This goes along with a thread I made in the general rpg forum.
Basically, the idea is that I only stat out 'bosses' and 'minibosses'. The majority of foes will be mooks with 1 hp, +0 on all saves, and no damage bonus on attacks. I might give them a higher attack bonus at later levels just so that the players don't totally ignore them.
So, the question here is? How much would each of these guys add to an encounter CR?
Basically, the idea is that I only stat out 'bosses' and 'minibosses'. The majority of foes will be mooks with 1 hp, +0 on all saves, and no damage bonus on attacks. I might give them a higher attack bonus at later levels just so that the players don't totally ignore them.
So, the question here is? How much would each of these guys add to an encounter CR?