Splat.
I've run the simulation for the full range of DMG-recommended encounters (lvl+0 to lvl+5) and um... well, splat. Survivability drops off quick in these one-on-one fights. I imagine a full party would help a lot.
Note that I've run this sim at very low resolution (1,000 days) due to the number of scenarios involved. There's probably a good +/-5% margin of error on the survival rates. I also turned off the sample combats--the output with combats included was 684KB, which I doubt Morrus would appreciate.
Despite the low resolution, the balance that we saw between the Greatweapon and Guardian fighters at level 1 seems pretty consistent. The Guardian fighter lags behind just a bit, possibly due to the poor build choices Elric mentioned.
Oh, there's one other fix in the system now--while adding the Soldier's leveling code, I discovered that I forgot to include Soldier's innate +2 initiative bonus. I was only including his dexterity modifier before. I'm not sure if the new initiative bonuses are correct (they're 3, 5, 5, 6, 6, 8 going from level 1 to 6), but that's my best interpretation of DMG p.184.
The new initiative bonus cut down the dwarves' survivability a bit, which is why it's lower even in the fight against the level 1 soldier.
[sblock=Level 1 Dwarf Greatweapon Fighter vs. Level 1 Soldier]
[sblock=Combatants]
Code:
Level 1 Dwarf Greatweapon Fighter:
Stats: HP 27; AC 17; Surges 10; Action Points 1
Initiative Bonus: +2
Weapons:
Mordencrad:
Damage: 2d6[brutal 1]
Proficient: +2
Powers:
Dwarven Resilience:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 6 hit points.
Gain a +2 defense bonus until end of next turn.
Brute Strike:
Daily * Reliable
Standard Action
Attack: 1d20+7 vs. AC
Hit: 6d6[brutal 1]+6 damage
Steel Serpent Strike:
Encounter
Standard Action
Attack: 1d20+7 vs. AC
Hit: 4d6[brutal 1]+6 damage
Reaping Strike:
At-Will
Standard Action
Attack: 1d20+7 vs. AC
Hit: 2d6[brutal 1]+6 damage
Miss: 4 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 1 Soldier:
Stats: HP 29; AC 17; Surges 1; Action Points 0
Initiative Bonus: +3
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+8 vs. AC
Hit: 2d10+3 damage
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+8 vs. AC
Hit: 1d10+3 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Avg rounds per fight (when survived): 2.3
1 (36.5%): ===================================================================
2 (62.5%): ===============================================
3 (81.8%): ===================================
4 (93.0%): ====================
5 (97.7%): ========
6 (99.4%): ===
Avg fights survived: 3.9
0 (2.1%): ==
1 (11.9%): ===========
2 (18.6%): ========
3 (33.4%): =================
4 (44.2%): ============
5(100.0%): ===================================================================
Avg surges remaining (survivors only): 1.9 of 10
0 (42.8%): ===================================================================
1 (56.3%): =====================
2 (68.6%): ===================
3 (76.5%): ============
4 (83.2%): ==========
5 (88.9%): ========
6 (95.0%): =========
7 (98.2%): =====
8 (99.6%): ==
Survival rate: 55.8%
[/sblock]
[sblock=Level 1 Dwarf Guardian Fighter vs. Level 1 Soldier]
[sblock=Combatants]
Code:
Level 1 Dwarf Guardian Fighter:
Stats: HP 32; AC 19; Surges 10; Action Points 1
Initiative Bonus: +2
Weapons:
Warhammer:
Damage: 1d10
Proficient: +2
Powers:
Dwarven Resilience:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 8 hit points.
Gain a +2 defense bonus until end of next turn.
Comeback Strike:
Daily * Reliable
Standard Action
Attack: 1d20+7 vs. AC
Hit:
2d10+4 damage
Spend a healing surge
Steel Serpent Strike:
Encounter
Standard Action
Attack: 1d20+7 vs. AC
Hit: 2d10+4 damage
Reaping Strike:
At-Will
Standard Action
Attack: 1d20+7 vs. AC
Hit: 1d10+4 damage
Miss: 2 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 1 Soldier:
Stats: HP 29; AC 17; Surges 1; Action Points 0
Initiative Bonus: +3
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+8 vs. AC
Hit: 2d10+3 damage
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+8 vs. AC
Hit: 1d10+3 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Avg rounds per fight (when survived): 4.0
1 (7.0%): ======================
2 (22.4%): ================================================
3 (43.4%): ===================================================================
4 (64.0%): =================================================================
5 (80.5%): ====================================================
6 (90.5%): ===============================
7 (96.2%): ==================
8 (98.5%): =======
9 (99.5%): ==
Avg fights survived: 3.8
0 (4.3%): =====
1 (13.8%): ===========
2 (20.2%): ========
3 (32.7%): ===============
4 (46.4%): =================
5(100.0%): ===================================================================
Avg surges remaining (survivors only): 1.2 of 10
0 (53.4%): ===================================================================
1 (68.5%): ==================
2 (80.6%): ===============
3 (88.6%): ==========
4 (94.0%): ======
5 (97.0%): ===
6 (98.7%): ==
Survival rate: 53.6%
[/sblock]
[sblock=Level 1 Dwarf Greatweapon Fighter vs. Level 2 Soldier]
[sblock=Combatants]
Code:
Level 1 Dwarf Greatweapon Fighter:
Stats: HP 27; AC 17; Surges 10; Action Points 1
Initiative Bonus: +2
Weapons:
Mordencrad:
Damage: 2d6[brutal 1]
Proficient: +2
Powers:
Dwarven Resilience:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 6 hit points.
Gain a +2 defense bonus until end of next turn.
Brute Strike:
Daily * Reliable
Standard Action
Attack: 1d20+7 vs. AC
Hit: 6d6[brutal 1]+6 damage
Steel Serpent Strike:
Encounter
Standard Action
Attack: 1d20+7 vs. AC
Hit: 4d6[brutal 1]+6 damage
Reaping Strike:
At-Will
Standard Action
Attack: 1d20+7 vs. AC
Hit: 2d6[brutal 1]+6 damage
Miss: 4 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 2 Soldier:
Stats: HP 37; AC 18; Surges 1; Action Points 0
Initiative Bonus: +5
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+9 vs. AC
Hit: 2d10+3 damage
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+9 vs. AC
Hit: 1d10+3 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Avg rounds per fight (when survived): 3.0
1 (18.3%): ==============================================
2 (44.5%): ===================================================================
3 (67.8%): ===========================================================
4 (82.7%): ======================================
5 (92.6%): =========================
6 (97.6%): ============
7 (99.2%): ====
8 (99.9%): =
Avg fights survived: 2.4
0 (12.0%): =============================
1 (39.2%): ===================================================================
2 (53.4%): ==================================
3 (73.8%): ==================================================
4 (85.6%): =============================
5(100.0%): ===================================
Avg surges remaining (survivors only): 0.6 of 10
0 (75.0%): ===================================================================
1 (86.1%): =========
2 (88.9%): ==
3 (93.1%): ===
4 (95.8%): ==
5 (98.6%): ==
6(100.0%): =
Survival rate: 14.4%
[/sblock]
[sblock=Level 1 Dwarf Guardian Fighter vs. Level 2 Soldier]
[sblock=Combatants]
Code:
Level 1 Dwarf Guardian Fighter:
Stats: HP 32; AC 19; Surges 10; Action Points 1
Initiative Bonus: +2
Weapons:
Warhammer:
Damage: 1d10
Proficient: +2
Powers:
Dwarven Resilience:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 8 hit points.
Gain a +2 defense bonus until end of next turn.
Comeback Strike:
Daily * Reliable
Standard Action
Attack: 1d20+7 vs. AC
Hit:
2d10+4 damage
Spend a healing surge
Steel Serpent Strike:
Encounter
Standard Action
Attack: 1d20+7 vs. AC
Hit: 2d10+4 damage
Reaping Strike:
At-Will
Standard Action
Attack: 1d20+7 vs. AC
Hit: 1d10+4 damage
Miss: 2 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 2 Soldier:
Stats: HP 37; AC 18; Surges 1; Action Points 0
Initiative Bonus: +5
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+9 vs. AC
Hit: 2d10+3 damage
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+9 vs. AC
Hit: 1d10+3 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Avg rounds per fight (when survived): 5.2
1 (1.0%): ===
2 (7.2%): ======================
3 (21.1%): ===================================================
4 (38.8%): =================================================================
5 (57.0%): ===================================================================
6 (75.1%): ==================================================================
7 (87.2%): ============================================
8 (94.3%): ==========================
9 (97.5%): ===========
10 (98.7%): ====
11 (99.4%): ==
Avg fights survived: 2.4
0 (13.6%): ==========================================
1 (35.1%): ===================================================================
2 (51.2%): ==================================================
3 (72.5%): ==================================================================
4 (87.3%): ==============================================
5(100.0%): =======================================
Avg surges remaining (survivors only): 0.3 of 10
0 (85.0%): ===================================================================
1 (90.6%): ====
2 (92.9%): =
3 (98.4%): ====
4(100.0%): =
Survival rate: 12.7%
[/sblock]
[sblock=Level 1 Dwarf Greatweapon Fighter vs. Level 3 Soldier]
[sblock=Combatants]
Code:
Level 1 Dwarf Greatweapon Fighter:
Stats: HP 27; AC 17; Surges 10; Action Points 1
Initiative Bonus: +2
Weapons:
Mordencrad:
Damage: 2d6[brutal 1]
Proficient: +2
Powers:
Dwarven Resilience:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 6 hit points.
Gain a +2 defense bonus until end of next turn.
Brute Strike:
Daily * Reliable
Standard Action
Attack: 1d20+7 vs. AC
Hit: 6d6[brutal 1]+6 damage
Steel Serpent Strike:
Encounter
Standard Action
Attack: 1d20+7 vs. AC
Hit: 4d6[brutal 1]+6 damage
Reaping Strike:
At-Will
Standard Action
Attack: 1d20+7 vs. AC
Hit: 2d6[brutal 1]+6 damage
Miss: 4 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 3 Soldier:
Stats: HP 45; AC 19; Surges 1; Action Points 0
Initiative Bonus: +5
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+10 vs. AC
Hit: 2d10+3 damage
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+10 vs. AC
Hit: 1d10+3 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Avg rounds per fight (when survived): 3.4
1 (14.9%): =============================================
2 (34.5%): ===========================================================
3 (56.6%): ===================================================================
4 (75.2%): ========================================================
5 (87.7%): =====================================
6 (94.8%): =====================
7 (98.3%): ==========
8 (99.3%): ==
9 (99.6%): =
10(100.0%): =
Avg fights survived: 1.3
0 (24.6%): =====================================
1 (68.5%): ===================================================================
2 (80.8%): ==================
3 (93.4%): ===================
4 (97.8%): ======
5(100.0%): ===
Avg surges remaining (survivors only): 0.2 of 10
0 (86.4%): ===================================================================
1 (95.5%): =======
2(100.0%): ===
Survival rate: 2.2%
[/sblock]
[sblock=Level 1 Dwarf Guardian Fighter vs. Level 3 Soldier]
[sblock=Combatants]
Code:
Level 1 Dwarf Guardian Fighter:
Stats: HP 32; AC 19; Surges 10; Action Points 1
Initiative Bonus: +2
Weapons:
Warhammer:
Damage: 1d10
Proficient: +2
Powers:
Dwarven Resilience:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 8 hit points.
Gain a +2 defense bonus until end of next turn.
Comeback Strike:
Daily * Reliable
Standard Action
Attack: 1d20+7 vs. AC
Hit:
2d10+4 damage
Spend a healing surge
Steel Serpent Strike:
Encounter
Standard Action
Attack: 1d20+7 vs. AC
Hit: 2d10+4 damage
Reaping Strike:
At-Will
Standard Action
Attack: 1d20+7 vs. AC
Hit: 1d10+4 damage
Miss: 2 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 3 Soldier:
Stats: HP 45; AC 19; Surges 1; Action Points 0
Initiative Bonus: +5
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+10 vs. AC
Hit: 2d10+3 damage
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+10 vs. AC
Hit: 1d10+3 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Avg rounds per fight (when survived): 6.3
2 (0.9%): ===
3 (7.5%): =======================
4 (20.6%): ===============================================
5 (39.0%): ==================================================================
6 (57.3%): ===================================================================
7 (73.3%): ==========================================================
8 (83.2%): ====================================
9 (91.3%): =============================
10 (95.8%): ================
11 (98.1%): ========
12 (99.4%): ====
Avg fights survived: 1.1
0 (35.7%): ==================================================================
1 (71.8%): ===================================================================
2 (86.3%): ==========================
3 (96.1%): ==================
4 (99.2%): =====
5(100.0%): =
Avg surges remaining (survivors only): 0.0 of 10
0(100.0%): ===================================================================
Survival rate: 0.8%
[/sblock]
[sblock=Level 1 Dwarf Greatweapon Fighter vs. Level 4 Soldier]
[sblock=Combatants]
Code:
Level 1 Dwarf Greatweapon Fighter:
Stats: HP 27; AC 17; Surges 10; Action Points 1
Initiative Bonus: +2
Weapons:
Mordencrad:
Damage: 2d6[brutal 1]
Proficient: +2
Powers:
Dwarven Resilience:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 6 hit points.
Gain a +2 defense bonus until end of next turn.
Brute Strike:
Daily * Reliable
Standard Action
Attack: 1d20+7 vs. AC
Hit: 6d6[brutal 1]+6 damage
Steel Serpent Strike:
Encounter
Standard Action
Attack: 1d20+7 vs. AC
Hit: 4d6[brutal 1]+6 damage
Reaping Strike:
At-Will
Standard Action
Attack: 1d20+7 vs. AC
Hit: 2d6[brutal 1]+6 damage
Miss: 4 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 4 Soldier:
Stats: HP 53; AC 20; Surges 1; Action Points 0
Initiative Bonus: +6
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+11 vs. AC
Hit: 3d8+4 damage
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+11 vs. AC
Hit: 1d10+4 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Avg rounds per fight (when survived): 3.4
1 (13.1%): ======================================
2 (34.9%): ===============================================================
3 (57.9%): ===================================================================
4 (76.8%): =======================================================
5 (87.7%): ===============================
6 (96.0%): ========================
7 (98.0%): =====
8 (99.1%): ===
9 (99.4%): =
10(100.0%): =
Avg fights survived: 0.5
0 (54.0%): ===================================================================
1 (93.1%): ================================================
2 (98.6%): ======
3 (99.9%): =
Avg surges remaining (survivors only): nan of 10
Survival rate: 0.0%
[/sblock]
[sblock=Level 1 Dwarf Guardian Fighter vs. Level 4 Soldier]
[sblock=Combatants]
Code:
Level 1 Dwarf Guardian Fighter:
Stats: HP 32; AC 19; Surges 10; Action Points 1
Initiative Bonus: +2
Weapons:
Warhammer:
Damage: 1d10
Proficient: +2
Powers:
Dwarven Resilience:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 8 hit points.
Gain a +2 defense bonus until end of next turn.
Comeback Strike:
Daily * Reliable
Standard Action
Attack: 1d20+7 vs. AC
Hit:
2d10+4 damage
Spend a healing surge
Steel Serpent Strike:
Encounter
Standard Action
Attack: 1d20+7 vs. AC
Hit: 2d10+4 damage
Reaping Strike:
At-Will
Standard Action
Attack: 1d20+7 vs. AC
Hit: 1d10+4 damage
Miss: 2 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 4 Soldier:
Stats: HP 53; AC 20; Surges 1; Action Points 0
Initiative Bonus: +6
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+11 vs. AC
Hit: 3d8+4 damage
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+11 vs. AC
Hit: 1d10+4 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Avg rounds per fight (when survived): 6.8
2 (0.3%): =
3 (4.6%): ===============
4 (15.2%): =====================================
5 (29.9%): ===================================================
6 (46.8%): ===========================================================
7 (65.8%): ===================================================================
8 (77.6%): =========================================
9 (89.9%): ===========================================
10 (94.8%): =================
11 (98.0%): ===========
12 (99.1%): ====
13 (99.7%): ==
16(100.0%): =
Avg fights survived: 0.3
0 (69.4%): ===================================================================
1 (96.0%): =========================
2 (99.8%): ===
Avg surges remaining (survivors only): nan of 10
Survival rate: 0.0%
[/sblock]
[sblock=Level 1 Dwarf Greatweapon Fighter vs. Level 5 Soldier]
[sblock=Combatants]
Code:
Level 1 Dwarf Greatweapon Fighter:
Stats: HP 27; AC 17; Surges 10; Action Points 1
Initiative Bonus: +2
Weapons:
Mordencrad:
Damage: 2d6[brutal 1]
Proficient: +2
Powers:
Dwarven Resilience:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 6 hit points.
Gain a +2 defense bonus until end of next turn.
Brute Strike:
Daily * Reliable
Standard Action
Attack: 1d20+7 vs. AC
Hit: 6d6[brutal 1]+6 damage
Steel Serpent Strike:
Encounter
Standard Action
Attack: 1d20+7 vs. AC
Hit: 4d6[brutal 1]+6 damage
Reaping Strike:
At-Will
Standard Action
Attack: 1d20+7 vs. AC
Hit: 2d6[brutal 1]+6 damage
Miss: 4 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 5 Soldier:
Stats: HP 61; AC 21; Surges 1; Action Points 0
Initiative Bonus: +6
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+12 vs. AC
Hit: 3d8+4 damage
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+12 vs. AC
Hit: 1d10+4 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Avg rounds per fight (when survived): 3.4
1 (10.5%): ============================
2 (35.3%): ===================================================================
3 (55.6%): ======================================================
4 (74.8%): ===================================================
5 (87.6%): ==================================
6 (95.5%): =====================
7 (98.9%): =========
8 (99.6%): ==
9(100.0%): =
Avg fights survived: 0.3
0 (74.6%): ===================================================================
1 (98.8%): =====================
2(100.0%): =
Avg surges remaining (survivors only): nan of 10
Survival rate: 0.0%
[/sblock]
[sblock=Level 1 Dwarf Guardian Fighter vs. Level 5 Soldier]
[sblock=Combatants]
Code:
Level 1 Dwarf Guardian Fighter:
Stats: HP 32; AC 19; Surges 10; Action Points 1
Initiative Bonus: +2
Weapons:
Warhammer:
Damage: 1d10
Proficient: +2
Powers:
Dwarven Resilience:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 8 hit points.
Gain a +2 defense bonus until end of next turn.
Comeback Strike:
Daily * Reliable
Standard Action
Attack: 1d20+7 vs. AC
Hit:
2d10+4 damage
Spend a healing surge
Steel Serpent Strike:
Encounter
Standard Action
Attack: 1d20+7 vs. AC
Hit: 2d10+4 damage
Reaping Strike:
At-Will
Standard Action
Attack: 1d20+7 vs. AC
Hit: 1d10+4 damage
Miss: 2 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 5 Soldier:
Stats: HP 61; AC 21; Surges 1; Action Points 0
Initiative Bonus: +6
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+12 vs. AC
Hit: 3d8+4 damage
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+12 vs. AC
Hit: 1d10+4 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Avg rounds per fight (when survived): 7.5
3 (1.7%): ======
4 (5.8%): ===============
5 (20.7%): ======================================================
6 (38.8%): ===================================================================
7 (52.1%): ================================================
8 (66.9%): ======================================================
9 (79.3%): =============================================
10 (89.3%): ====================================
11 (95.9%): ========================
12 (98.3%): =========
13(100.0%): ======
Avg fights survived: 0.1
0 (88.7%): ===================================================================
1 (99.3%): ========
Avg surges remaining (survivors only): nan of 10
Survival rate: 0.0%
[/sblock]
[sblock=Level 1 Dwarf Greatweapon Fighter vs. Level 6 Soldier]
[sblock=Combatants]
Code:
Level 1 Dwarf Greatweapon Fighter:
Stats: HP 27; AC 17; Surges 10; Action Points 1
Initiative Bonus: +2
Weapons:
Mordencrad:
Damage: 2d6[brutal 1]
Proficient: +2
Powers:
Dwarven Resilience:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 6 hit points.
Gain a +2 defense bonus until end of next turn.
Brute Strike:
Daily * Reliable
Standard Action
Attack: 1d20+7 vs. AC
Hit: 6d6[brutal 1]+6 damage
Steel Serpent Strike:
Encounter
Standard Action
Attack: 1d20+7 vs. AC
Hit: 4d6[brutal 1]+6 damage
Reaping Strike:
At-Will
Standard Action
Attack: 1d20+7 vs. AC
Hit: 2d6[brutal 1]+6 damage
Miss: 4 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 6 Soldier:
Stats: HP 69; AC 22; Surges 1; Action Points 0
Initiative Bonus: +8
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+13 vs. AC
Hit: 3d8+4 damage
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+13 vs. AC
Hit: 1d10+4 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Avg rounds per fight (when survived): 3.8
1 (1.0%): ==
2 (18.2%): =======================================
3 (47.5%): ===================================================================
4 (71.7%): =======================================================
5 (82.8%): =========================
6 (93.9%): =========================
7(100.0%): =============
Avg fights survived: 0.1
0 (90.1%): ===================================================================
1(100.0%): =======
Avg surges remaining (survivors only): nan of 10
Survival rate: 0.0%
[/sblock]
[sblock=Level 1 Dwarf Guardian Fighter vs. Level 6 Soldier]
[sblock=Combatants]
Code:
Level 1 Dwarf Guardian Fighter:
Stats: HP 32; AC 19; Surges 10; Action Points 1
Initiative Bonus: +2
Weapons:
Warhammer:
Damage: 1d10
Proficient: +2
Powers:
Dwarven Resilience:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 8 hit points.
Gain a +2 defense bonus until end of next turn.
Comeback Strike:
Daily * Reliable
Standard Action
Attack: 1d20+7 vs. AC
Hit:
2d10+4 damage
Spend a healing surge
Steel Serpent Strike:
Encounter
Standard Action
Attack: 1d20+7 vs. AC
Hit: 2d10+4 damage
Reaping Strike:
At-Will
Standard Action
Attack: 1d20+7 vs. AC
Hit: 1d10+4 damage
Miss: 2 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 6 Soldier:
Stats: HP 69; AC 22; Surges 1; Action Points 0
Initiative Bonus: +8
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+13 vs. AC
Hit: 3d8+4 damage
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+13 vs. AC
Hit: 1d10+4 damage
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 1000
Avg rounds per fight (when survived): 7.0
4 (10.7%): =================================
5 (32.1%): ===================================================================
6 (42.9%): =================================
7 (60.7%): =======================================================
8 (78.6%): =======================================================
9 (85.7%): ======================
10 (92.9%): ======================
11 (96.4%): ===========
13(100.0%): ===========
Avg fights survived: 0.0
0 (97.2%): ===================================================================
1(100.0%): =
Avg surges remaining (survivors only): nan of 10
Survival rate: 0.0%
[/sblock]