defensive Resurgence at 10th.

With the change to feats, would suggest a retrain at 12th to get Marked Scourge (dropping resilience).
 

Ragnarok Level 9

[Note: I caught and fixed the error in crit damage while coding level 9.]

Ragnarok continues to be completely unstoppable. Before leveling up at all, Ragnarok (at level 8) had a 94.3% survivability vs. level 9 challenges. Such a high survivability rate makes it difficult to draw any conclusions about the effects of the level 9 additions. Hopefully this trend won't continue.

While I was adding the Jackal Strike power, I discovered that I made a mistake back at level 7 when I upgraded the Vicious Craghammer to +2. I forgot that crit damage increases with enhancement. It was another case of thoroughly tested code doing exactly what I thought it should. Anyway, that's been fixed now. I haven't gone back and updated the old results (the simulation runs take too long), but you can see the fixed numbers in the level-by-level results below. The effect is minimal.

Speaking of errors, when I coded the Immediate Action economy, I somehow messed up the code that prevents monsters from using any actions when they die during their turn (Rain of Steel is the most common reason). So you may see some zombie-like behavior in the example combats. It shouldn't effect the results significantly and I'll fix it in the next level.

Finally, the Strikebacks brought up the ruling about what "Trigger: You are hit with an attack" means. As with Unbreakable, I coded the sim to say that this only applies on a hit or crit--not on a miss that does damage. If you disagree, let me know. It's easy to code either way.

Code:
Level 8 Ragnarok (vs. Level 9 challenges): 95.3% +/- 1.3%
Add level 9: 96.5% +/- 1.1%
Add Jackal Strike power: 97.3% +/- 1.0%
Add Strikebacks: 98.3% +/- 0.8%
Final result (10,000 runs): 98.5% +/- 0.2%

The latest level-by-level results, including the fixed (2d12) crit damage for levels 7 and 8:

Code:
Level 1 Ragnarok vs. Soldier: 49.7% +/- 3.1% survival (5.4 rounds)
Level 2 Ragnarok vs. Soldier: 85.4% +/- 2.2% survival (7.2 rounds)
Level 3 Ragnarok vs. Soldier: 72.3% +/- 2.8% survival (8.9 rounds)
Level 4 Ragnarok vs. Soldier: 78.4% +/- 2.6% survival (7.6 rounds)
Level 5 Ragnarok vs. Soldier: 72.4% +/- 2.8% survival (8.4 rounds)
Level 6 Ragnarok vs. Soldier: 96.7% +/- 1.1% survival (9.6 rounds)
Level 7 Ragnarok vs. Soldier: 92.4% +/- 1.6% survival (9.8 rounds)
Level 8 Ragnarok vs. Soldier: 99.1% +/- 0.6% survival (9.1 rounds)
Level 9 Ragnarok vs. Soldier: 99.2% +/- 0.6% survival (9.7 rounds)

And the detailed level 9 results:

[sblock=Level 9 Ragnarok vs. Soldier]

[sblock=Combatants]
Code:
Level 9 Ragnarok:
  HP: 88/88; Temp HP: 0; Surges: 14; Surge Value: 24
  AC: 27; Action Points: 1
  Str: 18(+4); Con: 20(+5); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)
  Initiative Bonus: +5
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 83 (15 class + 20 con + 48 level)
    Base Surges: 14 (9 class + 5 con)
    Battlerager Vigor: 
      +5 temp hp on hit.
      Grant 5 temp hp on miss with invigorating power.
  Items:
    Main hand: Vicious Craghammer +2
      One-handed weapon
      Damage: 1d10[brutal 2]
      Proficient: +2
      Enhancement: +2 attack rolls and damage rolls
      Critical: 2d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Layered Plate Armor +2
      AC Bonus: +9
      Enhancement: +2
      Property: Increase enhancement by one at each milestone.
    Neck Slot: Collar Of Recovery +2
      Enhancement: +2
      Property: +2 to healing surge value
    Arms Slot: Iron Armbands Of Power
      Property: Gain a +2 bonus to damage rolls.
    Hands Slot: Strikebacks
      Strikebacks Power:
        Encounter
        Immediate Reaction
        Effect: Make a melee basic attack.
    Feet Slot: Boots Of The Fencing Master
      Property: On Shift: Gain +1 defense bonus (until end of next turn).
  Feats:
    Toughness: Increase hp by 5.
    Dwarf Stoneblood: +2 temp hp on hit with an invigorating power.
    Dwarven Weapon Training: +2 bonus to damage rolls.
    Armor Proficiency (Plate Armor): (Not simulated.)
    Defensive Resilience: +1 defense bonus (until end of next turn) when Second Wind used while bloodied
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit:
        2d10[brutal 2]+15 damage.
        Grant 12 temporary hit points.
      Crit adds: 2d12 damage.
      Miss:
        Half of 2d10[brutal 2]+15 damage.
        Grant 5 temporary hit points.
    Distracting Spate:
      Encounter
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit:
        2d10[brutal 2]+10 damage.
        Grant 5 temporary hit points.
        Gain Combat Advantage (until end of next turn).
      Crit adds: 2d12 damage.
    Crushing Surge:
      At-Will * Invigorating
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit:
        1d10[brutal 2]+10 damage.
        Grant 12 temporary hit points.
      Crit adds: 2d12 damage.
      Miss: Grant 5 temporary hit points.
    Brash Strike:
      At-Will
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit:
        1d10[brutal 2]+15 damage.
        Grant 5 temporary hit points.
      Crit adds: 2d12 damage.
      Effect: Opponent gets Combat Advantage (until start of next turn).
    Boundless Endurance:
      Daily * Stance
      Minor Action
      Effect: Gain regen 7 hp when bloodied (stance).
    Crushing Blow:
      Encounter
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit:
        2d10[brutal 2]+15 damage.
        Grant 5 temporary hit points.
      Crit adds: 2d12 damage.
    Rain Of Steel:
      Daily * Stance
      Minor Action
      Effect: Opponents take 1d10[brutal 2] damage at the start of each turn.
    Unbreakable:
      Encounter
      Immediate Reaction
      Trigger: Hit by an attack.
      Effect: Reduce damage by 10 points.
    Griffons Wrath:
      Encounter
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit:
        2d10[brutal 2]+10 damage.
        Grant 5 temporary hit points.
        Opponent gets -2 AC penalty (until end of Ragnarok's next turn).
      Crit adds: 2d12 damage.
    Jackal Strike:
      Daily * Reliable
      Free Action
      Attack: 1d20+12 vs. AC
      Hit:
        3d10[brutal 2]+10 damage.
        Grant 5 temporary hit points.
      Crit adds: 2d12 damage.
      Miss: Not expended.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 24 hit points.
        Gain +2 defense bonus (until end of next turn).
    Shift:
      At-Will
      Move Action
      Effect: Gain +1 defense bonus (until end of next turn).
    Melee Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+12 vs. AC
      Hit:
        1d10[brutal 2]+10 damage.
        Grant 5 temporary hit points.
      Crit adds: 2d12 damage.

Level 9 Soldier:
  HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
  AC: 25; Action Points: 0
  Str: 20(+5); Con: 17(+3); Dex: 17(+3); Int: 17(+3); Wis: 17(+3); Cha: 17(+3)
  Initiative Bonus: +9
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+16 vs. AC
      Hit: 3d10+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+16 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 10 Soldier:
  HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
  AC: 26; Action Points: 0
  Str: 21(+5); Con: 18(+4); Dex: 18(+4); Int: 18(+4); Wis: 18(+4); Cha: 18(+4)
  Initiative Bonus: +11
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+17 vs. AC
      Hit: 4d8+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+17 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 11 Soldier:
  HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
  AC: 27; Action Points: 0
  Str: 21(+5); Con: 18(+4); Dex: 18(+4); Int: 18(+4); Wis: 18(+4); Cha: 18(+4)
  Initiative Bonus: +11
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+18 vs. AC
      Hit: 4d8+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+18 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 12 Soldier:
  HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
  AC: 28; Action Points: 0
  Str: 22(+6); Con: 19(+4); Dex: 19(+4); Int: 19(+4); Wis: 19(+4); Cha: 19(+4)
  Initiative Bonus: +12
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+19 vs. AC
      Hit: 4d8+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+19 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000

Avg rounds per fight (when survived): 9.8
  2  (1.0%): ======
  3  (4.0%): ===================
  4  (9.4%): ===================================
  5 (17.0%): =================================================
  6 (26.1%): ===========================================================
  7 (35.9%): ===============================================================
  8 (46.1%): ===================================================================
  9 (55.3%): ============================================================
 10 (63.8%): =======================================================
 11 (70.8%): =============================================
 12 (76.7%): ======================================
 13 (81.6%): ================================
 14 (85.5%): =========================
 15 (88.7%): =====================
 16 (91.3%): ================
 17 (93.2%): ============
 18 (94.8%): ==========
 19 (96.0%): ========
 20 (96.9%): =====
 21 (97.6%): ====
 22 (98.2%): ===
 23 (98.6%): ==
 24 (99.0%): ==
 25 (99.2%): =
 26 (99.4%): =
 27 (99.6%): =

Avg fights survived: 5.0
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 6.3 of 14
  0  (0.5%): =
  1  (1.4%): ===
  2  (3.5%): =======
  3  (8.3%): ================
  4 (17.8%): ================================
  5 (32.9%): ==================================================
  6 (51.9%): ================================================================
  7 (71.7%): ===================================================================
  8 (86.6%): ==================================================
  9 (95.4%): =============================
 10 (98.8%): ===========
 11 (99.8%): ===

Survival rate: 98.5% +/- 0.2%
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (0.0% chance):]
Code:
FIGHT #1: Level 9 Ragnarok VS. Level 12 Soldier
  Roll initiative!
    Ragnarok rolls 21 initiative (1d20+5; rolled 16).
    Soldier rolls 17 initiative (1d20+12; rolled 5).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 27; Action Points: 1
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 18 vs. 28 AC (1d20+12; rolled 6).
        Misses.
        Distracting Spate has been expended.
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 17 vs. 28 AC (1d20+12; rolled 5).
        Misses.
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 117 hp remaining (123 hp - 6 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+19; rolled 14).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok has 80 hp remaining (88 hp - 8 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 27 vs. 28 AC (1d20+12; rolled 15).
          Misses.
          Strikebacks Power has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 80/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 26 vs. 28 AC (1d20+12; rolled 14).
        Misses: 12 damage (half of 2d10[brutal 2]+15; rolled 2, 6, 1, 2, 2, 1, 1, 4).
        Soldier has 105 hp remaining (117 hp - 12 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 105/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 100 hp remaining (105 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 39 vs. 28 AC (1d20+19; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 7 hp (17 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 2 gets through (5 temp hp - 7 damage).
        Ragnarok has 78 hp remaining (80 hp - 2 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 78/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 19 vs. 28 AC (1d20+12; rolled 7).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 100/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 1, 2, 8).
        Soldier has 92 hp remaining (100 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 28 AC (1d20+19; rolled 18).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok has 62 hp remaining (78 hp - 16 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 62/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 28 AC (1d20+14; rolled 12).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 92/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 86 hp remaining (92 hp - 6 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 39 vs. 28 AC (1d20+21; rolled 18).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok has 47 hp remaining (62 hp - 15 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 47/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 28 AC (1d20+14; rolled 17).
        Hits: 19 damage (1d10[brutal 2]+15; rolled 4).
        Soldier has 67 hp remaining (86 hp - 19 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 67/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 63 hp remaining (67 hp - 4 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 41 vs. 28 AC (1d20+21; rolled 20).
        Crits: 37 damage (4d8[max]+5; rolled max).
        Ragnarok deflects 5 damage; 32 gets through (5 temp hp - 37 damage).
        Ragnarok has 15 hp remaining (47 hp - 32 damage).
        Ragnarok has been bloodied.
        Soldier Encounter Attack has been expended.
    
  Round 6:
    Ragnarok's turn:
      HP: 15/88 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 28 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 24 hp (15 hp -> 39 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 63/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 2, 9).
        Soldier has 54 hp remaining (63 hp - 9 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 25 vs. 28 AC (1d20+12; rolled 13).
          Misses: Not expended.
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 41 vs. 31 AC (1d20+21; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 22 hp remaining (39 hp - 17 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 22/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 31; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 7 hp when bloodied (stance).
        Rain of Steel expires.
        Boundless Endurance has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 28 AC (1d20+14; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 54/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+21; rolled 14).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok has 11 hp remaining (22 hp - 11 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 11/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 7 hp when bloodied (stance).
      Ragnarok heals 7 hp (11 hp -> 18 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 28 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 54/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+21; rolled 10).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok has 1 hp remaining (18 hp - 17 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 1/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (1 hp -> 8 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 26 vs. 28 AC (1d20+12; rolled 14).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 54/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+19; rolled 10).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 1 hp remaining (8 hp - 7 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 1/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (1 hp -> 8 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 28 AC (1d20+14; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 54/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+21; rolled 4).
        Misses.
    
  Round 11:
    Ragnarok's turn:
      HP: 8/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (8 hp -> 15 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 23 vs. 28 AC (1d20+12; rolled 11).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 54/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+19; rolled 14).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 10 hp remaining (15 hp - 5 damage).
    
  Round 12:
    Ragnarok's turn:
      HP: 10/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (10 hp -> 17 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 28 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 54/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+21; rolled 8).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok has 2 hp remaining (17 hp - 15 damage).
    
  Round 13:
    Ragnarok's turn:
      HP: 2/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (2 hp -> 9 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 28 AC (1d20+12; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 54/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+19; rolled 14).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has -1 hp remaining (9 hp - 10 damage).
    
  Round 14:
    Ragnarok's turn:
      HP: -1/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 54/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 27 AC (1d20+19; rolled 14).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok has -13 hp remaining (-1 hp - 12 damage).
    
  Round 15:
    Ragnarok's turn:
      HP: -13/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 27; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
    Soldier's turn:
      HP: 54/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 27 AC (1d20+19; rolled 16).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok has -25 hp remaining (-13 hp - 12 damage).
    
  Round 16:
    Ragnarok's turn:
      HP: -25/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 27; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 2 failures remaining before death.
    Soldier's turn:
      HP: 54/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+19; rolled 12).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok has -35 hp remaining (-25 hp - 10 damage).
    
  Round 17:
    Ragnarok's turn:
      HP: -35/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 27; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 1 failures remaining before death.
    Soldier's turn:
      HP: 54/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 27 AC (1d20+19; rolled 12).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok has -47 hp remaining (-35 hp - 12 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 1 fight(s) survived (0.0% chance):]
Code:
FIGHT #1: Level 9 Ragnarok VS. Level 12 Soldier
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+5; rolled 15).
    Soldier rolls 20 initiative (1d20+12; rolled 8).
    Tie! Resolve with initiative bonus.
      Ragnarok initiative bonus is 5.
      Soldier initiative bonus is 12.
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 27 AC (1d20+19; rolled 17).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 1 hp (11 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 87 hp remaining (88 hp - 1 damage).
    Ragnarok's turn:
      HP: 87/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 27; Action Points: 1
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 25 vs. 28 AC (1d20+12; rolled 13).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 28 AC (1d20+12; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 117 hp remaining (123 hp - 6 damage).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+19; rolled 15).
        Hits: 23 damage (4d8+5; rolled 4, 4, 7, 3).
        Ragnarok deflects 5 damage; 18 gets through (5 temp hp - 23 damage).
        Ragnarok has 69 hp remaining (87 hp - 18 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 26 vs. 28 AC (1d20+12; rolled 14).
          Misses.
          Strikebacks Power has been expended.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 69/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 23 vs. 28 AC (1d20+12; rolled 11).
        Misses: 12 damage (half of 2d10[brutal 2]+15; rolled 1, 2, 5, 2, 2, 4).
        Soldier has 105 hp remaining (117 hp - 12 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 105/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 98 hp remaining (105 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+19; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 69/88; Temp HP: 5; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 16 vs. 28 AC (1d20+12; rolled 4).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 98/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 89 hp remaining (98 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+19; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 69/88; Temp HP: 5; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 16 vs. 28 AC (1d20+12; rolled 4).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 89/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 85 hp remaining (89 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+19; rolled 16).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 60 hp remaining (69 hp - 9 damage).
    Ragnarok's turn:
      HP: 60/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 28 AC (1d20+14; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 85/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 80 hp remaining (85 hp - 5 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+21; rolled 10).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok has 45 hp remaining (60 hp - 15 damage).
    Ragnarok's turn:
      HP: 45/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 28 AC (1d20+14; rolled 17).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has 56 hp remaining (80 hp - 24 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 19 vs. 28 AC (1d20+12; rolled 7).
          Misses: Not expended.
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 56/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 52 hp remaining (56 hp - 4 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 39 vs. 28 AC (1d20+21; rolled 18).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 38 hp remaining (45 hp - 7 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 38/88 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 14 vs. 28 AC (1d20+12; rolled 2).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 24 hp (38 hp -> 62 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 52/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 47 hp remaining (52 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 31 AC (1d20+19; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 62/88; Temp HP: 5; Surges: 13; Surge Value: 24
      AC: 31; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 28 AC (1d20+14; rolled 12).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 47/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 40 hp remaining (47 hp - 7 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 28 AC (1d20+21; rolled 17).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 53 hp remaining (62 hp - 9 damage).
    Ragnarok's turn:
      HP: 53/88; Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 28 AC (1d20+12; rolled 4).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 40/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 1, 3).
        Soldier has 37 hp remaining (40 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+19; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 53/88; Temp HP: 5; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 28 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 37/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 34 hp remaining (37 hp - 3 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 40 vs. 28 AC (1d20+21; rolled 19).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 45 hp remaining (53 hp - 8 damage).
    Ragnarok's turn:
      HP: 45/88; Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 28 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 34/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 26 hp remaining (34 hp - 8 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+21; rolled 10).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok has 34 hp remaining (45 hp - 11 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 34/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 28 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 7 hp when bloodied (stance).
        Rain of Steel expires.
        Boundless Endurance has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 26/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+21; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 34/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (34 hp -> 41 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 28 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 26/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+21; rolled 9).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok has 28 hp remaining (41 hp - 13 damage).
    Ragnarok's turn:
      HP: 28/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (28 hp -> 35 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 28 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 26/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+21; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 35/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (35 hp -> 42 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 28 AC (1d20+14; rolled 17).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has 4 hp remaining (26 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 4/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+21; rolled 10).
        Hits: 9 damage (2d6+5; rolled 3, 1).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 38 hp remaining (42 hp - 4 damage).
    Ragnarok's turn:
      HP: 38/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (38 hp -> 45 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 24 vs. 28 AC (1d20+12; rolled 12).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 4/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+19; rolled 12).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 40 hp remaining (45 hp - 5 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 40/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (40 hp -> 47 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 28 AC (1d20+12; rolled 9).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 4/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+19; rolled 16).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 43 hp remaining (47 hp - 4 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 43/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (43 hp -> 50 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 28 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 19:
    Soldier's turn:
      HP: 4/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+21; rolled 7).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok has 38 hp remaining (50 hp - 12 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 38/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (38 hp -> 45 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 28 AC (1d20+14; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 20:
    Soldier's turn:
      HP: 4/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+21; rolled 11).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok has 34 hp remaining (45 hp - 11 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 34/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (34 hp -> 41 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 18 vs. 28 AC (1d20+12; rolled 6).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 21:
    Soldier's turn:
      HP: 4/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+19; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 41/88 (bloodied); Temp HP: 5; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (41 hp -> 48 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 28 AC (1d20+14; rolled 14).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
        Soldier has -19 hp remaining (4 hp - 23 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 48 hp; wants at least 76 hp (maximum is 88 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 24 hp (48 hp -> 72 hp; 0 hp wasted).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 24 hp (72 hp -> 88 hp; 8 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
  
FIGHT #2: Level 9 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+5; rolled 3).
    Soldier rolls 23 initiative (1d20+9; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+16; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 27; Action Points: 0
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+12; rolled 4).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
    
  Round 2:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+16; rolled 15).
        Hits: 17 damage (3d10+5; rolled 2, 7, 3).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 7 hp (17 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 2 gets through (5 temp hp - 7 damage).
        Ragnarok has 86 hp remaining (88 hp - 2 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 86/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 22 vs. 25 AC (1d20+12; rolled 10).
        Misses.
        Griffons Wrath has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+16; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 86/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 14 vs. 25 AC (1d20+12; rolled 2).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 28 AC (1d20+16; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 86/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 25 AC (1d20+12; rolled 1).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+16; rolled 17).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 79 hp remaining (86 hp - 7 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 25 vs. 25 AC (1d20+12; rolled 13).
          Hits: 15 damage (1d10[brutal 2]+10; rolled 5).
          Soldier has 82 hp remaining (97 hp - 15 damage).
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 79/88; Temp HP: 5; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 82/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+18; rolled 15).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 71 hp remaining (79 hp - 8 damage).
    Ragnarok's turn:
      HP: 71/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 25 AC (1d20+14; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 82/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+18; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 71/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+12; rolled 3).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 82/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 28 AC (1d20+16; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 71/88; Temp HP: 5; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 17 vs. 25 AC (1d20+12; rolled 5).
        Misses.
        Crushing Blow has been expended.
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 82/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+16; rolled 16).
        Hits: 10 damage (2d6+5; rolled 4, 1).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 66 hp remaining (71 hp - 5 damage).
    Ragnarok's turn:
      HP: 66/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+12; rolled 3).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 82/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+16; rolled 13).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 62 hp remaining (66 hp - 4 damage).
    Ragnarok's turn:
      HP: 62/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 25 AC (1d20+12; rolled 1).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 82/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 50 hp remaining (62 hp - 12 damage).
    Ragnarok's turn:
      HP: 50/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 22 vs. 25 AC (1d20+12; rolled 10).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 82/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+16; rolled 13).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 42 hp remaining (50 hp - 8 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 42/88 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 25 AC (1d20+14; rolled 18).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has 60 hp remaining (82 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 24 hp (42 hp -> 66 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 60/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 31 AC (1d20+18; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 66/88; Temp HP: 5; Surges: 10; Surge Value: 24
      AC: 31; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 60/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 28 AC (1d20+18; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 54 hp remaining (66 hp - 12 damage).
    Ragnarok's turn:
      HP: 54/88; Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 25 AC (1d20+12; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 60/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+16; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 54/88; Temp HP: 5; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 25 AC (1d20+14; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 60/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+18; rolled 10).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 48 hp remaining (54 hp - 6 damage).
    Ragnarok's turn:
      HP: 48/88; Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 60/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 28 AC (1d20+18; rolled 19).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok has 33 hp remaining (48 hp - 15 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 33/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 23 vs. 25 AC (1d20+12; rolled 11).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 60/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+16; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 33/88 (bloodied); Temp HP: 5; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 25 AC (1d20+14; rolled 13).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 2, 2, 10).
        Soldier has 35 hp remaining (60 hp - 25 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 31 vs. 25 AC (1d20+12; rolled 19).
          Hits: 31 damage (3d10[brutal 2]+10; rolled 9, 1, 5, 7).
          Soldier has 4 hp remaining (35 hp - 31 damage).
          Ragnarok gains 0 temp hp (had 5; applied 5).
          Jackal Strike has been expended.
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 19:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 28 AC (1d20+18; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 21 hp remaining (33 hp - 12 damage).
    Ragnarok's turn:
      HP: 21/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+12; rolled 3).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 20:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+16; rolled 19).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 9 hp remaining (21 hp - 12 damage).
    Ragnarok's turn:
      HP: 9/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 25 AC (1d20+12; rolled 1).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 21:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+16; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 9/88 (bloodied); Temp HP: 5; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 25 AC (1d20+14; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 22:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+18; rolled 12).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 1 hp remaining (9 hp - 8 damage).
    Ragnarok's turn:
      HP: 1/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 25 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 23:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+18; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 1/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 25 AC (1d20+14; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 24:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+18; rolled 11).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok has -12 hp remaining (1 hp - 13 damage).
    Ragnarok's turn:
      HP: -12/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
      +1 defense bonus expires.
    
  Round 25:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 27 AC (1d20+16; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: -12/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 27; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 2 failures remaining before death.
    
  Round 26:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 27 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has -29 hp remaining (-12 hp - 17 damage).
    Ragnarok's turn:
      HP: -29/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 27; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 1 failures remaining before death.
    
  Round 27:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 27 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has -46 hp remaining (-29 hp - 17 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 2 fight(s) survived (1.0% chance):]
Code:
FIGHT #1: Level 9 Ragnarok VS. Level 12 Soldier
  Roll initiative!
    Ragnarok rolls 17 initiative (1d20+5; rolled 12).
    Soldier rolls 20 initiative (1d20+12; rolled 8).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+19; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 27; Action Points: 1
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 17 vs. 28 AC (1d20+12; rolled 5).
        Misses.
        Crushing Blow has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 17 vs. 28 AC (1d20+12; rolled 5).
        Misses.
        Griffons Wrath has been expended.
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 118 hp remaining (123 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 28 AC (1d20+19; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 20 vs. 28 AC (1d20+12; rolled 8).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 118/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 113 hp remaining (118 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+19; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 30 vs. 28 AC (1d20+14; rolled 16).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 1, 9).
        Soldier has 89 hp remaining (113 hp - 24 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 89/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 84 hp remaining (89 hp - 5 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 41 vs. 28 AC (1d20+21; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 7 hp (17 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 2 gets through (5 temp hp - 7 damage).
        Ragnarok has 86 hp remaining (88 hp - 2 damage).
    Ragnarok's turn:
      HP: 86/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 28 AC (1d20+12; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 84/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 77 hp remaining (84 hp - 7 damage).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+19; rolled 5).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 86/88; Temp HP: 5; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 24 vs. 28 AC (1d20+12; rolled 12).
        Misses: 14 damage (half of 2d10[brutal 2]+15; rolled 6, 1, 7).
        Soldier has 63 hp remaining (77 hp - 14 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 63/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 54 hp remaining (63 hp - 9 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 31 vs. 28 AC (1d20+12; rolled 19).
          Hits: 23 damage (3d10[brutal 2]+10; rolled 5, 4, 4).
          Soldier has 31 hp remaining (54 hp - 23 damage).
          Ragnarok gains 0 temp hp (had 5; applied 5).
          Jackal Strike has been expended.
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+19; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 86/88; Temp HP: 5; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 28 AC (1d20+14; rolled 18).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
        Soldier has 8 hp remaining (31 hp - 23 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 8/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 3 hp remaining (8 hp - 5 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+21; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 86/88; Temp HP: 5; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 28 AC (1d20+14; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 3/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 0 hp remaining (3 hp - 3 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+21; rolled 5).
        Misses.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 86 hp; wants at least 76 hp (maximum is 88 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
    Conditions expire:
      Rain of steel expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 9 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 11 initiative (1d20+5; rolled 6).
    Soldier rolls 24 initiative (1d20+9; rolled 15).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 27 AC (1d20+16; rolled 11).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 3 hp (13 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 83 hp remaining (86 hp - 3 damage).
    Ragnarok's turn:
      HP: 83/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 27; Action Points: 0
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 16 vs. 25 AC (1d20+12; rolled 4).
        Misses.
        Griffons Wrath has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+16; rolled 20).
        Crits: 35 damage (3d10[max]+5; rolled max).
        Ragnarok has 48 hp remaining (83 hp - 35 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 22 vs. 25 AC (1d20+12; rolled 10).
          Misses.
          Strikebacks Power has been expended.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 48/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 21 vs. 25 AC (1d20+12; rolled 9).
        Misses.
        Distracting Spate has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+16; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 48/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 25 AC (1d20+14; rolled 15).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 1, 6).
        Soldier has 76 hp remaining (97 hp - 21 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+18; rolled 15).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 39 hp remaining (48 hp - 9 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 39/88 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+12; rolled 3).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 24 hp (39 hp -> 63 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 31 AC (1d20+16; rolled 17).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok deflects 5 damage; 3 gets through (5 temp hp - 8 damage).
        Ragnarok has 60 hp remaining (63 hp - 3 damage).
    Ragnarok's turn:
      HP: 60/88; Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 31; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+12; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
      +1 defense bonus expires.
      +2 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 76/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+16; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 60/88; Temp HP: 5; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 25 AC (1d20+14; rolled 11).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has 52 hp remaining (76 hp - 24 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 52/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+18; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 60/88; Temp HP: 5; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 52/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+18; rolled 13).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok deflects 5 damage; 3 gets through (5 temp hp - 8 damage).
        Ragnarok has 57 hp remaining (60 hp - 3 damage).
    Ragnarok's turn:
      HP: 57/88; Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 13 vs. 25 AC (1d20+12; rolled 1).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 52/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 28 AC (1d20+16; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 57/88; Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 52/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+18; rolled 18).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok has 43 hp remaining (57 hp - 14 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 43/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 34 vs. 25 AC (1d20+14; rolled 20).
        Crits: 42 damage (1d10[brutal 2, max]+15 + 2d12; rolled max + 7, 10).
        Soldier has 10 hp remaining (52 hp - 42 damage).
        Soldier has been bloodied.
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 7 hp when bloodied (stance).
        Boundless Endurance has been expended.
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 10/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+18; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 43/88 (bloodied); Temp HP: 5; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 7 hp when bloodied (stance).
      Ragnarok heals 7 hp (43 hp -> 50 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 25 AC (1d20+14; rolled 15).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 2, 3).
        Soldier has -8 hp remaining (10 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 50 hp; wants at least 76 hp (maximum is 88 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 24 hp (50 hp -> 74 hp; 0 hp wasted).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 24 hp (74 hp -> 88 hp; 10 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 9 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 24 initiative (1d20+5; rolled 19).
    Soldier rolls 28 initiative (1d20+11; rolled 17).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+18; rolled 12).
        Hits: 29 damage (4d8+5; rolled 6, 6, 7, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 19 hp (29 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 69 hp remaining (88 hp - 19 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 69/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 1
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 20 vs. 27 AC (1d20+12; rolled 8).
        Misses.
        Crushing Blow has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 25 vs. 27 AC (1d20+12; rolled 13).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 29 AC (1d20+18; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 52 hp remaining (69 hp - 17 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 26 vs. 27 AC (1d20+12; rolled 14).
          Misses.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 52/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 27 AC (1d20+14; rolled 13).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 2, 7).
        Soldier has 92 hp remaining (114 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 92/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 29 AC (1d20+20; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 52/88; Temp HP: 5; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 23 vs. 27 AC (1d20+12; rolled 11).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 92/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 29 AC (1d20+18; rolled 14).
        Hits: 11 damage (2d6+5; rolled 1, 5).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 46 hp remaining (52 hp - 6 damage).
    Ragnarok's turn:
      HP: 46/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 14 vs. 27 AC (1d20+12; rolled 2).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 92/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 29 AC (1d20+18; rolled 18).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 38 hp remaining (46 hp - 8 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 38/88 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 24 hp (38 hp -> 62 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 27 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 92/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 32 AC (1d20+20; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 62/88; Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 32; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 27 AC (1d20+12; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 92/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 29 AC (1d20+18; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 62/88; Temp HP: 5; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 27 AC (1d20+14; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 92/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 29 AC (1d20+20; rolled 18).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 55 hp remaining (62 hp - 7 damage).
    Ragnarok's turn:
      HP: 55/88; Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 27 AC (1d20+14; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 92/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 29 AC (1d20+20; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 55/88; Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 18 vs. 27 AC (1d20+12; rolled 6).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 92/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 29 AC (1d20+18; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 55/88; Temp HP: 5; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 27 AC (1d20+14; rolled 12).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 92/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 29 AC (1d20+20; rolled 16).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 47 hp remaining (55 hp - 8 damage).
    Ragnarok's turn:
      HP: 47/88; Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 27 AC (1d20+14; rolled 13).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
        Soldier has 69 hp remaining (92 hp - 23 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 69/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 29 AC (1d20+20; rolled 17).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 38 hp remaining (47 hp - 9 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 38/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 27 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 69/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 29 AC (1d20+20; rolled 16).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok has 23 hp remaining (38 hp - 15 damage).
    Ragnarok's turn:
      HP: 23/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 27 AC (1d20+12; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 69/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 29 AC (1d20+18; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 23/88 (bloodied); Temp HP: 5; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 27 AC (1d20+14; rolled 12).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 69/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 29 AC (1d20+20; rolled 9).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 18 hp remaining (23 hp - 5 damage).
    Ragnarok's turn:
      HP: 18/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 14 vs. 27 AC (1d20+12; rolled 2).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 69/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+18; rolled 12).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 10 hp remaining (18 hp - 8 damage).
    Ragnarok's turn:
      HP: 10/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 27 AC (1d20+14; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 69/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+20; rolled 10).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok has 0 hp remaining (10 hp - 10 damage).
    Ragnarok's turn:
      HP: 0/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 2 failures remaining before death.
      +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 69/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+18; rolled 18).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok has -9 hp remaining (0 hp - 9 damage).
    Ragnarok's turn:
      HP: -9/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 18 (1d20; rolled 18).
        Passes.
    
  Round 19:
    Soldier's turn:
      HP: 69/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+18; rolled 10).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok has -24 hp remaining (-9 hp - 15 damage).
    Ragnarok's turn:
      HP: -24/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    
  Round 20:
    Soldier's turn:
      HP: 69/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+18; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: -24/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 19 (1d20; rolled 19).
        Passes.
    
  Round 21:
    Soldier's turn:
      HP: 69/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+18; rolled 14).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok has -40 hp remaining (-24 hp - 16 damage).
    Ragnarok's turn:
      HP: -40/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    
  Round 22:
    Soldier's turn:
      HP: 69/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+18; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: -40/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    
  Round 23:
    Soldier's turn:
      HP: 69/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 28 AC (1d20+18; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: -40/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
    
  Round 24:
    Soldier's turn:
      HP: 69/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 28 AC (1d20+18; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has -57 hp remaining (-40 hp - 17 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 3 fight(s) survived (0.1% chance):]
Code:
FIGHT #1: Level 9 Ragnarok VS. Level 12 Soldier
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+5; rolled 8).
    Soldier rolls 24 initiative (1d20+12; rolled 12).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 27 AC (1d20+19; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 27; Action Points: 1
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 13 vs. 28 AC (1d20+12; rolled 1).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 22 vs. 28 AC (1d20+12; rolled 10).
        Misses.
        Griffons Wrath has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
        Soldier has 113 hp remaining (123 hp - 10 damage).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+19; rolled 17).
        Hits: 25 damage (4d8+5; rolled 1, 4, 8, 7).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 15 hp (25 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 73 hp remaining (88 hp - 15 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 73/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of Steel (stance).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 28 AC (1d20+12; rolled 1).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 113/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 108 hp remaining (113 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+19; rolled 13).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok deflects 5 damage; 3 gets through (5 temp hp - 8 damage).
        Ragnarok has 70 hp remaining (73 hp - 3 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 24 vs. 28 AC (1d20+12; rolled 12).
          Misses.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 70/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 25 vs. 28 AC (1d20+12; rolled 13).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 108/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 104 hp remaining (108 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+19; rolled 17).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 64 hp remaining (70 hp - 6 damage).
    Ragnarok's turn:
      HP: 64/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 19 vs. 28 AC (1d20+12; rolled 7).
        Misses: 14 damage (half of 2d10[brutal 2]+15; rolled 4, 9).
        Soldier has 90 hp remaining (104 hp - 14 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 90/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 84 hp remaining (90 hp - 6 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+19; rolled 11).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 58 hp remaining (64 hp - 6 damage).
    Ragnarok's turn:
      HP: 58/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 28 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 84/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 78 hp remaining (84 hp - 6 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 41 vs. 28 AC (1d20+21; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 41 hp remaining (58 hp - 17 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 41/88 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 24 hp (41 hp -> 65 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 29 vs. 28 AC (1d20+12; rolled 17).
        Hits: 14 damage (1d10[brutal 2]+10; rolled 4).
        Soldier has 64 hp remaining (78 hp - 14 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 64/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 57 hp remaining (64 hp - 7 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 23 vs. 28 AC (1d20+12; rolled 11).
          Misses: Not expended.
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 39 vs. 31 AC (1d20+19; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 12 damage; 5 gets through (12 temp hp - 17 damage).
        Ragnarok has 60 hp remaining (65 hp - 5 damage).
    Ragnarok's turn:
      HP: 60/88; Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 31; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 18 vs. 28 AC (1d20+12; rolled 6).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 57/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 1, 6).
        Soldier has 51 hp remaining (57 hp - 6 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 28 AC (1d20+19; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 60/88; Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 21 vs. 28 AC (1d20+12; rolled 9).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 51/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 43 hp remaining (51 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+19; rolled 16).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 54 hp remaining (60 hp - 6 damage).
    Ragnarok's turn:
      HP: 54/88; Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 28 AC (1d20+14; rolled 15).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has 25 hp remaining (43 hp - 18 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 25/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 1, 7).
        Soldier has 18 hp remaining (25 hp - 7 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+21; rolled 10).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 47 hp remaining (54 hp - 7 damage).
    Ragnarok's turn:
      HP: 47/88; Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 28 AC (1d20+14; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 18/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 10 hp remaining (18 hp - 8 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 39 vs. 28 AC (1d20+21; rolled 18).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok has 36 hp remaining (47 hp - 11 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 36/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 28 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 7 hp when bloodied (stance).
        Rain of Steel expires.
        Boundless Endurance has been expended.
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 10/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+21; rolled 8).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok has 22 hp remaining (36 hp - 14 damage).
    Ragnarok's turn:
      HP: 22/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 7 hp when bloodied (stance).
      Ragnarok heals 7 hp (22 hp -> 29 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 28 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 10/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+21; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 29/88 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (29 hp -> 36 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 27 vs. 28 AC (1d20+12; rolled 15).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 10/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 28 AC (1d20+19; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 36/88 (bloodied); Temp HP: 5; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (36 hp -> 43 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 30 vs. 28 AC (1d20+14; rolled 16).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
        Soldier has -15 hp remaining (10 hp - 25 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 43 hp; wants at least 76 hp (maximum is 88 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 24 hp (43 hp -> 67 hp; 0 hp wasted).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 24 hp (67 hp -> 88 hp; 3 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
  
FIGHT #2: Level 9 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 11 initiative (1d20+5; rolled 6).
    Soldier rolls 22 initiative (1d20+9; rolled 13).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 20 vs. 27 AC (1d20+16; rolled 4).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 27; Action Points: 0
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 18 vs. 25 AC (1d20+12; rolled 6).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+16; rolled 12).
        Hits: 9 damage (2d6+5; rolled 3, 1).
        Ragnarok has 79 hp remaining (88 hp - 9 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 30 vs. 25 AC (1d20+12; rolled 18).
          Hits: 14 damage (1d10[brutal 2]+10; rolled 4).
          Soldier has 83 hp remaining (97 hp - 14 damage).
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 79/88; Temp HP: 5; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 26 vs. 25 AC (1d20+12; rolled 14).
        Hits: 21 damage (2d10[brutal 2]+10; rolled 1, 5, 6).
        Soldier has 62 hp remaining (83 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 62/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 28 AC (1d20+16; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 79/88; Temp HP: 5; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        Combat Advantage (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 15 vs. 25 AC (1d20+14; rolled 1).
        Misses.
        Griffons Wrath has been expended.
      +1 defense bonus expires.
      Combat Advantage expires.
    
  Round 4:
    Soldier's turn:
      HP: 62/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+16; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 79/88; Temp HP: 5; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 25 AC (1d20+14; rolled 18).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 2, 8).
        Soldier has 39 hp remaining (62 hp - 23 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 15 vs. 25 AC (1d20+12; rolled 3).
          Misses: Not expended.
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 39/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+18; rolled 14).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 5 hp (15 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 0 gets through (5 temp hp - 5 damage).
        Ragnarok has 79 hp remaining (79 hp - 0 damage).
    Ragnarok's turn:
      HP: 79/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 39/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+18; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 79/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 39/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+18; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 79/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 25 AC (1d20+14; rolled 18).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 5).
        Soldier has 19 hp remaining (39 hp - 20 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 19/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 28 AC (1d20+18; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 79/88; Temp HP: 5; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 19/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+18; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 79/88; Temp HP: 5; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 25 AC (1d20+14; rolled 15).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 1, 1, 5).
        Soldier has -1 hp remaining (19 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 79 hp; wants at least 76 hp (maximum is 88 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Strikebacks Power recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 9 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 25 initiative (1d20+5; rolled 20).
    Soldier rolls 13 initiative (1d20+11; rolled 2).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 79/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 1
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 14 vs. 27 AC (1d20+12; rolled 2).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 27 AC (1d20+12; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+18; rolled 15).
        Hits: 20 damage (4d8+5; rolled 4, 5, 3, 3).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 10 hp (20 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 74 hp remaining (79 hp - 5 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 74/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 31 vs. 27 AC (1d20+12; rolled 19).
        Hits: 20 damage (1d10[brutal 2]+10; rolled 10).
        Soldier has 94 hp remaining (114 hp - 20 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 94/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 29 AC (1d20+18; rolled 4).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 74/88; Temp HP: 12; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 30 vs. 27 AC (1d20+12; rolled 18).
        Hits: 27 damage (2d10[brutal 2]+10; rolled 2, 7, 10).
        Soldier has 67 hp remaining (94 hp - 27 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 67/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 25; Action Points: 0
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 29 AC (1d20+18; rolled 8).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 74/88; Temp HP: 12; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 31 vs. 25 AC (1d20+12; rolled 19).
        Hits: 22 damage (2d10[brutal 2]+10; rolled 5, 7).
        Soldier has 45 hp remaining (67 hp - 22 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 19 vs. 25 AC (1d20+12; rolled 7).
          Misses: Not expended.
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      -2 AC penalty expires.
    Soldier's turn:
      HP: 45/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 29 AC (1d20+18; rolled 11).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok deflects 12 damage; 0 gets through (12 temp hp - 12 damage).
        Ragnarok has 74 hp remaining (74 hp - 0 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 32 vs. 27 AC (1d20+14; rolled 18).
          Hits: 16 damage (1d10[brutal 2]+10; rolled 6).
          Soldier has 29 hp remaining (45 hp - 16 damage).
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Strikebacks Power has been expended.
    
  Round 5:
    Ragnarok's turn:
      HP: 74/88; Temp HP: 5; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 27 AC (1d20+16; rolled 15).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has 7 hp remaining (29 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Combat Advantage expires.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 7/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 29 AC (1d20+20; rolled 8).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 74/88; Temp HP: 5; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 27 AC (1d20+14; rolled 11).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 7/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 29 AC (1d20+20; rolled 8).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 74/88; Temp HP: 5; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 34 vs. 27 AC (1d20+14; rolled 20).
        Crits: 44 damage (1d10[brutal 2, max]+15 + 2d12; rolled max + 11, 8).
        Soldier has -37 hp remaining (7 hp - 44 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 74 hp; wants at least 76 hp (maximum is 88 hp).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 24 hp (74 hp -> 88 hp; 10 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Strikebacks Power recharges.
  
FIGHT #4: Level 9 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 24 initiative (1d20+5; rolled 19).
    Soldier rolls 28 initiative (1d20+9; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 24 vs. 28 AC (1d20+16; rolled 8).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 28; Action Points: 0
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 29 vs. 25 AC (1d20+12; rolled 17).
        Hits: 22 damage (2d10[brutal 2]+10; rolled 9, 1, 3).
        Soldier has 75 hp remaining (97 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 75/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+16; rolled 14).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 6 hp (16 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 1 gets through (5 temp hp - 6 damage).
        Ragnarok has 87 hp remaining (88 hp - 1 damage).
    Ragnarok's turn:
      HP: 87/88; Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 25 AC (1d20+16; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Combat Advantage expires.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 75/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 29 AC (1d20+18; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 87/88; Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 25 AC (1d20+12; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 75/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 29 AC (1d20+16; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 87/88; Temp HP: 5; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 13 vs. 25 AC (1d20+12; rolled 1).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 75/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 29 AC (1d20+16; rolled 19).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 83 hp remaining (87 hp - 4 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 24 vs. 25 AC (1d20+12; rolled 12).
          Misses.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 83/88; Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 24 vs. 25 AC (1d20+12; rolled 12).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 75/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 29 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 66 hp remaining (83 hp - 17 damage).
    Ragnarok's turn:
      HP: 66/88; Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 33 vs. 25 AC (1d20+14; rolled 19).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has 57 hp remaining (75 hp - 18 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 57/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 29 AC (1d20+18; rolled 17).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 56 hp remaining (66 hp - 10 damage).
    Ragnarok's turn:
      HP: 56/88; Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 22 vs. 25 AC (1d20+12; rolled 10).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 57/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 29 AC (1d20+16; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 56/88; Temp HP: 5; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 25 AC (1d20+14; rolled 14).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has 39 hp remaining (57 hp - 18 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 31 vs. 25 AC (1d20+12; rolled 19).
          Hits: 35 damage (3d10[brutal 2]+10; rolled 2, 10, 7, 8).
          Soldier has 4 hp remaining (39 hp - 35 damage).
          Ragnarok gains 0 temp hp (had 5; applied 5).
          Jackal Strike has been expended.
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+18; rolled 15).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 44 hp remaining (56 hp - 12 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 44/88 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 13 vs. 25 AC (1d20+12; rolled 1).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 24 hp (44 hp -> 68 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 32 AC (1d20+16; rolled 16).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 61 hp remaining (68 hp - 7 damage).
    Ragnarok's turn:
      HP: 61/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 32; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 25 AC (1d20+12; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+16; rolled 18).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 55 hp remaining (61 hp - 6 damage).
    Ragnarok's turn:
      HP: 55/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+18; rolled 16).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok has 42 hp remaining (55 hp - 13 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 42/88 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+12; rolled 3).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 29 AC (1d20+16; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 42/88 (bloodied); Temp HP: 5; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 25 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 29 AC (1d20+18; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 42/88 (bloodied); Temp HP: 5; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+18; rolled 15).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 36 hp remaining (42 hp - 6 damage).
    Ragnarok's turn:
      HP: 36/88 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 23 vs. 25 AC (1d20+12; rolled 11).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+16; rolled 14).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 26 hp remaining (36 hp - 10 damage).
    Ragnarok's turn:
      HP: 26/88 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+18; rolled 12).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok has 12 hp remaining (26 hp - 14 damage).
    Ragnarok's turn:
      HP: 12/88 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+18; rolled 16).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok has -1 hp remaining (12 hp - 13 damage).
    Ragnarok's turn:
      HP: -1/88 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 18 (1d20; rolled 18).
        Passes.
      +1 defense bonus expires.
    
  Round 19:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+16; rolled 18).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok has -10 hp remaining (-1 hp - 9 damage).
    Ragnarok's turn:
      HP: -10/88 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 28; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    
  Round 20:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+16; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: -10/88 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 28; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
    
  Round 21:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has -27 hp remaining (-10 hp - 17 damage).
    Ragnarok's turn:
      HP: -27/88 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 28; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
    
  Round 22:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 28 AC (1d20+16; rolled 15).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok has -39 hp remaining (-27 hp - 12 damage).
    Ragnarok's turn:
      HP: -39/88 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 28; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    
  Round 23:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 17 vs. 28 AC (1d20+16; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: -39/88 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 28; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 2 failures remaining before death.
    
  Round 24:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 28 AC (1d20+16; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: -39/88 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 10 (1d20; rolled 10).
        Passes.
    
  Round 25:
    Soldier's turn:
      HP: 4/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 28 AC (1d20+16; rolled 17).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok has -51 hp remaining (-39 hp - 12 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 4 fight(s) survived (0.4% chance):]
Code:
FIGHT #1: Level 9 Ragnarok VS. Level 12 Soldier
  Roll initiative!
    Ragnarok rolls 16 initiative (1d20+5; rolled 11).
    Soldier rolls 16 initiative (1d20+12; rolled 4).
    Tie! Resolve with initiative bonus.
      Ragnarok initiative bonus is 5.
      Soldier initiative bonus is 12.
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 27 AC (1d20+19; rolled 17).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 1 hp (11 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 87 hp remaining (88 hp - 1 damage).
    Ragnarok's turn:
      HP: 87/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 27; Action Points: 1
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 21 vs. 28 AC (1d20+12; rolled 9).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 32 vs. 28 AC (1d20+12; rolled 20).
        Crits: 40 damage (2d10[brutal 2, max]+10 + 2d12; rolled max + 6, 4).
        Soldier has 83 hp remaining (123 hp - 40 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 83/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 26; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 2, 7).
        Soldier has 76 hp remaining (83 hp - 7 damage).
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+19; rolled 11).
        Hits: 26 damage (4d8+5; rolled 7, 7, 5, 2).
        Ragnarok deflects 5 damage; 21 gets through (5 temp hp - 26 damage).
        Ragnarok has 66 hp remaining (87 hp - 21 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 23 vs. 26 AC (1d20+12; rolled 11).
          Misses.
          Strikebacks Power has been expended.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 66/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily)
        Attacks Soldier with 15 vs. 26 AC (1d20+12; rolled 3).
        Misses: 15 damage (half of 2d10[brutal 2]+15; rolled 8, 2, 7).
        Soldier has 61 hp remaining (76 hp - 15 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 19 vs. 26 AC (1d20+12; rolled 7).
          Misses: Not expended.
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      -2 AC penalty expires.
    
  Round 3:
    Soldier's turn:
      HP: 61/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
        Soldier has 56 hp remaining (61 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+19; rolled 10).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 62 hp remaining (66 hp - 4 damage).
    Ragnarok's turn:
      HP: 62/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 31 vs. 28 AC (1d20+12; rolled 19).
        Hits: 29 damage (2d10[brutal 2]+15; rolled 7, 7).
        Soldier has 27 hp remaining (56 hp - 29 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 27/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 18 hp remaining (27 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 28 AC (1d20+19; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 62/88; Temp HP: 5; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 28 AC (1d20+14; rolled 18).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 2, 8).
        Soldier has -5 hp remaining (18 hp - 23 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 62 hp; wants at least 76 hp (maximum is 88 hp).
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 24 hp (62 hp -> 86 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Rain of steel expires.
  
FIGHT #2: Level 9 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 6 initiative (1d20+5; rolled 1).
    Soldier rolls 14 initiative (1d20+9; rolled 5).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 32 vs. 27 AC (1d20+16; rolled 16).
        Hits: 16 damage (3d10+5; rolled 3, 6, 2).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 6 hp (16 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 80 hp remaining (86 hp - 6 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 80/88; Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 27; Action Points: 0
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 21 vs. 25 AC (1d20+12; rolled 9).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 28 AC (1d20+16; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 80/88; Temp HP: 0; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 25 AC (1d20+14; rolled 14).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
        Soldier has 74 hp remaining (97 hp - 23 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 74/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 28 AC (1d20+18; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 80/88; Temp HP: 5; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 25 AC (1d20+14; rolled 15).
        Hits: 19 damage (1d10[brutal 2]+15; rolled 4).
        Soldier has 55 hp remaining (74 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 55/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+18; rolled 14).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 74 hp remaining (80 hp - 6 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 32 vs. 25 AC (1d20+12; rolled 20).
          Crits: 38 damage (1d10[brutal 2, max]+10 + 2d12; rolled max + 9, 9).
          Soldier has 17 hp remaining (55 hp - 38 damage).
          Soldier has been bloodied.
          Ragnarok uses Jackal Strike (free action, daily):
            Attacks Soldier with 21 vs. 25 AC (1d20+12; rolled 9).
            Misses: Not expended.
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 74/88; Temp HP: 5; Surges: 13; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 25 AC (1d20+14; rolled 18).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 2, 10).
        Soldier has -8 hp remaining (17 hp - 25 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 74 hp; wants at least 76 hp (maximum is 88 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 24 hp (74 hp -> 88 hp; 10 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Unbreakable recharges.
      Strikebacks Power recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 9 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+5; rolled 8).
    Soldier rolls 19 initiative (1d20+11; rolled 8).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+18; rolled 14).
        Hits: 9 damage (2d6+5; rolled 3, 1).
        Ragnarok has 79 hp remaining (88 hp - 9 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 28 vs. 27 AC (1d20+12; rolled 16).
          Hits: 16 damage (1d10[brutal 2]+10; rolled 6).
          Soldier has 98 hp remaining (114 hp - 16 damage).
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 79/88; Temp HP: 5; Surges: 12; Surge Value: 24
      AC: 28; Action Points: 1
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 26 vs. 27 AC (1d20+12; rolled 14).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 33 vs. 27 AC (1d20+14; rolled 19).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has 77 hp remaining (98 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 77/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 29 vs. 29 AC (1d20+20; rolled 9).
        Hits: 20 damage (4d8+5; rolled 6, 3, 4, 2).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 10 hp (20 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 74 hp remaining (79 hp - 5 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 74/88; Temp HP: 0; Surges: 12; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 13 vs. 27 AC (1d20+12; rolled 1).
        Misses.
        Griffons Wrath has been expended.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 77/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+18; rolled 16).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok has 60 hp remaining (74 hp - 14 damage).
    Ragnarok's turn:
      HP: 60/88; Temp HP: 0; Surges: 12; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 13 vs. 27 AC (1d20+12; rolled 1).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 77/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 29 AC (1d20+18; rolled 13).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok has 48 hp remaining (60 hp - 12 damage).
    Ragnarok's turn:
      HP: 48/88; Temp HP: 0; Surges: 12; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 27 AC (1d20+12; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 77/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 29 AC (1d20+18; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 48/88; Temp HP: 5; Surges: 12; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 27 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 77/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+20; rolled 13).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 39 hp remaining (48 hp - 9 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 39/88 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (11 remaining).
        Ragnarok heals 24 hp (39 hp -> 63 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 27 AC (1d20+14; rolled 15).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 1, 9).
        Soldier has 53 hp remaining (77 hp - 24 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 13 vs. 27 AC (1d20+12; rolled 1).
          Misses: Not expended.
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 53/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 32 AC (1d20+20; rolled 17).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 56 hp remaining (63 hp - 7 damage).
    Ragnarok's turn:
      HP: 56/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 32; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 34 vs. 27 AC (1d20+14; rolled 20).
        Crits: 33 damage (1d10[brutal 2, max]+15 + 2d12; rolled max + 6, 2).
        Soldier has 20 hp remaining (53 hp - 33 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 20/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+20; rolled 13).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 47 hp remaining (56 hp - 9 damage).
    Ragnarok's turn:
      HP: 47/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 28 vs. 27 AC (1d20+12; rolled 16).
        Hits: 18 damage (1d10[brutal 2]+10; rolled 2, 1, 8).
        Soldier has 2 hp remaining (20 hp - 18 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 2/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 29 AC (1d20+18; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 47/88; Temp HP: 12; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 27 AC (1d20+14; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 2/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+20; rolled 14).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok deflects 12 damage; 2 gets through (12 temp hp - 14 damage).
        Ragnarok has 45 hp remaining (47 hp - 2 damage).
    Ragnarok's turn:
      HP: 45/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 27 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 2/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 29 AC (1d20+20; rolled 9).
        Hits: 9 damage (2d6+5; rolled 3, 1).
        Ragnarok has 36 hp remaining (45 hp - 9 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 36/88 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Boundless Endurance (minor action, daily)
        Ragnarok gains regen 7 hp when bloodied (stance).
        Boundless Endurance has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 27 AC (1d20+12; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 2/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 29 AC (1d20+18; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 36/88 (bloodied); Temp HP: 5; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (36 hp -> 43 hp; 0 hp wasted).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 18 vs. 27 AC (1d20+14; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 2/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 29 AC (1d20+20; rolled 17).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 35 hp remaining (43 hp - 8 damage).
    Ragnarok's turn:
      HP: 35/88 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (35 hp -> 42 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 27 AC (1d20+14; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 2/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 29 AC (1d20+20; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 42/88 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (42 hp -> 49 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 27 AC (1d20+14; rolled 12).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 2/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 29 AC (1d20+20; rolled 15).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok has 39 hp remaining (49 hp - 10 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 39/88 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (39 hp -> 46 hp; 0 hp wasted).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 27 AC (1d20+12; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 2/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 29 AC (1d20+18; rolled 11).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 39 hp remaining (46 hp - 7 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 39/88 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok heals 7 hp (39 hp -> 46 hp; 0 hp wasted).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 27 AC (1d20+14; rolled 13).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
        Soldier has -23 hp remaining (2 hp - 25 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 46 hp; wants at least 76 hp (maximum is 88 hp).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 24 hp (46 hp -> 70 hp; 0 hp wasted).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 24 hp (70 hp -> 88 hp; 6 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
  
FIGHT #4: Level 9 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 22 initiative (1d20+5; rolled 17).
    Soldier rolls 19 initiative (1d20+9; rolled 10).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 28; Action Points: 0
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 25 AC (1d20+14; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 29 AC (1d20+18; rolled 10).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 14 vs. 25 AC (1d20+12; rolled 2).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 23 vs. 29 AC (1d20+16; rolled 7).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 29 AC (1d20+18; rolled 17).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 2 hp (12 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 86 hp remaining (88 hp - 2 damage).
    
  Round 4:
    Ragnarok's turn:
      HP: 86/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 25 AC (1d20+12; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+16; rolled 14).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 79 hp remaining (86 hp - 7 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 14 vs. 25 AC (1d20+12; rolled 2).
          Misses.
          Strikebacks Power has been expended.
    
  Round 5:
    Ragnarok's turn:
      HP: 79/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 25 AC (1d20+12; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 29 AC (1d20+16; rolled 13).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 72 hp remaining (79 hp - 7 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 72/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+12; rolled 3).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 29 AC (1d20+16; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 60 hp remaining (72 hp - 12 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 60/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 25 AC (1d20+14; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 29 AC (1d20+18; rolled 15).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok has 52 hp remaining (60 hp - 8 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 52/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 25 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 20 vs. 29 AC (1d20+18; rolled 2).
        Misses.
    
  Round 9:
    Ragnarok's turn:
      HP: 52/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 30 vs. 25 AC (1d20+14; rolled 16).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
        Soldier has 74 hp remaining (97 hp - 23 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 74/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 22 vs. 29 AC (1d20+18; rolled 4).
        Misses.
    
  Round 10:
    Ragnarok's turn:
      HP: 52/88; Temp HP: 5; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 17 vs. 25 AC (1d20+12; rolled 5).
        Misses.
        Distracting Spate has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 74/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 29 AC (1d20+16; rolled 9).
        Misses.
    
  Round 11:
    Ragnarok's turn:
      HP: 52/88; Temp HP: 5; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 25 AC (1d20+14; rolled 15).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 5).
        Soldier has 54 hp remaining (74 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 54/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 29 AC (1d20+18; rolled 10).
        Misses.
    
  Round 12:
    Ragnarok's turn:
      HP: 52/88; Temp HP: 5; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 25 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 54/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 29 AC (1d20+18; rolled 19).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok deflects 5 damage; 3 gets through (5 temp hp - 8 damage).
        Ragnarok has 49 hp remaining (52 hp - 3 damage).
    
  Round 13:
    Ragnarok's turn:
      HP: 49/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 25 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 54/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 29 AC (1d20+18; rolled 19).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok has 38 hp remaining (49 hp - 11 damage).
        Ragnarok has been bloodied.
    
  Round 14:
    Ragnarok's turn:
      HP: 38/88 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 32 vs. 25 AC (1d20+12; rolled 20).
        Crits: 27 damage (1d10[brutal 2, max]+10 + 2d12; rolled max + 4, 3).
        Soldier has 27 hp remaining (54 hp - 27 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 21 vs. 25 AC (1d20+12; rolled 9).
          Misses: Not expended.
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 24 hp (38 hp -> 62 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 27/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 32 AC (1d20+16; rolled 17).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 9 damage; 0 gets through (12 temp hp - 9 damage).
        Ragnarok has 62 hp remaining (62 hp - 0 damage).
    
  Round 15:
    Ragnarok's turn:
      HP: 62/88; Temp HP: 3; Surges: 8; Surge Value: 24
      AC: 32; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 15 vs. 25 AC (1d20+12; rolled 3).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +1 defense bonus expires.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 27/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 29 AC (1d20+16; rolled 8).
        Misses.
    
  Round 16:
    Ragnarok's turn:
      HP: 62/88; Temp HP: 3; Surges: 8; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 26 vs. 25 AC (1d20+14; rolled 12).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 1, 3).
        Soldier has 9 hp remaining (27 hp - 18 damage).
        Ragnarok gains 2 temp hp (had 3; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 9/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 29 AC (1d20+18; rolled 13).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 56 hp remaining (62 hp - 6 damage).
    
  Round 17:
    Ragnarok's turn:
      HP: 56/88; Temp HP: 0; Surges: 8; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 22 vs. 25 AC (1d20+12; rolled 10).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 9/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 29 AC (1d20+16; rolled 16).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok deflects 5 damage; 3 gets through (5 temp hp - 8 damage).
        Ragnarok has 53 hp remaining (56 hp - 3 damage).
    
  Round 18:
    Ragnarok's turn:
      HP: 53/88; Temp HP: 0; Surges: 8; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 29 vs. 25 AC (1d20+14; rolled 15).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has -15 hp remaining (9 hp - 24 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 53 hp; wants at least 76 hp (maximum is 88 hp).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 24 hp (53 hp -> 77 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +4.
  
FIGHT #5: Level 9 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+5; rolled 15).
    Soldier rolls 26 initiative (1d20+11; rolled 15).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 32 vs. 29 AC (1d20+17; rolled 15).
        Hits: 26 damage (4d8+5; rolled 3, 7, 7, 4).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 16 hp (26 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 61 hp remaining (77 hp - 16 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 61/88; Temp HP: 0; Surges: 7; Surge Value: 24
      AC: 29; Action Points: 1
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 23 vs. 26 AC (1d20+12; rolled 11).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 16 vs. 26 AC (1d20+12; rolled 4).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 30 AC (1d20+17; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 61/88; Temp HP: 0; Surges: 7; Surge Value: 24
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 17 vs. 26 AC (1d20+12; rolled 5).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 30 AC (1d20+17; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 61/88; Temp HP: 0; Surges: 7; Surge Value: 24
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 30 vs. 26 AC (1d20+12; rolled 18).
        Hits: 15 damage (1d10[brutal 2]+10; rolled 5).
        Soldier has 91 hp remaining (106 hp - 15 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 91/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 30 AC (1d20+17; rolled 13).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok deflects 12 damage; 5 gets through (12 temp hp - 17 damage).
        Ragnarok has 56 hp remaining (61 hp - 5 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 13 vs. 26 AC (1d20+12; rolled 1).
          Misses.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 56/88; Temp HP: 0; Surges: 7; Surge Value: 24
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 18 vs. 26 AC (1d20+12; rolled 6).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 91/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 30 AC (1d20+17; rolled 17).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 49 hp remaining (56 hp - 7 damage).
    Ragnarok's turn:
      HP: 49/88; Temp HP: 0; Surges: 7; Surge Value: 24
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 26 AC (1d20+14; rolled 11).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 91/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 30 AC (1d20+19; rolled 11).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok has 35 hp remaining (49 hp - 14 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 35/88 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 24 hp (35 hp -> 59 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 26 AC (1d20+12; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 91/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 33 AC (1d20+17; rolled 13).
        Misses.
    Ragnarok's turn:
      HP: 59/88; Temp HP: 5; Surges: 6; Surge Value: 24
      AC: 33; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 19 vs. 26 AC (1d20+14; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 91/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 30 AC (1d20+19; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 59/88; Temp HP: 5; Surges: 6; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 26 AC (1d20+14; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 91/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 30 AC (1d20+19; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 59/88; Temp HP: 5; Surges: 6; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 31 vs. 26 AC (1d20+14; rolled 17).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has 67 hp remaining (91 hp - 24 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 67/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 30 AC (1d20+19; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 59/88; Temp HP: 5; Surges: 6; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 15 vs. 26 AC (1d20+14; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 67/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 38 vs. 30 AC (1d20+19; rolled 19).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok deflects 5 damage; 11 gets through (5 temp hp - 16 damage).
        Ragnarok has 48 hp remaining (59 hp - 11 damage).
    Ragnarok's turn:
      HP: 48/88; Temp HP: 0; Surges: 6; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 23 vs. 26 AC (1d20+14; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 67/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 31 vs. 30 AC (1d20+19; rolled 12).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok has 31 hp remaining (48 hp - 17 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 31/88 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 33 vs. 26 AC (1d20+14; rolled 19).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has 46 hp remaining (67 hp - 21 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 31 vs. 26 AC (1d20+12; rolled 19).
          Hits: 35 damage (3d10[brutal 2]+10; rolled 8, 7, 10).
          Soldier has 11 hp remaining (46 hp - 35 damage).
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Jackal Strike has been expended.
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 11/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 39 vs. 30 AC (1d20+19; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 19 hp remaining (31 hp - 12 damage).
    Ragnarok's turn:
      HP: 19/88 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 26 AC (1d20+14; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 11/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 30 AC (1d20+19; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 19/88 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 18 vs. 26 AC (1d20+12; rolled 6).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 11/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 30 AC (1d20+17; rolled 16).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 10 hp remaining (19 hp - 9 damage).
    Ragnarok's turn:
      HP: 10/88 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 24
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 20 vs. 26 AC (1d20+12; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 11/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 30 AC (1d20+17; rolled 18).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 1 hp remaining (10 hp - 9 damage).
    Ragnarok's turn:
      HP: 1/88 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 24
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 26 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 11/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 30 AC (1d20+19; rolled 14).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok has -13 hp remaining (1 hp - 14 damage).
    Ragnarok's turn:
      HP: -13/88 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
      +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 11/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 29 AC (1d20+17; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: -13/88 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 24
      AC: 29; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 2 failures remaining before death.
    
  Round 19:
    Soldier's turn:
      HP: 11/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 29 AC (1d20+17; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: -13/88 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 24
      AC: 29; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    
  Round 20:
    Soldier's turn:
      HP: 11/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 29 AC (1d20+17; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: -13/88 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 24
      AC: 29; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    
  Round 21:
    Soldier's turn:
      HP: 11/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+17; rolled 13).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok has -25 hp remaining (-13 hp - 12 damage).
    Ragnarok's turn:
      HP: -25/88 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 24
      AC: 29; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 12 (1d20; rolled 12).
        Passes.
    
  Round 22:
    Soldier's turn:
      HP: 11/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+17; rolled 13).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok has -39 hp remaining (-25 hp - 14 damage).
    Ragnarok's turn:
      HP: -39/88 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 24
      AC: 29; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 1 failures remaining before death.
    
  Round 23:
    Soldier's turn:
      HP: 11/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 29 AC (1d20+17; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: -39/88 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 24
      AC: 29; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 1 (1d20; rolled 1).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 5 fight(s) survived (98.5% chance):]
Code:
FIGHT #1: Level 9 Ragnarok VS. Level 12 Soldier
  Roll initiative!
    Ragnarok rolls 15 initiative (1d20+5; rolled 10).
    Soldier rolls 22 initiative (1d20+12; rolled 10).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 27 AC (1d20+19; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 27; Action Points: 1
      Knee Breaker (standard action, daily)
        Attacks Soldier with 30 vs. 28 AC (1d20+12; rolled 18).
        Hits: 21 damage (2d10[brutal 2]+15; rolled 3, 1, 3).
        Soldier has 102 hp remaining (123 hp - 21 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
        Knee Breaker has been expended.
      Rain Of Steel (minor action, daily)
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 15 vs. 28 AC (1d20+12; rolled 3).
        Misses.
        Griffons Wrath has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 102/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
        Soldier has 95 hp remaining (102 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+19; rolled 9).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok deflects 8 damage; 0 gets through (12 temp hp - 8 damage).
        Ragnarok has 88 hp remaining (88 hp - 0 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 24 vs. 28 AC (1d20+12; rolled 12).
          Misses.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 88/88; Temp HP: 4; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 17 vs. 28 AC (1d20+12; rolled 5).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 95/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 87 hp remaining (95 hp - 8 damage).
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 22 vs. 28 AC (1d20+19; rolled 3).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 88/88; Temp HP: 4; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 17 vs. 28 AC (1d20+12; rolled 5).
        Misses.
        Crushing Blow has been expended.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 87/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
        Soldier has 78 hp remaining (87 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+19; rolled 16).
        Hits: 10 damage (2d6+5; rolled 4, 1).
        Ragnarok deflects 4 damage; 6 gets through (4 temp hp - 10 damage).
        Ragnarok has 82 hp remaining (88 hp - 6 damage).
    Ragnarok's turn:
      HP: 82/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 28 AC (1d20+14; rolled 18).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 2, 7).
        Soldier has 56 hp remaining (78 hp - 22 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 22 vs. 28 AC (1d20+12; rolled 10).
          Misses: Not expended.
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 56/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 53 hp remaining (56 hp - 3 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 28 AC (1d20+21; rolled 14).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 75 hp remaining (82 hp - 7 damage).
    Ragnarok's turn:
      HP: 75/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 27 vs. 28 AC (1d20+12; rolled 15).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 53/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
        Soldier has 49 hp remaining (53 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 39 vs. 28 AC (1d20+19; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 7 hp (17 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 2 gets through (5 temp hp - 7 damage).
        Ragnarok has 73 hp remaining (75 hp - 2 damage).
    Ragnarok's turn:
      HP: 73/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 29 vs. 28 AC (1d20+12; rolled 17).
        Hits: 20 damage (1d10[brutal 2]+10; rolled 10).
        Soldier has 29 hp remaining (49 hp - 20 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 29/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
        Soldier has 26 hp remaining (29 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 28 AC (1d20+19; rolled 13).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok deflects 10 damage; 0 gets through (12 temp hp - 10 damage).
        Ragnarok has 73 hp remaining (73 hp - 0 damage).
    Ragnarok's turn:
      HP: 73/88; Temp HP: 2; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 27 vs. 28 AC (1d20+14; rolled 13).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 26/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
        Soldier has 20 hp remaining (26 hp - 6 damage).
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 41 vs. 28 AC (1d20+21; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 2 damage; 15 gets through (2 temp hp - 17 damage).
        Ragnarok has 58 hp remaining (73 hp - 15 damage).
    Ragnarok's turn:
      HP: 58/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 27 vs. 28 AC (1d20+12; rolled 15).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 20/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Rain of Steel:
        Soldier takes 8 damage (1d10[brutal 2]; rolled 8).
        Soldier has 12 hp remaining (20 hp - 8 damage).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 36 vs. 28 AC (1d20+19; rolled 17).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 46 hp remaining (58 hp - 12 damage).
    Ragnarok's turn:
      HP: 46/88; Temp HP: 0; Surges: 14; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 28 AC (1d20+14; rolled 18).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has -10 hp remaining (12 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 46 hp; wants at least 76 hp (maximum is 88 hp).
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 24 hp (46 hp -> 70 hp; 0 hp wasted).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 24 hp (70 hp -> 88 hp; 6 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Rain of steel expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 9 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 25 initiative (1d20+5; rolled 20).
    Soldier rolls 15 initiative (1d20+9; rolled 6).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 12; Surge Value: 24
      AC: 27; Action Points: 0
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 19 vs. 25 AC (1d20+12; rolled 7).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 30 vs. 28 AC (1d20+16; rolled 14).
        Hits: 20 damage (3d10+5; rolled 8, 5, 2).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 10 hp (20 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 78 hp remaining (88 hp - 10 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 78/88; Temp HP: 0; Surges: 12; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 25 AC (1d20+14; rolled 18).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has 73 hp remaining (97 hp - 24 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 73/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+18; rolled 5).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 78/88; Temp HP: 5; Surges: 12; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 31 vs. 25 AC (1d20+12; rolled 19).
        Hits: 28 damage (2d10[brutal 2]+15; rolled 2, 5, 8).
        Soldier has 45 hp remaining (73 hp - 28 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 23 vs. 25 AC (1d20+12; rolled 11).
          Misses: Not expended.
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Crushing Blow has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 45/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 28 AC (1d20+16; rolled 12).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok deflects 5 damage; 11 gets through (5 temp hp - 16 damage).
        Ragnarok has 67 hp remaining (78 hp - 11 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 25 vs. 25 AC (1d20+12; rolled 13).
          Hits: 19 damage (1d10[brutal 2]+10; rolled 9).
          Soldier has 26 hp remaining (45 hp - 19 damage).
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Strikebacks Power has been expended.
    
  Round 4:
    Ragnarok's turn:
      HP: 67/88; Temp HP: 5; Surges: 12; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 20 vs. 25 AC (1d20+12; rolled 8).
        Misses.
        Distracting Spate has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 26/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 28 AC (1d20+16; rolled 5).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 67/88; Temp HP: 5; Surges: 12; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 25 AC (1d20+14; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 26/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+18; rolled 16).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 57 hp remaining (67 hp - 10 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 57/88; Temp HP: 0; Surges: 12; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 23 vs. 25 AC (1d20+12; rolled 11).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 26/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+16; rolled 18).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 47 hp remaining (57 hp - 10 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 47/88; Temp HP: 0; Surges: 12; Surge Value: 24
      AC: 28; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 25 vs. 25 AC (1d20+14; rolled 11).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 5).
        Soldier has 6 hp remaining (26 hp - 20 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 6/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 28 AC (1d20+18; rolled 11).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok deflects 5 damage; 11 gets through (5 temp hp - 16 damage).
        Ragnarok has 36 hp remaining (47 hp - 11 damage).
        Ragnarok has been bloodied.
    
  Round 8:
    Ragnarok's turn:
      HP: 36/88 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (11 remaining).
        Ragnarok heals 24 hp (36 hp -> 60 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 25 AC (1d20+14; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 6/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 33 vs. 31 AC (1d20+18; rolled 15).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok has 45 hp remaining (60 hp - 15 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 45/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 31; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 25 AC (1d20+14; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +1 defense bonus expires.
      +2 defense bonus expires.
    Soldier's turn:
      HP: 6/97 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 28 AC (1d20+18; rolled 5).
        Misses.
    
  Round 10:
    Ragnarok's turn:
      HP: 45/88; Temp HP: 0; Surges: 11; Surge Value: 24
      AC: 28; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 25 vs. 25 AC (1d20+12; rolled 13).
        Hits: 20 damage (1d10[brutal 2]+10; rolled 10).
        Soldier has -14 hp remaining (6 hp - 20 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 45 hp; wants at least 76 hp (maximum is 88 hp).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 24 hp (45 hp -> 69 hp; 0 hp wasted).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 24 hp (69 hp -> 88 hp; 5 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 9 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 24 initiative (1d20+5; rolled 19).
    Soldier rolls 12 initiative (1d20+11; rolled 1).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 28; Action Points: 1
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 14 vs. 27 AC (1d20+12; rolled 2).
        Misses.
        Griffons Wrath has been expended.
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 27 AC (1d20+12; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 24 vs. 29 AC (1d20+18; rolled 6).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 88/88; Temp HP: 5; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 23 vs. 27 AC (1d20+12; rolled 11).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 29 AC (1d20+18; rolled 8).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 88/88; Temp HP: 5; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 17 vs. 27 AC (1d20+14; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 29 AC (1d20+20; rolled 7).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 88/88; Temp HP: 5; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 30 vs. 27 AC (1d20+14; rolled 16).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has 96 hp remaining (114 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 96/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 37 vs. 29 AC (1d20+20; rolled 17).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok deflects 5 damage; 3 gets through (5 temp hp - 8 damage).
        Ragnarok has 85 hp remaining (88 hp - 3 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 23 vs. 27 AC (1d20+12; rolled 11).
          Misses.
          Strikebacks Power has been expended.
    
  Round 5:
    Ragnarok's turn:
      HP: 85/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 22 vs. 27 AC (1d20+14; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 96/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 29 vs. 29 AC (1d20+20; rolled 9).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 4 hp (14 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 81 hp remaining (85 hp - 4 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 81/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 23 vs. 27 AC (1d20+12; rolled 11).
        Misses.
        Distracting Spate has been expended.
      +1 defense bonus expires.
    Soldier's turn:
      HP: 96/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 29 AC (1d20+18; rolled 1).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 81/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 28 vs. 27 AC (1d20+12; rolled 16).
        Hits: 18 damage (1d10[brutal 2]+10; rolled 8).
        Soldier has 78 hp remaining (96 hp - 18 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 78/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+18; rolled 16).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok deflects 12 damage; 0 gets through (12 temp hp - 12 damage).
        Ragnarok has 81 hp remaining (81 hp - 0 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 81/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 33 vs. 27 AC (1d20+14; rolled 19).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has 54 hp remaining (78 hp - 24 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 15 vs. 27 AC (1d20+12; rolled 3).
          Misses: Not expended.
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 54/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 29 AC (1d20+20; rolled 5).
        Misses.
    
  Round 9:
    Ragnarok's turn:
      HP: 81/88; Temp HP: 5; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 27 AC (1d20+14; rolled 14).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
        Soldier has 29 hp remaining (54 hp - 25 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 29/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 30 vs. 29 AC (1d20+20; rolled 10).
        Hits: 7 damage (2d6+5; rolled 1, 1).
        Ragnarok deflects 5 damage; 2 gets through (5 temp hp - 7 damage).
        Ragnarok has 79 hp remaining (81 hp - 2 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 79/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 19 vs. 27 AC (1d20+12; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 29/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 28 vs. 29 AC (1d20+18; rolled 10).
        Misses.
    
  Round 11:
    Ragnarok's turn:
      HP: 79/88; Temp HP: 5; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 27 AC (1d20+14; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 29/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 24 vs. 29 AC (1d20+20; rolled 4).
        Misses.
    
  Round 12:
    Ragnarok's turn:
      HP: 79/88; Temp HP: 5; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 27 AC (1d20+14; rolled 14).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 1, 1, 8).
        Soldier has 6 hp remaining (29 hp - 23 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier's turn:
      HP: 6/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 29 AC (1d20+20; rolled 12).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 69 hp remaining (79 hp - 10 damage).
    
  Round 13:
    Ragnarok's turn:
      HP: 69/88; Temp HP: 0; Surges: 9; Surge Value: 24
      AC: 29; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 34 vs. 27 AC (1d20+14; rolled 20).
        Crits: 47 damage (1d10[brutal 2, max]+15 + 2d12; rolled max + 11, 11).
        Soldier has -41 hp remaining (6 hp - 47 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 69 hp; wants at least 76 hp (maximum is 88 hp).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 24 hp (69 hp -> 88 hp; 5 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Strikebacks Power recharges.
    Conditions expire:
      +1 defense bonus expires.
  
FIGHT #4: Level 9 Ragnarok VS. Level 9 Soldier
  Roll initiative!
    Ragnarok rolls 24 initiative (1d20+5; rolled 19).
    Soldier rolls 28 initiative (1d20+9; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 97/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 28 AC (1d20+16; rolled 18).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 0 hp (10 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 88 hp remaining (88 hp - 0 damage).
    Ragnarok's turn:
      HP: 88/88; Temp HP: 0; Surges: 8; Surge Value: 24
      AC: 28; Action Points: 0
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 28 vs. 25 AC (1d20+12; rolled 16).
        Hits: 22 damage (2d10[brutal 2]+10; rolled 2, 6, 1, 6).
        Soldier has 75 hp remaining (97 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 75/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 25; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 35 vs. 29 AC (1d20+16; rolled 19).
        Hits: 14 damage (2d6+5; rolled 6, 3).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 79 hp remaining (88 hp - 9 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 23 vs. 25 AC (1d20+14; rolled 9).
          Misses.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 79/88; Temp HP: 0; Surges: 8; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 29 vs. 25 AC (1d20+14; rolled 15).
        Hits: 26 damage (2d10[brutal 2]+10; rolled 10, 2, 6).
        Soldier has 49 hp remaining (75 hp - 26 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Combat Advantage expires.
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 49/97; Temp HP: 0; Surges: 1; Surge Value: 24
      AC: 23; Action Points: 0
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 18 vs. 29 AC (1d20+16; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 79/88; Temp HP: 5; Surges: 8; Surge Value: 24
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 24 vs. 23 AC (1d20+12; rolled 12).
        Hits: 25 damage (2d10[brutal 2]+15; rolled 3, 7).
        Soldier has 24 hp remaining (49 hp - 25 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 29 vs. 23 AC (1d20+12; rolled 17).
          Hits: 34 damage (3d10[brutal 2]+10; rolled 9, 6, 9).
          Soldier has -10 hp remaining (24 hp - 34 damage).
          Ragnarok gains 0 temp hp (had 5; applied 5).
          Jackal Strike has been expended.
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Crushing Blow has been expended.
      +1 defense bonus expires.
      -2 AC penalty expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 79 hp; wants at least 76 hp (maximum is 88 hp).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Strikebacks Power recharges.
    Conditions expire:
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +4.
  
FIGHT #5: Level 9 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 23 initiative (1d20+5; rolled 18).
    Soldier rolls 26 initiative (1d20+11; rolled 15).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Encounter Attack (standard action, encounter)
        Attacks Ragnarok with 34 vs. 29 AC (1d20+17; rolled 17).
        Hits: 21 damage (4d8+5; rolled 1, 4, 3, 8).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 11 hp (21 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 68 hp remaining (79 hp - 11 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 68/88; Temp HP: 0; Surges: 8; Surge Value: 24
      AC: 29; Action Points: 1
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 26 AC (1d20+14; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Spend Action Point (free action, encounter)
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will)
        Attacks Soldier with 20 vs. 26 AC (1d20+14; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 30 AC (1d20+19; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 68/88; Temp HP: 0; Surges: 8; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter)
        Attacks Soldier with 28 vs. 26 AC (1d20+12; rolled 16).
        Hits: 26 damage (2d10[brutal 2]+10; rolled 1, 1, 2, 8, 8).
        Soldier has 80 hp remaining (106 hp - 26 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 80/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 19 vs. 30 AC (1d20+17; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 68/88; Temp HP: 5; Surges: 8; Surge Value: 24
      AC: 30; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter)
        Attacks Soldier with 16 vs. 26 AC (1d20+14; rolled 2).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Combat Advantage expires.
      +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 80/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 32 vs. 30 AC (1d20+17; rolled 15).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 61 hp remaining (68 hp - 7 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 21 vs. 26 AC (1d20+12; rolled 9).
          Misses.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 61/88; Temp HP: 0; Surges: 8; Surge Value: 24
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 30 vs. 26 AC (1d20+14; rolled 16).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 5).
        Soldier has 60 hp remaining (80 hp - 20 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 60/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 34 vs. 30 AC (1d20+19; rolled 15).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 56 hp remaining (61 hp - 5 damage).
    Ragnarok's turn:
      HP: 56/88; Temp HP: 0; Surges: 8; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter)
        Attacks Soldier with 32 vs. 26 AC (1d20+12; rolled 20).
        Crits: 41 damage (2d10[brutal 2, max]+10 + 2d12; rolled max + 1, 10).
        Soldier has 19 hp remaining (60 hp - 41 damage).
        Soldier has been bloodied.
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 19/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 24; Action Points: 0
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 26 vs. 30 AC (1d20+17; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 56/88; Temp HP: 5; Surges: 8; Surge Value: 24
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 21 vs. 24 AC (1d20+14; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      -2 AC penalty expires.
    
  Round 7:
    Soldier's turn:
      HP: 19/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 21 vs. 30 AC (1d20+19; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 56/88; Temp HP: 5; Surges: 8; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 32 vs. 26 AC (1d20+14; rolled 18).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has 1 hp remaining (19 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 1/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 23 vs. 30 AC (1d20+19; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 56/88; Temp HP: 5; Surges: 8; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 16 vs. 26 AC (1d20+14; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 1/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 39 vs. 30 AC (1d20+19; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 44 hp remaining (56 hp - 12 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 44/88 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 24
      AC: 30; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter)
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (7 remaining).
        Ragnarok heals 24 hp (44 hp -> 68 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until end of next turn).
        Second Wind has been expended.
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 24 vs. 26 AC (1d20+14; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 1/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of next turn).
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 25 vs. 33 AC (1d20+19; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 68/88; Temp HP: 0; Surges: 7; Surge Value: 24
      AC: 33; Action Points: 0
      Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +2 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will)
        Attacks Soldier with 17 vs. 26 AC (1d20+12; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will)
        Ragnarok gains +1 defense bonus (until end of next turn).
      +1 defense bonus expires.
      +2 defense bonus expires.
      +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 1/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will)
        Attacks Ragnarok with 27 vs. 30 AC (1d20+17; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 68/88; Temp HP: 5; Surges: 7; Surge Value: 24
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will)
        Attacks Soldier with 28 vs. 26 AC (1d20+14; rolled 14).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has -20 hp remaining (1 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of next turn).
      +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 68 hp; wants at least 76 hp (maximum is 88 hp).
      Ragnarok spends a healing surge (6 remaining).
      Ragnarok heals 24 hp (68 hp -> 88 hp; 4 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
[/sblock]
[/sblock]
[/sblock]
 

Ragnarok Level 10

As usual for an even-numbered level, the stat improvements added a lot to survivability. After that, the magic item, feat, and power didn't seem to add much. It's hard to tell for certain, though, because survivability is so high.

This brings us to the end of the heroic tier. So far, there's no sign of the math error that people have been complaining about. Monsters have been getting steadily harder to hit, it's true--Ragnarok needs at least a 13 to hit an equal-level soldier, and in the worst case, he needs a 16--but it isn't affecting survivability.

It's too early to say that there's no math error, though. The consensus is that the discrepancy in to-hit and AC doesn't become a real problem until mid-paragon tier. We're getting close! I'm looking forward to seeing what the next tier brings.

A few substitutions this level to keep in line with our limit of pre-expertise books (PH1, AV, and MP): I replaced Keterys's suggestion of Shielded Resurgence with the Improved Initiative feat, and I replaced Mighty Surge with Defensive Resurgence. As usual, I'm happy to substitute something else from the three first-year books.

I also caught another error in the simulation: the Second Wind bonus was expiring at the end of my next turn, but it should expire at the start of my next turn. This error shouldn't have affected the results.

Code:
Level 9 Ragnarok (vs. Level 10 challenges): 77.2% +/- 2.6%
Add level 10: 95.1% +/- 1.3%
Add Belt of Vigor (Paragon): 95.4% +/- 1.3%
Add Improved Initiative feat: 96.3% +/- 1.2%
Add Defensive Resurgence power: 98.9% +/- 0.6%
Final result (10,000 runs): 98.9% +/- 0.2%

The latest level-by-level results:

Code:
Level 1 Ragnarok vs. Soldier: 48.8% +/- 3.1% survival (5.4 rounds)
Level 2 Ragnarok vs. Soldier: 85.3% +/- 2.2% survival (7.2 rounds)
Level 3 Ragnarok vs. Soldier: 69.8% +/- 2.8% survival (9.0 rounds)
Level 4 Ragnarok vs. Soldier: 77.9% +/- 2.6% survival (7.7 rounds)
Level 5 Ragnarok vs. Soldier: 66.5% +/- 2.9% survival (8.6 rounds)
Level 6 Ragnarok vs. Soldier: 96.7% +/- 1.1% survival (9.6 rounds)
Level 7 Ragnarok vs. Soldier: 92.6% +/- 1.6% survival (9.8 rounds)
Level 8 Ragnarok vs. Soldier: 99.7% +/- 0.3% survival (8.9 rounds)
Level 9 Ragnarok vs. Soldier: 98.6% +/- 0.7% survival (9.7 rounds)
Level 10 Ragnarok vs. Soldier: 99.5% +/- 0.4% survival (10.5 rounds)

And the detailed level 10 results:

[sblock=Level 10 Ragnarok vs. Soldier]

[sblock=Combatants]
Code:
Level 10 Ragnarok:
  HP: 94/94; Temp HP: 0; Surges: 14; Surge Value: 27
  AC: 28; Action Points: 1
  Str: 18(+4); Con: 20(+5); Dex: 12(+1); Int: 8(-1); Wis: 14(+2); Cha: 10(+0)
  Initiative Bonus: +10
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 89 (15 class + 20 con + 54 level)
    Base Surges: 14 (9 class + 5 con)
    Battlerager Vigor: 
      +5 temp hp on hit.
      Grant 5 temp hp on miss with invigorating power.
  Items:
    Main hand: Vicious Craghammer +2
      One-handed weapon
      Damage: 1d10[brutal 2]
      Proficient: +2
      Enhancement: +2 attack rolls and damage rolls
      Critical: 2d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Layered Plate Armor +2
      AC Bonus: +9
      Enhancement: +2
      Property: Increase enhancement by one at each milestone.
    Neck Slot: Collar Of Recovery +2
      Enhancement: +2
      Property: +2 to healing surge value
    Arms Slot: Iron Armbands Of Power
      Property: Gain a +2 bonus to damage rolls.
    Hands Slot: Strikebacks
      Strikebacks Power:
        Encounter
        Immediate Reaction
        Trigger: Hit by an attack.
        Effect: Make a melee basic attack.
    Waist Slot: Belt Of Vigor
      Property: +2 to healing surge value
    Feet Slot: Boots Of The Fencing Master
      Property: On Shift: Gain +1 defense bonus (until end of next turn).
  Feats:
    Toughness: Increase hp by 5.
    Dwarf Stoneblood: +2 temp hp on hit with an invigorating power.
    Dwarven Weapon Training: +2 bonus to damage rolls.
    Armor Proficiency (Plate Armor): (Not simulated.)
    Defensive Resilience: +1 defense bonus (until end of next turn) when Second Wind used while bloodied.
    Improved Initiative: +4 initiative bonus.
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action
      Attack: 1d20+13 vs. AC
      Hit:
        2d10[brutal 2]+15 damage.
        Grant 12 temporary hit points.
      Crit adds: 2d12 damage.
      Miss:
        Half of 2d10[brutal 2]+15 damage.
        Grant 5 temporary hit points.
    Distracting Spate:
      Encounter
      Standard Action
      Attack: 1d20+13 vs. AC
      Hit:
        2d10[brutal 2]+10 damage.
        Grant 5 temporary hit points.
        Gain Combat Advantage (until end of next turn).
      Crit adds: 2d12 damage.
    Crushing Surge:
      At-Will * Invigorating
      Standard Action
      Attack: 1d20+13 vs. AC
      Hit:
        1d10[brutal 2]+10 damage.
        Grant 12 temporary hit points.
      Crit adds: 2d12 damage.
      Miss: Grant 5 temporary hit points.
    Brash Strike:
      At-Will
      Standard Action
      Attack: 1d20+15 vs. AC
      Hit:
        1d10[brutal 2]+15 damage.
        Grant 5 temporary hit points.
      Crit adds: 2d12 damage.
      Effect: Opponent gets Combat Advantage (until start of Ragnarok's next turn).
    Boundless Endurance:
      Daily * Stance
      Minor Action
      Effect: Gain regen 7 hp when bloodied (stance).
    Crushing Blow:
      Encounter
      Standard Action
      Attack: 1d20+13 vs. AC
      Hit:
        2d10[brutal 2]+15 damage.
        Grant 5 temporary hit points.
      Crit adds: 2d12 damage.
    Rain Of Steel:
      Daily * Stance
      Minor Action
      Effect: Opponents take 1d10[brutal 2] damage at the start of each turn.
    Unbreakable:
      Encounter
      Immediate Reaction
      Trigger: Hit by an attack.
      Effect: Reduce damage by 10 points.
    Griffons Wrath:
      Encounter
      Standard Action
      Attack: 1d20+13 vs. AC
      Hit:
        2d10[brutal 2]+10 damage.
        Grant 5 temporary hit points.
        Opponent gets -2 AC penalty (until end of Ragnarok's next turn).
      Crit adds: 2d12 damage.
    Jackal Strike:
      Daily * Reliable
      Free Action
      Attack: 1d20+13 vs. AC
      Hit:
        3d10[brutal 2]+10 damage.
        Grant 5 temporary hit points.
      Crit adds: 2d12 damage.
      Miss: Not expended.
    Defensive Resurgence:
      Daily
      Minor Action
      Effect:
        Spend a healing surge and regain 27 hit points.
        Gain +1 defense bonus (until start of next turn).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 27 hit points.
        Gain +2 defense bonus (until start of next turn).
    Shift:
      At-Will
      Move Action
      Effect: Gain +1 defense bonus (until end of next turn).
    Melee Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+13 vs. AC
      Hit:
        1d10[brutal 2]+10 damage.
        Grant 5 temporary hit points.
      Crit adds: 2d12 damage.

Level 10 Soldier:
  HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
  AC: 26; Action Points: 0
  Str: 21(+5); Con: 18(+4); Dex: 18(+4); Int: 18(+4); Wis: 18(+4); Cha: 18(+4)
  Initiative Bonus: +11
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+17 vs. AC
      Hit: 4d8+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+17 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 11 Soldier:
  HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
  AC: 27; Action Points: 0
  Str: 21(+5); Con: 18(+4); Dex: 18(+4); Int: 18(+4); Wis: 18(+4); Cha: 18(+4)
  Initiative Bonus: +11
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+18 vs. AC
      Hit: 4d8+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+18 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 12 Soldier:
  HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
  AC: 28; Action Points: 0
  Str: 22(+6); Con: 19(+4); Dex: 19(+4); Int: 19(+4); Wis: 19(+4); Cha: 19(+4)
  Initiative Bonus: +12
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+19 vs. AC
      Hit: 4d8+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+19 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 13 Soldier:
  HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
  AC: 29; Action Points: 0
  Str: 22(+6); Con: 19(+4); Dex: 19(+4); Int: 19(+4); Wis: 19(+4); Cha: 19(+4)
  Initiative Bonus: +12
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+20 vs. AC
      Hit: 4d8+6 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+20 vs. AC
      Hit: 2d8+6 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000

Avg rounds per fight (when survived): 10.6
  2  (0.5%): ===
  3  (2.5%): =============
  4  (6.4%): ===========================
  5 (12.4%): =========================================
  6 (20.1%): =====================================================
  7 (29.1%): ===============================================================
  8 (38.8%): ===================================================================
  9 (48.1%): ================================================================
 10 (56.6%): ===========================================================
 11 (64.3%): ======================================================
 12 (70.8%): ============================================
 13 (76.2%): =====================================
 14 (80.9%): ================================
 15 (84.8%): ===========================
 16 (87.9%): =====================
 17 (90.5%): =================
 18 (92.6%): ==============
 19 (94.4%): ============
 20 (95.7%): =========
 21 (96.7%): ======
 22 (97.5%): =====
 23 (98.1%): ====
 24 (98.6%): ===
 25 (99.0%): ==
 26 (99.2%): =
 27 (99.4%): =
 28 (99.5%): =

Avg fights survived: 5.0
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 6.2 of 14
  0  (0.8%): ==
  1  (2.0%): ====
  2  (4.7%): =========
  3  (9.9%): ==================
  4 (19.9%): ===================================
  5 (35.7%): =======================================================
  6 (54.8%): ===================================================================
  7 (73.8%): ==================================================================
  8 (87.6%): ================================================
  9 (96.0%): =============================
 10 (99.1%): ==========
 11 (99.9%): ==

Survival rate: 98.9% +/- 0.2%
[sblock=Example combats]
[sblock=Example of 0 fight(s) survived (0.2% chance):]
Code:
FIGHT #1: Level 10 Ragnarok VS. Level 13 Soldier
  Roll initiative!
    Ragnarok rolls 15 initiative (1d20+10; rolled 5).
    Soldier rolls 21 initiative (1d20+12; rolled 9).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 32 vs. 28 AC (1d20+20; rolled 12).
        Hits: 27 damage (4d8+6; rolled 6, 6, 2, 7).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 17 hp (27 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 77 hp remaining (94 hp - 17 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 77/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 28; Action Points: 1
      Knee Breaker (standard action, daily):
        Attacks Soldier with 27 vs. 29 AC (1d20+13; rolled 14).
        Misses: 15 damage (half of 2d10[brutal 2]+15; rolled 1, 9, 6).
        Soldier has 116 hp remaining (131 hp - 15 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 15 vs. 29 AC (1d20+13; rolled 2).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 116/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
          Soldier has 107 hp remaining (116 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 39 vs. 29 AC (1d20+20; rolled 19).
        Hits: 12 damage (2d8+6; rolled 3, 3).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 70 hp remaining (77 hp - 7 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 18 vs. 29 AC (1d20+13; rolled 5).
          Misses.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 70/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 24 vs. 29 AC (1d20+13; rolled 11).
        Misses.
        Griffons Wrath has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 107/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
          Soldier has 102 hp remaining (107 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 29 AC (1d20+20; rolled 17).
        Hits: 15 damage (2d8+6; rolled 6, 3).
        Ragnarok has 55 hp remaining (70 hp - 15 damage).
    Ragnarok's turn:
      HP: 55/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 29 AC (1d20+15; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 102/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 4 damage (1d10[brutal 2]; rolled 2, 4).
          Soldier has 98 hp remaining (102 hp - 4 damage).
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 29 AC (1d20+22; rolled 11).
        Hits: 20 damage (2d8+6; rolled 6, 8).
        Ragnarok has 35 hp remaining (55 hp - 20 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 35/94 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 27 hp (35 hp -> 62 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 29 AC (1d20+13; rolled 13).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 98/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 9 damage (1d10[brutal 2]; rolled 2, 9).
          Soldier has 89 hp remaining (98 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 32 AC (1d20+20; rolled 13).
        Hits: 16 damage (2d8+6; rolled 6, 4).
        Ragnarok deflects 5 damage; 11 gets through (5 temp hp - 16 damage).
        Ragnarok has 51 hp remaining (62 hp - 11 damage).
    Ragnarok's turn:
      HP: 51/94; Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 32; Action Points: 0
      Start of turn: +2 defense bonus expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 29 AC (1d20+15; rolled 12).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 89/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
          Soldier has 80 hp remaining (89 hp - 9 damage).
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 29 AC (1d20+22; rolled 14).
        Hits: 16 damage (2d8+6; rolled 4, 6).
        Ragnarok has 35 hp remaining (51 hp - 16 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 35/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 29 AC (1d20+15; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 7 hp when bloodied (stance).
        Rain of Steel expires.
        Boundless Endurance has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 80/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 41 vs. 29 AC (1d20+22; rolled 19).
        Hits: 15 damage (2d8+6; rolled 8, 1).
        Ragnarok has 20 hp remaining (35 hp - 15 damage).
    Ragnarok's turn:
      HP: 20/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (20 hp -> 27 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 29 AC (1d20+15; rolled 15).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has 62 hp remaining (80 hp - 18 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 21 vs. 29 AC (1d20+13; rolled 8).
          Misses: Not expended.
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 62/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 29 AC (1d20+22; rolled 10).
        Hits: 11 damage (2d8+6; rolled 3, 2).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 21 hp remaining (27 hp - 6 damage).
    Ragnarok's turn:
      HP: 21/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (21 hp -> 28 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 29 vs. 29 AC (1d20+13; rolled 16).
        Hits: 17 damage (2d10[brutal 2]+10; rolled 4, 3).
        Soldier has 45 hp remaining (62 hp - 17 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 29 AC (1d20+20; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 28/94 (bloodied); Temp HP: 5; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Ragnarok heals 7 hp (28 hp -> 35 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 29 AC (1d20+17; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn:
        Combat Advantage expires.
        +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 29 AC (1d20+22; rolled 7).
        Hits: 17 damage (2d8+6; rolled 7, 4).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 23 hp remaining (35 hp - 12 damage).
    Ragnarok's turn:
      HP: 23/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (23 hp -> 30 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 29 AC (1d20+13; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 29 AC (1d20+20; rolled 15).
        Hits: 12 damage (2d8+6; rolled 5, 1).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 23 hp remaining (30 hp - 7 damage).
    Ragnarok's turn:
      HP: 23/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Ragnarok heals 7 hp (23 hp -> 30 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 29 AC (1d20+15; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 29 AC (1d20+22; rolled 10).
        Hits: 21 damage (2d8+6; rolled 8, 7).
        Ragnarok has 9 hp remaining (30 hp - 21 damage).
    Ragnarok's turn:
      HP: 9/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (9 hp -> 16 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Defensive Resurgence (minor action, daily):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 27 hp (16 hp -> 43 hp; 0 hp wasted).
        Ragnarok gains +1 defense bonus (until start of next turn).
        Defensive Resurgence has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 29 AC (1d20+13; rolled 2).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 30 AC (1d20+20; rolled 12).
        Hits: 18 damage (2d8+6; rolled 7, 5).
        Ragnarok deflects 5 damage; 13 gets through (5 temp hp - 18 damage).
        Ragnarok has 30 hp remaining (43 hp - 13 damage).
    Ragnarok's turn:
      HP: 30/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn:
        +1 defense bonus expires.
        Ragnarok heals 7 hp (30 hp -> 37 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 29 AC (1d20+15; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 40 vs. 29 AC (1d20+22; rolled 18).
        Hits: 15 damage (2d8+6; rolled 7, 2).
        Ragnarok has 22 hp remaining (37 hp - 15 damage).
    Ragnarok's turn:
      HP: 22/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (22 hp -> 29 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 29 AC (1d20+13; rolled 2).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 29 AC (1d20+20; rolled 14).
        Hits: 22 damage (2d8+6; rolled 8, 8).
        Ragnarok deflects 5 damage; 17 gets through (5 temp hp - 22 damage).
        Ragnarok has 12 hp remaining (29 hp - 17 damage).
    Ragnarok's turn:
      HP: 12/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Ragnarok heals 7 hp (12 hp -> 19 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 29 AC (1d20+15; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 39 vs. 29 AC (1d20+22; rolled 17).
        Hits: 17 damage (2d8+6; rolled 7, 4).
        Ragnarok has 2 hp remaining (19 hp - 17 damage).
    Ragnarok's turn:
      HP: 2/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (2 hp -> 9 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 29 AC (1d20+13; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 29 AC (1d20+20; rolled 18).
        Hits: 19 damage (2d8+6; rolled 6, 7).
        Ragnarok deflects 5 damage; 14 gets through (5 temp hp - 19 damage).
        Ragnarok has -5 hp remaining (9 hp - 14 damage).
    Ragnarok's turn:
      HP: -5/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
      End of turn: +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 28 AC (1d20+20; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: -5/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 3 (1d20; rolled 3).
        Fails. 2 failures remaining before death.
    
  Round 19:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 28 AC (1d20+20; rolled 16).
        Hits: 13 damage (2d8+6; rolled 2, 5).
        Ragnarok has -18 hp remaining (-5 hp - 13 damage).
    Ragnarok's turn:
      HP: -18/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 18 (1d20; rolled 18).
        Passes.
    
  Round 20:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 28 AC (1d20+20; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: -18/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
    
  Round 21:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 28 AC (1d20+20; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: -18/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 1 failures remaining before death.
    
  Round 22:
    Soldier's turn:
      HP: 45/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 28 AC (1d20+20; rolled 16).
        Hits: 17 damage (2d8+6; rolled 5, 6).
        Ragnarok has -35 hp remaining (-18 hp - 17 damage).
    Ragnarok's turn:
      HP: -35/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 28; Action Points: 0
      Conditions:
        regen 7 hp when bloodied (stance).
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 1 fight(s) survived (0.0% chance):]
Code:
FIGHT #1: Level 10 Ragnarok VS. Level 13 Soldier
  Roll initiative!
    Ragnarok rolls 19 initiative (1d20+10; rolled 9).
    Soldier rolls 20 initiative (1d20+12; rolled 8).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 28 AC (1d20+20; rolled 16).
        Hits: 19 damage (2d8+6; rolled 8, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 9 hp (19 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 85 hp remaining (94 hp - 9 damage).
    Ragnarok's turn:
      HP: 85/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 28; Action Points: 1
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 22 vs. 29 AC (1d20+13; rolled 9).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Knee Breaker (standard action, daily):
        Attacks Soldier with 15 vs. 29 AC (1d20+13; rolled 2).
        Misses: 13 damage (half of 2d10[brutal 2]+15; rolled 3, 9).
        Soldier has 118 hp remaining (131 hp - 13 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 118/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
          Soldier has 112 hp remaining (118 hp - 6 damage).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 32 vs. 29 AC (1d20+20; rolled 12).
        Hits: 24 damage (4d8+6; rolled 2, 8, 2, 6).
        Ragnarok deflects 5 damage; 19 gets through (5 temp hp - 24 damage).
        Ragnarok has 66 hp remaining (85 hp - 19 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 16 vs. 29 AC (1d20+13; rolled 3).
          Misses.
          Strikebacks Power has been expended.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 66/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of Steel (stance).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 15 vs. 29 AC (1d20+13; rolled 2).
        Misses.
        Griffons Wrath has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 112/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
          Soldier has 103 hp remaining (112 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 29 AC (1d20+20; rolled 11).
        Hits: 17 damage (2d8+6; rolled 4, 7).
        Ragnarok has 49 hp remaining (66 hp - 17 damage).
    Ragnarok's turn:
      HP: 49/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 18 vs. 29 AC (1d20+13; rolled 5).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 103/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 4 damage (1d10[brutal 2]; rolled 2, 4).
          Soldier has 99 hp remaining (103 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 29 AC (1d20+20; rolled 17).
        Hits: 18 damage (2d8+6; rolled 7, 5).
        Ragnarok has 31 hp remaining (49 hp - 18 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 31/94 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 29 AC (1d20+15; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 27 hp (31 hp -> 58 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 99/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
          Soldier has 96 hp remaining (99 hp - 3 damage).
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 42 vs. 32 AC (1d20+22; rolled 20).
        Crits: 22 damage (2d8[max]+6; rolled max).
        Ragnarok has 36 hp remaining (58 hp - 22 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 36/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 32; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +2 defense bonus expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 29 AC (1d20+13; rolled 9).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 7 hp when bloodied (stance).
        Rain of Steel expires.
        Boundless Endurance has been expended.
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 96/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 29 AC (1d20+20; rolled 13).
        Hits: 16 damage (2d8+6; rolled 5, 5).
        Ragnarok deflects 5 damage; 11 gets through (5 temp hp - 16 damage).
        Ragnarok has 25 hp remaining (36 hp - 11 damage).
    Ragnarok's turn:
      HP: 25/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Ragnarok heals 7 hp (25 hp -> 32 hp; 0 hp wasted).
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 7 hp when bloodied (stance).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 23 vs. 29 AC (1d20+13; rolled 10).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 96/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 29 AC (1d20+20; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 32/94 (bloodied); Temp HP: 5; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Ragnarok heals 7 hp (32 hp -> 39 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 33 vs. 29 AC (1d20+15; rolled 18).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has 72 hp remaining (96 hp - 24 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 72/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 42 vs. 29 AC (1d20+22; rolled 20).
        Crits: 22 damage (2d8[max]+6; rolled max).
        Ragnarok deflects 5 damage; 17 gets through (5 temp hp - 22 damage).
        Ragnarok has 22 hp remaining (39 hp - 17 damage).
    Ragnarok's turn:
      HP: 22/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (22 hp -> 29 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 29 vs. 29 AC (1d20+13; rolled 16).
        Hits: 17 damage (1d10[brutal 2]+10; rolled 7).
        Soldier has 55 hp remaining (72 hp - 17 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 31 vs. 29 AC (1d20+13; rolled 18).
          Hits: 26 damage (3d10[brutal 2]+10; rolled 4, 9, 3).
          Soldier has 29 hp remaining (55 hp - 26 damage).
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Jackal Strike has been expended.
        Ragnarok gains 7 temp hp (had 5; applied 12).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 29/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 29 AC (1d20+20; rolled 9).
        Hits: 15 damage (2d8+6; rolled 3, 6).
        Ragnarok deflects 12 damage; 3 gets through (12 temp hp - 15 damage).
        Ragnarok has 26 hp remaining (29 hp - 3 damage).
    Ragnarok's turn:
      HP: 26/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Ragnarok heals 7 hp (26 hp -> 33 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 29 AC (1d20+15; rolled 14).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 5).
        Soldier has 9 hp remaining (29 hp - 20 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 9/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 41 vs. 29 AC (1d20+22; rolled 19).
        Hits: 11 damage (2d8+6; rolled 1, 4).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 27 hp remaining (33 hp - 6 damage).
    Ragnarok's turn:
      HP: 27/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (27 hp -> 34 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 29 AC (1d20+15; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 9/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 29 AC (1d20+22; rolled 15).
        Hits: 18 damage (2d8+6; rolled 4, 8).
        Ragnarok has 16 hp remaining (34 hp - 18 damage).
    Ragnarok's turn:
      HP: 16/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (16 hp -> 23 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 29 AC (1d20+13; rolled 2).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Defensive Resurgence (minor action, daily):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 27 hp (23 hp -> 50 hp; 0 hp wasted).
        Ragnarok gains +1 defense bonus (until start of next turn).
        Defensive Resurgence has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 9/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 30 AC (1d20+20; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 50/94; Temp HP: 5; Surges: 12; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: +1 defense bonus expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 29 AC (1d20+15; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 9/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 29 AC (1d20+22; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 50/94; Temp HP: 5; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 34 vs. 29 AC (1d20+15; rolled 19).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has -13 hp remaining (9 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 50 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 27 hp (50 hp -> 77 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 27 hp (77 hp -> 94 hp; 10 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
  
FIGHT #2: Level 10 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 24 initiative (1d20+10; rolled 14).
    Soldier rolls 30 initiative (1d20+11; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 28 AC (1d20+17; rolled 18).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 5 hp (15 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 89 hp remaining (94 hp - 5 damage).
    Ragnarok's turn:
      HP: 89/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 28; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 22 vs. 26 AC (1d20+13; rolled 9).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 33 vs. 29 AC (1d20+17; rolled 16).
        Hits: 28 damage (4d8+5; rolled 8, 5, 4, 6).
        Ragnarok has 61 hp remaining (89 hp - 28 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 14 vs. 26 AC (1d20+13; rolled 1).
          Misses.
          Strikebacks Power has been expended.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 61/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 31 vs. 26 AC (1d20+15; rolled 16).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has 84 hp remaining (106 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 84/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 29 AC (1d20+19; rolled 19).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 54 hp remaining (61 hp - 7 damage).
    Ragnarok's turn:
      HP: 54/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 18 vs. 26 AC (1d20+13; rolled 5).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 84/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 29 AC (1d20+17; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 37 hp remaining (54 hp - 17 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 37/94 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 27 hp (37 hp -> 64 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 26 AC (1d20+15; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 84/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 32 AC (1d20+19; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 64/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 32; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +2 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 26 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 84/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 29 AC (1d20+19; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 64/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 26 AC (1d20+13; rolled 4).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 84/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 29 AC (1d20+17; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 64/94; Temp HP: 5; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 26 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 84/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 29 AC (1d20+19; rolled 15).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 57 hp remaining (64 hp - 7 damage).
    Ragnarok's turn:
      HP: 57/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 24 vs. 26 AC (1d20+13; rolled 11).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 84/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 29 AC (1d20+17; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 57/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 26 AC (1d20+13; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 84/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 29 AC (1d20+17; rolled 13).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 49 hp remaining (57 hp - 8 damage).
    Ragnarok's turn:
      HP: 49/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 26 AC (1d20+15; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 84/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 29 AC (1d20+19; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 49/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 26 AC (1d20+15; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 84/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 29 AC (1d20+19; rolled 13).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok has 36 hp remaining (49 hp - 13 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 36/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 28 vs. 26 AC (1d20+13; rolled 15).
        Hits: 17 damage (1d10[brutal 2]+10; rolled 7).
        Soldier has 67 hp remaining (84 hp - 17 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 67/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 29 AC (1d20+17; rolled 16).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 12 damage; 0 gets through (12 temp hp - 12 damage).
        Ragnarok has 36 hp remaining (36 hp - 0 damage).
    Ragnarok's turn:
      HP: 36/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 26 AC (1d20+15; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 67/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 29 AC (1d20+19; rolled 14).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok has 26 hp remaining (36 hp - 10 damage).
    Ragnarok's turn:
      HP: 26/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 30 vs. 26 AC (1d20+13; rolled 17).
        Hits: 16 damage (1d10[brutal 2]+10; rolled 6).
        Soldier has 51 hp remaining (67 hp - 16 damage).
        Soldier has been bloodied.
        Ragnarok gains 12 temp hp (had 0; applied 12).
      End of turn: +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 51/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 29 AC (1d20+17; rolled 19).
        Hits: 7 damage (2d6+5; rolled 1, 1).
        Ragnarok deflects 7 damage; 0 gets through (12 temp hp - 7 damage).
        Ragnarok has 26 hp remaining (26 hp - 0 damage).
    Ragnarok's turn:
      HP: 26/94 (bloodied); Temp HP: 5; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 32 vs. 26 AC (1d20+15; rolled 17).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 1, 3).
        Soldier has 33 hp remaining (51 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 33/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 29 AC (1d20+19; rolled 13).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 18 hp remaining (26 hp - 8 damage).
    Ragnarok's turn:
      HP: 18/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 33 vs. 26 AC (1d20+15; rolled 18).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 2, 5).
        Soldier has 13 hp remaining (33 hp - 20 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 13/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 29 AC (1d20+19; rolled 18).
        Hits: 11 damage (2d6+5; rolled 1, 5).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 12 hp remaining (18 hp - 6 damage).
    Ragnarok's turn:
      HP: 12/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 26 AC (1d20+13; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 13/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 29 AC (1d20+17; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 12/94 (bloodied); Temp HP: 5; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 26 AC (1d20+15; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 19:
    Soldier's turn:
      HP: 13/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 29 AC (1d20+19; rolled 11).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 4 hp remaining (12 hp - 8 damage).
    Ragnarok's turn:
      HP: 4/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 26 AC (1d20+15; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 20:
    Soldier's turn:
      HP: 13/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 29 AC (1d20+19; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 4/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 26 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 21:
    Soldier's turn:
      HP: 13/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 29 AC (1d20+19; rolled 17).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok has -11 hp remaining (4 hp - 15 damage).
    Ragnarok's turn:
      HP: -11/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 2 failures remaining before death.
      End of turn: +1 defense bonus expires.
    
  Round 22:
    Soldier's turn:
      HP: 13/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 28 AC (1d20+17; rolled 16).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok has -23 hp remaining (-11 hp - 12 damage).
    Ragnarok's turn:
      HP: -23/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 28; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 1 failures remaining before death.
    
  Round 23:
    Soldier's turn:
      HP: 13/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 28 AC (1d20+17; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: -23/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 28; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
    
  Round 24:
    Soldier's turn:
      HP: 13/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 28 AC (1d20+17; rolled 14).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok has -32 hp remaining (-23 hp - 9 damage).
    Ragnarok's turn:
      HP: -32/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 28; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 11 (1d20; rolled 11).
        Passes.
    
  Round 25:
    Soldier's turn:
      HP: 13/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 28 AC (1d20+17; rolled 11).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok has -47 hp remaining (-32 hp - 15 damage).
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 2 fight(s) survived (0.7% chance):]
Code:
FIGHT #1: Level 10 Ragnarok VS. Level 13 Soldier
  Roll initiative!
    Ragnarok rolls 29 initiative (1d20+10; rolled 19).
    Soldier rolls 22 initiative (1d20+12; rolled 10).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 94/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 28; Action Points: 1
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 25 vs. 29 AC (1d20+13; rolled 12).
        Misses.
        Crushing Blow has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Knee Breaker (standard action, daily):
        Attacks Soldier with 23 vs. 29 AC (1d20+13; rolled 10).
        Misses: 13 damage (half of 2d10[brutal 2]+15; rolled 9, 3).
        Soldier has 118 hp remaining (131 hp - 13 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 118/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 10 damage (1d10[brutal 2]; rolled 2, 10).
          Soldier has 108 hp remaining (118 hp - 10 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 29 AC (1d20+20; rolled 2).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 94/94; Temp HP: 5; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 17 vs. 29 AC (1d20+13; rolled 4).
        Misses.
        Distracting Spate has been expended.
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 108/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
          Soldier has 101 hp remaining (108 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 29 AC (1d20+20; rolled 14).
        Hits: 19 damage (2d8+6; rolled 8, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 9 hp (19 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 90 hp remaining (94 hp - 4 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 90/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 29 AC (1d20+15; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 101/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
          Soldier has 96 hp remaining (101 hp - 5 damage).
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 39 vs. 29 AC (1d20+22; rolled 17).
        Hits: 19 damage (4d8+6; rolled 4, 2, 5, 2).
        Ragnarok has 71 hp remaining (90 hp - 19 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 14 vs. 29 AC (1d20+13; rolled 1).
          Misses.
          Strikebacks Power has been expended.
        Soldier Encounter Attack has been expended.
    
  Round 4:
    Ragnarok's turn:
      HP: 71/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 33 vs. 29 AC (1d20+13; rolled 20).
        Crits: 35 damage (1d10[brutal 2, max]+10 + 2d12; rolled max + 11, 4).
        Soldier has 61 hp remaining (96 hp - 35 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 22 vs. 29 AC (1d20+13; rolled 9).
          Misses: Not expended.
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 61/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
          Soldier has 51 hp remaining (61 hp - 10 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 29 AC (1d20+20; rolled 7).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 71/94; Temp HP: 12; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 29 vs. 29 AC (1d20+13; rolled 16).
        Hits: 29 damage (2d10[brutal 2]+10; rolled 10, 9).
        Soldier has 22 hp remaining (51 hp - 29 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 22/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 27; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
          Soldier has 16 hp remaining (22 hp - 6 damage).
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 29 AC (1d20+20; rolled 10).
        Hits: 18 damage (2d8+6; rolled 8, 4).
        Ragnarok deflects 12 damage; 6 gets through (12 temp hp - 18 damage).
        Ragnarok has 65 hp remaining (71 hp - 6 damage).
    
  Round 6:
    Ragnarok's turn:
      HP: 65/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 34 vs. 27 AC (1d20+15; rolled 19).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
        Soldier has -9 hp remaining (16 hp - 25 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn:
        +1 defense bonus expires.
        Opponent's -2 AC penalty expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 65 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 27 hp (65 hp -> 92 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Rain of steel expires.
  
FIGHT #2: Level 10 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 11 initiative (1d20+10; rolled 1).
    Soldier rolls 31 initiative (1d20+11; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 30 vs. 28 AC (1d20+17; rolled 13).
        Hits: 21 damage (4d8+5; rolled 1, 2, 8, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 11 hp (21 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 81 hp remaining (92 hp - 11 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 81/94; Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 28; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 29 vs. 26 AC (1d20+13; rolled 16).
        Hits: 15 damage (1d10[brutal 2]+10; rolled 5).
        Soldier has 91 hp remaining (106 hp - 15 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 91/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 29 AC (1d20+17; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 81/94; Temp HP: 12; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 22 vs. 26 AC (1d20+13; rolled 9).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 91/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 29 AC (1d20+17; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 81/94; Temp HP: 12; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 26 vs. 26 AC (1d20+13; rolled 13).
        Hits: 23 damage (2d10[brutal 2]+10; rolled 3, 10).
        Soldier has 68 hp remaining (91 hp - 23 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 68/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 29 AC (1d20+17; rolled 19).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok deflects 12 damage; 3 gets through (12 temp hp - 15 damage).
        Ragnarok has 78 hp remaining (81 hp - 3 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 34 vs. 26 AC (1d20+15; rolled 19).
          Hits: 14 damage (1d10[brutal 2]+10; rolled 2, 2, 4).
          Soldier has 54 hp remaining (68 hp - 14 damage).
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 78/94; Temp HP: 5; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 26 AC (1d20+17; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn:
        Combat Advantage expires.
        +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 54/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 29 AC (1d20+19; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 78/94; Temp HP: 5; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 31 vs. 26 AC (1d20+13; rolled 18).
        Hits: 25 damage (2d10[brutal 2]+15; rolled 5, 5).
        Soldier has 29 hp remaining (54 hp - 25 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 15 vs. 26 AC (1d20+13; rolled 2).
          Misses: Not expended.
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Crushing Blow has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 29/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 29 AC (1d20+17; rolled 19).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 74 hp remaining (78 hp - 4 damage).
    Ragnarok's turn:
      HP: 74/94; Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 26 AC (1d20+15; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 29/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 29 AC (1d20+19; rolled 14).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok has 59 hp remaining (74 hp - 15 damage).
    Ragnarok's turn:
      HP: 59/94; Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 26 AC (1d20+15; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 29/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 29 AC (1d20+19; rolled 14).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok has 46 hp remaining (59 hp - 13 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 46/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 26 AC (1d20+13; rolled 9).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 27 hp (46 hp -> 73 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 29/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 32 AC (1d20+17; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 61 hp remaining (73 hp - 12 damage).
    Ragnarok's turn:
      HP: 61/94; Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 32; Action Points: 0
      Start of turn: +2 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 26 AC (1d20+15; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 29/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 29 AC (1d20+19; rolled 10).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok has 47 hp remaining (61 hp - 14 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 47/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 26 AC (1d20+15; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 7 hp when bloodied (stance).
        Boundless Endurance has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 29/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 29 AC (1d20+19; rolled 19).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok has 35 hp remaining (47 hp - 12 damage).
    Ragnarok's turn:
      HP: 35/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (35 hp -> 42 hp; 0 hp wasted).
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 7 hp when bloodied (stance).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 26 AC (1d20+15; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 29/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 29 AC (1d20+19; rolled 12).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok has 33 hp remaining (42 hp - 9 damage).
    Ragnarok's turn:
      HP: 33/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (33 hp -> 40 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 32 vs. 26 AC (1d20+13; rolled 19).
        Hits: 13 damage (1d10[brutal 2]+10; rolled 3).
        Soldier has 16 hp remaining (29 hp - 13 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 16/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 29 AC (1d20+17; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 40/94 (bloodied); Temp HP: 12; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Ragnarok heals 7 hp (40 hp -> 47 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 26 AC (1d20+15; rolled 12).
        Hits: 19 damage (1d10[brutal 2]+15; rolled 4).
        Soldier has -3 hp remaining (16 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 47 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 27 hp (47 hp -> 74 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 27 hp (74 hp -> 94 hp; 7 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
      +1 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 10 Ragnarok VS. Level 12 Soldier
  Roll initiative!
    Ragnarok rolls 11 initiative (1d20+10; rolled 1).
    Soldier rolls 31 initiative (1d20+12; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 29 AC (1d20+19; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 94/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 29; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 28 AC (1d20+13; rolled 9).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 17 vs. 28 AC (1d20+13; rolled 4).
        Misses.
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 36 vs. 30 AC (1d20+19; rolled 17).
        Hits: 18 damage (4d8+5; rolled 5, 4, 3, 1).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 8 hp (18 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 3 gets through (5 temp hp - 8 damage).
        Ragnarok has 91 hp remaining (94 hp - 3 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 91/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 28 AC (1d20+15; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 30 AC (1d20+21; rolled 10).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok has 81 hp remaining (91 hp - 10 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 14 vs. 28 AC (1d20+13; rolled 1).
          Misses.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 81/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 27 vs. 28 AC (1d20+13; rolled 14).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 30 AC (1d20+19; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 81/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 28 AC (1d20+15; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 30 AC (1d20+21; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 81/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 31 vs. 28 AC (1d20+15; rolled 16).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 2, 9).
        Soldier has 99 hp remaining (123 hp - 24 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 99/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 30 AC (1d20+21; rolled 12).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 71 hp remaining (81 hp - 10 damage).
    Ragnarok's turn:
      HP: 71/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 28 vs. 28 AC (1d20+13; rolled 15).
        Hits: 23 damage (2d10[brutal 2]+10; rolled 1, 7, 6).
        Soldier has 76 hp remaining (99 hp - 23 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 76/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 26; Action Points: 0
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 30 AC (1d20+19; rolled 17).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 65 hp remaining (71 hp - 6 damage).
    Ragnarok's turn:
      HP: 65/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 26 AC (1d20+13; rolled 11).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        Opponent's -2 AC penalty expires.
    
  Round 8:
    Soldier's turn:
      HP: 76/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 30 AC (1d20+19; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 65/94; Temp HP: 5; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 28 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 76/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 30 AC (1d20+21; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 65/94; Temp HP: 5; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 28 AC (1d20+15; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 76/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 30 AC (1d20+21; rolled 14).
        Hits: 9 damage (2d6+5; rolled 3, 1).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 61 hp remaining (65 hp - 4 damage).
    Ragnarok's turn:
      HP: 61/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 28 AC (1d20+15; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 76/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 30 AC (1d20+21; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 61/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 28 AC (1d20+15; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 76/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 30 AC (1d20+21; rolled 11).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok has 49 hp remaining (61 hp - 12 damage).
    Ragnarok's turn:
      HP: 49/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 28 AC (1d20+13; rolled 9).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 76/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 30 AC (1d20+19; rolled 19).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 45 hp remaining (49 hp - 4 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 45/94 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 28 AC (1d20+15; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (9 remaining).
        Ragnarok heals 27 hp (45 hp -> 72 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 76/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 33 AC (1d20+21; rolled 17).
        Hits: 11 damage (2d6+5; rolled 1, 5).
        Ragnarok has 61 hp remaining (72 hp - 11 damage).
    Ragnarok's turn:
      HP: 61/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 33; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +2 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 28 AC (1d20+15; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 76/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 40 vs. 30 AC (1d20+21; rolled 19).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok has 50 hp remaining (61 hp - 11 damage).
    Ragnarok's turn:
      HP: 50/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 30 vs. 28 AC (1d20+13; rolled 17).
        Hits: 16 damage (1d10[brutal 2]+10; rolled 6).
        Soldier has 60 hp remaining (76 hp - 16 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 18 vs. 28 AC (1d20+13; rolled 5).
          Misses: Not expended.
        Ragnarok gains 12 temp hp (had 0; applied 12).
      End of turn: +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 60/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 30 AC (1d20+19; rolled 18).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok deflects 12 damage; 0 gets through (12 temp hp - 12 damage).
        Ragnarok has 50 hp remaining (50 hp - 0 damage).
    Ragnarok's turn:
      HP: 50/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 28 AC (1d20+13; rolled 1).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 60/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 30 AC (1d20+19; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 50/94; Temp HP: 5; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 28 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 60/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 30 AC (1d20+21; rolled 12).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 42 hp remaining (50 hp - 8 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 42/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 32 vs. 28 AC (1d20+15; rolled 17).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has 36 hp remaining (60 hp - 24 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 19:
    Soldier's turn:
      HP: 36/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 30 AC (1d20+21; rolled 10).
        Hits: 9 damage (2d6+5; rolled 3, 1).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 38 hp remaining (42 hp - 4 damage).
    Ragnarok's turn:
      HP: 38/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 23 vs. 28 AC (1d20+13; rolled 10).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 20:
    Soldier's turn:
      HP: 36/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 30 AC (1d20+19; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 38/94 (bloodied); Temp HP: 5; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 28 AC (1d20+15; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 21:
    Soldier's turn:
      HP: 36/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 30 AC (1d20+21; rolled 10).
        Hits: 10 damage (2d6+5; rolled 3, 2).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 33 hp remaining (38 hp - 5 damage).
    Ragnarok's turn:
      HP: 33/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 28 AC (1d20+13; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 22:
    Soldier's turn:
      HP: 36/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 30 AC (1d20+19; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 33/94 (bloodied); Temp HP: 5; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 28 AC (1d20+15; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 23:
    Soldier's turn:
      HP: 36/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 40 vs. 30 AC (1d20+21; rolled 19).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 23 hp remaining (33 hp - 10 damage).
    Ragnarok's turn:
      HP: 23/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 28 AC (1d20+15; rolled 12).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Defensive Resurgence (minor action, daily):
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 27 hp (23 hp -> 50 hp; 0 hp wasted).
        Ragnarok gains +1 defense bonus (until start of next turn).
        Defensive Resurgence has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 24:
    Soldier's turn:
      HP: 36/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 31 AC (1d20+21; rolled 11).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok has 37 hp remaining (50 hp - 13 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 37/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +1 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 30 vs. 28 AC (1d20+13; rolled 17).
        Hits: 17 damage (1d10[brutal 2]+10; rolled 7).
        Soldier has 19 hp remaining (36 hp - 17 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      End of turn: +1 defense bonus expires.
    
  Round 25:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 30 AC (1d20+19; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 37/94 (bloodied); Temp HP: 12; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 28 AC (1d20+15; rolled 12).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 26:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 30 AC (1d20+21; rolled 16).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok deflects 12 damage; 1 gets through (12 temp hp - 13 damage).
        Ragnarok has 36 hp remaining (37 hp - 1 damage).
    Ragnarok's turn:
      HP: 36/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 28 AC (1d20+15; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 27:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 41 vs. 30 AC (1d20+21; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 19 hp remaining (36 hp - 17 damage).
    Ragnarok's turn:
      HP: 19/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 28 AC (1d20+15; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 28:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 30 AC (1d20+21; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 19/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 28 AC (1d20+13; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 29:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 30 AC (1d20+19; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 19/94 (bloodied); Temp HP: 5; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 28 AC (1d20+15; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 30:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 30 AC (1d20+21; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 19/94 (bloodied); Temp HP: 5; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 28 AC (1d20+15; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 31:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 30 AC (1d20+21; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 19/94 (bloodied); Temp HP: 5; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 28 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 32:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 30 AC (1d20+21; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 19/94 (bloodied); Temp HP: 5; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 28 AC (1d20+15; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 33:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 30 AC (1d20+21; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 19/94 (bloodied); Temp HP: 5; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 28 AC (1d20+15; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 34:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 30 AC (1d20+21; rolled 11).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok deflects 5 damage; 3 gets through (5 temp hp - 8 damage).
        Ragnarok has 16 hp remaining (19 hp - 3 damage).
    Ragnarok's turn:
      HP: 16/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 28 AC (1d20+13; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 35:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 39 vs. 30 AC (1d20+19; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 4 hp remaining (16 hp - 12 damage).
    Ragnarok's turn:
      HP: 4/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 28 AC (1d20+15; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 36:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 30 AC (1d20+21; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 4/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 28 AC (1d20+13; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 37:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 39 vs. 30 AC (1d20+19; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has -8 hp remaining (4 hp - 12 damage).
    Ragnarok's turn:
      HP: -8/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 10 (1d20; rolled 10).
        Passes.
      End of turn: +1 defense bonus expires.
    
  Round 38:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 29 AC (1d20+19; rolled 19).
        Hits: 10 damage (2d6+5; rolled 4, 1).
        Ragnarok has -18 hp remaining (-8 hp - 10 damage).
    Ragnarok's turn:
      HP: -18/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 29; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    
  Round 39:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 29 AC (1d20+19; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: -18/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 29; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 14 (1d20; rolled 14).
        Passes.
    
  Round 40:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 29 AC (1d20+19; rolled 17).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok has -31 hp remaining (-18 hp - 13 damage).
    Ragnarok's turn:
      HP: -31/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 29; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 2 failures remaining before death.
    
  Round 41:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 29 AC (1d20+19; rolled 18).
        Hits: 9 damage (2d6+5; rolled 3, 1).
        Ragnarok has -40 hp remaining (-31 hp - 9 damage).
    Ragnarok's turn:
      HP: -40/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 29; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 6 (1d20; rolled 6).
        Fails. 1 failures remaining before death.
    
  Round 42:
    Soldier's turn:
      HP: 19/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 29 AC (1d20+19; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: -40/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 29; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 9 (1d20; rolled 9).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 3 fight(s) survived (0.0% chance):]
Code:
FIGHT #1: Level 10 Ragnarok VS. Level 13 Soldier
  Roll initiative!
    Ragnarok rolls 21 initiative (1d20+10; rolled 11).
    Soldier rolls 31 initiative (1d20+12; rolled 19).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 30 vs. 28 AC (1d20+20; rolled 10).
        Hits: 30 damage (4d8+6; rolled 7, 7, 5, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 20 hp (30 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 74 hp remaining (94 hp - 20 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 74/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 28; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 29 vs. 29 AC (1d20+13; rolled 16).
        Hits: 26 damage (2d10[brutal 2]+10; rolled 1, 8, 8).
        Soldier has 105 hp remaining (131 hp - 26 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 29 AC (1d20+17; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
    
  Round 2:
    Soldier's turn:
      HP: 105/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
          Soldier has 100 hp remaining (105 hp - 5 damage).
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 29 AC (1d20+22; rolled 12).
        Hits: 13 damage (2d8+6; rolled 3, 4).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 66 hp remaining (74 hp - 8 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 23 vs. 29 AC (1d20+15; rolled 8).
          Misses.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 66/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Combat Advantage (until end of this turn).
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 17 vs. 29 AC (1d20+15; rolled 2).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        Combat Advantage expires.
        +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 100/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 6 damage (1d10[brutal 2]; rolled 2, 6).
          Soldier has 94 hp remaining (100 hp - 6 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 29 AC (1d20+20; rolled 9).
        Hits: 15 damage (2d8+6; rolled 3, 6).
        Ragnarok has 51 hp remaining (66 hp - 15 damage).
    Ragnarok's turn:
      HP: 51/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 29 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 94/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
          Soldier has 90 hp remaining (94 hp - 4 damage).
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 42 vs. 29 AC (1d20+22; rolled 20).
        Crits: 22 damage (2d8[max]+6; rolled max).
        Ragnarok has 29 hp remaining (51 hp - 22 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 29/94 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily):
        Attacks Soldier with 20 vs. 29 AC (1d20+13; rolled 7).
        Misses: 13 damage (half of 2d10[brutal 2]+15; rolled 4, 7).
        Soldier has 77 hp remaining (90 hp - 13 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 27 hp (29 hp -> 56 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 77/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
          Soldier has 70 hp remaining (77 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 32 AC (1d20+20; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 56/94; Temp HP: 5; Surges: 13; Surge Value: 27
      AC: 32; Action Points: 0
      Start of turn: +2 defense bonus expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 33 vs. 29 AC (1d20+13; rolled 20).
        Crits: 52 damage (2d10[brutal 2, max]+10 + 2d12; rolled max + 11, 11).
        Soldier has 18 hp remaining (70 hp - 52 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 32 vs. 29 AC (1d20+13; rolled 19).
          Hits: 25 damage (3d10[brutal 2]+10; rolled 3, 2, 2, 9, 3).
          Soldier has -7 hp remaining (18 hp - 25 damage).
          Ragnarok gains 0 temp hp (had 5; applied 5).
          Jackal Strike has been expended.
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 56 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 27 hp (56 hp -> 83 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Rain of steel expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 10 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 18 initiative (1d20+10; rolled 8).
    Soldier rolls 26 initiative (1d20+11; rolled 15).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 25 vs. 28 AC (1d20+17; rolled 8).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 83/94; Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 28; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 31 vs. 26 AC (1d20+13; rolled 18).
        Hits: 18 damage (2d10[brutal 2]+10; rolled 2, 4, 4).
        Soldier has 88 hp remaining (106 hp - 18 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 88/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 29 AC (1d20+17; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 83/94; Temp HP: 5; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 19 vs. 26 AC (1d20+15; rolled 4).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        Combat Advantage expires.
        +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 88/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 29 AC (1d20+17; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 83/94; Temp HP: 5; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 21 vs. 26 AC (1d20+13; rolled 8).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 88/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 29 AC (1d20+17; rolled 17).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 76 hp remaining (83 hp - 7 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 20 vs. 26 AC (1d20+13; rolled 7).
          Misses.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 76/94; Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 31 vs. 26 AC (1d20+13; rolled 18).
        Hits: 13 damage (1d10[brutal 2]+10; rolled 3).
        Soldier has 75 hp remaining (88 hp - 13 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 75/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 29 AC (1d20+17; rolled 16).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok deflects 12 damage; 0 gets through (12 temp hp - 12 damage).
        Ragnarok has 76 hp remaining (76 hp - 0 damage).
    Ragnarok's turn:
      HP: 76/94; Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 26 AC (1d20+13; rolled 11).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 75/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 29 AC (1d20+17; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 76/94; Temp HP: 5; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 26 AC (1d20+15; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 75/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 29 AC (1d20+19; rolled 17).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 68 hp remaining (76 hp - 8 damage).
    Ragnarok's turn:
      HP: 68/94; Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 32 vs. 26 AC (1d20+13; rolled 19).
        Hits: 15 damage (1d10[brutal 2]+10; rolled 5).
        Soldier has 60 hp remaining (75 hp - 15 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 60/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 29 AC (1d20+17; rolled 14).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok deflects 12 damage; 0 gets through (12 temp hp - 12 damage).
        Ragnarok has 68 hp remaining (68 hp - 0 damage).
    Ragnarok's turn:
      HP: 68/94; Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 26 AC (1d20+15; rolled 14).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
        Soldier has 35 hp remaining (60 hp - 25 damage).
        Soldier has been bloodied.
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 35/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 29 AC (1d20+19; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 68/94; Temp HP: 5; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 35 vs. 26 AC (1d20+15; rolled 20).
        Crits: 33 damage (1d10[brutal 2, max]+15 + 2d12; rolled max + 3, 5).
        Soldier has 2 hp remaining (35 hp - 33 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 2/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 29 AC (1d20+19; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 68/94; Temp HP: 5; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 26 AC (1d20+15; rolled 12).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has -16 hp remaining (2 hp - 18 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 68 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 27 hp (68 hp -> 94 hp; 1 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Griffons Wrath recharges.
      Strikebacks Power recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 10 Ragnarok VS. Level 12 Soldier
  Roll initiative!
    Ragnarok rolls 14 initiative (1d20+10; rolled 4).
    Soldier rolls 22 initiative (1d20+12; rolled 10).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 29 AC (1d20+19; rolled 13).
        Hits: 14 damage (2d6+5; rolled 4, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 4 hp (14 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 90 hp remaining (94 hp - 4 damage).
    Ragnarok's turn:
      HP: 90/94; Temp HP: 0; Surges: 11; Surge Value: 27
      AC: 29; Action Points: 1
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 28 AC (1d20+15; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 28 AC (1d20+15; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
    
  Round 2:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 30 AC (1d20+21; rolled 12).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok has 74 hp remaining (90 hp - 16 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 26 vs. 28 AC (1d20+13; rolled 13).
          Misses.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 74/94; Temp HP: 0; Surges: 11; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 33 vs. 28 AC (1d20+13; rolled 20).
        Crits: 40 damage (2d10[brutal 2, max]+10 + 2d12; rolled max + 2, 8).
        Soldier has 83 hp remaining (123 hp - 40 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 83/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 38 vs. 30 AC (1d20+19; rolled 19).
        Hits: 24 damage (4d8+5; rolled 8, 5, 3, 3).
        Ragnarok deflects 5 damage; 19 gets through (5 temp hp - 24 damage).
        Ragnarok has 55 hp remaining (74 hp - 19 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 55/94; Temp HP: 0; Surges: 11; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 19 vs. 28 AC (1d20+15; rolled 4).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        Combat Advantage expires.
        +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 83/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 30 AC (1d20+19; rolled 17).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok has 40 hp remaining (55 hp - 15 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 40/94 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 27 hp (40 hp -> 67 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 31 vs. 28 AC (1d20+13; rolled 18).
        Hits: 14 damage (1d10[brutal 2]+10; rolled 1, 4).
        Soldier has 69 hp remaining (83 hp - 14 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 69/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 33 AC (1d20+19; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 67/94; Temp HP: 12; Surges: 10; Surge Value: 27
      AC: 33; Action Points: 0
      Start of turn: +2 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 28 AC (1d20+15; rolled 13).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has 45 hp remaining (69 hp - 24 damage).
        Soldier has been bloodied.
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 45/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 30 AC (1d20+21; rolled 9).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok deflects 12 damage; 1 gets through (12 temp hp - 13 damage).
        Ragnarok has 66 hp remaining (67 hp - 1 damage).
    Ragnarok's turn:
      HP: 66/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 28 AC (1d20+15; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 45/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 30 AC (1d20+21; rolled 12).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok has 50 hp remaining (66 hp - 16 damage).
    Ragnarok's turn:
      HP: 50/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 31 vs. 28 AC (1d20+13; rolled 18).
        Hits: 28 damage (2d10[brutal 2]+15; rolled 8, 5).
        Soldier has 17 hp remaining (45 hp - 28 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 17/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 30 AC (1d20+19; rolled 14).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 44 hp remaining (50 hp - 6 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 44/94 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 7 hp when bloodied (stance).
        Boundless Endurance has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 28 AC (1d20+13; rolled 2).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 17/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 30 AC (1d20+19; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 44/94 (bloodied); Temp HP: 5; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Ragnarok heals 7 hp (44 hp -> 51 hp; 0 hp wasted).
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 7 hp when bloodied (stance).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 28 AC (1d20+15; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 17/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 30 AC (1d20+21; rolled 16).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 45 hp remaining (51 hp - 6 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 45/94 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (45 hp -> 52 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 28 AC (1d20+15; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 17/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 30 AC (1d20+21; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 52/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 31 vs. 28 AC (1d20+15; rolled 16).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 1, 9).
        Soldier has -7 hp remaining (17 hp - 24 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 52 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 27 hp (52 hp -> 79 hp; 0 hp wasted).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 27 hp (79 hp -> 94 hp; 12 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
      +1 defense bonus expires.
  
FIGHT #4: Level 10 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+10; rolled 10).
    Soldier rolls 19 initiative (1d20+11; rolled 8).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 94/94; Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 29; Action Points: 0
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 28 vs. 26 AC (1d20+13; rolled 15).
        Hits: 14 damage (1d10[brutal 2]+10; rolled 4).
        Soldier has 92 hp remaining (106 hp - 14 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
    Soldier's turn:
      HP: 92/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 30 AC (1d20+17; rolled 11).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 94/94; Temp HP: 12; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 21 vs. 26 AC (1d20+13; rolled 8).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 92/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 37 vs. 30 AC (1d20+17; rolled 20).
        Crits: 37 damage (4d8[max]+5; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 27 hp (37 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 12 damage; 15 gets through (12 temp hp - 27 damage).
        Ragnarok has 79 hp remaining (94 hp - 15 damage).
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 79/94; Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 26 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 92/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 30 AC (1d20+19; rolled 12).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok has 63 hp remaining (79 hp - 16 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 28 vs. 26 AC (1d20+13; rolled 15).
          Hits: 15 damage (1d10[brutal 2]+10; rolled 1, 5).
          Soldier has 77 hp remaining (92 hp - 15 damage).
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Strikebacks Power has been expended.
    
  Round 4:
    Ragnarok's turn:
      HP: 63/94; Temp HP: 5; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 20 vs. 26 AC (1d20+13; rolled 7).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 77/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 30 AC (1d20+17; rolled 19).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 56 hp remaining (63 hp - 7 damage).
    
  Round 5:
    Ragnarok's turn:
      HP: 56/94; Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 15 vs. 26 AC (1d20+13; rolled 2).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 77/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 30 AC (1d20+17; rolled 18).
        Hits: 11 damage (2d6+5; rolled 1, 5).
        Ragnarok has 45 hp remaining (56 hp - 11 damage).
        Ragnarok has been bloodied.
    
  Round 6:
    Ragnarok's turn:
      HP: 45/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 26 AC (1d20+15; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (7 remaining).
        Ragnarok heals 27 hp (45 hp -> 72 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 77/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 33 AC (1d20+19; rolled 17).
        Hits: 13 damage (2d6+5; rolled 4, 4).
        Ragnarok has 59 hp remaining (72 hp - 13 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 59/94; Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 33; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +2 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 26 AC (1d20+15; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    Soldier's turn:
      HP: 77/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 30 AC (1d20+19; rolled 12).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok has 48 hp remaining (59 hp - 11 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 48/94; Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 26 AC (1d20+15; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 77/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 30 AC (1d20+19; rolled 16).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok has 34 hp remaining (48 hp - 14 damage).
        Ragnarok has been bloodied.
    
  Round 9:
    Ragnarok's turn:
      HP: 34/94 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 26 AC (1d20+13; rolled 2).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 77/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 30 AC (1d20+17; rolled 17).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 26 hp remaining (34 hp - 8 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 26/94 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 35 vs. 26 AC (1d20+15; rolled 20).
        Crits: 38 damage (1d10[brutal 2, max]+15 + 2d12; rolled max + 11, 2).
        Soldier has 39 hp remaining (77 hp - 38 damage).
        Soldier has been bloodied.
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 39/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 30 AC (1d20+19; rolled 19).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 17 hp remaining (26 hp - 9 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: 17/94 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 26 AC (1d20+15; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Defensive Resurgence (minor action, daily):
        Ragnarok spends a healing surge (6 remaining).
        Ragnarok heals 27 hp (17 hp -> 44 hp; 0 hp wasted).
        Ragnarok gains +1 defense bonus (until start of next turn).
        Defensive Resurgence has been expended.
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 39/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 31 AC (1d20+19; rolled 18).
        Hits: 8 damage (2d6+5; rolled 1, 2).
        Ragnarok has 36 hp remaining (44 hp - 8 damage).
    
  Round 12:
    Ragnarok's turn:
      HP: 36/94 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +1 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 26 AC (1d20+15; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 39/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 30 AC (1d20+19; rolled 15).
        Hits: 14 damage (2d6+5; rolled 5, 4).
        Ragnarok has 22 hp remaining (36 hp - 14 damage).
    
  Round 13:
    Ragnarok's turn:
      HP: 22/94 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 33 vs. 26 AC (1d20+13; rolled 20).
        Crits: 38 damage (1d10[brutal 2, max]+10 + 2d12; rolled max + 7, 11).
        Soldier has 1 hp remaining (39 hp - 38 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 1/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 30 AC (1d20+17; rolled 13).
        Hits: 11 damage (2d6+5; rolled 3, 3).
        Ragnarok deflects 11 damage; 0 gets through (12 temp hp - 11 damage).
        Ragnarok has 22 hp remaining (22 hp - 0 damage).
    
  Round 14:
    Ragnarok's turn:
      HP: 22/94 (bloodied); Temp HP: 1; Surges: 6; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 26 AC (1d20+15; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 1/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 30 AC (1d20+19; rolled 12).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok deflects 1 damage; 14 gets through (1 temp hp - 15 damage).
        Ragnarok has 8 hp remaining (22 hp - 14 damage).
    
  Round 15:
    Ragnarok's turn:
      HP: 8/94 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 26 AC (1d20+15; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 1/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 30 AC (1d20+19; rolled 11).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok has -9 hp remaining (8 hp - 17 damage).
    
  Round 16:
    Ragnarok's turn:
      HP: -9/94 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 18 (1d20; rolled 18).
        Passes.
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 1/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 29 AC (1d20+17; rolled 9).
        Misses.
    
  Round 17:
    Ragnarok's turn:
      HP: -9/94 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 27
      AC: 29; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 5 (1d20; rolled 5).
        Fails. 2 failures remaining before death.
    Soldier's turn:
      HP: 1/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 29 AC (1d20+17; rolled 2).
        Misses.
    
  Round 18:
    Ragnarok's turn:
      HP: -9/94 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 27
      AC: 29; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
    Soldier's turn:
      HP: 1/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 29 AC (1d20+17; rolled 6).
        Misses.
    
  Round 19:
    Ragnarok's turn:
      HP: -9/94 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 27
      AC: 29; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 2 (1d20; rolled 2).
        Fails. 1 failures remaining before death.
    Soldier's turn:
      HP: 1/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 29 AC (1d20+17; rolled 9).
        Misses.
    
  Round 20:
    Ragnarok's turn:
      HP: -9/94 (bloodied); Temp HP: 0; Surges: 6; Surge Value: 27
      AC: 29; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 3 (1d20; rolled 3).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 4 fight(s) survived (0.1% chance):]
Code:
FIGHT #1: Level 10 Ragnarok VS. Level 13 Soldier
  Roll initiative!
    Ragnarok rolls 11 initiative (1d20+10; rolled 1).
    Soldier rolls 17 initiative (1d20+12; rolled 5).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 32 vs. 28 AC (1d20+20; rolled 12).
        Hits: 25 damage (4d8+6; rolled 7, 5, 3, 4).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 15 hp (25 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 79 hp remaining (94 hp - 15 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 79/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 28; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 18 vs. 29 AC (1d20+13; rolled 5).
        Misses.
        Distracting Spate has been expended.
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 29 vs. 29 AC (1d20+13; rolled 16).
        Hits: 22 damage (2d10[brutal 2]+10; rolled 8, 4).
        Soldier has 109 hp remaining (131 hp - 22 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 109/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 27; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 9 damage (1d10[brutal 2]; rolled 1, 1, 9).
          Soldier has 100 hp remaining (109 hp - 9 damage).
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 29 AC (1d20+20; rolled 11).
        Hits: 14 damage (2d8+6; rolled 3, 5).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 70 hp remaining (79 hp - 9 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 26 vs. 27 AC (1d20+13; rolled 13).
          Misses.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 70/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily):
        Attacks Soldier with 25 vs. 27 AC (1d20+13; rolled 12).
        Misses: 14 damage (half of 2d10[brutal 2]+15; rolled 5, 9).
        Soldier has 86 hp remaining (100 hp - 14 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        Opponent's -2 AC penalty expires.
    
  Round 3:
    Soldier's turn:
      HP: 86/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
          Soldier has 81 hp remaining (86 hp - 5 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 39 vs. 29 AC (1d20+20; rolled 19).
        Hits: 15 damage (2d8+6; rolled 7, 2).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 60 hp remaining (70 hp - 10 damage).
    Ragnarok's turn:
      HP: 60/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 29 AC (1d20+15; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 81/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 8 damage (1d10[brutal 2]; rolled 1, 8).
          Soldier has 73 hp remaining (81 hp - 8 damage).
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 29 AC (1d20+22; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 60/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 29 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 73/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
          Soldier has 63 hp remaining (73 hp - 10 damage).
          Soldier has been bloodied.
          Ragnarok uses Jackal Strike (free action, daily):
            Attacks Soldier with 17 vs. 29 AC (1d20+13; rolled 4).
            Misses: Not expended.
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 29 AC (1d20+22; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 60/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 23 vs. 29 AC (1d20+13; rolled 10).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 63/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
          Soldier has 59 hp remaining (63 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 29 AC (1d20+20; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 60/94; Temp HP: 5; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 30 vs. 29 AC (1d20+13; rolled 17).
        Hits: 22 damage (2d10[brutal 2]+15; rolled 4, 2, 3).
        Soldier has 37 hp remaining (59 hp - 22 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Crushing Blow has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 37/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
          Soldier has 28 hp remaining (37 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 29 AC (1d20+20; rolled 17).
        Hits: 16 damage (2d8+6; rolled 2, 8).
        Ragnarok deflects 5 damage; 11 gets through (5 temp hp - 16 damage).
        Ragnarok has 49 hp remaining (60 hp - 11 damage).
    Ragnarok's turn:
      HP: 49/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 29 AC (1d20+15; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 28/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
          Soldier has 22 hp remaining (28 hp - 6 damage).
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 29 AC (1d20+22; rolled 10).
        Hits: 15 damage (2d8+6; rolled 7, 2).
        Ragnarok has 34 hp remaining (49 hp - 15 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 34/94 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 29 AC (1d20+15; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 27 hp (34 hp -> 61 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 22/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
          Soldier has 18 hp remaining (22 hp - 4 damage).
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 32 AC (1d20+22; rolled 16).
        Hits: 16 damage (2d8+6; rolled 3, 7).
        Ragnarok has 45 hp remaining (61 hp - 16 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 45/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 32; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +2 defense bonus expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 29 AC (1d20+15; rolled 12).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 7 hp when bloodied (stance).
        Rain of Steel expires.
        Boundless Endurance has been expended.
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 18/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 40 vs. 29 AC (1d20+22; rolled 18).
        Hits: 20 damage (2d8+6; rolled 6, 8).
        Ragnarok has 25 hp remaining (45 hp - 20 damage).
    Ragnarok's turn:
      HP: 25/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (25 hp -> 32 hp; 0 hp wasted).
      Conditions:
        +1 defense bonus (until end of this turn).
        regen 7 hp when bloodied (stance).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 29 AC (1d20+15; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 18/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 29 AC (1d20+22; rolled 8).
        Hits: 15 damage (2d8+6; rolled 2, 7).
        Ragnarok has 17 hp remaining (32 hp - 15 damage).
    Ragnarok's turn:
      HP: 17/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (17 hp -> 24 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 29 AC (1d20+15; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 18/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 29 AC (1d20+22; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 24/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (24 hp -> 31 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 35 vs. 29 AC (1d20+15; rolled 20).
        Crits: 43 damage (1d10[brutal 2, max]+15 + 2d12; rolled max + 10, 8).
        Soldier has -25 hp remaining (18 hp - 43 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 31 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 27 hp (31 hp -> 58 hp; 0 hp wasted).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 27 hp (58 hp -> 85 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
  
FIGHT #2: Level 10 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 24 initiative (1d20+10; rolled 14).
    Soldier rolls 31 initiative (1d20+11; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 37 vs. 28 AC (1d20+17; rolled 20).
        Crits: 37 damage (4d8[max]+5; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 27 hp (37 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 58 hp remaining (85 hp - 27 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 58/94; Temp HP: 0; Surges: 11; Surge Value: 27
      AC: 28; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 26 vs. 26 AC (1d20+13; rolled 13).
        Hits: 26 damage (2d10[brutal 2]+15; rolled 4, 1, 7).
        Soldier has 80 hp remaining (106 hp - 26 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 80/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 29 AC (1d20+17; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 58/94; Temp HP: 5; Surges: 11; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 23 vs. 26 AC (1d20+13; rolled 10).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 80/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 29 AC (1d20+17; rolled 16).
        Hits: 11 damage (2d6+5; rolled 1, 5).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 52 hp remaining (58 hp - 6 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 31 vs. 26 AC (1d20+13; rolled 18).
          Hits: 16 damage (1d10[brutal 2]+10; rolled 6).
          Soldier has 64 hp remaining (80 hp - 16 damage).
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 52/94; Temp HP: 5; Surges: 11; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 33 vs. 26 AC (1d20+13; rolled 20).
        Crits: 49 damage (2d10[brutal 2, max]+10 + 2d12; rolled max + 10, 9).
        Soldier has 15 hp remaining (64 hp - 49 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 16 vs. 26 AC (1d20+13; rolled 3).
          Misses: Not expended.
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 15/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 29 AC (1d20+17; rolled 18).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 46 hp remaining (52 hp - 6 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 46/94 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (10 remaining).
        Ragnarok heals 27 hp (46 hp -> 73 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 32 vs. 26 AC (1d20+17; rolled 15).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
        Soldier has -10 hp remaining (15 hp - 25 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn:
        Combat Advantage expires.
        +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 73 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 27 hp (73 hp -> 94 hp; 6 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Conditions expire:
      +1 defense bonus expires.
      +2 defense bonus expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 10 Ragnarok VS. Level 12 Soldier
  Roll initiative!
    Ragnarok rolls 15 initiative (1d20+10; rolled 5).
    Soldier rolls 26 initiative (1d20+12; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 29 AC (1d20+19; rolled 14).
        Hits: 17 damage (2d6+5; rolled 6, 6).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 7 hp (17 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 87 hp remaining (94 hp - 7 damage).
    Ragnarok's turn:
      HP: 87/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 27 vs. 28 AC (1d20+13; rolled 14).
        Misses.
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 28 AC (1d20+15; rolled 11).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 35 vs. 30 AC (1d20+21; rolled 14).
        Hits: 28 damage (4d8+5; rolled 7, 5, 4, 7).
        Ragnarok has 59 hp remaining (87 hp - 28 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 19 vs. 28 AC (1d20+13; rolled 6).
          Misses.
          Strikebacks Power has been expended.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 59/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 28 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 30 AC (1d20+21; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 59/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 24 vs. 28 AC (1d20+13; rolled 11).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 30 AC (1d20+19; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 59/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 20 vs. 28 AC (1d20+13; rolled 7).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 39 vs. 30 AC (1d20+19; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 42 hp remaining (59 hp - 17 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 42/94 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (8 remaining).
        Ragnarok heals 27 hp (42 hp -> 69 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 28 AC (1d20+15; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 33 AC (1d20+21; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 69/94; Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 33; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +2 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 28 AC (1d20+15; rolled 14).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
        Soldier has 100 hp remaining (123 hp - 23 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 100/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 30 AC (1d20+21; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 69/94; Temp HP: 5; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 28 AC (1d20+15; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 100/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 30 AC (1d20+21; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 69/94; Temp HP: 5; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 28 AC (1d20+15; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 100/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 30 AC (1d20+21; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 69/94; Temp HP: 5; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 28 AC (1d20+15; rolled 13).
        Hits: 19 damage (1d10[brutal 2]+15; rolled 4).
        Soldier has 81 hp remaining (100 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 81/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 39 vs. 30 AC (1d20+21; rolled 18).
        Hits: 13 damage (2d6+5; rolled 3, 5).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 61 hp remaining (69 hp - 8 damage).
    Ragnarok's turn:
      HP: 61/94; Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 28 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 81/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 30 AC (1d20+21; rolled 9).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok has 46 hp remaining (61 hp - 15 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 46/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 28 AC (1d20+15; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 81/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 30 AC (1d20+21; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 46/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 28 AC (1d20+15; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 81/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 41 vs. 30 AC (1d20+21; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok has 29 hp remaining (46 hp - 17 damage).
    Ragnarok's turn:
      HP: 29/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 28 AC (1d20+15; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 81/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 30 AC (1d20+21; rolled 11).
        Hits: 9 damage (2d6+5; rolled 3, 1).
        Ragnarok has 20 hp remaining (29 hp - 9 damage).
    Ragnarok's turn:
      HP: 20/94 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 32 vs. 28 AC (1d20+15; rolled 17).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has 60 hp remaining (81 hp - 21 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 25 vs. 28 AC (1d20+13; rolled 12).
          Misses: Not expended.
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Defensive Resurgence (minor action, daily):
        Ragnarok spends a healing surge (7 remaining).
        Ragnarok heals 27 hp (20 hp -> 47 hp; 0 hp wasted).
        Ragnarok gains +1 defense bonus (until start of next turn).
        Defensive Resurgence has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 60/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 31 AC (1d20+21; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 47/94 (bloodied); Temp HP: 5; Surges: 7; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +1 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 28 AC (1d20+15; rolled 14).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
        Soldier has 37 hp remaining (60 hp - 23 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 37/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 30 AC (1d20+21; rolled 10).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 39 hp remaining (47 hp - 8 damage).
    Ragnarok's turn:
      HP: 39/94 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 33 vs. 28 AC (1d20+15; rolled 18).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
        Soldier has 12 hp remaining (37 hp - 25 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 12/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 30 AC (1d20+21; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 39/94 (bloodied); Temp HP: 5; Surges: 7; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 28 AC (1d20+15; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 12/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 30 AC (1d20+21; rolled 9).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 34 hp remaining (39 hp - 5 damage).
    Ragnarok's turn:
      HP: 34/94 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 16 vs. 28 AC (1d20+13; rolled 3).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    
  Round 19:
    Soldier's turn:
      HP: 12/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 30 AC (1d20+19; rolled 13).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 30 hp remaining (34 hp - 4 damage).
    Ragnarok's turn:
      HP: 30/94 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 28 AC (1d20+13; rolled 6).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 20:
    Soldier's turn:
      HP: 12/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 30 AC (1d20+19; rolled 18).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 21 hp remaining (30 hp - 9 damage).
    Ragnarok's turn:
      HP: 21/94 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 28 AC (1d20+15; rolled 12).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 21:
    Soldier's turn:
      HP: 12/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 30 AC (1d20+21; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 21/94 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 28 AC (1d20+15; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 22:
    Soldier's turn:
      HP: 12/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 30 AC (1d20+21; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 21/94 (bloodied); Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 28 vs. 28 AC (1d20+13; rolled 15).
        Hits: 17 damage (1d10[brutal 2]+10; rolled 7).
        Soldier has -5 hp remaining (12 hp - 17 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 21 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (6 remaining).
      Ragnarok heals 27 hp (21 hp -> 48 hp; 0 hp wasted).
      Ragnarok spends a healing surge (5 remaining).
      Ragnarok heals 27 hp (48 hp -> 75 hp; 0 hp wasted).
      Ragnarok spends a healing surge (4 remaining).
      Ragnarok heals 27 hp (75 hp -> 94 hp; 8 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
  
FIGHT #4: Level 10 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 27 initiative (1d20+10; rolled 17).
    Soldier rolls 28 initiative (1d20+11; rolled 17).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 23 vs. 29 AC (1d20+17; rolled 6).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 94/94; Temp HP: 0; Surges: 4; Surge Value: 27
      AC: 29; Action Points: 0
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 26 AC (1d20+13; rolled 1).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 30 AC (1d20+17; rolled 17).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 5 hp (15 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 0 gets through (5 temp hp - 5 damage).
        Ragnarok has 94 hp remaining (94 hp - 0 damage).
    Ragnarok's turn:
      HP: 94/94; Temp HP: 0; Surges: 4; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 24 vs. 26 AC (1d20+13; rolled 11).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 30 AC (1d20+17; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 94/94; Temp HP: 0; Surges: 4; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 29 vs. 26 AC (1d20+13; rolled 16).
        Hits: 14 damage (1d10[brutal 2]+10; rolled 1, 4).
        Soldier has 92 hp remaining (106 hp - 14 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 92/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 30 AC (1d20+17; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 94/94; Temp HP: 12; Surges: 4; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 26 AC (1d20+15; rolled 11).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has 71 hp remaining (92 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 12; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 71/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 39 vs. 30 AC (1d20+19; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 12 damage; 5 gets through (12 temp hp - 17 damage).
        Ragnarok has 89 hp remaining (94 hp - 5 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 32 vs. 26 AC (1d20+13; rolled 19).
          Hits: 15 damage (1d10[brutal 2]+10; rolled 5).
          Soldier has 56 hp remaining (71 hp - 15 damage).
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 89/94; Temp HP: 5; Surges: 4; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 23 vs. 26 AC (1d20+13; rolled 10).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 56/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 30 AC (1d20+17; rolled 17).
        Hits: 8 damage (2d6+5; rolled 2, 1).
        Ragnarok deflects 5 damage; 3 gets through (5 temp hp - 8 damage).
        Ragnarok has 86 hp remaining (89 hp - 3 damage).
    Ragnarok's turn:
      HP: 86/94; Temp HP: 0; Surges: 4; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 26 AC (1d20+15; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 56/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 30 AC (1d20+19; rolled 11).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok has 77 hp remaining (86 hp - 9 damage).
    Ragnarok's turn:
      HP: 77/94; Temp HP: 0; Surges: 4; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 21 vs. 26 AC (1d20+13; rolled 8).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 56/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 30 AC (1d20+17; rolled 18).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok has 64 hp remaining (77 hp - 13 damage).
    Ragnarok's turn:
      HP: 64/94; Temp HP: 0; Surges: 4; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 26 AC (1d20+13; rolled 8).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 56/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 30 AC (1d20+17; rolled 19).
        Hits: 9 damage (2d6+5; rolled 1, 3).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 60 hp remaining (64 hp - 4 damage).
    Ragnarok's turn:
      HP: 60/94; Temp HP: 0; Surges: 4; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 34 vs. 26 AC (1d20+15; rolled 19).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 5).
        Soldier has 36 hp remaining (56 hp - 20 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 18 vs. 26 AC (1d20+13; rolled 5).
          Misses: Not expended.
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 36/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 30 AC (1d20+19; rolled 15).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 54 hp remaining (60 hp - 6 damage).
    Ragnarok's turn:
      HP: 54/94; Temp HP: 0; Surges: 4; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 15 vs. 26 AC (1d20+13; rolled 2).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 36/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 30 AC (1d20+17; rolled 15).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 49 hp remaining (54 hp - 5 damage).
    Ragnarok's turn:
      HP: 49/94; Temp HP: 0; Surges: 4; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 26 AC (1d20+15; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 36/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 30 AC (1d20+19; rolled 12).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok has 37 hp remaining (49 hp - 12 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 37/94 (bloodied); Temp HP: 0; Surges: 4; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 14 vs. 26 AC (1d20+13; rolled 1).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (3 remaining).
        Ragnarok heals 27 hp (37 hp -> 64 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 36/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 33 AC (1d20+17; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 64/94; Temp HP: 5; Surges: 3; Surge Value: 27
      AC: 33; Action Points: 0
      Start of turn: +2 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 34 vs. 26 AC (1d20+15; rolled 19).
        Hits: 19 damage (1d10[brutal 2]+15; rolled 4).
        Soldier has 17 hp remaining (36 hp - 19 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 17/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 30 AC (1d20+19; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 64/94; Temp HP: 5; Surges: 3; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 26 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 17/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 30 AC (1d20+19; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 64/94; Temp HP: 5; Surges: 3; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 26 AC (1d20+15; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 17/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 30 AC (1d20+19; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 64/94; Temp HP: 5; Surges: 3; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 26 AC (1d20+15; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 17/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 30 AC (1d20+19; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 64/94; Temp HP: 5; Surges: 3; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 26 AC (1d20+15; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 18:
    Soldier's turn:
      HP: 17/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 30 AC (1d20+19; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 64/94; Temp HP: 5; Surges: 3; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 26 AC (1d20+15; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 19:
    Soldier's turn:
      HP: 17/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 30 AC (1d20+19; rolled 17).
        Hits: 11 damage (2d6+5; rolled 1, 5).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 58 hp remaining (64 hp - 6 damage).
    Ragnarok's turn:
      HP: 58/94; Temp HP: 0; Surges: 3; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 31 vs. 26 AC (1d20+15; rolled 16).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
        Soldier has -8 hp remaining (17 hp - 25 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 58 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (2 remaining).
      Ragnarok heals 27 hp (58 hp -> 85 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +4.
  
FIGHT #5: Level 10 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+10; rolled 10).
    Soldier rolls 16 initiative (1d20+11; rolled 5).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 85/94; Temp HP: 0; Surges: 2; Surge Value: 27
      AC: 30; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 25 vs. 27 AC (1d20+13; rolled 12).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 17 vs. 27 AC (1d20+13; rolled 4).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 38 vs. 31 AC (1d20+18; rolled 20).
        Crits: 37 damage (4d8[max]+5; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 27 hp (37 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 22 gets through (5 temp hp - 27 damage).
        Ragnarok has 63 hp remaining (85 hp - 22 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 63/94; Temp HP: 0; Surges: 2; Surge Value: 27
      AC: 31; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 25 vs. 27 AC (1d20+13; rolled 12).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 31 AC (1d20+18; rolled 1).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 63/94; Temp HP: 0; Surges: 2; Surge Value: 27
      AC: 31; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 32 vs. 27 AC (1d20+15; rolled 17).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 2, 3).
        Soldier has 96 hp remaining (114 hp - 18 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 96/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 39 vs. 31 AC (1d20+20; rolled 19).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 55 hp remaining (63 hp - 8 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 23 vs. 27 AC (1d20+13; rolled 10).
          Misses.
          Strikebacks Power has been expended.
    
  Round 4:
    Ragnarok's turn:
      HP: 55/94; Temp HP: 0; Surges: 2; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 27 AC (1d20+13; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 96/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 31 AC (1d20+18; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 5 damage; 12 gets through (5 temp hp - 17 damage).
        Ragnarok has 43 hp remaining (55 hp - 12 damage).
        Ragnarok has been bloodied.
    
  Round 5:
    Ragnarok's turn:
      HP: 43/94 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 27
      AC: 31; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 27 AC (1d20+15; rolled 15).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
        Soldier has 73 hp remaining (96 hp - 23 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (1 remaining).
        Ragnarok heals 27 hp (43 hp -> 70 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 73/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 34 AC (1d20+20; rolled 2).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 70/94; Temp HP: 5; Surges: 1; Surge Value: 27
      AC: 34; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +2 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 27 AC (1d20+15; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    Soldier's turn:
      HP: 73/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 31 AC (1d20+20; rolled 8).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 70/94; Temp HP: 5; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 27 AC (1d20+15; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 73/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 31 AC (1d20+20; rolled 11).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 61 hp remaining (70 hp - 9 damage).
    
  Round 8:
    Ragnarok's turn:
      HP: 61/94; Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 27 AC (1d20+15; rolled 14).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has 52 hp remaining (73 hp - 21 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 23 vs. 27 AC (1d20+13; rolled 10).
          Misses: Not expended.
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 52/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 31 AC (1d20+20; rolled 13).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 54 hp remaining (61 hp - 7 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 54/94; Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 26 vs. 27 AC (1d20+13; rolled 13).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 52/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 31 AC (1d20+18; rolled 5).
        Misses.
    
  Round 10:
    Ragnarok's turn:
      HP: 54/94; Temp HP: 5; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 27 AC (1d20+15; rolled 13).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 5).
        Soldier has 32 hp remaining (52 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 32/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 31 AC (1d20+20; rolled 7).
        Misses.
    
  Round 11:
    Ragnarok's turn:
      HP: 54/94; Temp HP: 5; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 33 vs. 27 AC (1d20+15; rolled 18).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 2, 9).
        Soldier has 8 hp remaining (32 hp - 24 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 31 AC (1d20+20; rolled 1).
        Misses.
    
  Round 12:
    Ragnarok's turn:
      HP: 54/94; Temp HP: 5; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 26 vs. 27 AC (1d20+13; rolled 13).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 31 AC (1d20+18; rolled 14).
        Hits: 15 damage (2d6+5; rolled 5, 5).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 44 hp remaining (54 hp - 10 damage).
        Ragnarok has been bloodied.
    
  Round 13:
    Ragnarok's turn:
      HP: 44/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 27 AC (1d20+15; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 31 AC (1d20+20; rolled 11).
        Hits: 12 damage (2d6+5; rolled 3, 4).
        Ragnarok has 32 hp remaining (44 hp - 12 damage).
    
  Round 14:
    Ragnarok's turn:
      HP: 32/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 27 AC (1d20+15; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 31 AC (1d20+20; rolled 17).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok has 19 hp remaining (32 hp - 13 damage).
    
  Round 15:
    Ragnarok's turn:
      HP: 19/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 27 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 31 AC (1d20+20; rolled 5).
        Misses.
    
  Round 16:
    Ragnarok's turn:
      HP: 19/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 27 AC (1d20+15; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 31 AC (1d20+20; rolled 10).
        Misses.
    
  Round 17:
    Ragnarok's turn:
      HP: 19/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 27 AC (1d20+13; rolled 11).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 31 AC (1d20+18; rolled 13).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok deflects 5 damage; 5 gets through (5 temp hp - 10 damage).
        Ragnarok has 14 hp remaining (19 hp - 5 damage).
    
  Round 18:
    Ragnarok's turn:
      HP: 14/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 27 AC (1d20+13; rolled 6).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 31 AC (1d20+18; rolled 11).
        Misses.
    
  Round 19:
    Ragnarok's turn:
      HP: 14/94 (bloodied); Temp HP: 5; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 27 AC (1d20+15; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 31 AC (1d20+20; rolled 18).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 8 hp remaining (14 hp - 6 damage).
    
  Round 20:
    Ragnarok's turn:
      HP: 8/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 20 vs. 27 AC (1d20+13; rolled 7).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 31 AC (1d20+18; rolled 8).
        Misses.
    
  Round 21:
    Ragnarok's turn:
      HP: 8/94 (bloodied); Temp HP: 5; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 27 AC (1d20+15; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 31 AC (1d20+20; rolled 3).
        Misses.
    
  Round 22:
    Ragnarok's turn:
      HP: 8/94 (bloodied); Temp HP: 5; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 27 AC (1d20+15; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 31 AC (1d20+20; rolled 14).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 0 hp remaining (8 hp - 8 damage).
    
  Round 23:
    Ragnarok's turn:
      HP: 0/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 30 AC (1d20+18; rolled 16).
        Hits: 15 damage (2d6+5; rolled 6, 4).
        Ragnarok has -15 hp remaining (0 hp - 15 damage).
    
  Round 24:
    Ragnarok's turn:
      HP: -15/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 30; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 30 AC (1d20+18; rolled 15).
        Hits: 14 damage (2d6+5; rolled 3, 6).
        Ragnarok has -29 hp remaining (-15 hp - 14 damage).
    
  Round 25:
    Ragnarok's turn:
      HP: -29/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 30; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 17 (1d20; rolled 17).
        Passes.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 30 AC (1d20+18; rolled 8).
        Misses.
    
  Round 26:
    Ragnarok's turn:
      HP: -29/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 30; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 13 (1d20; rolled 13).
        Passes.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 30 AC (1d20+18; rolled 19).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok has -40 hp remaining (-29 hp - 11 damage).
    
  Round 27:
    Ragnarok's turn:
      HP: -40/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 30; Action Points: 0
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 7 (1d20; rolled 7).
        Fails. 2 failures remaining before death.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 30 AC (1d20+18; rolled 9).
        Misses.
    
  Round 28:
    Ragnarok's turn:
      HP: -40/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 30; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 16 (1d20; rolled 16).
        Passes.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 30 AC (1d20+18; rolled 6).
        Misses.
    
  Round 29:
    Ragnarok's turn:
      HP: -40/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 30; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 18 (1d20; rolled 18).
        Passes.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 30 AC (1d20+18; rolled 4).
        Misses.
    
  Round 30:
    Ragnarok's turn:
      HP: -40/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 30; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 15 (1d20; rolled 15).
        Passes.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 30 AC (1d20+18; rolled 11).
        Misses.
    
  Round 31:
    Ragnarok's turn:
      HP: -40/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 30; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 4 (1d20; rolled 4).
        Fails. 1 failures remaining before death.
    Soldier's turn:
      HP: 8/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 30 AC (1d20+18; rolled 10).
        Misses.
    
  Round 32:
    Ragnarok's turn:
      HP: -40/94 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 27
      AC: 30; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 7 (1d20; rolled 7).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 5 fight(s) survived (98.9% chance):]
Code:
FIGHT #1: Level 10 Ragnarok VS. Level 13 Soldier
  Roll initiative!
    Ragnarok rolls 30 initiative (1d20+10; rolled 20).
    Soldier rolls 22 initiative (1d20+12; rolled 10).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 94/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 28; Action Points: 1
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 29 AC (1d20+13; rolled 4).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 20 vs. 29 AC (1d20+13; rolled 7).
        Misses.
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
          Soldier has 124 hp remaining (131 hp - 7 damage).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 35 vs. 29 AC (1d20+20; rolled 15).
        Hits: 24 damage (4d8+6; rolled 6, 3, 8, 1).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 14 hp (24 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 9 gets through (5 temp hp - 14 damage).
        Ragnarok has 85 hp remaining (94 hp - 9 damage).
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 85/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of Steel (stance).
      Knee Breaker (standard action, daily):
        Attacks Soldier with 27 vs. 29 AC (1d20+13; rolled 14).
        Misses: 13 damage (half of 2d10[brutal 2]+15; rolled 5, 7).
        Soldier has 111 hp remaining (124 hp - 13 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Knee Breaker has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 111/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
          Soldier has 108 hp remaining (111 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 29 AC (1d20+20; rolled 6).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 85/94; Temp HP: 5; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 25 vs. 29 AC (1d20+13; rolled 12).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 108/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
          Soldier has 101 hp remaining (108 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 29 AC (1d20+20; rolled 5).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 85/94; Temp HP: 5; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 29 AC (1d20+15; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 101/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
          Soldier has 92 hp remaining (101 hp - 9 damage).
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 29 AC (1d20+22; rolled 9).
        Hits: 15 damage (2d8+6; rolled 7, 2).
        Ragnarok deflects 5 damage; 10 gets through (5 temp hp - 15 damage).
        Ragnarok has 75 hp remaining (85 hp - 10 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 21 vs. 29 AC (1d20+13; rolled 8).
          Misses.
          Strikebacks Power has been expended.
    
  Round 5:
    Ragnarok's turn:
      HP: 75/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 18 vs. 29 AC (1d20+13; rolled 5).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 92/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
          Soldier has 88 hp remaining (92 hp - 4 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 29 AC (1d20+20; rolled 6).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 75/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 29 AC (1d20+15; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 88/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 4 damage (1d10[brutal 2]; rolled 4).
          Soldier has 84 hp remaining (88 hp - 4 damage).
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 29 AC (1d20+22; rolled 12).
        Hits: 18 damage (2d8+6; rolled 8, 4).
        Ragnarok has 57 hp remaining (75 hp - 18 damage).
    
  Round 7:
    Ragnarok's turn:
      HP: 57/94; Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 29 AC (1d20+13; rolled 9).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 84/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
          Soldier has 75 hp remaining (84 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 29 AC (1d20+20; rolled 15).
        Hits: 18 damage (2d8+6; rolled 5, 7).
        Ragnarok deflects 5 damage; 13 gets through (5 temp hp - 18 damage).
        Ragnarok has 44 hp remaining (57 hp - 13 damage).
        Ragnarok has been bloodied.
    
  Round 8:
    Ragnarok's turn:
      HP: 44/94 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 29 AC (1d20+15; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 27 hp (44 hp -> 71 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 75/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
          Soldier has 66 hp remaining (75 hp - 9 damage).
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 32 AC (1d20+22; rolled 2).
        Misses.
    
  Round 9:
    Ragnarok's turn:
      HP: 71/94; Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 32; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +2 defense bonus expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 29 AC (1d20+15; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    Soldier's turn:
      HP: 66/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
          Soldier has 59 hp remaining (66 hp - 7 damage).
          Soldier has been bloodied.
          Ragnarok uses Jackal Strike (free action, daily):
            Attacks Soldier with 21 vs. 29 AC (1d20+13; rolled 8).
            Misses: Not expended.
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 29 AC (1d20+22; rolled 9).
        Hits: 16 damage (2d8+6; rolled 6, 4).
        Ragnarok has 55 hp remaining (71 hp - 16 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 55/94; Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 31 vs. 29 AC (1d20+15; rolled 16).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has 41 hp remaining (59 hp - 18 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 41/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
          Soldier has 36 hp remaining (41 hp - 5 damage).
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 29 AC (1d20+22; rolled 10).
        Hits: 18 damage (2d8+6; rolled 8, 4).
        Ragnarok deflects 5 damage; 13 gets through (5 temp hp - 18 damage).
        Ragnarok has 42 hp remaining (55 hp - 13 damage).
        Ragnarok has been bloodied.
    
  Round 11:
    Ragnarok's turn:
      HP: 42/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 7 hp when bloodied (stance).
        Rain of Steel expires.
        Boundless Endurance has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 29 AC (1d20+15; rolled 5).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 36/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 29 AC (1d20+22; rolled 7).
        Hits: 10 damage (2d8+6; rolled 1, 3).
        Ragnarok has 32 hp remaining (42 hp - 10 damage).
    
  Round 12:
    Ragnarok's turn:
      HP: 32/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (32 hp -> 39 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 25 vs. 29 AC (1d20+13; rolled 12).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 36/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 40 vs. 29 AC (1d20+20; rolled 20).
        Crits: 22 damage (2d8[max]+6; rolled max).
        Ragnarok deflects 5 damage; 17 gets through (5 temp hp - 22 damage).
        Ragnarok has 22 hp remaining (39 hp - 17 damage).
    
  Round 13:
    Ragnarok's turn:
      HP: 22/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Ragnarok heals 7 hp (22 hp -> 29 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 31 vs. 29 AC (1d20+15; rolled 16).
        Hits: 19 damage (1d10[brutal 2]+15; rolled 4).
        Soldier has 17 hp remaining (36 hp - 19 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 17/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 29 AC (1d20+22; rolled 16).
        Hits: 16 damage (2d8+6; rolled 4, 6).
        Ragnarok deflects 5 damage; 11 gets through (5 temp hp - 16 damage).
        Ragnarok has 18 hp remaining (29 hp - 11 damage).
    
  Round 14:
    Ragnarok's turn:
      HP: 18/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (18 hp -> 25 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 29 AC (1d20+15; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 17/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 29 AC (1d20+22; rolled 9).
        Hits: 10 damage (2d8+6; rolled 1, 3).
        Ragnarok has 15 hp remaining (25 hp - 10 damage).
    
  Round 15:
    Ragnarok's turn:
      HP: 15/94 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (15 hp -> 22 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 29 AC (1d20+15; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Defensive Resurgence (minor action, daily):
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 27 hp (22 hp -> 49 hp; 0 hp wasted).
        Ragnarok gains +1 defense bonus (until start of next turn).
        Defensive Resurgence has been expended.
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 17/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 30 AC (1d20+22; rolled 3).
        Misses.
    
  Round 16:
    Ragnarok's turn:
      HP: 49/94; Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +1 defense bonus expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 29 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 17/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 29 AC (1d20+22; rolled 5).
        Misses.
    
  Round 17:
    Ragnarok's turn:
      HP: 49/94; Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 29 AC (1d20+15; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 17/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 29 AC (1d20+22; rolled 8).
        Hits: 13 damage (2d8+6; rolled 1, 6).
        Ragnarok has 36 hp remaining (49 hp - 13 damage).
        Ragnarok has been bloodied.
    
  Round 18:
    Ragnarok's turn:
      HP: 36/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (36 hp -> 43 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 29 AC (1d20+15; rolled 13).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 17/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 29 AC (1d20+22; rolled 10).
        Hits: 10 damage (2d8+6; rolled 1, 3).
        Ragnarok has 33 hp remaining (43 hp - 10 damage).
    
  Round 19:
    Ragnarok's turn:
      HP: 33/94 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        Ragnarok heals 7 hp (33 hp -> 40 hp; 0 hp wasted).
      Conditions:
        regen 7 hp when bloodied (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 33 vs. 29 AC (1d20+13; rolled 20).
        Crits: 36 damage (1d10[brutal 2, max]+10 + 2d12; rolled max + 4, 12).
        Soldier has -19 hp remaining (17 hp - 36 damage).
        Ragnarok gains 12 temp hp (had 0; applied 12).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 40 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 27 hp (40 hp -> 67 hp; 0 hp wasted).
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 27 hp (67 hp -> 94 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 10 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 22 initiative (1d20+10; rolled 12).
    Soldier rolls 25 initiative (1d20+11; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 28 AC (1d20+17; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 94/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 28; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 26 AC (1d20+15; rolled 15).
        Hits: 19 damage (1d10[brutal 2]+15; rolled 4).
        Soldier has 87 hp remaining (106 hp - 19 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 87/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 29 AC (1d20+19; rolled 14).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok deflects 5 damage; 4 gets through (5 temp hp - 9 damage).
        Ragnarok has 90 hp remaining (94 hp - 4 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 27 vs. 26 AC (1d20+13; rolled 14).
          Hits: 18 damage (1d10[brutal 2]+10; rolled 8).
          Soldier has 69 hp remaining (87 hp - 18 damage).
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 90/94; Temp HP: 5; Surges: 10; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 23 vs. 26 AC (1d20+13; rolled 10).
        Misses.
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 69/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 21 vs. 29 AC (1d20+17; rolled 4).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 90/94; Temp HP: 5; Surges: 10; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 17 vs. 26 AC (1d20+13; rolled 4).
        Misses.
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 69/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 29 AC (1d20+17; rolled 19).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok deflects 5 damage; 6 gets through (5 temp hp - 11 damage).
        Ragnarok has 84 hp remaining (90 hp - 6 damage).
    Ragnarok's turn:
      HP: 84/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 22 vs. 26 AC (1d20+13; rolled 9).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 69/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 29 AC (1d20+17; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 84/94; Temp HP: 5; Surges: 10; Surge Value: 27
      AC: 29; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 26 AC (1d20+15; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 69/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 29 AC (1d20+19; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 84/94; Temp HP: 5; Surges: 10; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 31 vs. 26 AC (1d20+15; rolled 16).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has 47 hp remaining (69 hp - 22 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 28 vs. 26 AC (1d20+13; rolled 15).
          Hits: 31 damage (3d10[brutal 2]+10; rolled 1, 3, 1, 8, 1, 2, 2, 10).
          Soldier has 16 hp remaining (47 hp - 31 damage).
          Ragnarok gains 0 temp hp (had 5; applied 5).
          Jackal Strike has been expended.
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 16/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 39 vs. 29 AC (1d20+19; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 7 hp (17 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 2 gets through (5 temp hp - 7 damage).
        Ragnarok has 82 hp remaining (84 hp - 2 damage).
    Ragnarok's turn:
      HP: 82/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 26 AC (1d20+15; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 16/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 29 AC (1d20+19; rolled 12).
        Hits: 12 damage (2d6+5; rolled 5, 2).
        Ragnarok has 70 hp remaining (82 hp - 12 damage).
    Ragnarok's turn:
      HP: 70/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 26 AC (1d20+15; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 16/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 29 AC (1d20+19; rolled 16).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok has 58 hp remaining (70 hp - 12 damage).
    Ragnarok's turn:
      HP: 58/94; Temp HP: 0; Surges: 10; Surge Value: 27
      AC: 29; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 31 vs. 26 AC (1d20+13; rolled 18).
        Hits: 25 damage (2d10[brutal 2]+15; rolled 4, 2, 2, 6).
        Soldier has -9 hp remaining (16 hp - 25 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Crushing Blow has been expended.
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 58 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 27 hp (58 hp -> 85 hp; 0 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Strikebacks Power recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +3.
  
FIGHT #3: Level 10 Ragnarok VS. Level 12 Soldier
  Roll initiative!
    Ragnarok rolls 28 initiative (1d20+10; rolled 18).
    Soldier rolls 18 initiative (1d20+12; rolled 6).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 85/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 29; Action Points: 1
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 28 AC (1d20+15; rolled 8).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 22 vs. 28 AC (1d20+13; rolled 9).
        Misses.
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 27 vs. 30 AC (1d20+21; rolled 6).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 85/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 31 vs. 28 AC (1d20+15; rolled 16).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 9).
        Soldier has 99 hp remaining (123 hp - 24 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 99/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 30 AC (1d20+21; rolled 4).
        Misses.
    
  Round 3:
    Ragnarok's turn:
      HP: 85/94; Temp HP: 5; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 28 AC (1d20+15; rolled 3).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 99/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 30 AC (1d20+21; rolled 13).
        Hits: 13 damage (2d6+5; rolled 2, 6).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 77 hp remaining (85 hp - 8 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 21 vs. 28 AC (1d20+13; rolled 8).
          Misses.
          Strikebacks Power has been expended.
    
  Round 4:
    Ragnarok's turn:
      HP: 77/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 28 vs. 28 AC (1d20+13; rolled 15).
        Hits: 20 damage (2d10[brutal 2]+10; rolled 7, 2, 3).
        Soldier has 79 hp remaining (99 hp - 20 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 79/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 30 AC (1d20+19; rolled 10).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 77/94; Temp HP: 5; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 34 vs. 28 AC (1d20+15; rolled 19).
        Hits: 30 damage (2d10[brutal 2]+10; rolled 10, 10).
        Soldier has 49 hp remaining (79 hp - 30 damage).
        Soldier has been bloodied.
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      End of turn:
        Combat Advantage expires.
        +1 defense bonus expires.
    Soldier's turn:
      HP: 49/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 26; Action Points: 0
      Conditions:
        -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 30 AC (1d20+19; rolled 3).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 77/94; Temp HP: 5; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 26 AC (1d20+15; rolled 10).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn:
        +1 defense bonus expires.
        Opponent's -2 AC penalty expires.
    Soldier's turn:
      HP: 49/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 30 AC (1d20+21; rolled 7).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 77/94; Temp HP: 5; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 32 vs. 28 AC (1d20+15; rolled 17).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has 28 hp remaining (49 hp - 21 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 28/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 30 AC (1d20+21; rolled 3).
        Misses.
    
  Round 8:
    Ragnarok's turn:
      HP: 77/94; Temp HP: 5; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 32 vs. 28 AC (1d20+15; rolled 17).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
        Soldier has 3 hp remaining (28 hp - 25 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 3/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 30 AC (1d20+21; rolled 13).
        Hits: 13 damage (2d6+5; rolled 6, 2).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 69 hp remaining (77 hp - 8 damage).
    
  Round 9:
    Ragnarok's turn:
      HP: 69/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 28 AC (1d20+13; rolled 14).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 3/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 20 vs. 30 AC (1d20+19; rolled 1).
        Misses.
    
  Round 10:
    Ragnarok's turn:
      HP: 69/94; Temp HP: 5; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 28 AC (1d20+15; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 3/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 30 AC (1d20+21; rolled 14).
        Hits: 16 damage (2d6+5; rolled 6, 5).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 6 hp (16 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 1 gets through (5 temp hp - 6 damage).
        Ragnarok has 68 hp remaining (69 hp - 1 damage).
    
  Round 11:
    Ragnarok's turn:
      HP: 68/94; Temp HP: 0; Surges: 9; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 28 AC (1d20+15; rolled 13).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 5).
        Soldier has -17 hp remaining (3 hp - 20 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 68 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 27 hp (68 hp -> 94 hp; 1 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Strikebacks Power recharges.
  
FIGHT #4: Level 10 Ragnarok VS. Level 10 Soldier
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+10; rolled 3).
    Soldier rolls 28 initiative (1d20+11; rolled 17).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 26 vs. 29 AC (1d20+17; rolled 9).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 94/94; Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 29; Action Points: 0
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 14 vs. 26 AC (1d20+13; rolled 1).
        Misses.
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 30 AC (1d20+17; rolled 16).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 1 hp (11 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok has 93 hp remaining (94 hp - 1 damage).
    Ragnarok's turn:
      HP: 93/94; Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 23 vs. 26 AC (1d20+13; rolled 10).
        Misses.
        Griffons Wrath has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 30 AC (1d20+17; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 93/94; Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 26 AC (1d20+13; rolled 6).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 106/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 18 vs. 30 AC (1d20+17; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 93/94; Temp HP: 5; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 32 vs. 26 AC (1d20+13; rolled 19).
        Hits: 28 damage (2d10[brutal 2]+10; rolled 10, 8).
        Soldier has 78 hp remaining (106 hp - 28 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 78/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 30 AC (1d20+17; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 93/94; Temp HP: 5; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 26 AC (1d20+17; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn:
        Combat Advantage expires.
        +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 78/106; Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 30 AC (1d20+19; rolled 17).
        Hits: 13 damage (2d6+5; rolled 5, 3).
        Ragnarok deflects 5 damage; 8 gets through (5 temp hp - 13 damage).
        Ragnarok has 85 hp remaining (93 hp - 8 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 33 vs. 26 AC (1d20+13; rolled 20).
          Crits: 33 damage (1d10[brutal 2, max]+10 + 2d12; rolled max + 12, 1).
          Soldier has 45 hp remaining (78 hp - 33 damage).
          Soldier has been bloodied.
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 85/94; Temp HP: 5; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 26 AC (1d20+15; rolled 11).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 5).
        Soldier has 25 hp remaining (45 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 25/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 30 AC (1d20+19; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 85/94; Temp HP: 5; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 26 AC (1d20+15; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 25/106 (bloodied); Temp HP: 0; Surges: 1; Surge Value: 26
      AC: 26; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 30 AC (1d20+19; rolled 15).
        Hits: 12 damage (2d6+5; rolled 1, 6).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 78 hp remaining (85 hp - 7 damage).
    Ragnarok's turn:
      HP: 78/94; Temp HP: 0; Surges: 8; Surge Value: 27
      AC: 30; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 35 vs. 26 AC (1d20+15; rolled 20).
        Crits: 38 damage (1d10[brutal 2, max]+15 + 2d12; rolled max + 7, 6).
        Soldier has -13 hp remaining (25 hp - 38 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 78 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (7 remaining).
      Ragnarok heals 27 hp (78 hp -> 94 hp; 11 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Strikebacks Power recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Layered Plate Armor +2: enhancement increases to +4.
  
FIGHT #5: Level 10 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 25 initiative (1d20+10; rolled 15).
    Soldier rolls 19 initiative (1d20+11; rolled 8).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 94/94; Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 30; Action Points: 1
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 19 vs. 27 AC (1d20+13; rolled 6).
        Misses.
        Griffons Wrath has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 30 vs. 27 AC (1d20+13; rolled 17).
        Hits: 27 damage (2d10[brutal 2]+15; rolled 7, 5).
        Soldier has 87 hp remaining (114 hp - 27 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Crushing Blow has been expended.
    Soldier's turn:
      HP: 87/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 27 vs. 31 AC (1d20+18; rolled 9).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 94/94; Temp HP: 5; Surges: 7; Surge Value: 27
      AC: 31; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 33 vs. 27 AC (1d20+13; rolled 20).
        Crits: 38 damage (2d10[brutal 2, max]+10 + 2d12; rolled max + 7, 1).
        Soldier has 49 hp remaining (87 hp - 38 damage).
        Soldier has been bloodied.
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 49/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 31 AC (1d20+18; rolled 14).
        Hits: 12 damage (2d6+5; rolled 6, 1).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 87 hp remaining (94 hp - 7 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 29 vs. 27 AC (1d20+15; rolled 14).
          Hits: 13 damage (1d10[brutal 2]+10; rolled 3).
          Soldier has 36 hp remaining (49 hp - 13 damage).
          Ragnarok gains 5 temp hp (had 0; applied 5).
          Strikebacks Power has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 87/94; Temp HP: 5; Surges: 7; Surge Value: 27
      AC: 31; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 27 AC (1d20+17; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn:
        Combat Advantage expires.
        +1 defense bonus expires.
    Soldier's turn:
      HP: 36/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 31 AC (1d20+20; rolled 7).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 87/94; Temp HP: 5; Surges: 7; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 19 vs. 27 AC (1d20+15; rolled 4).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 36/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 31 AC (1d20+20; rolled 2).
        Misses.
    
  Round 5:
    Ragnarok's turn:
      HP: 87/94; Temp HP: 5; Surges: 7; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 27 AC (1d20+15; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 36/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 31 AC (1d20+20; rolled 8).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 87/94; Temp HP: 5; Surges: 7; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 27 AC (1d20+15; rolled 6).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 36/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 31 AC (1d20+20; rolled 2).
        Misses.
    
  Round 7:
    Ragnarok's turn:
      HP: 87/94; Temp HP: 5; Surges: 7; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 27 AC (1d20+15; rolled 12).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 2, 5).
        Soldier has 16 hp remaining (36 hp - 20 damage).
        Ragnarok gains 0 temp hp (had 5; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 16/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 31 AC (1d20+20; rolled 9).
        Misses.
    
  Round 8:
    Ragnarok's turn:
      HP: 87/94; Temp HP: 5; Surges: 7; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 16 vs. 27 AC (1d20+15; rolled 1).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 16/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 31 AC (1d20+20; rolled 1).
        Misses.
    
  Round 9:
    Ragnarok's turn:
      HP: 87/94; Temp HP: 5; Surges: 7; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 27 AC (1d20+15; rolled 2).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 16/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 31 AC (1d20+20; rolled 18).
        Hits: 12 damage (2d6+5; rolled 4, 3).
        Ragnarok deflects 5 damage; 7 gets through (5 temp hp - 12 damage).
        Ragnarok has 80 hp remaining (87 hp - 7 damage).
    
  Round 10:
    Ragnarok's turn:
      HP: 80/94; Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 27 AC (1d20+13; rolled 5).
        Misses.
        Ragnarok gains 5 temp hp (had 0; applied 5).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 16/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 31 AC (1d20+18; rolled 3).
        Misses.
    
  Round 11:
    Ragnarok's turn:
      HP: 80/94; Temp HP: 5; Surges: 7; Surge Value: 27
      AC: 31; Action Points: 0
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 27 AC (1d20+15; rolled 9).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 16/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 24 vs. 31 AC (1d20+20; rolled 4).
        Misses.
    
  Round 12:
    Ragnarok's turn:
      HP: 80/94; Temp HP: 5; Surges: 7; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 27 AC (1d20+15; rolled 7).
        Misses.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 16/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions:
        Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 31 AC (1d20+20; rolled 18).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok reacts with Unbreakable (immediate reaction, encounter):
          Damage is reduced to 6 hp (16 hp - 10 hp).
          Unbreakable has been expended.
        Ragnarok deflects 5 damage; 1 gets through (5 temp hp - 6 damage).
        Ragnarok has 79 hp remaining (80 hp - 1 damage).
    
  Round 13:
    Ragnarok's turn:
      HP: 79/94; Temp HP: 0; Surges: 7; Surge Value: 27
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 27 AC (1d20+15; rolled 12).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
        Soldier has -9 hp remaining (16 hp - 25 damage).
        Ragnarok gains 5 temp hp (had 0; applied 5).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 79 hp; wants at least 81 hp (maximum is 94 hp).
      Ragnarok spends a healing surge (6 remaining).
      Ragnarok heals 27 hp (79 hp -> 94 hp; 12 hp wasted).
    Temporary hit points expire.
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Strikebacks Power recharges.
    Conditions expire:
      +1 defense bonus expires.
[/sblock]
[/sblock]
[/sblock]
 


Okay, the level 10 post was the last of the backlog I accumulated during my vacation. I'm working on level 11 now.

I've always been really interested in level 10 vs 11 and 20 vs 21. The huge boost in power you can get when you go up in tier seems like something that's more intended to be countered by the DM rather than per-level math. I was expecting to see a huge jump here, but with numbers like this it'll be hard to tell.

EDIT: I'd actually suggest adding at least 1 feat per tier that won't affect the simulation at all. Devoted Challenge or Combat Reflexes would be good example for herioc. I can't imagine any PC only having feats relevant to such a slugfest, so something that looks a little more real-world would be nice, it's also a rather reasonable choice for Ragnarok's build in a real game.
 
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Fixed up the stats in the earlier posts, removing later feats, powers, and items.

Fwiw, I also more heavily emphasized auto damage on the dailies since there's no expertise.
 
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