Monte Cooks WoD is for 3.5

Whizbang Dustyboots said:
It's hard to tell what we're looking at. Is it modern day? Is it fantasy? Who are those black-robed guys? Who's the dude with the sword?

It's modern. Things looked totally different 20 years ago. That energy vortex is clearly newfangled.

Cheers, -- N
 

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I tried crossing the streams back in AD&D 2nd ed/old WoD days. Called my little homebrew Darkness & Dragons. I used the WoD rules, AD&D generic fantasy setting and characters from both.

So, if Monte's version is a fantasy-esque setting with the WoD critters reinterpreted for the setting, I'd be all over it like white-on-rice.
 

Finally, White Wolf releases a gaming book that inspires true horror and fear into it's fanbase! :D

I'm picking this up so I can shove it in every WW fanboy's face and then dance madly like a leprechaun clutching my pot of fake gold and candied pears down shattuck avenue in Berkeley!
 

I scooped this by about 20 minutes over in the (now known to be) CORRECT forum. ;)

Wombat said:
The WoD rules work great for a WoD game.

Why would I want to graft D20 rules onto a setting that already has an appropriate rules set?

For me: so I can import World of Darkness bits into my other D20 games.

Not to mention that, despite nWoD being the most sensible take on the Storyteller system yet, I still prefer the d20 system to any dice pool.
 



GreatLemur said:
Wow, I've never seen an RPG developer's name so huge on the cover of a book, before. Does Gygax even get this kind of billing? Interesting.

Are we entirely certain that "Revised Third Edition Rules" means D&D? You'd think they'd pay the liscensing fee to get a logo on there, somewhere.

At any rate, if this is going to be d20, I'll definitely be interested in cannibalizing it. I like the existing World of Darkness mechanics quite a bit, so I don't think I'd actually run a WoD game with this thing, but I can always use more mechanical toys for d20 projects.

Monte Cook's practically a brand name, at this point.

Put me in the "interested-because-it's-3.5" camp. I love the WoD settings, but good god I hate the rules. Doesn't stop me from having a small library of old and new WoD stuff.
 

Psion said:
Right. It's a supplement for D20 Modern, Spycraft, Traveller D20, etc. ;)

Not exaclty what I meant. More like "Could Monte's take be better than the current d20 Modern?" sure it's going to have some setting and stuff, but I wonder how usefull it will be outside of the WoD.
 

Nah, this has very little appeal to me. The NWoD is pretty darn good, and the mechanics fit it perfectly. I have a really hard time seeing how a d20 version of WoD could work- d20 certainly didn't work very well for Call of Cthulhu IMO, and WoD is more character-driven than CoC is (and I wasn't too impressed with Monte's CoC D20, which was basically D&D with Cthulhu mythos beasties- completely the wrong feel for the Lovecraft Mythos). You'd have to find a way to take into account Humanity, Willpower, and the various supernatural attributes that didn't just seem like they were tacked on for the hell of it like Sanity was in CoC d20. Plus you'd need to take into account Bashing, Lethal, and Aggravated damage, which would be a HUGE pain using hit points (its complicated enough using wound levels in WoD). Even still, d20 isn't the right ruleset for WoD- does a PhD in a given field really need to be 10th level, with oodles of hit points and moderately high BAB in order to get his knowledge skills high enough to be considered an expert?

Its good they are doing a WoD D20, since hopefully this will get some folks who only play D20 games to try the WoD stuff. It honestly is a good world and system, and not anywhere near the angsty goth crap that was characteristic of the 90s. However, personally I'm very skeptical of WoD D20, and unless I hear of some way these issues were dealt with to be quick and easy, I'm not interested.
 
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