When I run my game I usually have a firm grasp of the morale of the npc's/monsters in any given encounter and adjust on the fly pretty well. What prompted this thread for me was in a game I was playing in not running another character used his action to try and intimidate the enemy into running away, 4e had this as part of the skill and the player expected to be able to do something similar. The DM I think handled it well, with a skill check setting a wisdom save, but it seemed a little off, and I am not sure how I would handle it in my own game.
So besides just normal morale, what about when the characters try and force a morale check using things like intimidate on some npc's to get them to back down or run away, for that matter taunt to provoke them into targeting them.
I would classify myself as a gamist, my desire is for the rules system to give me an answer to this situation. Looking forward to the DMG release and hopefully a system for this.
So besides just normal morale, what about when the characters try and force a morale check using things like intimidate on some npc's to get them to back down or run away, for that matter taunt to provoke them into targeting them.
I would classify myself as a gamist, my desire is for the rules system to give me an answer to this situation. Looking forward to the DMG release and hopefully a system for this.