phindar said:I've actually been saying for years that game designers don't play the games. If we didn't already have like 8 First Rules of Gaming, it'd be my first rule of gaming. It also reminds me of the parable of the free refrigerator, but I'm too tired to go into it now.
phindar said:I've actually been saying for years that game designers don't play the games.
Doug McCrae said:I found this quote the most interesting. I've often suspected some games writers stopped playing rpgs long ago.
Well, in fairness to me, this has been a running joke of mine since the early 90's. It was my goto explanation for wonky rules or meaningless changes to a system (like the supplement bloat in many systems that try to rewrite the rules with every new book). My logic behind it was if I worked on/thought about/wrote game rules 40 hours a week, you wouldn't be able to drag me to a table. I remember reading about a study they did where they began rewarding children for pictures drawn; the kids began to perceive drawing as work and they started doing it less. I've always wondered if there was something similiar at work with game designers.Glyfair said:Monte implies that he is talking about in the past. It's not necessarily a major issue today. Yes, I'm sure there are some out there. It just seems to have been pretty common in those days.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.