Now the results seem more reasonable (the Dwarf is using Second Wind as Minor action now):
Level 1 Dwarf Greatweapon Fighter VS. Level 1 Soldier
[sblock=Combatants]
[/sblock]
[sblock=Statistics]
[/sblock]
The Dwarf's chance of death appears to be around 5.9% for the first fight.
(he has a higher chance in later fights, because of daily resources spent)
The average HP remaining after each combat gives a result of 8.8% for HPs of zero or lower.
Thus, the average chance of dying seems to be that number.
Now that I'm confident that the simulation is handling correctly when the PC dies I reproduced the previous experiment of infinite surges.
I gave the Fighter 100 healing surges, and ran 50 combats, the results are as Elric predicted:
[sblock]
Level 1 Dwarf Greatweapon Fighter VS. Level 1 Soldier
[sblock=Combatants]
[/sblock]
[/sblock]
Basically, the Dwarf is fighting all day long until his luck runs out.
Note how most of the time he still has HS remaining when he dies.
Level 1 Dwarf Greatweapon Fighter VS. Level 1 Soldier
[sblock=Combatants]
Code:
PCs
Level 1 Dwarf Greatweapon Fighter
Stats: HP 27; AC 17; Healing Surges 10
ReapingStrike (standard; at-will) 7 vs AC; 2d5+8
Attack (standard; encounter) 7 vs AC; 4d5+10
Attack (standard; daily; reliable) 7 vs AC; 6d5+12
BasicAttack (standard; at-will) 7 vs AC; 2d5+8
SecondWind (minor; encounter)
Monsters
Level 1 Soldier
Stats: HP 29; AC 17; Healing Surges 1
BasicAttack (standard; at-will) 8 vs AC; 1d10+3
[sblock=Statistics]
Code:
Fights simulated: 1000
Avg dailies used per day: 0.7
Avg rounds per combat: 4.1
2 (5.6%): ===========
3 (39.0%): ===================================================================
4 (64.1%): ==================================================
5 (84.2%): ========================================
6 (94.8%): =====================
7 (99.0%): ========
8 (99.7%): =
9 (99.9%):
10(100.0%):
11(100.0%):
Avg HP remaining after combat: 15.9 of: 27
-11 (0.2%):
-10 (0.5%): ==
-9 (0.8%): =
-8 (1.2%): ==
-7 (1.7%): ==
-6 (2.2%): ===
-5 (3.0%): ====
-4 (3.9%): =====
-3 (4.9%): ======
-2 (6.1%): =======
-1 (7.6%): ========
0 (8.8%): =======
1 (10.1%): =======
2 (11.4%): =======
3 (12.9%): =========
4 (14.6%): ==========
5 (16.2%): =========
6 (17.6%): ========
7 (19.9%): ==============
8 (22.8%): =================
9 (25.5%): ================
10 (28.0%): ===============
11 (30.2%): =============
12 (33.1%): =================
13 (36.1%): ==================
14 (38.7%): ================
15 (41.2%): ===============
16 (44.4%): ===================
17 (47.3%): =================
18 (50.4%): ===================
19 (53.7%): ===================
20 (59.3%): ==================================
21 (63.3%): ========================
22 (68.6%): ================================
23 (75.4%): =========================================
24 (79.7%): ==========================
25 (84.7%): ==============================
26 (89.0%): ==========================
27(100.0%): ===================================================================
Avg HP remaining at the end of the day: 11.0 of: 27
-11 (0.7%): ====
-10 (2.4%): =========
-9 (3.5%): ======
-8 (5.3%): ==========
-7 (7.4%): ============
-6 (9.6%): ============
-5 (13.0%): ===================
-4 (17.0%): =======================
-3 (21.4%): =========================
-2 (26.8%): ===============================
-1 (33.0%): ====================================
0 (38.6%): ================================
1 (39.8%): ======
2 (40.5%): ====
3 (41.1%): ===
4 (42.4%): =======
5 (43.5%): ======
6 (44.1%): ===
7 (45.3%): ======
8 (46.4%): ======
9 (47.1%): ====
10 (48.2%): ======
11 (48.8%): ===
12 (49.5%): ====
13 (50.6%): ======
14 (52.2%): =========
15 (53.5%): =======
16 (55.0%): ========
17 (56.0%): =====
18 (57.4%): ========
19 (58.6%): ======
20 (59.9%): =======
21 (60.6%): ====
22 (61.7%): ======
23 (68.7%): ========================================
24 (75.6%): ========================================
25 (83.0%): ===========================================
26 (88.5%): ================================
27(100.0%): ===================================================================
Avg surges remaining at the end of the day: 2.4 of: 10
0 (42.5%): ===================================================================
1 (53.4%): =================
2 (62.9%): ==============
3 (71.0%): ============
4 (78.5%): ===========
5 (83.9%): ========
6 (88.3%): ======
7 (90.9%): ====
8 (92.1%): =
9(100.0%): ============
Avg combats made in a day: 4.4
1 (5.9%): =====
2 (11.9%): =====
3 (18.6%): ======
4 (26.7%): =======
5(100.0%): ===================================================================
The Dwarf's chance of death appears to be around 5.9% for the first fight.
(he has a higher chance in later fights, because of daily resources spent)
The average HP remaining after each combat gives a result of 8.8% for HPs of zero or lower.
Thus, the average chance of dying seems to be that number.
Now that I'm confident that the simulation is handling correctly when the PC dies I reproduced the previous experiment of infinite surges.
I gave the Fighter 100 healing surges, and ran 50 combats, the results are as Elric predicted:
[sblock]
Level 1 Dwarf Greatweapon Fighter VS. Level 1 Soldier
[sblock=Combatants]
Code:
PCs
Level 1 Dwarf Greatweapon Fighter
Stats: HP 27; AC 17; Healing Surges 100
ReapingStrike (standard; at-will) 7 vs AC; 2d5+8
Attack (standard; encounter) 7 vs AC; 4d5+10
Attack (standard; daily; reliable) 7 vs AC; 6d5+12
BasicAttack (standard; at-will) 7 vs AC; 2d5+8
SecondWind (minor; encounter)
Monsters
Level 1 Soldier
Stats: HP 29; AC 17; Healing Surges 1
BasicAttack (standard; at-will) 8 vs AC; 1d10+3
Code:
Fights simulated: 1000
Avg dailies used per day: 0.8
Avg rounds per combat: 4.2
2 (5.6%): ===========
3 (37.7%): ===================================================================
4 (62.3%): ===================================================
5 (83.7%): ============================================
6 (94.6%): ======================
7 (99.1%): =========
8 (99.9%): =
9(100.0%):
10(100.0%):
11(100.0%):
Avg HP remaining after combat: 16.1 of: 27
-12 (0.1%): =
-11 (0.3%):
-10 (0.6%): ==
-9 (0.9%): ==
-8 (1.3%): ==
-7 (1.8%): ===
-6 (2.3%): ====
-5 (3.1%): =====
-4 (4.0%): ======
-3 (5.2%): ========
-2 (6.5%): =========
-1 (7.8%): =========
0 (9.2%): ==========
1 (10.4%): ========
2 (11.5%): =======
3 (12.8%): =========
4 (14.0%): =========
5 (15.7%): ============
6 (17.3%): ===========
7 (19.2%): ==============
8 (21.4%): ===============
9 (23.9%): =================
10 (26.2%): =================
11 (28.8%): ==================
12 (31.7%): =====================
13 (34.3%): ===================
14 (37.1%): ====================
15 (39.7%): ==================
16 (42.8%): ======================
17 (45.5%): ====================
18 (48.7%): =======================
19 (52.1%): ========================
20 (57.0%): ===================================
21 (61.1%): =============================
22 (66.8%): =========================================
23 (74.2%): ======================================================
24 (79.5%): ======================================
25 (85.4%): ==========================================
26 (90.8%): =======================================
27(100.0%): ===================================================================
Avg HP remaining at the end of the day: -3.6 of: 27
-12 (1.6%): ======
-11 (3.0%): ======
-10 (6.2%): =============
-9 (9.5%): ==============
-8 (13.6%): =================
-7 (18.9%): ======================
-6 (25.1%): ==========================
-5 (33.8%): =====================================
-4 (42.8%): ======================================
-3 (55.8%): =======================================================
-2 (69.8%): ============================================================
-1 (83.9%): ============================================================
0 (99.5%): ===================================================================
7 (99.6%):
10 (99.7%):
12 (99.8%):
15 (99.9%):
23(100.0%):
Avg surges remaining at the end of the day: 79.2 of: 100
0 (0.8%): =======
3 (0.9%):
10 (1.0%):
11 (1.1%):
13 (1.2%):
14 (1.3%):
16 (1.4%):
17 (1.5%):
21 (1.6%):
22 (1.7%):
23 (1.9%): =
24 (2.0%):
25 (2.1%):
26 (2.2%):
27 (2.3%):
29 (2.6%): ==
30 (2.8%): =
31 (3.1%): ==
32 (3.3%): =
33 (3.7%): ===
34 (4.0%): ==
36 (4.2%): =
37 (4.4%): =
38 (4.6%): =
39 (4.7%):
40 (4.9%): =
41 (5.0%):
42 (5.4%): ===
43 (5.7%): ==
44 (5.9%): =
45 (6.5%): =====
46 (6.8%): ==
47 (7.0%): =
48 (7.4%): ===
49 (7.8%): ===
50 (8.2%): ===
51 (8.5%): ==
52 (9.1%): =====
53 (9.9%): =======
54 (10.5%): =====
55 (11.0%): ====
56 (11.6%): =====
57 (12.0%): ===
58 (12.8%): =======
59 (13.2%): ===
60 (13.7%): ====
61 (14.1%): ===
62 (14.8%): ======
63 (16.2%): =============
64 (17.5%): ============
65 (18.6%): ==========
66 (19.5%): ========
67 (20.5%): =========
68 (22.0%): ==============
69 (23.3%): ============
70 (24.3%): =========
71 (25.3%): =========
72 (26.7%): =============
73 (28.4%): ================
74 (30.3%): =================
75 (32.4%): ===================
76 (33.6%): ===========
77 (35.0%): =============
78 (37.3%): =====================
79 (39.4%): ===================
80 (41.8%): ======================
81 (44.1%): =====================
82 (46.7%): ========================
83 (49.5%): ==========================
84 (51.3%): ================
85 (53.1%): ================
86 (55.2%): ===================
87 (57.5%): =====================
88 (59.5%): ==================
89 (62.8%): ===============================
90 (64.9%): ===================
91 (68.6%): ==================================
92 (72.9%): ========================================
93 (76.0%): =============================
94 (79.6%): =================================
95 (83.3%): ==================================
96 (87.1%): ===================================
97 (89.7%): ========================
98 (92.9%): ==============================
99(100.0%): ===================================================================
Avg combats made in a day: 10.8
1 (5.4%): =====================================
2 (12.0%): ==============================================
3 (21.6%): ===================================================================
4 (27.6%): =========================================
5 (33.1%): ======================================
6 (40.0%): ================================================
7 (46.6%): ==============================================
8 (50.2%): =========================
9 (54.7%): ===============================
10 (59.9%): ====================================
11 (64.5%): ================================
12 (69.0%): ===============================
13 (72.0%): ====================
14 (74.7%): ==================
15 (77.0%): ================
16 (79.5%): =================
17 (82.2%): ==================
18 (84.3%): ==============
19 (86.3%): =============
20 (87.4%): =======
21 (88.1%): ====
22 (89.7%): ===========
23 (91.1%): =========
24 (92.0%): ======
25 (93.2%): ========
26 (93.8%): ====
27 (94.0%): =
28 (94.5%): ===
29 (94.7%): =
30 (95.1%): ==
31 (95.4%): ==
32 (96.4%): ======
33 (96.7%): ==
34 (97.1%): ==
35 (97.4%): ==
36 (97.8%): ==
37 (98.1%): ==
38 (98.2%):
39 (98.3%):
40 (98.4%):
41 (98.6%): =
42 (99.0%): ==
43 (99.3%): ==
44 (99.4%):
47 (99.5%):
50(100.0%): ===
Basically, the Dwarf is fighting all day long until his luck runs out.
Note how most of the time he still has HS remaining when he dies.