Monte + Paizo - sounds like awesomeness gets together...
But - Monte, what's with your novels?
catsclaw227 said:
Anyway... This is an interesting twist. I have read through the Pathfinder Alpha (2) and I have to agree with the poster that says that it is veering further away from backward compatibility. I can't see how a beguiler will match up well with the new wizard.
But that's not necessarily a bad thing, it is just not very genuine to claim that backwards compatibility will be such that I can mix it with my 3.5 game without much tweaking. I already did a mini-conversion of my AoW AP, and just redoing the PCs took us about 4 hours. Then updating one of the AP chapters took me about 3 days off and on. Not much BC there, I have to admit.
I like the new direction, though one can say it is a power-creep direction. Sometimes I like high powered games, though. I am not sure it would be very compatible with Midnight, for example, though.
My advice: Don't convert the NPCs. From my experience (only as a player, though) in the Adventure Paths and a few other adventures outside of that, the power level of opposition was ramped up anyway. It's not that challenges where unbeatable, but you had to twink, and 25 point-buy characters where always at the edge.
With the Pathfinder "mods" to the classes, you'll be able to compensate. If you really think that the adventures are getting to easier, "cheat" - add extra hit points, improve saves or attacks, but don't bother applying the full rule changes. That is just to much work...
So, I definitely agree with high-powered. There is no way to deny it. But that doesn't mean it's bad. If Fighter advancement gets more interesting and rewarding then previously, that can only be a good thing.
But aside from backwards compatibility issue with player material (especially PrCs and new Core Classes), I also worry a bit that the game won't really get simpler for a DM, and inter-combat mathematics won't be improved either. But then, I am not sure the latter was ever really advertised as a goal. The former is a bit more sad. I remember people complaining that switching to 4E meant that their old 3E rulebooks (many of whom they haven't even really begun to use) would become null and void. I am not seeing this change a lot. But maybe Monte has a few ideas to handle this? I haven't read the BOXM, but from what I hear, some of the changes might be helpful even for non-core classes (more feats, for example, a different hit poit mechanic...)