keterys
First Post
If you want to shake up the math, you can always make it guardian instead of battlerager. Should drop the survivability a solid chunk, make the thing run faster, etc.
For clarity, there's literally no math disparity for attack/ac at 8th level. Anyone who claims it's a big deal at that level just doesn't understand the math. (Ie, monsters have gained +7 attack/AC, PCs have gained +7 attack/AC... 4 level, +1 Stat or MW, +2 Enh)
You're also going to be slightly hard pressed to prove that expertise isn't meaningful by survivability numbers. After all, there's another argument that monsters don't increase enough in damage as they level up too
For clarity, there's literally no math disparity for attack/ac at 8th level. Anyone who claims it's a big deal at that level just doesn't understand the math. (Ie, monsters have gained +7 attack/AC, PCs have gained +7 attack/AC... 4 level, +1 Stat or MW, +2 Enh)
You're also going to be slightly hard pressed to prove that expertise isn't meaningful by survivability numbers. After all, there's another argument that monsters don't increase enough in damage as they level up too
