avin
First Post
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New blog, new poll.
My vote was moderate mechanic, heavy fluff.
New blog, new poll.
My vote was moderate mechanic, heavy fluff.
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You need really potent racial effects in order to have races that are actually interesting choices. As I've stated in a lot of threads on these boards lately, it would be really nice to be given racial choices that are dramatically different from the human baseline. You'll need a lot of room in the game mechanics for stuff like that.
Yep, it is certainly a tall order. I do think it is possible to reconcile those differences, though. I mean, let's look at our interests. I like races that are very mechanically different because I like stuff like giants, dragons, fairies, and werebeasts as playable races. I find elves and dwarves boring, because they are fundamentally mostly human with only story/fluff differences. I'm willing to imagine (and correct me if I'm wrong), that you are quite different, and enjoy races like elves and dwarves so long as they have interesting fluff.Now see, that's the type of position that shows the extreme level of customization that the player base really requires to have a one game to fit all approach and why I'm really concerned about the game that's coming out.
You enjoy potent racial effects. I enjoy muted racial differences that are more storyline related than game related. Both are valid to the genre.