BryonD said:
Well, I have good news. Concerns about "a couple levels" are completely unfounded. As Wulf stated, the extra HP at 1st level can be a big deal. Get past that and the difference presented so far is more like an average character vs. a reasonably optimized character.
Just to run a comparison for 1 class here. Here is a comparison of L20 Rogues. Just from the class stat block, no made up attributes to assume for each character. The advanced talent from Pathfinder is largely similar to the special abilities, and you get several more in 3.5 than PFRPG. Of course, you get 10 rogue talents, which are no slouch either, as well as Master Striker in PFRPG and up to 40HP more. I don't see this as the difference between an average and reasonably optimized character. This is before any attributes or magic items are thrown into the equation or even a race.
L20 Pathfinder Rogue:
BAB: 15/10/5
Saves: 6/12/6
HD: d8 (potentially extra 40 HP)
Abilities:
10d6 Sneak Attack (4E style works on almost everyone)
trap sense +6
trapfinding
evasion
Improved uncanny dodge
trap
Master Strike (1d4 hrs sleep, paralyzed 2d6 rounds, slain DC 20+Int mod)
Advanced Talent
10 Rogue Talents
___________________________________________________________________
L20 3.5 Rogue
BAB: 15/10/5
Saves: 6/12/6
HD: d6
Abilities:
10d6 Sneak Attack (3.5 style, lots of restrictions)
trap sense +6
trapfinding
evasion
Improved uncanny dodge
4 Special Ability
____________________________________________________________________
Mustrum_Ridcully said:
But, as a 4E fanboi, here my criticism:
It can be fun, at least for a while. The question is what happens if I want to pull out some "old" 3.5 PrCs or core classes and want to use them - they might still be new (I have used only a small subset of them so far), but if they are weaker then the core 3PF classes? Do I have to tweak each of them? Do I have to buy the PF equivalents, and still throwing away my 3.5 books (which a 3.5/PF supporter might not have wanted?)
I have the exact same concern and my best guess is to continue running the modules w/the NPCs at the listed levels and just add extra bodies to fight for balance, b/c your players have significantly more powerful characters now.
BryonD said:
As SSquirrel said, if it comes out a bit short, give them one more bonus feat. Done. The change just isn't that big.
This was specifically for running AE characters alongside core D&D characters. As shown in my post, I seriously doubt that will account for the differences between PFRPG and Core characters
